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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using NUnit.Framework;
- using OpenSim.Framework;
- using OpenSim.Tests.Common;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.Framework.Scenes;
- using Nini.Config;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenMetaverse;
- using System;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.ScriptEngine.Shared.Tests
- {
- /// <summary>
- /// Tests for LSL_Api
- /// </summary>
- [TestFixture, LongRunning]
- public class LSL_ApiTest
- {
- private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
- private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
- private const double FLOAT_ACCURACY = 0.00005d;
- private LSL_Api m_lslApi;
- [SetUp]
- public void SetUp()
- {
- IConfigSource initConfigSource = new IniConfigSource();
- IConfig config = initConfigSource.AddConfig("XEngine");
- config.Set("Enabled", "true");
- Scene scene = SceneHelpers.SetupScene();
- SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
- XEngine.XEngine engine = new XEngine.XEngine();
- engine.Initialise(initConfigSource);
- engine.AddRegion(scene);
- m_lslApi = new LSL_Api();
- m_lslApi.Initialize(engine, part, part.LocalId, part.UUID);
- }
- [Test]
- public void TestllAngleBetween()
- {
- CheckllAngleBetween(new Vector3(1, 0, 0), 0);
- CheckllAngleBetween(new Vector3(1, 0, 0), 90);
- CheckllAngleBetween(new Vector3(1, 0, 0), 180);
- CheckllAngleBetween(new Vector3(0, 1, 0), 0);
- CheckllAngleBetween(new Vector3(0, 1, 0), 90);
- CheckllAngleBetween(new Vector3(0, 1, 0), 180);
- CheckllAngleBetween(new Vector3(0, 0, 1), 0);
- CheckllAngleBetween(new Vector3(0, 0, 1), 90);
- CheckllAngleBetween(new Vector3(0, 0, 1), 180);
- CheckllAngleBetween(new Vector3(1, 1, 1), 0);
- CheckllAngleBetween(new Vector3(1, 1, 1), 90);
- CheckllAngleBetween(new Vector3(1, 1, 1), 180);
- }
- private void CheckllAngleBetween(Vector3 axis,float originalAngle)
- {
- Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
- Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
- double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
- Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
- Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
- }
- #region Conversions to and from LSL_Types
- private float ToRadians(double degrees)
- {
- return (float)(Math.PI * degrees / 180);
- }
- // private double FromRadians(float radians)
- // {
- // return radians * 180 / Math.PI;
- // }
- private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
- {
- return lslFloat.value;
- }
- // private LSL_Types.LSLFloat ToLslFloat(double value)
- // {
- // return new LSL_Types.LSLFloat(value);
- // }
- // private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
- // {
- // return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
- // }
- private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
- {
- return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
- }
- #endregion
- [Test]
- // llRot2Euler test.
- public void TestllRot2Euler()
- {
- // 180, 90 and zero degree rotations.
- CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 0.0f, 0.0f, 0.0f), new LSL_Types.Vector3(Math.PI, 0.0f, 0.0f));
- CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 1.0f, 0.0f, 0.0f), new LSL_Types.Vector3(Math.PI, 0.0f, Math.PI));
- CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 1.0f, 0.0f), new LSL_Types.Vector3(0.0f, 0.0f, Math.PI));
- CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f), new LSL_Types.Vector3(0.0f, 0.0f, 0.0f));
- CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, 0.5f), new LSL_Types.Vector3(0, -Math.PI / 2.0f, Math.PI / 2.0f));
- CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, 0.0f, -0.707107f), new LSL_Types.Vector3(Math.PI / 2.0f, 0.0f, 0.0f));
- // A couple of messy rotations.
- CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 5.651f, -3.1f, 67.023f), new LSL_Types.Vector3(0.037818f, 0.166447f, -0.095595f));
- CheckllRot2Euler(new LSL_Types.Quaternion(0.719188f, -0.408934f, -0.363998f, -0.427841f), new LSL_Types.Vector3(-1.954769f, -0.174533f, 1.151917f));
- }
- private void CheckllRot2Euler(LSL_Types.Quaternion rot, LSL_Types.Vector3 eulerCheck)
- {
- // Call LSL function to convert quaternion rotaion to euler radians.
- LSL_Types.Vector3 eulerCalc = m_lslApi.llRot2Euler(rot);
- // Check upper and lower bounds of x, y and z.
- // This type of check is performed as opposed to comparing for equal numbers, in order to allow slight
- // differences in accuracy.
- Assert.Greater(eulerCalc.x, eulerCheck.x - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler X lower bounds check fail");
- Assert.Less(eulerCalc.x, eulerCheck.x + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler X upper bounds check fail");
- Assert.Greater(eulerCalc.y, eulerCheck.y - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Y lower bounds check fail");
- Assert.Less(eulerCalc.y, eulerCheck.y + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Y upper bounds check fail");
- Assert.Greater(eulerCalc.z, eulerCheck.z - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z lower bounds check fail");
- Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail");
- }
- [Test]
- // llSetPrimitiveParams and llGetPrimitiveParams test.
- public void TestllSetPrimitiveParams()
- {
- // Create Prim1.
