OpenSimDefaults.ini 84 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Set this to true if you want to log crashes to disk
  20. ; this can be useful when submitting bug reports.
  21. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  22. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  23. ; You will need to capture these native stack traces by recording the session log itself.
  24. save_crashes = false
  25. ; Directory to save crashes to if above is enabled
  26. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  27. crash_dir = "crashes"
  28. ; Place to create a PID file
  29. ; PIDFile = "/tmp/OpenSim.exe.pid"
  30. ; Console commands run at startup
  31. startup_console_commands_file = "startup_commands.txt"
  32. ; Console commands run on shutdown
  33. shutdown_console_commands_file = "shutdown_commands.txt"
  34. ; Console commands run every 20 minutes
  35. ; timer_Script = "filename"
  36. ; timer_Script time interval (default 20 min)
  37. ; The time is 60 per minute
  38. ; timer_Interval = 1200
  39. ; ##
  40. ; ## SYSTEM
  41. ; ##
  42. ; Sets the method that OpenSim will use to fire asynchronous
  43. ; events. Valid values are UnsafeQueueUserWorkItem,
  44. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  45. ;
  46. ; SmartThreadPool is reported to work well on Mono/Linux, but
  47. ; UnsafeQueueUserWorkItem has been benchmarked with better
  48. ; performance on .NET/Windows
  49. ;
  50. ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
  51. ; privileges. However, as calling code is trusted anyway this is safe (if you set
  52. ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
  53. async_call_method = SmartThreadPool
  54. ; Max threads to allocate on the FireAndForget thread pool
  55. ; when running with the SmartThreadPool option above
  56. MaxPoolThreads = 300
  57. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  58. ; This improves performance in regions with large numbers of connections (in the hundreds).
  59. JobEngineEnabled = true
  60. ; Plugin Registry Location
  61. ; Set path to directory for plugin registry. Information about the
  62. ; registered repositories and installed plugins will be stored here.
  63. ; The OpenSim.exe process must have R/W access to the location.
  64. RegistryLocation = "."
  65. ; Used by region module addins. You can set this to outside bin, so that addin
  66. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  67. ; to the location.
  68. ConfigDirectory = "."
  69. ; ##
  70. ; ## CLIENTS
  71. ; ##
  72. ; Set this to the DLL containing the client stack to use.
  73. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  74. ; ##
  75. ; ## REGIONS
  76. ; ##
  77. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  78. ; Defaults to "filesystem" if this setting isn't present
  79. region_info_source = "filesystem"
  80. ; region_info_source = "web"
  81. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  82. ; Defaults to bin/Regions in your OpenSimulator installation directory
  83. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  84. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  85. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  86. ; except that everything is also enclosed in a <Regions> tag.
  87. ; regionload_webserver_url = "http://example.com/regions.xml";
  88. ;; Allow the simulator to start up if there are no region configuration available
  89. ;; from the selected region_info_source.
  90. allow_regionless = false
  91. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  92. see_into_region = true
  93. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  94. ; Increasing this number will increase memory usage.
  95. MaxPrimUndos = 20
  96. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  97. NonPhysicalPrimMax = 256
  98. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  99. PhysicalPrimMax = 64
  100. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  101. ; This can be overridden in the region config file.
  102. ClampPrimSize = false
  103. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  104. ; This can be overridden in the region config file.
  105. LinksetPrims = 0
  106. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  107. ; This only applies when crossing to a region running in a different simulator.
  108. ; For crossings where the regions are on the same simulator the script is always kept running.
  109. AllowScriptCrossing = true
  110. ; Allow compiled script binary code to cross region boundaries.
  111. ; If you set this to "true", any region that can teleport to you can
  112. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  113. ; YOU HAVE BEEN WARNED!!!
  114. TrustBinaries = false
  115. ; Combine all contiguous regions into one large megaregion
  116. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  117. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  118. CombineContiguousRegions = false
  119. ; Extend the region's draw distance; 255m is the default which includes
  120. ; one neighbor on each side of the current region, 767m would go three
  121. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  122. ; all the regions have the same drawdistance, you will end up with strange
  123. ; effects because the agents that get closed may be inconsistent.
  124. DefaultDrawDistance = 255.0
  125. ; If you have only one region in an instance, or to avoid the many bugs
  126. ; that you can trigger in modules by restarting a region, set this to
  127. ; true to make the entire instance exit instead of restarting the region.
  128. ; This is meant to be used on systems where some external system like
  129. ; Monit will restart any instance that exits, thereby making the shutdown
  130. ; into a restart.
  131. InworldRestartShutsDown = false
  132. ; Use of normalized 55FPS statistics
  133. ; Opensim does not have a frame rate control like other simulators.
  134. ; Most parameters that control timing can be configurable region by region.
  135. ; To achieve closer compatibility with values expected by viewers, scripts and users
  136. ; some parameters are converted to a equivalent per frame value.
  137. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  138. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  139. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  140. ; Normalized55FPS = true
  141. ; The minimum proportion of a second that any particular frame can take to execute.
  142. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  143. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  144. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  145. MinFrameTime = 0.089
  146. ; The values below represent the percentage of the target frame time that,
  147. ; when underrun, should trigger yellow or red in the lag meter.
  148. ; Less than 60% of FPS is amber by default, less then 40% is red.
