OpenSimDefaults.ini 86 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178
  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Time stamp commands in history file (default false)
  20. ; ConsoleHistoryTimeStamp = false
  21. ; Set this to true if you want to log crashes to disk
  22. ; this can be useful when submitting bug reports.
  23. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  24. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  25. ; You will need to capture these native stack traces by recording the session log itself.
  26. save_crashes = false
  27. ; Directory to save crashes to if above is enabled
  28. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  29. crash_dir = "crashes"
  30. ; Place to create a PID file
  31. ; PIDFile = "/tmp/OpenSim.exe.pid"
  32. ; Console commands run at startup
  33. startup_console_commands_file = "startup_commands.txt"
  34. ; Console commands run on shutdown
  35. shutdown_console_commands_file = "shutdown_commands.txt"
  36. ; Console commands run every 20 minutes
  37. ; timer_Script = "filename"
  38. ; timer_Script time interval (default 20 min)
  39. ; The time is 60 per minute
  40. ; timer_Interval = 1200
  41. ; ##
  42. ; ## SYSTEM
  43. ; ##
  44. ; Sets the method that OpenSim will use to fire asynchronous
  45. ; events. Valid values are ,
  46. ; QueueUserWorkItem, SmartThreadPool, and Thread.
  47. async_call_method = SmartThreadPool
  48. ; Max threads to allocate on the FireAndForget thread pool
  49. ; when running with the SmartThreadPool option above
  50. MaxPoolThreads = 300
  51. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  52. ; This improves performance in regions with large numbers of connections (in the hundreds).
  53. JobEngineEnabled = true
  54. ; Plugin Registry Location
  55. ; Set path to directory for plugin registry. Information about the
  56. ; registered repositories and installed plugins will be stored here.
  57. ; The OpenSim.exe process must have R/W access to the location.
  58. RegistryLocation = "."
  59. ; Used by region module addins. You can set this to outside bin, so that addin
  60. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  61. ; to the location.
  62. ConfigDirectory = "."
  63. ; ##
  64. ; ## CLIENTS
  65. ; ##
  66. ; Set this to the DLL containing the client stack to use.
  67. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  68. ; ##
  69. ; ## REGIONS
  70. ; ##
  71. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  72. ; Defaults to "filesystem" if this setting isn't present
  73. region_info_source = "filesystem"
  74. ; region_info_source = "web"
  75. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  76. ; Defaults to bin/Regions in your OpenSimulator installation directory
  77. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  78. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  79. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  80. ; except that everything is also enclosed in a <Regions> tag.
  81. ; regionload_webserver_url = "http://example.com/regions.xml"
  82. ;; Allow the simulator to start up if there are no region configuration available
  83. ;; from the selected region_info_source.
  84. allow_regionless = false
  85. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  86. see_into_region = true
  87. ;; use legacy math for sittarget offset "correction"
  88. ;; set this option to false to use improved math more compatibility with SL.
  89. ;; keep it true if you have many old objects with sits set by scripts.
  90. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
  91. ;; acording to its size, etc.
  92. ; LegacySitOffsets = true
  93. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  94. ; Increasing this number will increase memory usage.
  95. MaxPrimUndos = 20
  96. ; Minimum size for non-physical prims.This can be overridden in the region config file (as
  97. ; NonPhysicalPrimMin!).
  98. ; NonPhysicalPrimMin = 0.001
  99. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  100. NonPhysicalPrimMax = 256
  101. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
  102. ; PhysicalPrimMin = 0.01
  103. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  104. PhysicalPrimMax = 64
  105. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  106. ; This can be overridden in the region config file.
  107. ClampPrimSize = false
  108. ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative.
  109. ClampNegativeZ = false
  110. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  111. ; This can be overridden in the region config file.
  112. LinksetPrims = 0
  113. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  114. ; This only applies when crossing to a region running in a different simulator.
  115. ; For crossings where the regions are on the same simulator the script is always kept running.
  116. AllowScriptCrossing = true
  117. ; Allow compiled script binary code to cross region boundaries.
  118. ; If you set this to "true", any region that can teleport to you can
  119. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  120. ; YOU HAVE BEEN WARNED!!!
  121. TrustBinaries = false
  122. ; the default view range. Viewers override this ( no major effect still )
  123. ;DefaultDrawDistance = 255.0
  124. ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
  125. ;MaxDrawDistance = 512
  126. ; Other regions visibility depends on avatar position and view range
  127. ; the view range considered is limited the maximum and minimum distances
  128. ; if you set MaxRegionsViewDistance to zero, other regions will not be seen, and crossing to them is disabled
  129. ;MaxRegionsViewDistance = 255
  130. ;MinRegionsViewDistance = 96
  131. ; If you have only one region in an instance, or to avoid the many bugs
  132. ; that you can trigger in modules by restarting a region, set this to
  133. ; true to make the entire instance exit instead of restarting the region.
  134. ; This is meant to be used on systems where some external system like
  135. ; Monit will restart any instance that exits, thereby making the shutdown
  136. ; into a restart.
  137. InworldRestartShutsDown = false
  138. ; Use of normalized 55FPS statistics
  139. ; Opensim does not have a frame rate control like other simulators.
  140. ; Most parameters that control timing can be configurable region by region.
  141. ; To achieve closer compatibility with values expected by viewers, scripts and users
  142. ; some parameters are converted to a equivalent per frame value.
  143. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  144. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  145. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  146. ; Normalized55FPS = true
  147. ; Main Frame time
  148. ; This defines the rate of several simulation events.
  149. ; Default value should meet most needs.
  150. ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads.
  151. ; It should not be less than the physics engine step time.
  152. ; Being a integer multiple of it may reduce some jitter in reported physics FPS.
  153. ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same
  154. FrameTime = 0.0909
  155. ; The values below represent the percentage of the target frame time that,
  156. ; when underrun, should trigger yellow or red in the lag meter.
  157. ; Less than 60% of FPS is amber by default, less then 40% is red.
  158. ; These values are advisory. Viewers may choose to not use them but it is
  159. ; encouraged that they do.
  160. ; FrameTimeWarnPercent = 60
  161. ; FrameTimeCritPercent = 40
  162. ; Send scheduled updates to objects in the scene
  163. ; This must be a whole number
  164. UpdateObjectsEveryNFrames = 1
  165. ; Send position/velocity, etc. updates to agents in the scene
  166. ; This must be a whole number
  167. UpdateAgentsEveryNFrames = 1
  168. ; Apply pending forces from physics calculations to an entity.
  169. ; This must be a whole number
  170. UpdateEntityMovementEveryNFrames = 1
  171. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  172. ; This must be a whole number
  173. UpdateCoarseLocationsEveryNFrames = 50
  174. ; Physics simulation execution or syncronization, acording to engine. Should be 1
  175. ; This must be a whole number
  176. UpdatePhysicsEveryNFrames = 1
  177. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  178. ; This must be a whole number
  179. UpdateEventsEveryNFrames = 1
  180. ; Send terrain updates to viewers
  181. ; This must be a whole number
  182. UpdateTerrainEveryNFrames = 50
  183. ; Persitently store any objects which meet the PRIM STORAGE criteria
  184. ; This must be a whole number
  185. UpdateStorageEveryNFrames = 200
  186. ; Clean up temp on rez objects.
  187. ; This must be a whole number
  188. UpdateTempCleaningEveryNSeconds = 180
  189. ; ##
  190. ; ## PRIM STORAGE
  191. ; ##
  192. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  193. ; prevent frequently changing objects from heavily loading the region data store.
  194. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  195. ;
  196. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  197. MinimumTimeBeforePersistenceConsidered = 60
  198. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  199. MaximumTimeBeforePersistenceConsidered = 600
  200. ; ##
  201. ; ## PHYSICS
  202. ; ##
  203. ; If true then prims can be collided with by avatars, other prims, etc.
  204. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  205. ; Also, no prims are subject to physics.
  206. collidable_prim = true
  207. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  208. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  209. physical_prim = true
  210. ; Select a mesher here.
  211. ;
  212. ;
  213. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  214. ; Usually this is only a box
  215. ; select ubODEMeshmerizer with and only with ubOde physics engine
  216. ; meshing = ubODEMeshmerizer
  217. meshing = Meshmerizer
  218. ;meshing = ZeroMesher
  219. ;; select ubODEMeshmerizer only with ubOde physics engine
  220. ; meshing = ubODEMeshmerizer
  221. ; Path to decoded sculpty maps
  222. ; Defaults to "j2kDecodeCache
  223. ;DecodedSculptMapPath = "j2kDecodeCache"
  224. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  225. ; to true will store decoded sculpt maps in a special folder in your bin
  226. ; folder, which can reduce startup times by reducing asset requests. Some
  227. ; versions of mono dont work well when reading the cache files, so set this
  228. ; to false if you have compatibility problems.
