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IXInventoryData.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Data
  32. {
  33. public class XInventoryFolder
  34. {
  35. public string folderName;
  36. public int type;
  37. public int version;
  38. public UUID folderID;
  39. public UUID agentID;
  40. public UUID parentFolderID;
  41. }
  42. public class XInventoryItem
  43. {
  44. public UUID assetID;
  45. public int assetType;
  46. public string inventoryName;
  47. public string inventoryDescription;
  48. public int inventoryNextPermissions;
  49. public int inventoryCurrentPermissions;
  50. public int invType;
  51. public string creatorID;
  52. public int inventoryBasePermissions;
  53. public int inventoryEveryOnePermissions;
  54. public int salePrice;
  55. public int saleType;
  56. public int creationDate;
  57. public UUID groupID;
  58. public int groupOwned;
  59. public int flags;
  60. public UUID inventoryID;
  61. public UUID avatarID;
  62. public UUID parentFolderID;
  63. public int inventoryGroupPermissions;
  64. }
  65. public interface IXInventoryData
  66. {
  67. XInventoryFolder[] GetFolders(string[] fields, string[] vals);
  68. XInventoryItem[] GetItems(string[] fields, string[] vals);
  69. bool StoreFolder(XInventoryFolder folder);
  70. bool StoreItem(XInventoryItem item);
  71. bool DeleteFolders(string field, string val);
  72. bool DeleteItems(string field, string val);
  73. bool MoveItem(string id, string newParent);
  74. XInventoryItem[] GetActiveGestures(UUID principalID);
  75. int GetAssetPermissions(UUID principalID, UUID assetID);
  76. }
  77. }