- Scene scene = SceneHelpers.SetupScene();
- string obj1Name = "Prim1";
- UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
- SceneObjectPart part1 =
- new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
- Vector3.Zero, Quaternion.Identity,
- Vector3.Zero) { Name = obj1Name, UUID = objUuid };
- Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
- // Note that prim hollow check is passed with the other prim params in order to allow the
- // specification of a different check value from the prim param. A cylinder, prism, sphere,
- // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
- // specifies a value of 95% and checks to see if 70% was properly returned.
- // Test a sphere.
- CheckllSetPrimitiveParams(
- "test 1", // Prim test identification string
- new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
- ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
- ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
- new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
- 0.80d, // Prim hollow
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
- 0.80d); // Prim hollow check
- // Test a prism.
- CheckllSetPrimitiveParams(
- "test 2", // Prim test identification string
- new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
- ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
- ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.90d, // Prim hollow
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
- 0.90d); // Prim hollow check
- // Test a box.
- CheckllSetPrimitiveParams(
- "test 3", // Prim test identification string
- new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
- ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
- ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.95d, // Prim hollow
- new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
- 0.95d); // Prim hollow check
- // Test a tube.
- CheckllSetPrimitiveParams(
- "test 4", // Prim test identification string
- new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
- ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
- ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.00d, // Prim hollow
- new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(1.0d, 0.5d, 0.0d), // Prim hole size
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
- new LSL_Types.Vector3(-1.0d, 1.0d, 0.0d), // Prim taper
- 1.0d, // Prim revolutions
- 1.0d, // Prim radius
- 0.0d, // Prim skew
- 0.00d); // Prim hollow check
- // Test a prism.
- CheckllSetPrimitiveParams(
- "test 5", // Prim test identification string
- new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
- ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
- ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.95d, // Prim hollow
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
- 0.70d); // Prim hollow check
- // Test a sculpted prim.
- CheckllSetPrimitiveParams(
- "test 6", // Prim test identification string
- new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
- ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
- "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
- ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
- }
- // Set prim params for a box, cylinder or prism and check results.
- public void CheckllSetPrimitiveParams(string primTest,
- LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
- double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
- double primHollowCheck)
- {
- // Set the prim params.
- m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
- primCut, primHollow, primTwist, primTaper, primShear));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Validate settings.
- CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
- CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
- Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
- CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
- CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
- CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
- }
- // Set prim params for a sphere and check results.
- public void CheckllSetPrimitiveParams(string primTest,
- LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
- double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, double primHollowCheck)
- {
- // Set the prim params.
- m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
- primCut, primHollow, primTwist, primDimple));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Validate settings.
- CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
- CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
- Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
- CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
- CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
- }
- // Set prim params for a torus, tube or ring and check results.
- public void CheckllSetPrimitiveParams(string primTest,
- LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
- double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
- LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
- double primRev, double primRadius, double primSkew, double primHollowCheck)
- {
- // Set the prim params.
- m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
- primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
- primTaper, primRev, primRadius, primSkew));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Valdate settings.
- CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
- CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
- Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
- CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
- CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
- CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
- CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
- CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
- Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim revolution fail");
- Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim radius fail");
- Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim skew fail");
- }
- // Set prim params for a sculpted prim and check results.
- public void CheckllSetPrimitiveParams(string primTest,
- LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
- {
- // Set the prim params.
- m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Validate settings.
- CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim map check fail");
- Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
- "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
- }
- public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
- {
- // Check each vector component against expected result.
- Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
- "TestllSetPrimitiveParams " + msg + " vector check fail on x component");
- Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
- "TestllSetPrimitiveParams " + msg + " vector check fail on y component");
- Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
- "TestllSetPrimitiveParams " + msg + " vector check fail on z component");
- }
- [Test]
- // llVecNorm test.
- public void TestllVecNorm()
- {
- // Check special case for normalizing zero vector.
- CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
- // Check various vectors.
- CheckllVecNorm(new LSL_Types.Vector3(10.0d, 25.0d, 0.0d), new LSL_Types.Vector3(0.371391d, 0.928477d, 0.0d));
- CheckllVecNorm(new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), new LSL_Types.Vector3(1.0d, 0.0d, 0.0d));
- CheckllVecNorm(new LSL_Types.Vector3(-90.0d, 55.0d, 2.0d), new LSL_Types.Vector3(-0.853128d, 0.521356d, 0.018958d));
- CheckllVecNorm(new LSL_Types.Vector3(255.0d, 255.0d, 255.0d), new LSL_Types.Vector3(0.577350d, 0.577350d, 0.577350d));
- }
- public void CheckllVecNorm(LSL_Types.Vector3 vec, LSL_Types.Vector3 vecNormCheck)
- {
- // Call LSL function to normalize the vector.
- LSL_Types.Vector3 vecNorm = m_lslApi.llVecNorm(vec);
- // Check each vector component against expected result.
- Assert.AreEqual(vecNorm.x, vecNormCheck.x, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on x component");
- Assert.AreEqual(vecNorm.y, vecNormCheck.y, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on y component");
- Assert.AreEqual(vecNorm.z, vecNormCheck.z, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on z component");
- }
- }
- }
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