  229. ;CacheSculptMaps = true
  230. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  231. ;; BulletSim supports varregions.
  232. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  233. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  234. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  235. ;; Default is BulletSim
  236. physics = BulletSim
  237. ;physics = modified_BulletX
  238. ;physics = basicphysics
  239. ;physics = POS
  240. ; physics = ubODE
  241. ; ##
  242. ; ## SCRIPT ENGINE
  243. ; ##
  244. ;; Default script engine to use. Currently, we only have XEngine
  245. ;DefaultScriptEngine = "XEngine"
  246. ;; new alternative engine
  247. ;; see section [YEngine] below
  248. DefaultScriptEngine = "YEngine"
  249. ; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  250. ; required
  251. ; HttpProxy = "http://proxy.com:8080"
  252. ; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  253. ; list of regular expressions for URLs that you don't want to go through
  254. ; the proxy.
  255. ; For example, servers inside your firewall.
  256. ; Separate patterns with a ';'
  257. ; HttpProxyExceptions = ".mydomain.com;localhost"
  258. ; ##
  259. ; ## EMAIL MODULE
  260. ; ##
  261. ;; The email module requires some configuration. It needs an SMTP
  262. ;; server to send mail through.
  263. ;emailmodule = DefaultEmailModule
  264. ; ##
  265. ; ## ANIMATIONS
  266. ; ##
  267. ; If enabled, enableFlySlow will change the primary fly state to
  268. ; FLYSLOW, and the "always run" state will be the regular fly.
  269. enableflyslow = false
  270. ; PreJump is an additional animation state, but it probably
  271. ; won't look right until the physics engine supports it
  272. ; (i.e delays takeoff for a moment)
  273. ; #
  274. ; # statistics
  275. ; #
  276. ; Simulator statistics are output to the console periodically at debug level INFO.
  277. ; Setting this to zero disables this output.
  278. ; LogShowStatsSeconds = 3600
  279. ; Simulator Stats URI
  280. ; Enable JSON simulator data by setting a URI name (case sensitive)
  281. ; Returns regular sim stats (SimFPS, ...)
  282. Stats_URI = "jsonSimStats"
  283. ; Simulator StatsManager URI
  284. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  285. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  286. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  287. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  288. ; Make OpenSim start all regions with logins disabled. They will need
  289. ; to be enabled from the console if this is set
  290. ; StartDisabled = false
  291. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  292. ; OpenJPEG if false
  293. ; UseCSJ2K = true
  294. ; Use "Trash" folder for items deleted from the scene
  295. ; When set to True (the default) items deleted from the scene will be
  296. ; stored in the user's trash or lost and found folder. When set to
  297. ; False items will be removed from the scene permanently
  298. UseTrashOnDelete = True
  299. ; #
  300. ; # Logging
  301. ; #
  302. ; Force logging when the thread pool approaches an overload condition
  303. ; Provides useful data for post-mortem analysis even in a production
  304. ; system with reduced logging
  305. LogOverloads = True
  306. ; #
  307. ; # Telehubs
  308. ; #
  309. ; SpawnPointRouting adjusts the landing for incoming avatars.
  310. ; "closest" will place the avatar at the SpawnPoint located in the closest
  311. ; available spot to the destination (typically map click/landmark).
  312. ; "random" will place the avatar on a randomly selected spawnpoint;
  313. ; "sequence" will place the avatar on the next sequential SpawnPoint
  314. ; SpawnPointRouting = closest
  315. ; TelehubAllowLandmark allows users with landmarks to override telehub
  316. ; routing and land at the landmark coordinates when set to true
  317. ; default is false
  318. ; TelehubAllowLandmark = false
  319. ; #
  320. ; # SSL certificates validation options
  321. ; #
  322. ; SSL certificate validation options
  323. ; you can allow selfsigned certificates or no official CA with next option set to true
  324. ; NoVerifyCertChain = true
  325. ; you can also bypass the hostname or domain verification
  326. ; NoVerifyCertHostname = true
  327. ; having both options true does provide encryption but with low security
  328. ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
  329. [Map]
  330. ; Map tile options.
  331. ; If true, then maptiles are generated using the MapImageModule below.
  332. ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  333. ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  334. ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  335. ;GenerateMaptiles = true
  336. ;WorldMapModule = "WorldMap"
  337. ; The module to use in order to generate map images.
  338. ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  339. ; generate better images.
  340. ;MapImageModule = "MapImageModule"
  341. ; World map blacklist timeout in seconds
  342. ;BlacklistTimeout = 600
  343. ; Refresh (in seconds) the map tile periodically
  344. ;MaptileRefresh = 0
  345. ; If not generating maptiles, use this static texture asset ID
  346. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  347. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  348. ; objects, so you can turn it off here if you'd like.
  349. DrawPrimOnMapTile = true
  350. ; Use terrain texture for maptiles if true, use shaded green if false
  351. TextureOnMapTile = true
  352. ; Texture prims
  353. TexturePrims = true
  354. ; Only texture prims that have a diagonal size greater than this number
  355. TexturePrimSize = 48
  356. ; Attempt to render meshes and sculpties on the map
  357. RenderMeshes = false
  358. ; warp3D rendering height limits for prims (relative to rez position not bounding box)
  359. ; prims above RenderMaxHeight are excluded
  360. ; valid values: 100 to 4086
  361. ;RenderMaxHeight = 4086
  362. ; prims below RenderMinHeight are excluded
  363. ; valid values: -100 to RenderMaxHeight - 10
  364. ;RenderMinHeight = -100
  365. ; Show NPCs as green world map dots
  366. ;ShowNPCs = true
  367. [Permissions]
  368. ; ##
  369. ; ## PERMISSIONS
  370. ; ##
  371. ; Permission modules to use, separated by comma.
  372. ; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  373. ;permissionmodules = "DefaultPermissionsModule"
  374. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  375. ; any item, etc. This may not yet be implemented uniformally.
  376. ; If set to true, then all permissions checks are carried out
  377. ; Default is true
  378. serverside_object_permissions = true
  379. ; This allows some control over permissions
  380. ; please note that this still doesn't duplicate SL, and is not intended to
  381. ; This allows grid users with a UserLevel of 200 or more to assume god
  382. ; powers in the regions in this simulator.
  383. ; if you don't trust grid admins, what are you doing there?
  384. allow_grid_gods = true
  385. ; Allow region owners to assume god powers in their regions
  386. ;region_owner_is_god = true
  387. ; Allow region managers to assume god powers in regions they manage
  388. ;region_manager_is_god = false
  389. ; God mode should be turned on in the viewer whenever
  390. ; the user has god rights somewhere. They may choose
  391. ; to turn it off again, though.
  392. automatic_gods = false
  393. ; The user can execute any and all god functions, as
  394. ; permitted by the viewer UI, without actually "godding
  395. ; up". This is the default state in 0.8.2.
  396. implicit_gods = false
  397. ; Control user types that are allowed to create new scripts
  398. ; Only enforced if serviceside_object_permissions is true
  399. ;
  400. ; Current possible values are
  401. ; all - anyone can create scripts (subject to normal permissions)
  402. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  403. ; Default value is all
  404. ; allowed_script_creators = all
  405. ; Control user types that are allowed to edit (save) scripts
  406. ; Only enforced if serviceside_object_permissions is true
  407. ;
  408. ; Current possible values are
  409. ; all - anyone can edit scripts (subject to normal permissions)
  410. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  411. ; Default value is all
  412. ; allowed_script_editors = all
  413. ; Provides a simple control for land owners to give build rights to specific avatars
  414. ; in publicly accessible parcels that disallow object creation in general.
  415. ; Owners specific avatars by adding them to the Access List of the parcel
  416. ; without having to use the Groups feature
  417. ; Disabled by default
  418. ; simple_build_permissions = False
  419. ; Minimum user level required to upload assets
  420. ;LevelUpload = 0
  421. [RegionReady]
  422. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  423. enabled = true
  424. ; Channel on which to signal region readiness through a message
  425. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  426. ; - the first field indicating whether this is an initial server startup
  427. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  428. ; - the third field is a number indicating how many scripts failed to compile
  429. ; - "oar error" if supplied, provides the error message from the OAR load
  430. channel_notify = -800
  431. ; - disallow logins while scripts are loading
  432. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  433. login_disable = true
  434. ; - send an alert as json to a service
  435. ; alert_uri = "http://myappserver.net/my_handler/"
  436. [EstateManagement]
  437. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  438. ; Default is true
  439. AllowRegionRestartFromClient = true
  440. ; ignore Minors access control. Default true
  441. ;IgnoreEstateMinorAccessControl = true;
  442. ; ignore payment info control. Default true
  443. ;IgnoreEstatePaymentAccessControl = true
  444. [UserProfiles]
  445. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  446. ;; Set the value of the url to your UserProfilesService
  447. ;; If un-set / "" the module is disabled
  448. ;; If the ProfileURL is not set, then very BASIC
  449. ;; profile support will be configured. If the ProfileURL is set to a
  450. ;; valid URL, then full profile support will be configured. The URL
  451. ;; points to your grid's Robust user profiles service
  452. ;;
  453. ; ProfileURL = http://127.0.0.1:9000
  454. ;; set this to false to prevent your users to be sent to unknown
  455. ;; web sites by other users on their profiles
  456. ; AllowUserProfileWebURLs = true
  457. [SMTP]
  458. enabled = false
  459. ;enabled = true
  460. ;internal_object_host = lsl.opensim.local
  461. ;host_domain_header_from = 127.0.0.1
  462. ;SMTP_SERVER_FROM = ""
  463. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  464. ;SMTP_SERVER_PORT = 25
  465. ;SMTP_SERVER_TLS = false
  466. ;SMTP_SERVER_LOGIN = foo
  467. ;SMTP_SERVER_PASSWORD = bar
  468. ;SMTP_VerifyCertChain = true
  469. ;SMTP_VerifyCertNames = true
  470. [Network]
  471. ConsoleUser = "Test"
  472. ConsolePass = "secret"
  473. http_listener_port = 9000
  474. console_port = 0
  475. ; ssl config: Experimental!
