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- using System;
- using libTerrain;
- using OpenSim.Terrain;
- /// <summary>
- /// A Demonstration Filter
- /// </summary>
- public class DemoFilter : ITerrainFilter
- {
- public void Filter(Channel heightmap, string[] args)
- {
- Console.WriteLine("Hello world");
- }
- public string Register()
- {
- return "demofilter";
- }
- public string Help()
- {
- return "demofilter - Does nothing\n";
- }
- }
- public class SineFilter : ITerrainFilter
- {
- public void Filter(Channel heightmap, string[] args)
- {
- double max = heightmap.findMax();
- for (int x = 0; x < heightmap.w; x++)
- {
- for (int y = 0; y < heightmap.h; y++)
- {
- heightmap.set(x,y,((Math.Sin(heightmap.get(x,y) * Convert.ToDouble(args[1])) + 1) / 2) * max);
- }
- }
- }
- public string Register()
- {
- return "sinefilter";
- }
- public string Help()
- {
- return "sinefilter <theta> - Converts the heightmap to the functional output of a sine wave";
- }
- }
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