IRegionArchiverModule.cs 5.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. namespace OpenSim.Region.Framework.Interfaces
  30. {
  31. /// <summary>
  32. /// Interface to region archive functionality
  33. /// </summary>
  34. public interface IRegionArchiverModule
  35. {
  36. /// <summary>
  37. /// Archive the region to the given path
  38. /// </summary>
  39. ///
  40. /// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
  41. /// the EventManager.OnOarFileSaved event.
  42. ///
  43. /// <param name="savePath"></param>
  44. void ArchiveRegion(string savePath);
  45. /// <summary>
  46. /// Archive the region to the given path
  47. /// </summary>
  48. ///
  49. /// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
  50. /// the EventManager.OnOarFileSaved event.
  51. ///
  52. /// <param name="savePath"></param>
  53. /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
  54. void ArchiveRegion(string savePath, Guid requestId);
  55. /// <summary>
  56. /// Archive the region to a stream.
  57. /// </summary>
  58. ///
  59. /// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
  60. /// the EventManager.OnOarFileSaved event.
  61. ///
  62. /// <param name="saveStream"></param>
  63. /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
  64. void ArchiveRegion(Stream saveStream, Guid requestId);
  65. /// <summary>
  66. /// Dearchive the given region archive. This replaces the existing scene.
  67. /// </summary>
  68. ///
  69. /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
  70. ///
  71. /// <param name="loadPath"></param>
  72. void DearchiveRegion(string loadPath);
  73. /// <summary>
  74. /// Dearchive the given region archive. This replaces the existing scene.
  75. /// </summary>
  76. ///
  77. /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
  78. ///
  79. /// <param name="loadPath"></param>
  80. /// <param name="merge">
  81. /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
  82. /// settings in the archive will be ignored.
  83. /// </param>
  84. /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
  85. void DearchiveRegion(string loadPath, bool merge, Guid requestId);
  86. /// <summary>
  87. /// Dearchive a region from a stream. This replaces the existing scene.
  88. /// </summary>
  89. ///
  90. /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
  91. ///
  92. /// <param name="loadStream"></param>
  93. void DearchiveRegion(Stream loadStream);
  94. /// <summary>
  95. /// Dearchive a region from a stream. This replaces the existing scene.
  96. /// </summary>
  97. ///
  98. /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
  99. ///
  100. /// <param name="loadStream"></param>
  101. /// <param name="merge">
  102. /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
  103. /// settings in the archive will be ignored.
  104. /// </param>
  105. /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
  106. void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
  107. }
  108. }