  476. http_listener_ssl = false ; if set to true main server is replaced by a ssl one
  477. http_listener_sslport = 9001 ; Use this port for SSL connections
  478. ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
  479. ; this will change is future
  480. http_listener_cn = "myRegionsExternalHostName"
  481. ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true
  482. http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName
  483. http_listener_cert_pass = "mycertpass" ; the cert passwork
  484. ; addicional HTTPS for "Out of band" management applications such as the remote
  485. ; admin module or scripts
  486. ;
  487. ; Create https_listener = "True" will create a listener on the port
  488. ; specified. Provide the path to your server certificate along with it's
  489. ; password
  490. ; https_listener = False
  491. ; Set our listener to this port
  492. ; https_port = 0
  493. ; Path to X509 certificate, can be the same as main or another
  494. ; cert_path = "path/to/cert.p12"
  495. ; Password for cert
  496. ; cert_pass = "password"
  497. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
  498. ; By default, llHTTPRequest limits the response body to 2048 bytes.
  499. ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
  500. ; of HttpBodyMaxLenMAX bytes.
  501. ; HttpBodyMaxLenMAX=16384
  502. ; Hostname to use in llRequestURL/llRequestSecureURL
  503. ; must be a valid hostname for the ssl cert.
  504. ; if not defined - llRequestURL/llRequestSecureURL are disabled
  505. ; ExternalHostNameForLSL=127.0.0.1
  506. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  507. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  508. ; This stops users making HTTP calls to machines in the simulator's local network.
  509. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  510. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  511. ;
  512. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  513. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  514. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  515. ; If an address if given without a port number then port 80 is assumed.
  516. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  517. ;
  518. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  519. ;
  520. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  521. ;
  522. ; You can also disable the blacklist entirely with an empty entry
  523. ;
  524. ; OutboundDisallowForUserScripts = ""
  525. ; What is reported as the "X-Secondlife-Shard"
  526. ; Defaults to the user server url if not set
  527. ; The old default is "OpenSim", set here for compatibility
  528. shard = "OpenSim"
  529. ; What is reported as the "User-Agent" when using llHTTPRequest
  530. ; Defaults to not sent if not set here. See the notes section in the wiki at
  531. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  532. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  533. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  534. ; OpenSim can send multiple simultaneous requests for services such as asset
  535. ; retrieval. However, some versions of mono appear to hang when there are too
  536. ; many simultaneous requests, default is 30 and is currently applied only to assets
  537. ;MaxRequestConcurrency = 30
  538. [ScriptsHttpRequestModule]
  539. ; options for llHttpRequest
  540. ; max number of concurrent connections per instance (all scenes), default 8
  541. ; MaxPoolThreads = 8
  542. ; max requests per second for all scripts on a prim, default 1
  543. ;PrimRequestsPerSec = 1.0
  544. ; initial unthrottled burst for all scripts on a prim, default 3
  545. ;PrimRequestsBurst = 3.0
  546. ; max requests per second for the objects owner (per instance), default 25
  547. ;PrimOwnerRequestsPerSec = 25.0
  548. ; initial unthrottled burst for the objects owner (per instance), default 5
  549. ;PrimOwnerRequestsBurst = 5.0
  550. ; requests timeout in miliseconds, range 200 to 60000, default 30000
  551. ;RequestsTimeOut = 30000
  552. [AccessControl]
  553. ; Viewer-based access control. |-separated list of allowed viewers.
  554. ; AllowedClients = ""
  555. ; Viewer-based access control. |-separated list of denied viewers.
  556. ; No restrictions by default.
  557. ; DeniedClients = ""
  558. [ClientStack.LindenUDP]
  559. ; Maximum outbound bytes per second for a single scene. This can be used to
  560. ; throttle total outbound UDP traffic for a simulator. The default value is
  561. ; 0, meaning no throttling at the scene level. The example given here is
  562. ; 20 megabits
  563. ;
  564. ;scene_throttle_max_bps = 2500000
  565. ; Maximum bytes per second to send to any single client. This will override
  566. ; the user's viewer preference settings. The default value is 0, meaning no
  567. ; aggregate throttling on clients (only per-category throttling). The
  568. ; example given here is 1.5 megabits
  569. ;
  570. ;client_throttle_max_bps = 187500
  571. ; Minimum bytes per second to send to any single client as a result of
  572. ; adaptive throttling. Viewer preferences set to a lower number will
  573. ; override the settin. The example given here ensures that adaptive
  574. ; throttling will never decrease per client bandwidth below 256 kbps.
  575. ;
  576. ;adaptive_throttle_min_bps = 32000
  577. ; Adaptive throttling attempts to limit network overload when multiple
  578. ; clients login by starting each connection more slowly. Disabled by
  579. ; default
  580. ; currently disabled
  581. ;enable_adaptive_throttles = false
  582. ; TextureSendLimit determines how many packets will be put on
  583. ; the lludp outgoing queue each cycle. Like the settings above, this
  584. ; is a balance between responsiveness to priority updates and
  585. ; total throughput. Higher numbers will give a better
  586. ; throughput at the cost of reduced responsiveness to client
  587. ; priority changes or transfer aborts
  588. ;
  589. ;TextureSendLimit = 20
  590. ; Quash and remove any light properties from attachments not on the
  591. ; hands. This allows flashlights and lanterns to function, but kills
  592. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  593. ; will also be affected.
  594. ;
  595. ;DisableFacelights = false
  596. ; The time to wait before disconecting an unresponsive client.
  597. ; The time is in seconds. The default is one minute
  598. ;
  599. ;AckTimeout = 60
  600. ; The time to wait before disconecting an unresponsive paused client.
  601. ; A client can be paused when the file selection dialog is open during file upload.
  602. ; This gives extra time to find files via the dialog but will still disconnect if
  603. ; the client crashes or loses its network connection
  604. ; The time is in seconds. The default is five minutes.
  605. ;
  606. ;PausedAckTimeout = 300
  607. ; Support viewers object cache, default true
  608. ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez.
