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- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data
- {
- public class FriendsData
- {
- public string PrincipalID;
- public string Friend;
- public Dictionary<string, string> Data;
- }
-
-
-
- public interface IFriendsData
- {
- bool Store(FriendsData data);
- bool Delete(UUID ownerID, string friend);
- bool Delete(string ownerID, string friend);
- FriendsData[] GetFriends(UUID principalID);
- FriendsData[] GetFriends(string principalID);
- }
- }
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