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- using System.Xml;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public interface ISceneObject
- {
- UUID UUID { get; }
- ISceneObject CloneForNewScene();
- string ToXml2();
- string ExtraToXmlString();
- void ExtraFromXmlString(string xmlstr);
- string GetStateSnapshot();
- void SetState(string xmlstr, IScene s);
- bool HasGroupChanged { get; set; }
- }
- }
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