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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using log4net;
- using log4net.Config;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- namespace OpenSim
- {
- /// <summary>
- /// Starting class for the OpenSimulator Region
- /// </summary>
- public class Application
- {
- /// <summary>
- /// Text Console Logger
- /// </summary>
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Path to the main ini Configuration file
- /// </summary>
- public static string iniFilePath = "";
- /// <summary>
- /// Save Crashes in the bin/crashes folder. Configurable with m_crashDir
- /// </summary>
- public static bool m_saveCrashDumps = false;
- /// <summary>
- /// Directory to save crash reports to. Relative to bin/
- /// </summary>
- public static string m_crashDir = "crashes";
- /// <summary>
- /// Instance of the OpenSim class. This could be OpenSim or OpenSimBackground depending on the configuration
- /// </summary>
- protected static OpenSimBase m_sim = null;
- //could move our main function into OpenSimMain and kill this class
- public static void Main(string[] args)
- {
- // First line, hook the appdomain to the crash reporter
- AppDomain.CurrentDomain.UnhandledException +=
- new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
- Culture.SetCurrentCulture();
- Culture.SetDefaultCurrentCulture();
- if(Util.IsWindows())
- ServicePointManager.DefaultConnectionLimit = 32;
- else
- {
- ServicePointManager.DefaultConnectionLimit = 12;
- }
- try { ServicePointManager.DnsRefreshTimeout = 5000; } catch { }
- ServicePointManager.Expect100Continue = false;
- ServicePointManager.UseNagleAlgorithm = false;
- // Add the arguments supplied when running the application to the configuration
- ArgvConfigSource configSource = new ArgvConfigSource(args);
- // Configure Log4Net
- configSource.AddSwitch("Startup", "logconfig");
- string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);
- if (logConfigFile != String.Empty)
- {
- XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
- m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
- logConfigFile);
- }
- else
- {
- XmlConfigurator.Configure();
- m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
- }
- m_log.InfoFormat(
- "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);
- string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");
- m_log.InfoFormat(
- "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");
- // Verify the Threadpool allocates or uses enough worker and IO completion threads
- // .NET 2.0, workerthreads default to 50 * numcores
- // .NET 3.0, workerthreads defaults to 250 * numcores
- // .NET 4.0, workerthreads are dynamic based on bitness and OS resources
- // Max IO Completion threads are 1000 on all 3 CLRs
- //
- // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
- int workerThreadsMin = 500;
- int workerThreadsMax = 1000; // may need further adjustment to match other CLR
- int iocpThreadsMin = 1000;
- int iocpThreadsMax = 2000; // may need further adjustment to match other CLR
- {
- int currentMinWorkerThreads, currentMinIocpThreads;
- System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
- m_log.InfoFormat(
- "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
- currentMinWorkerThreads, currentMinIocpThreads);
- }
- int workerThreads, iocpThreads;
- System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
- m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);
- if (workerThreads < workerThreadsMin)
- {
- workerThreads = workerThreadsMin;
- m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max worker threads to {0}",workerThreads);
- }
- if (workerThreads > workerThreadsMax)
- {
- workerThreads = workerThreadsMax;
- m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads);
- }
- // Increase the number of IOCP threads available.
- // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
- if (iocpThreads < iocpThreadsMin)
- {
- iocpThreads = iocpThreadsMin;
- m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}",iocpThreads);
- }
- // Make sure we don't overallocate IOCP threads and thrash system resources
- if ( iocpThreads > iocpThreadsMax )
- {
- iocpThreads = iocpThreadsMax;
- m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}",iocpThreads);
- }
- // set the resulting worker and IO completion thread counts back to ThreadPool
- if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) )
- {
- m_log.InfoFormat(
- "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads",
- workerThreads, iocpThreads);
- }
- else
- {
- m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");
- }
- // Check if the system is compatible with OpenSimulator.
- // Ensures that the minimum system requirements are met
- string supported = String.Empty;
- if (Util.IsEnvironmentSupported(ref supported))
- {
- m_log.Info("[OPENSIM MAIN]: Environment is supported by OpenSimulator.");
- }
- else
- {
- m_log.Warn("[OPENSIM MAIN]: Environment is not supported by OpenSimulator (" + supported + ")\n");
- }
- m_log.InfoFormat("Default culture changed to {0}",Culture.GetDefaultCurrentCulture().DisplayName);
- // Configure nIni aliases and localles
- // Validate that the user has the most basic configuration done
- // If not, offer to do the most basic configuration for them warning them along the way of the importance of
- // reading these files.
