CommunicationsLocal.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenSim.Data;
  29. using OpenSim.Framework;
  30. using OpenSim.Framework.Communications;
  31. using OpenSim.Framework.Communications.Cache;
  32. using OpenSim.Framework.Communications.Osp;
  33. namespace OpenSim.Region.Communications.Local
  34. {
  35. public class CommunicationsLocal : CommunicationsManager
  36. {
  37. public CommunicationsLocal(
  38. ConfigSettings configSettings,
  39. NetworkServersInfo serversInfo,
  40. LibraryRootFolder libraryRootFolder)
  41. : base(serversInfo, libraryRootFolder)
  42. {
  43. LocalUserServices lus
  44. = new LocalUserServices(
  45. serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
  46. lus.AddPlugin(new TemporaryUserProfilePlugin());
  47. lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
  48. m_userService = lus;
  49. m_userAdminService = lus;
  50. m_avatarService = lus;
  51. m_messageService = lus;
  52. //LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
  53. }
  54. }
  55. }