  609. ; change to false if you need to use old viewers that do not support this feature
  610. ;
  611. ; SupportViewerObjectsCache = true
  612. [ClientStack.LindenCaps]
  613. ;; Long list of capabilities taken from
  614. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  615. ;; Not all are supported by OpenSim. The ones supported are
  616. ;; set to localhost. These defaults can be overwritten
  617. ;; in OpenSim.ini
  618. ;;
  619. Cap_AttachmentResources = "localhost"
  620. Cap_ChatSessionRequest = ""
  621. Cap_CopyInventoryFromNotecard = "localhost"
  622. Cap_DispatchRegionInfo = ""
  623. Cap_EstateAccess = "localhost"
  624. ;Cap_EstateChangeInfo = "localhost" broken on viewers
  625. Cap_EnvironmentSettings = "localhost" ; this also controls ExtEnvironment cap
  626. Cap_EventQueueGet = "localhost"
  627. Cap_FetchInventory = ""
  628. Cap_ObjectMedia = "localhost"
  629. Cap_ObjectMediaNavigate = "localhost"
  630. Cap_FetchLib = ""
  631. Cap_FetchLibDescendents = ""
  632. Cap_GetDisplayNames = "localhost"
  633. Cap_GetTexture = "localhost"
  634. Cap_GetMesh = "localhost"
  635. Cap_GetMesh2 = "localhost"
  636. Cap_GetAsset = "localhost"
  637. Cap_GetObjectCost = ""
  638. Cap_GetObjectPhysicsData = ""
  639. Cap_GroupProposalBallot = ""
  640. Cap_GroupMemberData = "localhost"
  641. Cap_HomeLocation = "localhost"
  642. Cap_LandResources = "localhost"
  643. Cap_MapLayer = "localhost"
  644. Cap_MapLayerGod = "localhost"
  645. Cap_NewFileAgentInventory = "localhost"
  646. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  647. Cap_ObjectAdd = "localhost"
  648. Cap_ParcelPropertiesUpdate = "localhost"
  649. Cap_ParcelMediaURLFilterList = ""
  650. Cap_ParcelNavigateMedia = ""
  651. Cap_ParcelVoiceInfoRequest = ""
  652. Cap_ProductInfoRequest = ""
  653. Cap_ProvisionVoiceAccountRequest = ""
  654. Cap_RemoteParcelRequest = "localhost"
  655. Cap_RequestTextureDownload = ""
  656. Cap_SearchStatRequest = ""
  657. Cap_SearchStatTracking = ""
  658. Cap_SendPostcard = ""
  659. Cap_SendUserReport = ""
  660. Cap_SendUserReportWithScreenshot = ""
  661. Cap_ServerReleaseNotes = "localhost"
  662. Cap_SimConsole = ""
  663. Cap_SimulatorFeatures = ""
  664. Cap_SetDisplayName = ""
  665. Cap_StartGroupProposal = ""
  666. Cap_TextureStats = ""
  667. Cap_UntrustedSimulatorMessage = ""
  668. Cap_UpdateAgentInformation = ""
  669. Cap_UpdateAgentLanguage = ""
  670. Cap_UpdateGestureAgentInventory = ""
  671. Cap_UpdateNotecardAgentInventory = "localhost"
  672. Cap_UpdateScriptAgent = "localhost"
  673. Cap_UpdateGestureTaskInventory = ""
  674. Cap_UpdateNotecardTaskInventory = "localhost"
  675. Cap_UpdateScriptTask = "localhost"
  676. Cap_UploadBakedTexture = "localhost"
  677. Cap_UploadObjectAsset = "localhost"
  678. Cap_ViewerStartAuction = ""
  679. Cap_ViewerStats = ""
  680. ; Capabilities for fetching inventory over HTTP rather than UDP
  681. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  682. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  683. Cap_WebFetchInventoryDescendents = ""
  684. Cap_FetchInventoryDescendents2 = "localhost"
  685. Cap_FetchInventory2 = "localhost"
  686. Cap_FetchLib2 = "localhost"
  687. Cap_FetchLibDescendents2 = "localhost"
  688. ; Capability for searching for people
  689. Cap_AvatarPickerSearch = "localhost"
  690. [Chat]
  691. ; Controls whether the chat module is enabled. Default is true.
  692. enabled = true
  693. ; Distance in meters that whispers should travel. Default is 10m
  694. whisper_distance = 10
  695. ; Distance in meters that ordinary chat should travel. Default is 20m
  696. say_distance = 20
  697. ; Distance in meters that shouts should travel. Default is 100m
  698. shout_distance = 100
  699. [EntityTransfer]
  700. ; Allow avatars to cross into and out of the region.
  701. AllowAvatarCrossing = true
  702. ; This disables border transfers for objects. When true, objects can be placed outside
  703. ; the region's border without being transferred to another simulator.
  704. DisableObjectTransfer = false
  705. ; Minimum user level required for HyperGrid teleports
  706. LevelHGTeleport = 0
  707. ; Determine whether the cancel button is shown at all during teleports.
  708. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  709. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  710. DisableInterRegionTeleportCancellation = false
  711. ;; This option exists to control the behavior of teleporting gods into places that have landing points
  712. ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
  713. ;; avatars with god permissions; SL lets gods land wherever they want.
  714. LandingPointBehavior = LandingPointBehavior_OS
  715. [Messaging]
  716. ; Control which region module is used for instant messaging.
  717. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  718. InstantMessageModule = InstantMessageModule
  719. ; MessageTransferModule = MessageTransferModule
  720. ; OfflineMessageModule = OfflineMessageModule
  721. ; OfflineMessageURL = http://yourserver/Offline.php
  722. ; MuteListModule = MuteListModule
  723. ; MuteListURL = http://yourserver/Mute.php
  724. ; Control whether group messages are forwarded to offline users. Default is true.
  725. ; ForwardOfflineGroupMessages = true
  726. [Inventory]
  727. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  728. ; There are still some issues with coalescence, including the fact that rotation is not restored
  729. ; and some assets may be missing from archive files.
  730. CoalesceMultipleObjectsToInventory = true
  731. [Appearance]
  732. ; Persist avatar baked textures
  733. ; Persisting baked textures can speed up login and region border
  734. ; crossings especially with large numbers of users, though it
  735. ; will store potentially large numbers of textures in your asset
  736. ; database
  737. PersistBakedTextures = false
  738. ; Control the delay before appearance is sent to other avatars and
  739. ; saved in the avatar service. Attempts to limit the impact caused
  740. ; by the very chatty dialog that sets appearance when an avatar
  741. ; logs in or teleports into a region; values are in seconds
  742. DelayBeforeAppearanceSave = 5
  743. DelayBeforeAppearanceSend = 2
  744. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  745. ; This may help with some situations where avatars are persistently grey, though it will not help
  746. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  747. ResendAppearanceUpdates = false
  748. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  749. ; on every login
  750. ReuseTextures = false
  751. [Attachments]
  752. ; Controls whether avatar attachments are enabled.
  753. ; Defaults to true - only set to false for debugging purposes
  754. Enabled = true
  755. ; Inventory object wear did replace all the worn objects on same attachment point
  756. ; if this option is set false, only oldest worn object will be replaced on that point.
  757. ; true will do as older versions
  758. ;WearReplacesAll = true
  759. [Mesh]
  760. ; enable / disable mesh asset uploads
  761. ; mesh asset must conform to standard mesh format, with OpenSim extensions
  762. ; default is true
  763. AllowMeshUpload = true
  764. ; Minimum user level required to upload meshes
  765. ;LevelUpload = 0
  766. ; support meshes on physics
  767. ;UseMeshiesPhysicsMesh = true
  768. ;support convex shape type on normal prims
  769. ; (ubOde only)
  770. ;ConvexPrims = true
  771. ;support convex shape type on sculpts
  772. ; (ubOde only)
  773. ;ConvexSculpts = true
  774. ; mesh cache settings:
  775. ; (ubOde only)
  776. ; do cache (keep true)
  777. ;MeshFileCache = true
  778. ; cache folder name relative to bin/ or absolute path
  779. ;MeshFileCachePath = MeshCache
  780. ;MeshFileCacheDoExpire = true
  781. ;MeshFileCacheExpireHours = 48
  782. [Textures]
  783. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  784. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  785. ; (e.g. images pulled from an external HTTP address).
  786. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  787. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  788. ; Hence, currently considered experimental.
  789. ; Default is false.
  790. ReuseDynamicTextures = false
  791. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  792. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  793. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  794. ; This setting only has an affect is ReuseDynamicTextures = true
  795. ; Default is false
  796. ReuseDynamicLowDataTextures = false
  797. [ODEPhysicsSettings]
  798. ; ##
  799. ; ## Physics stats settings ( most ignored by ubOde )
  800. ;
  801. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  802. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  803. collect_stats = false
  804. ; ##
  805. ; ## Physics logging settings - logfiles are saved to *.DIF files
  806. ; ##
  807. ; default is false
  808. ;physics_logging = true
  809. ;; every n simulation iterations, the physics snapshot file is updated
  810. ;physics_logging_interval = 50
  811. ;; append to existing physics logfile, or overwrite existing logfiles?
  812. ;physics_logging_append_existing_logfile = true
  813. ;##
  814. ;## World Settings
  815. ;##
  816. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  817. world_gravityx = 0
  818. world_gravityy = 0
  819. world_gravityz = -9.8
  820. ; Terminal velocity of a falling avatar
  821. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  822. ; Max value is 255, min value is 0
  823. avatar_terminal_velocity = 54
  824. ; World Step size.
  825. ; with legacy ODE this value needs to be close to 0.02s
  826. ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
  827. ; you will need to test acording to you needs
  828. ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS
  829. world_stepsize = 0.01818
  830. ; number of iterations of constrains solver, higher should improve results
  831. ; up to a point where acumulated math errors eliminate the improvement
  832. ; more steps may increase CPU load. No real gain in changing
  833. world_solver_iterations = 10
  834. ; ##
  835. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  836. ; ##
  837. ; Filtering collisions helps keep things stable physics wise, but sometimes
  838. ; it can be overzealous. If you notice bouncing, chances are it's that.