- /*
- m_log.Info("Checking for reguired configuration...\n");
- bool OpenSim_Ini = (File.Exists(Path.Combine(Util.configDir(), "OpenSim.ini")))
- || (File.Exists(Path.Combine(Util.configDir(), "opensim.ini")))
- || (File.Exists(Path.Combine(Util.configDir(), "openSim.ini")))
- || (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini")));
- bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
- bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini"));
- bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini"));
- bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini"));
- if ((OpenSim_Ini)
- && (
- (StanaloneCommon_ProperCased
- || StanaloneCommon_lowercased
- || GridCommon_ProperCased
- || GridCommon_lowerCased
- )))
- {
- m_log.Info("Required Configuration Files Found\n");
- }
- else
- {
- MainConsole.Instance = new LocalConsole("Region");
- string resp = MainConsole.Instance.CmdPrompt(
- "\n\n*************Required Configuration files not found.*************\n\n OpenSimulator will not run without these files.\n\nRemember, these file names are Case Sensitive in Linux and Proper Cased.\n1. ./OpenSim.ini\nand\n2. ./config-include/StandaloneCommon.ini \nor\n3. ./config-include/GridCommon.ini\n\nAlso, you will want to examine these files in great detail because only the basic system will load by default. OpenSimulator can do a LOT more if you spend a little time going through these files.\n\n" + ": " + "Do you want to copy the most basic Defaults from standalone?",
- "yes");
- if (resp == "yes")
- {
- if (!(OpenSim_Ini))
- {
- try
- {
- File.Copy(Path.Combine(Util.configDir(), "OpenSim.ini.example"),
- Path.Combine(Util.configDir(), "OpenSim.ini"));
- } catch (UnauthorizedAccessException)
- {
- MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, Make sure OpenSim has have the required permissions\n");
- } catch (ArgumentException)
- {
- MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
- } catch (System.IO.PathTooLongException)
- {
- MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the Path to these files is too long.\n");
- } catch (System.IO.DirectoryNotFoundException)
- {
- MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the current directory is reporting as not found.\n");
- } catch (System.IO.FileNotFoundException)
- {
- MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
- } catch (System.IO.IOException)
- {
- // Destination file exists already or a hard drive failure... .. so we can just drop this one
- //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
- } catch (System.NotSupportedException)
- {
- MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
- }
- }
- if (!(StanaloneCommon_ProperCased || StanaloneCommon_lowercased))
- {
- try
- {
- File.Copy(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini.example"),
- Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
- }
- catch (UnauthorizedAccessException)
- {
- MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, Make sure OpenSim has the required permissions\n");
- }
- catch (ArgumentException)
- {
- MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
- }
- catch (System.IO.PathTooLongException)
- {
- MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the Path to these files is too long.\n");
- }
- catch (System.IO.DirectoryNotFoundException)
- {
- MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the current directory is reporting as not found.\n");
- }
- catch (System.IO.FileNotFoundException)
- {
- MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the example is not found, please make sure that the example files exist.\n");
- }
- catch (System.IO.IOException)
- {
- // Destination file exists already or a hard drive failure... .. so we can just drop this one
- //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
- }
- catch (System.NotSupportedException)
- {
- MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
- }
- }
- }
- MainConsole.Instance = null;
- }
- */
- configSource.Alias.AddAlias("On", true);
- configSource.Alias.AddAlias("Off", false);
- configSource.Alias.AddAlias("True", true);
- configSource.Alias.AddAlias("False", false);
- configSource.Alias.AddAlias("Yes", true);
- configSource.Alias.AddAlias("No", false);
- configSource.AddSwitch("Startup", "background");
- configSource.AddSwitch("Startup", "inifile");
- configSource.AddSwitch("Startup", "inimaster");
- configSource.AddSwitch("Startup", "inidirectory");
- configSource.AddSwitch("Startup", "physics");
- configSource.AddSwitch("Startup", "gui");
- configSource.AddSwitch("Startup", "console");
- configSource.AddSwitch("Startup", "save_crashes");
- configSource.AddSwitch("Startup", "crash_dir");
- configSource.AddConfig("StandAlone");
- configSource.AddConfig("Network");
- // Check if we're running in the background or not
- bool background = configSource.Configs["Startup"].GetBoolean("background", false);
- // Check if we're saving crashes
- m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
- // load Crash directory config
- m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
- if (background)
- {
- m_sim = new OpenSimBackground(configSource);
- m_sim.Startup();
- }
- else
- {
- m_sim = new OpenSim(configSource);
- m_sim.Startup();
- while (true)
- {
- try
- {
- // Block thread here for input
- MainConsole.Instance.Prompt();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("Command error: {0}", e);
- }
- }
- }
- }
- private static bool _IsHandlingException = false; // Make sure we don't go recursive on ourself
- /// <summary>
- /// Global exception handler -- all unhandlet exceptions end up here :)
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
- {
- if (_IsHandlingException)
- {
- return;
- }
- _IsHandlingException = true;
- // TODO: Add config option to allow users to turn off error reporting
- // TODO: Post error report (disabled for now)
- string msg = String.Empty;
- msg += "\r\n";
- msg += "APPLICATION EXCEPTION DETECTED: " + e.ToString() + "\r\n";
- msg += "\r\n";
- msg += "Exception: " + e.ExceptionObject.ToString() + "\r\n";
- Exception ex = (Exception) e.ExceptionObject;
- if (ex.InnerException != null)
- {
- msg += "InnerException: " + ex.InnerException.ToString() + "\r\n";
- }
- msg += "\r\n";
- msg += "Application is terminating: " + e.IsTerminating.ToString() + "\r\n";
- m_log.ErrorFormat("[APPLICATION]: {0}", msg);
- if (m_saveCrashDumps)
- {
- // Log exception to disk
- try
- {
- if (!Directory.Exists(m_crashDir))
- {
- Directory.CreateDirectory(m_crashDir);
- }
- string log = Util.GetUniqueFilename(ex.GetType() + ".txt");
- using (StreamWriter m_crashLog = new StreamWriter(Path.Combine(m_crashDir, log)))
- {
- m_crashLog.WriteLine(msg);
- }
- File.Copy("OpenSim.ini", Path.Combine(m_crashDir, log + "_OpenSim.ini"), true);
- }
- catch (Exception e2)
- {
- m_log.ErrorFormat("[CRASH LOGGER CRASHED]: {0}", e2);
- }
- }
- _IsHandlingException = false;
- }
- }
- }
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