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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.CoreModules.World.Land;
- namespace OpenSim.Tests.Common.Mock
- {
- /// <summary>
- /// Land channel for test purposes
- /// </summary>
- public class TestLandChannel : ILandChannel
- {
- private Scene m_scene;
- public TestLandChannel(Scene scene)
- {
- m_scene = scene;
- }
- public List<ILandObject> ParcelsNearPoint(Vector3 position)
- {
- return new List<ILandObject>();
- }
- public List<ILandObject> AllParcels()
- {
- return new List<ILandObject>();
- }
- protected ILandObject GetNoLand()
- {
- ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
- obj.LandData.Name = "NO LAND";
- return obj;
- }
- public ILandObject GetLandObject(int x, int y)
- {
- return GetNoLand();
- }
- public ILandObject GetLandObject(int localID)
- {
- return GetNoLand();
- }
- public ILandObject GetLandObject(float x, float y)
- {
- return GetNoLand();
- }
- public bool IsLandPrimCountTainted() { return false; }
- public bool IsForcefulBansAllowed() { return false; }
- public void UpdateLandObject(int localID, LandData data) {}
- public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) {}
- public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) {}
- public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) {}
- public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) {}
- public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
- public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
- }
- }
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