  839. filter_collisions = false
  840. ; Non Moving Terrain Contact (avatar isn't moving)
  841. nm_terraincontact_friction = 255.0
  842. nm_terraincontact_bounce = 0.1
  843. nm_terraincontact_erp = 0.1025
  844. ; Moving Terrain Contact (avatar is moving)
  845. m_terraincontact_friction = 75.0
  846. m_terraincontact_bounce = 0.05
  847. m_terrainContact_erp = 0.05025
  848. ; Moving Avatar to object Contact
  849. m_avatarobjectcontact_friction = 75.0
  850. m_avatarobjectcontact_bounce = 0.1
  851. ; Object to Object Contact and Non-Moving Avatar to object
  852. objectcontact_friction = 250.0
  853. objectcontact_bounce = 0.2
  854. ; used to calculate mass of avatar.
  855. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  856. ; av_density * AVvolume;
  857. av_density = 80
  858. ; use this value to cut 52% of the height the sim gives us
  859. ; Currently unused
  860. ; av_height_fudge_factor = 0.52
  861. ; Movement. Smaller is faster.
  862. ; speed of movement with Always Run off
  863. av_movement_divisor_walk = 1.3
  864. ; speed of movement with Always Run on
  865. av_movement_divisor_run = 0.8
  866. ; ##
  867. ; ## Object options
  868. ; ##
  869. ; used in the mass calculation.
  870. geometry_default_density = 10.000006836
  871. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  872. body_frames_auto_disable = 20
  873. ; send 1 update for every x updates below when throttled
  874. geom_updates_before_throttled_update = 15
  875. ; Maximum mass an object can be before it is clamped
  876. maximum_mass_object = 10000.01
  877. ; ##
  878. ; ## Sculpted Prim settings
  879. ; ##
  880. ; Do we want to mesh sculpted prim to collide like they look?
  881. mesh_sculpted_prim = true
  882. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  883. mesh_lod = 32
  884. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  885. mesh_physical_lod = 16
  886. ; ##
  887. ; ## additional meshing options
  888. ; ##
  889. ; Physics needs to create internal meshs (or convert the object meshs or scultps)
  890. ; for all prims except simple boxes and spheres.
  891. ; collisions of small objects againts larger ones can have a increased CPU load cost
  892. ; so this are represented by a simple BOX
  893. ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
  894. ; (ubOde only)
  895. ; MinSizeToMeshmerize = 0.1
  896. [BulletSim]
  897. ; All the BulletSim parameters can be displayed with the console command
  898. ; "physics get all" and all are defined in the source file
  899. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  900. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  901. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  902. ; but the c++ one is much faster.
  903. BulletEngine = "bulletunmanaged"
  904. ; BulletEngine = "bulletxna"
  905. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  906. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  907. UseSeparatePhysicsThread = false
  908. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  909. ; a mesh. 0=heightField, 1=mesh
  910. TerrainImplementation = 0
  911. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  912. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  913. ; magnifications use lots of memory.
  914. TerrainMeshMagnification = 2
  915. ; Should avatars collide with each other?
  916. AvatarToAvatarCollisionsByDefault = true
  917. ; Avatar physics height adjustments.
  918. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  919. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  920. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  921. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  922. ; Avatar walk-up-stairs parameters
  923. ; If an avatar collides with an object 'close to its feet', the avatar will be
  924. ; moved/pushed up do simulate stepping up.
  925. ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
  926. ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
  927. ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
  928. ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
  929. ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
  930. ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
  931. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  932. ; Terminal velocity of a falling avatar
  933. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  934. ; negative for a downward speed.
  935. AvatarTerminalVelocity = -54
  936. ; Default linkset implmentation
  937. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  938. ; builds a compound shape from the children shapes to create a single physical
  939. ; shape. 'Compound' uses a lot less CPU time.
  940. LinkImplementation = 1 ; 0=constraint, 1=compound
  941. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  942. LinksetOffsetCenterOfMass = false
  943. ; If 'true', turn scuplties into meshes
  944. MeshSculptedPrim = true
  945. ; If 'true', force simple prims (box and sphere) to be meshed
  946. ; If 'false', the Bullet native special case shape is used for square rectangles
  947. ; and even dimensioned spheres.
  948. ForceSimplePrimMeshing = false
  949. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  950. ; Happens often in sculpties. If turned off, there will be some doorways
  951. ; that cannot be walked through.
  952. ShouldRemoveZeroWidthTriangles = true
  953. ; If 'true', use convex hull definition in mesh asset if present.
  954. ShouldUseAssetHulls = true
  955. ; If there are thousands of physical objects, these maximums should be increased.
  956. MaxCollisionsPerFrame = 2048
  957. MaxUpdatesPerFrame = 8192
  958. ; Detailed physics debug logging. Very verbose.
  959. PhysicsLoggingEnabled = False
  960. PhysicsLoggingDir = "."
  961. VehicleLoggingEnabled = False
  962. [RemoteAdmin]
  963. enabled = false
  964. ; Set this to a nonzero value to have remote admin use a different port
  965. port = 0
  966. ; Set this to the ip address that you want the admin server to bind to
  967. bind_ip_address = "0.0.0.0"
  968. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  969. access_password = unknown
  970. ; List the IP addresses allowed to call RemoteAdmin
  971. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  972. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  973. ; access_ip_addresses =
  974. ; set this variable to true if you want the create_region XmlRpc
  975. ; call to unconditionally enable voice on all parcels for a newly
  976. ; created region [default: false]
  977. create_region_enable_voice = false
  978. ; set this variable to false if you want the create_region XmlRpc
  979. ; call to create all regions as private per default (can be
  980. ; overridden in the XmlRpc call) [default: true]
  981. create_region_public = false
  982. ; the create_region XmlRpc call uses region_file_template to generate
  983. ; the file name of newly create regions (if they are created
  984. ; persistent). the parameter available are:
  985. ; {0} - X location
  986. ; {1} - Y location
  987. ; {2} - region UUID
  988. ; {3} - region port
  989. ; {4} - region name with " ", ":", "/" mapped to "_"
  990. region_file_template = "{0}x{1}-{2}.ini"
  991. ; we can limit the number of regions that XmlRpcCreateRegion will
  992. ; allow by setting this to a positive, non-0 number: as long as the
  993. ; number of regions is below region_limits, XmlRpcCreateRegion will
  994. ; succeed. setting region_limit to 0 disables the check.
  995. ; default is 0
  996. ;region_limit = 0
  997. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  998. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  999. ; if this parameter is not specified but enabled = true, all methods will be available
  1000. enabled_methods = all
  1001. ; specify the default appearance for an avatar created through the remote admin interface
  1002. ; This will only take effect is the file specified by the default_appearance setting below exists
  1003. ;default_male = Default Male
  1004. ;default_female = Default Female
  1005. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  1006. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  1007. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  1008. ;copy_folders = false
  1009. ; path to default appearance XML file that specifies the look of the default avatars
  1010. ;default_appearance = default_appearance.xml
  1011. ; RestPlugins are not currently operational.
  1012. ;[RestPlugins]
  1013. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  1014. ; ; REST Region or REST Asset and Inventory Plugins
  1015. ; enabled = false
  1016. ; god_key = SECRET
  1017. ; prefix = /admin
  1018. ;[RestRegionPlugin]
  1019. ; ; Change this to true to enable the REST Region Plugin
  1020. ; enabled = false
  1021. ;[RestHandler]
  1022. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  1023. ; enabled = false
  1024. ; authenticate = true
  1025. ; secured = true
  1026. ; extended-escape = true
  1027. ; realm = OpenSim REST
  1028. ; dump-asset = false
  1029. ; path-fill = true
  1030. ; dump-line-size = 32
  1031. ; flush-on-error = true
  1032. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1033. ; also, not good error detection when it fails
  1034. [IRC]
  1035. enabled = false; you need to set this to true otherwise it won't connect
  1036. ;server = name.of.irc.server.on.the.net
  1037. ;; user password - only use this if the server requires one
  1038. ;password = mypass
  1039. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1040. ;channel = #the_irc_channel_you_want_to_connect_to
  1041. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1042. ;port = 6667
  1043. ;; channel to listen for configuration commands
  1044. ;commands_enabled = false
  1045. ;command_channel = 2777
  1046. ;report_clients = true
  1047. ;; relay private chat connections
  1048. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1049. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1050. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1051. ;; relay_chat = false: IRC bridge will not relay normal chat
  1052. ;; access_password -- simple security device
  1053. ;;
  1054. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1055. ;;
  1056. ;; relay_private_channels = false
  1057. ;; relay_chat = true
  1058. ;;
  1059. ;; to relay chat only to/from private in-world channels:
  1060. ;;
  1061. ;; relay_chat = false
  1062. ;; relay_private_channels = true
  1063. ;; relay_private_channel_in = 2226
  1064. ;; relay_private_channel_out = 2225
  1065. ;;
  1066. ;; in this example, all chat coming in from IRC will be send out via
  1067. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1068. ;; be relayed to the IRC channel.
