Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 éve
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MSSQL 8d29d490a1 minor: remove some mono compiler warnings 13 éve
MySQL 6b51d8a10e In the asset service, check that an asset exists before attempting to store it. 13 éve
Null 3d4cc93a8e minor: a little bit of log message correction/commenting out 13 éve
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 éve
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 éve
SQLite e870442e31 Remove un-needed ATTACH command in migration script. 13 éve
Tests 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 éve
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 éve
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 éve
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 éve
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 éve
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 éve
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 éve
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 éve
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 éve
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 éve
IRegionData.cs 1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting 14 éve
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 éve
IXInventoryData.cs bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled. 13 éve
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 éve
Migration.cs bc9f793a92 Formatting cleanup. 14 éve