IRegionCommsListener.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.Collections.Generic;
  29. using libsecondlife;
  30. namespace OpenSim.Framework
  31. {
  32. public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent);
  33. public delegate void ExpectPrimDelegate(ulong regionHandle, LLUUID primID, string objData);
  34. public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
  35. public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
  36. public delegate void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical);
  37. public delegate void AcknowledgeAgentCross(ulong regionHandle, LLUUID agentID);
  38. public delegate void AcknowledgePrimCross(ulong regionHandle, LLUUID PrimID);
  39. public delegate bool CloseAgentConnection(ulong regionHandle, LLUUID agentID);
  40. public delegate bool RegionUp(RegionInfo region);
  41. public delegate bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
  42. public interface IRegionCommsListener
  43. {
  44. event ExpectUserDelegate OnExpectUser;
  45. event ExpectPrimDelegate OnExpectPrim;
  46. event GenericCall2 OnExpectChildAgent;
  47. event AgentCrossing OnAvatarCrossingIntoRegion;
  48. event PrimCrossing OnPrimCrossingIntoRegion;
  49. event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
  50. event AcknowledgePrimCross OnAcknowledgePrimCrossed;
  51. event UpdateNeighbours OnNeighboursUpdate;
  52. event CloseAgentConnection OnCloseAgentConnection;
  53. event RegionUp OnRegionUp;
  54. event ChildAgentUpdate OnChildAgentUpdate;
  55. }
  56. }