  1069. ;;
  1070. ;relay_private_channels = false
  1071. ;relay_private_channel_in = 2226
  1072. ;relay_private_channel_out = 2225
  1073. ;relay_chat = true
  1074. ;access_password = foobar
  1075. ;;fallback_region = name of "default" region
  1076. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1077. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1078. ;;for <bot>:<user in region> :<message>
  1079. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1080. ;;for <bot>:<message> - <user of region> :
  1081. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1082. ;;for <bot>:<message> - from <user> :
  1083. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1084. ;; exclude_list allows you to stop the IRC connector from announcing the
  1085. ;;arrival and departure of certain users. For example: admins, bots.
  1086. ;exclude_list=User 1,User 2,User 3
  1087. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1088. ;;
  1089. ;; Enable Alert, default = false
  1090. ;alert_show = false
  1091. ;;
  1092. ;; Show IRC serverinfo, default = true
  1093. ;alert_show_serverinfo = true
  1094. ;;
  1095. ;alert_msg_pre = "This region is linked to Irc."
  1096. ;alert_msg_post = "Everything you say in public chat can be listened."
  1097. [Wind]
  1098. ; Enables the wind module. Default is true
  1099. enabled = true
  1100. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1101. wind_update_rate = 150
  1102. ; The Default Wind Plugin to load
  1103. wind_plugin = SimpleRandomWind
  1104. ; These settings are specific to the ConfigurableWind plugin
  1105. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1106. ; avg_strength = 5.0
  1107. ; avg_direction = 0.0
  1108. ; var_strength = 0.0
  1109. ; var_direction = 0.0
  1110. ; rate_change = 1.0
  1111. ; This setting is specific to the SimpleRandomWind plugin
  1112. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1113. strength = 1.0
  1114. [Trees]
  1115. ; enable the trees module. default true
  1116. enabled = true
  1117. ; active_trees allows module to change its trees in time.
  1118. ; some will be deleted, others created and rest may grow
  1119. ; default is false. You can change it with console command tree active true | false later
  1120. active_trees = false
  1121. ; the trees change execution time rate (in ms)
  1122. update_rate = 1000
  1123. ; allow the trees to grow.
  1124. ; DANGER
  1125. ; this option causes high network use on the order of
  1126. ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
  1127. allowGrow = false
  1128. [VectorRender]
  1129. ; the font to use for rendering text (default: Arial)
  1130. ; font_name = "Arial"
  1131. [LL-Functions]
  1132. ; Set the following to true to allow administrator owned scripts to execute console commands
  1133. ; currently unused
  1134. ; AllowosConsoleCommand=false
  1135. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1136. ; If false then gods cannot execute these functions either.
  1137. AllowGodFunctions = false
  1138. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1139. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1140. ; If false then email may be sent to any valid email address.
  1141. RestrictEmail = false
  1142. ; Maximum number of llListen events we allow over the entire region.
  1143. ; Set this to 0 to have no limit imposed
  1144. max_listens_per_region = 1000
  1145. ; Maximum number of llListen events we allow per script
  1146. ; Set this to 0 to have no limit imposed.
  1147. max_listens_per_script = 64
  1148. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1149. max_external_urls_per_simulator = 100
  1150. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1151. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1152. UseSimpleBoxesInGetBoundingBox = false
  1153. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1154. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1155. AddStatsInGetBoundingBox = false
  1156. ; Avatar bounding box, lower X value, constant part, when standing
  1157. LowerAvatarBoundingBoxStandingXconst = -0.275
  1158. ; Avatar bounding box, upper X value, constant part, when standing
  1159. UpperAvatarBoundingBoxStandingXconst = 0.275
  1160. ; Avatar bounding box, lower Y value, constant part, when standing
  1161. LowerAvatarBoundingBoxStandingYconst = -0.35
  1162. ; Avatar bounding box, upper Y value, constant part, when standing
  1163. UpperAvatarBoundingBoxStandingYconst = 0.35
  1164. ; Avatar bounding box, lower Z value, constant part, when standing
  1165. LowerAvatarBoundingBoxStandingZconst = -0.1
  1166. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1167. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1168. ; Avatar bounding box, upper Z value, constant part, when standing
  1169. UpperAvatarBoundingBoxStandingZconst = 0.1
  1170. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1171. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1172. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1173. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1174. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1175. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1176. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1177. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1178. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1179. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1180. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1181. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1182. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1183. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1184. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1185. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1186. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1187. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1188. ; Avatar bounding box, lower X value, constant part, when sitting
  1189. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1190. ; Avatar bounding box, upper X value, constant part, when sitting
  1191. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1192. ; Avatar bounding box, lower Y value, constant part, when sitting
  1193. LowerAvatarBoundingBoxSittingYconst = -0.35
  1194. ; Avatar bounding box, upper Y value, constant part, when sitting
  1195. UpperAvatarBoundingBoxSittingYconst = 0.35
  1196. ; Avatar bounding box, lower Z value, constant part, when sitting
  1197. LowerAvatarBoundingBoxSittingZconst = -0.35
  1198. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1199. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1200. ; Avatar bounding box, upper Z value, constant part, when sitting
  1201. UpperAvatarBoundingBoxSittingZconst = -0.25
  1202. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1203. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1204. ; Safety coefficient for max bounding box from prim size box X coordinate
  1205. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1206. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1207. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1208. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1209. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1210. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1211. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1212. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1213. ; Use llCastRay V3 if true.
  1214. ; Implements llCastRay similar but not identical to Second Life.
  1215. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1216. ; NEW
  1217. ; Meshes prims for good accuracy in ray hit detection,
  1218. ; handling basic and tortured prims, sculpts and meshes.
  1219. ; Uses ellipsoid, correctly sized avatar capsules.
  1220. ; Handles complex terrain, multi-prim objects and seated avatars.
  1221. ; Implements throttling and the status codes
  1222. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1223. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1224. ; WARNING
  1225. ; Can be faster on some servers and scenes, but slower on others,
  1226. ; compared to previous version of llCastRay in OpenSimulator.
  1227. ; Is in most cases considerably slower than llCastRay in Second Life.
  1228. ; Generates geometry meshes and can therefore use much system resources.
  1229. UseLlCastRayV3 = false
  1230. ; Accepted calculation precision error in calculations in llCastRay V3
  1231. FloatToleranceInLlCastRay = 0.00001
  1232. ; Accepted distance difference between duplicate hits in llCastRay V3
  1233. FloatTolerance2InLlCastRay = 0.001
  1234. ; Detail level when rendering prims in llCastRay V3
  1235. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1236. PrimDetailLevelInLlCastRay = 1
  1237. ; Detail level when rendering sculpts in llCastRay V3
  1238. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1239. SculptDetailLevelInLlCastRay = 1
  1240. ; Detail level when rendering meshes in llCastRay V3
  1241. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1242. MeshDetailLevelInLlCastRay = 3
  1243. ; Detail level when rendering avatar capsules in llCastRay V3
  1244. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1245. AvatarDetailLevelInLlCastRay = 1
  1246. ; Maximum number of returned hits from llCastRay V3
  1247. MaxHitsInLlCastRay = 16
  1248. ; Maximum number of returned hits per prim from llCastRay V3
  1249. MaxHitsPerPrimInLlCastRay = 16
  1250. ; Maximum number of returned hits per object from llCastRay V3
  1251. MaxHitsPerObjectInLlCastRay = 16
  1252. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1253. DetectExitHitsInLlCastRay = false
  1254. ; Detect attachments in llCastRay V3 if true
  1255. DoAttachmentsInLlCastRay = false
  1256. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1257. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1258. ThrottleTimeInMsInLlCastRay = 200
  1259. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1260. AvailableTimeInMsPerRegionInLlCastRay = 40
  1261. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1262. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1263. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1264. RequiredAvailableTimeInMsInLlCastRay = 2
  1265. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1266. MaximumAvailableTimeInMsInLlCastRay = 40
  1267. ; Use cached meshes in llCastRay V3 if true
  1268. ; Improves performance but uses more memory
  1269. UseMeshCacheInLlCastRay = true
  1270. [DataSnapshot]
  1271. ; The following set of configs pertains to search.
  1272. ; Set index_sims to true to enable search engines to index your searchable data
  1273. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1274. ; default is false
  1275. index_sims = false
  1276. ; The variable data_exposure controls what the regions expose:
  1277. ; minimum: exposes only things explicitly marked for search
  1278. ; all: exposes everything
  1279. data_exposure = minimum
  1280. ; If search is on, change this to your grid name; will be ignored for standalones
  1281. gridname = "OSGrid"
  1282. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1283. ; Later, you may want to increase this to 3600 (1 hour) or more
  1284. default_snapshot_period = 1200
  1285. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1286. snapshot_cache_directory = "DataSnapshot"
  1287. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1288. ; data service
  1289. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1290. [Economy]
  1291. ; the economy module in use
  1292. ; default is the provided BetaGridLikeMoneyModule
  1293. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1294. ; There is no intention to implement anything further in core OpenSimulator.
