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SQLiteFramework.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Data;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. #if CSharpSqlite
  34. using Community.CsharpSqlite.Sqlite;
  35. #else
  36. using Mono.Data.Sqlite;
  37. #endif
  38. namespace OpenSim.Data.SQLite
  39. {
  40. /// <summary>
  41. /// A database interface class to a user profile storage system
  42. /// </summary>
  43. public class SQLiteFramework
  44. {
  45. protected Object m_lockObject = new Object();
  46. protected SQLiteFramework(string connectionString)
  47. {
  48. }
  49. //////////////////////////////////////////////////////////////
  50. //
  51. // All non queries are funneled through one connection
  52. // to increase performance a little
  53. //
  54. protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection)
  55. {
  56. lock (connection)
  57. {
  58. /*
  59. SqliteConnection newConnection =
  60. (SqliteConnection)((ICloneable)connection).Clone();
  61. newConnection.Open();
  62. cmd.Connection = newConnection;
  63. */
  64. cmd.Connection = connection;
  65. //Console.WriteLine("XXX " + cmd.CommandText);
  66. return cmd.ExecuteNonQuery();
  67. }
  68. }
  69. protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection)
  70. {
  71. lock (connection)
  72. {
  73. //SqliteConnection newConnection =
  74. // (SqliteConnection)((ICloneable)connection).Clone();
  75. //newConnection.Open();
  76. //cmd.Connection = newConnection;
  77. cmd.Connection = connection;
  78. //Console.WriteLine("XXX " + cmd.CommandText);
  79. return cmd.ExecuteReader();
  80. }
  81. }
  82. protected void CloseCommand(SqliteCommand cmd)
  83. {
  84. cmd.Connection.Close();
  85. cmd.Connection.Dispose();
  86. cmd.Dispose();
  87. }
  88. }
  89. }