Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 years ago
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AnimationsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
Avatar 36a8f70931 Extended svn:eol-style to check some other file types. 17 years ago
BodyPartsAssetSet 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 years ago
ClothingAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
GesturesAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
LandmarksAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
NotecardsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
ObjectsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
OpenSimAssetSet 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 years ago
PhotosAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
ScriptsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
SoundsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
TexturesAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 years ago
AssetSets.xml 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 years ago
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 17 years ago

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.