  1295. ; This functionality has to be provided by third party modules.
  1296. ; economymodule = BetaGridLikeMoneyModule
  1297. ; Economy values get used in the BetaGridLikeMoneyModule.
  1298. ;; Enables selling things for $0. Default is true.
  1299. ; SellEnabled = true
  1300. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1301. ;PriceUpload = 0
  1302. ;; Money Unit fee to create groups. Default is 0.
  1303. ;PriceGroupCreate = 0
  1304. ; We don't really know what the rest of these values do. These get sent to the client
  1305. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1306. ;ObjectCount = 0
  1307. ;PriceEnergyUnit = 0
  1308. ;PriceObjectClaim = 0
  1309. ;PricePublicObjectDecay = 0
  1310. ;PricePublicObjectDelete = 0
  1311. ;PriceParcelClaim = 0
  1312. ;PriceParcelClaimFactor = 1
  1313. ;PriceRentLight = 0
  1314. ;TeleportMinPrice = 0
  1315. ;TeleportPriceExponent = 2
  1316. ;EnergyEfficiency = 1
  1317. ;PriceObjectRent = 0
  1318. ;PriceObjectScaleFactor = 10
  1319. ;PriceParcelRent = 0
  1320. ; Mesh upload settings, independent of economymodule
  1321. ; Create inventory entries for textures uploaded with a model
  1322. ; default is false, ie, do not create
  1323. ; MeshModelAllowTextureToInventory = true
  1324. [YEngine]
  1325. ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
  1326. ;; but those will suffer from timeslicing, so will be slower.
  1327. ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
  1328. ;; ignore its extensions (subset of original XMRengine), those are still undefined.
  1329. Enabled = true
  1330. ; maximum stack a script can use in KB
  1331. ;ScriptStackSize = 2048
  1332. ; maximum heap memory a script can use in KB
  1333. ;ScriptHeapSize = 1024
  1334. ; number of threads to execute scripts. Too many threads can have negative impact on other region operations
  1335. ; if a region machine is not overload (ie has sleeping CPU cores), increasing this number may reduce events response latency
  1336. ;NumThreadScriptWorkers = 2
  1337. ; Priority of those threads (Lowest, BelowNormal, Normal, AboveNormal or Highest). Higher priorit can have negative impact on other region operations
  1338. ;Priority = Normal
  1339. ; to reuse binary compare sources using a hash codes of them or full text
  1340. UseSourceHashCode = true
  1341. ; Rate to poll for asynchronous command replies (ms)
  1342. ;AsyncLLCommandLoopms = 100
  1343. ; Sets the multiplier for the scripting delays
  1344. ;ScriptDelayFactor = 1.0
  1345. ; The factor the 10 m distances limits are multiplied by
  1346. ;ScriptDistanceLimitFactor = 1.0
  1347. ; Maximum length of notecard line read
  1348. ; Increasing this to large values potentially opens
  1349. ; up the system to malicious scripters
  1350. ; NotecardLineReadCharsMax = 255
  1351. ; Minimum settable timer interval. Any timer setting less than this is
  1352. ; rounded up to this minimum interval.
  1353. MinTimerInterval = 0.1
  1354. ; Sensor settings
  1355. ;SensorMaxRange = 96.0
  1356. ;SensorMaxResults = 16
  1357. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1358. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1359. ; AutomaticLinkPermission = false
  1360. ; Disable underground movement of prims (default true); set to
  1361. ; false to allow script controlled underground positioning of
  1362. ; prims
  1363. ; DisableUndergroundMovement = true
  1364. ; scripts states and cache parent folder location
  1365. ;ScriptEnginesPath="ScriptEngines"
  1366. [XEngine]
  1367. ; Enable this engine in this OpenSim instance
  1368. Enabled = false
  1369. ; How many threads to keep alive even if nothing is happening
  1370. MinThreads = 2
  1371. ; How many threads to start at maximum load
  1372. MaxThreads = 100
  1373. ; Time a thread must be idle (in seconds) before it dies
  1374. IdleTimeout = 60
  1375. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1376. Priority = "BelowNormal"
  1377. ; Maximum number of events to queue for a script (excluding timers)
  1378. MaxScriptEventQueue = 300
  1379. ; Stack size per thread created
  1380. ThreadStackSize = 262144
  1381. ; Set this to true to load each script into a separate
  1382. ; AppDomain. Setting this to false will load all script assemblies into the
  1383. ; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
  1384. ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
  1385. ; at this time some mono versions seem to have problems with the true option
  1386. ; so default is now false until a fix is found
  1387. ; AppDomainLoading = false
  1388. ; Set this to true to load attachment scripts in separated domain, if AppDomainLoading is false
  1389. ; same issues as AppDomainLoading, but may be useful on regions with a lot of avatar traffic, if they carry scripts like AOs
  1390. ; AttachmentsDomainLoading = false
  1391. ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
  1392. ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
  1393. ; It should be true on first run after updating opensim binary version
  1394. ; after first run you can change to false.
  1395. ; You can also set it to false and delete the script DLLs by hand
  1396. ; This does not delete cached scripts state.
  1397. ; DeleteScriptsOnStartup = true
  1398. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1399. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1400. ; co-op will be more stable as aborting threads can cause instability.
  1401. ; abort was the default option in OpenSimulator 0.8 and before.
  1402. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1403. ; However, the setting change will not take affect until the next time you restart the simulator.
  1404. ; Setting changes will not affect state information stored for scripts.
  1405. ScriptStopStrategy = co-op
  1406. ; Rate to poll for asynchronous command replies (ms)
  1407. ;AsyncLLCommandLoopms = 100
  1408. ; Save the source of all compiled scripts
  1409. WriteScriptSourceToDebugFile = false
  1410. ; Compile debug info (line numbers) into the script assemblies
  1411. CompileWithDebugInformation = true
  1412. ; Interval (s) between background save of script states
  1413. SaveInterval = 120
  1414. ; Interval (s) between maintenance runs (0 = disable)
  1415. MaintenanceInterval = 10
  1416. ; Time a script can spend in an event handler before it is interrupted
  1417. EventLimit = 30
  1418. ; If a script overruns it's event limit, kill the script?
  1419. KillTimedOutScripts = false
  1420. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1421. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1422. WaitForEventCompletionOnScriptStop = 1000
  1423. ; Sets the multiplier for the scripting delays
  1424. ;ScriptDelayFactor = 1.0
  1425. ; The factor the 10 m distances llimits are multiplied by
  1426. ;ScriptDistanceLimitFactor = 1.0
  1427. ; Maximum length of notecard line read
  1428. ; Increasing this to large values potentially opens
  1429. ; up the system to malicious scripters
  1430. ; NotecardLineReadCharsMax = 255
  1431. ; Minimum settable timer interval. Any timer setting less than this is
  1432. ; rounded up to this minimum interval.
  1433. ; MinTimerInterval = 0.5
  1434. ; Sensor settings
  1435. ;SensorMaxRange = 96.0
  1436. ;SensorMaxResults = 16
  1437. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1438. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1439. ; AutomaticLinkPermission = false
  1440. ; Disable underground movement of prims (default true); set to
  1441. ; false to allow script controlled underground positioning of
  1442. ; prims
  1443. ; DisableUndergroundMovement = true
  1444. ;; Path to script assemblies
  1445. ; ScriptEnginesPath = "ScriptEngines"
  1446. [Concierge]
  1447. ; Enable concierge module
  1448. ; Default is false
  1449. enabled = false
  1450. ; name of the concierge
  1451. whoami = "jeeves"
  1452. ; password for updating the welcome message templates via XmlRpc
  1453. password = SECRET
  1454. ; regex specifying for which regions concierge service is desired; if
  1455. ; empty, then for all
  1456. ;regions = "^MeetingSpace-"
  1457. regions = ""
  1458. ; for each region that matches the regions regexp you can provide
  1459. ; (optionally) a welcome template using format substitution:
  1460. ; {0} is replaced with the name of the avatar entering the region
  1461. ; {1} is replaced with the name of the region
  1462. ; {2} is replaced with the name of the concierge (whoami variable above)
  1463. ;welcomes = /path/to/welcome/template/directory
  1464. ; Concierge can send attendee lists to an event broker whenever an
  1465. ; avatar enters or leaves a concierged region. the URL is subject
  1466. ; to format substitution:
  1467. ; {0} is replaced with the region's name
  1468. ; {1} is replaced with the region's UUID
  1469. ;broker = "http://broker.place.com/{1}"
  1470. [Hypergrid]
  1471. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1472. safemode = false
  1473. [VivoxVoice]
  1474. ; The VivoxVoice module will allow you to provide voice on your
  1475. ; region(s). It uses the same voice technology as the LL grid and
  1476. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1477. ; anything later ought to be fine as well).
  1478. ;
  1479. ; For this to work you need to obtain an admin account from Vivox
  1480. ; that allows you to create voice accounts and region channels.
