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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenSim.Framework;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface ITerrainChannel
- {
- int Width { get;} // X dimension
- int Height { get;} // Y dimension
- int Altitude { get;} // Z dimension
- float this[int x, int y] { get; set; }
- float GetHeight(float x, float y);
- float GetHeightAtXYZ(float x, float y, float z);
- // Return the packaged terrain data for passing into lower levels of communication
- TerrainData GetTerrainData();
- /// <summary>
- /// Squash the entire heightmap into a single dimensioned array
- /// </summary>
- /// <returns></returns>
- float[] GetFloatsSerialised();
- double[,] GetDoubles();
- // Check if a location has been updated. Clears the taint flag as a side effect.
- bool Tainted(int x, int y);
- ITerrainChannel MakeCopy();
- string SaveToXmlString();
- void LoadFromXmlString(string data);
- // Merge some terrain into this channel
- void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement);
- /// </summary>
- /// <param name="newTerrain"></param>
- /// <param name="displacement"><x, y, z></param>
- /// <param name="rotationDegrees"></param>
- /// <param name="boundingOrigin"><x, y></param>
- /// <param name="boundingSize"><x, y></param>
- void MergeWithBounding(ITerrainChannel newTerrain, Vector3 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize);
- }
- }
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