  1481. enabled = false
  1482. ; vivox voice server
  1483. vivox_server = www.foobar.vivox.com
  1484. ; vivox SIP URI
  1485. vivox_sip_uri = foobar.vivox.com
  1486. ; vivox admin user name
  1487. vivox_admin_user = DeepThroat
  1488. ; vivox admin password
  1489. vivox_admin_password = VoiceG4te
  1490. ; channel type: "channel" or "positional"
  1491. ; - positional: spatial sound (default)
  1492. ; - channel: normal "conference call", no spatial sound
  1493. ;vivox_channel_type = positional
  1494. ; channel characteristics (unless you know what you are doing, i'd
  1495. ; leave them as they are --- now you WILL muck around with them,
  1496. ; huh? sigh)
  1497. ; channel distance model:
  1498. ; 0 - no attenuation
  1499. ; 1 - inverse distance attenuation
  1500. ; 2 - linear attenuation (default)
  1501. ; 3 - exponential attenuation
  1502. ;vivox_channel_distance_model = 2
  1503. ; channel mode:
  1504. ; - "open" (default)
  1505. ; - "lecture"
  1506. ; - "presentation"
  1507. ; - "auditorium"
  1508. ;vivox_channel_mode = "open"
  1509. ; channel roll off: rate of attenuation
  1510. ; - a value between 1.0 and 4.0, default is 2.0
  1511. ;vivox_channel_roll_off = 2.0
  1512. ; channel max range: distance at which channel is silent
  1513. ; - a value between 0 and 160, default is 80
  1514. ;vivox_channel_max_range = 80
  1515. ; channel clamping distance: distance before attenuation applies
  1516. ; - a value between 0 and 160, default is 10
  1517. ;vivox_channel_clamping_distance = 10
  1518. [Groups]
  1519. Enabled = false
  1520. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1521. ; apply to the Flotsam GroupsModule
  1522. Module = Default
  1523. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1524. ;Module = GroupsModule
  1525. ; Enable Group Notices
  1526. ;NoticesEnabled = true
  1527. ; This makes the Group module very chatty on the console.
  1528. DebugEnabled = false
  1529. ; This makes the Groups Messaging module very chatty on the console.
  1530. DebugMessagingEnabled = false
  1531. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1532. ; Set to 0 to disable the cache.
  1533. ; Default is 30 seconds
  1534. GroupsCacheTimeout = 30
  1535. ; Specify which messaging module to use for groups messaging and if it's enabled
  1536. ;MessagingModule = GroupsMessagingModule
  1537. ;MessagingEnabled = true
  1538. ; Experimental option to only message cached online users rather than all users
  1539. ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
  1540. ; (Flotsam groups only; in V2 this is always on)
  1541. MessageOnlineUsersOnly = false
  1542. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend
  1543. ; Flotsam XmlRpc Service for Groups
  1544. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1545. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1546. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1547. ;XmlRpcServiceReadKey = 1234
  1548. ;XmlRpcServiceWriteKey = 1234
  1549. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1550. ; only set to false if you absolutely sure regions and groups server supports it.
  1551. ; XmlRpcDisableKeepAlive = true
  1552. ; Minimum user level required to create groups
  1553. ;LevelGroupCreate = 0
  1554. [PacketPool]
  1555. ;RecyclePackets = true
  1556. ;RecycleDataBlocks = true
  1557. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1558. ; This reduces data churn
  1559. RecycleBaseUDPPackets = true
  1560. [InterestManagement]
  1561. ; This section controls how state updates are prioritized for each client
  1562. ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
  1563. ; SimpleAngularDistance does use more cpu
  1564. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1565. ReprioritizationEnabled = true
  1566. ReprioritizationInterval = 2000.0
  1567. RootReprioritizationDistance = 10.0
  1568. ChildReprioritizationDistance = 20.0
  1569. ; ObjectsCullingByDistance, if true, don't send object updates if outside view range
  1570. ; currently viewers are also told to delete objects that leave view range
  1571. ; only avater position is considered, free camera may not see objects
  1572. ; does increase cpu load
  1573. ObjectsCullingByDistance = false
  1574. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1575. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1576. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1577. RootTerseUpdatePeriod = 0
  1578. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1579. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1580. ChildTerseUpdatePeriod = 0
  1581. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1582. RootPositionUpdateTolerance = 0.05
  1583. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1584. RootRotationUpdateTolerance = 0.1
  1585. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1586. RootVelocityUpdateTolerance = 0.001
  1587. [Monitoring]
  1588. ; Enable region monitoring
  1589. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1590. ; Also is another source of region statistics provided via the regionstats URL
  1591. Enabled = true
  1592. ; next option may still use framework performance monitors designed for debug only, so avoid it
  1593. ;ServerStatsEnabled = false
  1594. [WebStats]
  1595. ; View region statistics via a web page
  1596. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1597. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1598. ; For example- http://127.0.0.1:9000/SStats/
  1599. ; enabled=false
  1600. [Statistics]
  1601. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1602. ; to include in the averaging calculations
  1603. NumberOfFrames=10
  1604. [MediaOnAPrim]
  1605. ; Enable media on a prim facilities
  1606. Enabled = true
  1607. [NPC]
  1608. ;; Enable Non Player Character (NPC) facilities default true
  1609. ;;Enabled = true
  1610. ;; max number of NPCs per scene default: 40
  1611. ;; set to a negative value to allow any number
  1612. ;; note that a NPC is almost as heavy as a normal avatar, so you should limit them
  1613. ;; MaxNumberNPCsPerScene = 40
  1614. ;; several options to control NPCs creation
  1615. ;; allow NPCs to be created not Owned {true false} default: true
  1616. ; AllowNotOwned = true
  1617. ;; allow NPCs to set to be sensed as Avatars {true false} default: true
  1618. ; AllowSenseAsAvatar = true
  1619. ;; allow NPCs to created cloning any avatar in region {true false} default: true
  1620. ; AllowCloneOtherAvatars = true
  1621. ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
  1622. ; NoNPCGroup = true
  1623. [Terrain]
  1624. ; Values can be "pinhead-island" or "flat"
  1625. InitialTerrain = "pinhead-island"
  1626. ; If 'true' each avatar is only sent terrain patches within their view distance
  1627. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1628. ; the avatar outward.
  1629. SendTerrainUpdatesByViewDistance = True
  1630. [LandManagement]
  1631. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1632. ; This can be expensive for large regions. If this variable is 'true', only the
  1633. ; parcel layer data around the area of interest is sent. The parcel layer info
  1634. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1635. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1636. ; will be what it has always been (send the whole region's parcel layer info).
  1637. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1638. ; whole region.
  1639. LimitParcelLayerUpdateDistance = true
  1640. ParcelLayerViewDistance = 128
  1641. ; set this to false to not display parcel ban lines
  1642. ShowParcelBansLines = true
  1643. ; Parcel Bans max height above ground. Default 100m
  1644. ; range 20m to 5000m
  1645. ; BanLineSafeHeight = 100
  1646. ; setting the parcel to admin content, It works as setting the land to Linden content in SL.
  1647. ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C)
  1648. ; DefaultAdministratorParcelName = "Admin Parcel"
  1649. ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000"
  1650. ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000"
  1651. ;;
  1652. ;; JsonStore module provides structured store for scripts
  1653. ;;
  1654. [JsonStore]
  1655. Enabled = False
  1656. ;; Enable direct access to the SOP dynamic attributes
  1657. EnableObjectStore = False
  1658. MaxStringSpace = 0
  1659. ;;
  1660. ;; These are defaults that are overwritten below in [Architecture].
  1661. ;; These defaults allow OpenSim to work out of the box with
  1662. ;; zero configuration
  1663. ;;
  1664. [AssetService]
  1665. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1666. AssetLoaderArgs = "assets/AssetSets.xml"
  1667. ; Disable this to prevent the default asset set from being inserted into the
  1668. ; asset store each time the region starts
  1669. AssetLoaderEnabled = true
  1670. [GridService]
  1671. ;; default standalone, overridable in StandaloneCommon.ini
  1672. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1673. [AutoBackupModule]
  1674. ;; default is module is disabled at the top level
  1675. AutoBackupModuleEnabled = false
  1676. [Sounds]
  1677. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1678. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1679. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1680. MaxDistance = 100.0
  1681. [ServiceThrottle]
  1682. ;; Default time interval (in ms) for the throttle service thread to wake up
  1683. Interval = 5000
  1684. [Dwell]
  1685. ;; This enables the built in basic dwell module
  1686. DwellModule = DefaultDwellModule
  1687. [ServerReleaseNotes]
  1688. ;; Comment or set to "" to disable
  1689. ServerReleaseNotesURL = "http://opensimulator.org/wiki/0.9.3.0_Release"
  1690. [Modules]
  1691. Include-modules = "addon-modules/*/config/*.ini"