  149. ; These values are advisory. Viewers may choose to not use them but it is
  150. ; encouraged that they do.
  151. ; FrameTimeWarnPercent = 60;
  152. ; FrameTimeCritPercent = 40;
  153. ; Send scheduled updates to objects in the scene
  154. ; This must be a whole number
  155. UpdateObjectsEveryNFrames = 1;
  156. ; Send position/velocity, etc. updates to agents in the scene
  157. ; This must be a whole number
  158. UpdateAgentsEveryNFrames = 1;
  159. ; Apply pending forces from physics calculations to an entity.
  160. ; This must be a whole number
  161. UpdateEntityMovementEveryNFrames = 1;
  162. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  163. ; This must be a whole number
  164. UpdateCoarseLocationsEveryNFrames = 50;
  165. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  166. ; This must be a whole number
  167. UpdatePhysicsEveryNFrames = 1;
  168. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  169. ; This must be a whole number
  170. UpdateEventsEveryNFrames = 1;
  171. ; Send terrain updates to viewers
  172. ; This must be a whole number
  173. UpdateTerrainEveryNFrames = 50;
  174. ; Persitently store any objects which meet the PRIM STORAGE criteria
  175. ; This must be a whole number
  176. UpdateStorageEveryNFrames = 200;
  177. ; Clean up temp on rez objects.
  178. ; This must be a whole number
  179. UpdateTempCleaningEveryNSeconds = 180;
  180. ; ##
  181. ; ## PRIM STORAGE
  182. ; ##
  183. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  184. ; prevent frequently changing objects from heavily loading the region data store.
  185. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  186. ;
  187. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  188. MinimumTimeBeforePersistenceConsidered = 60
  189. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  190. MaximumTimeBeforePersistenceConsidered = 600
  191. ; ##
  192. ; ## PHYSICS
  193. ; ##
  194. ; If true then prims can be collided with by avatars, other prims, etc.
  195. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  196. ; Also, no prims are subject to physics.
  197. collidable_prim = true
  198. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  199. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  200. physical_prim = true
  201. ; Select a mesher here.
  202. ;
  203. ; Meshmerizer properly handles complex prims by using triangle meshes.
  204. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  205. ;
  206. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  207. ; Usually this is only a box
  208. meshing = Meshmerizer
  209. ;meshing = ZeroMesher
  210. ; Path to decoded sculpty maps
  211. ; Defaults to "j2kDecodeCache
  212. ;DecodedSculptMapPath = "j2kDecodeCache"
  213. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  214. ; to true will store decoded sculpt maps in a special folder in your bin
  215. ; folder, which can reduce startup times by reducing asset requests. Some
  216. ; versions of mono dont work well when reading the cache files, so set this
  217. ; to false if you have compatibility problems.
  218. ;CacheSculptMaps = true
  219. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  220. ;; BulletSim supports varregions.
  221. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  222. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  223. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  224. ;; Default is OpenDynamicsEngine
  225. physics = BulletSim
  226. ;physics = modified_BulletX
  227. ;physics = OpenDynamicsEngine
  228. ;physics = basicphysics
  229. ;physics = POS
  230. ; ##
  231. ; ## SCRIPT ENGINE
  232. ; ##
  233. DefaultScriptEngine = "XEngine"
  234. ; ##
  235. ; ## EMAIL MODULE
  236. ; ##
  237. ;emailmodule = DefaultEmailModule
  238. ; ##
  239. ; ## ANIMATIONS
  240. ; ##
  241. ; If enabled, enableFlySlow will change the primary fly state to
  242. ; FLYSLOW, and the "always run" state will be the regular fly.
  243. enableflyslow = false
  244. ; PreJump is an additional animation state, but it probably
  245. ; won't look right until the physics engine supports it
  246. ; (i.e delays takeoff for a moment)
  247. ; Simulator statistics are output to the console periodically at debug level INFO.
  248. ; Setting this to zero disables this output.
  249. ; LogShowStatsSeconds = 3600
  250. ; Simulator Stats URI
  251. ; Enable JSON simulator data by setting a URI name (case sensitive)
  252. ; Returns regular sim stats (SimFPS, ...)
  253. Stats_URI = "jsonSimStats"
  254. ; Simulator StatsManager URI
  255. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  256. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  257. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  258. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  259. ; Make OpenSim start all regions woth logins disabled. They will need
  260. ; to be enabled from the console if this is set
  261. ; StartDisabled = false
  262. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  263. ; OpenJPEG if false
  264. ; UseCSJ2K = true
  265. ; Use "Trash" folder for items deleted from the scene
  266. ; When set to True (the default) items deleted from the scene will be
  267. ; stored in the user's trash or lost and found folder. When set to
  268. ; False items will be removed from the scene permanently
  269. UseTrashOnDelete = True
  270. ; #
  271. ; # Logging
  272. ; #
  273. ; Force logging when the thread pool approaches an overload condition
  274. ; Provides useful data for post-mortem analysis even in a production
  275. ; system with reduced logging
  276. LogOverloads = True
  277. [Map]
  278. ;WorldMapModule = "WorldMap"
  279. ;MapImageModule = "MapImageModule"
  280. ; World map blacklist timeout in seconds
  281. ;BlacklistTimeout = 600
  282. ; Set to false to not generate any maptiles
  283. ;GenerateMaptiles = true
  284. ; Refresh (in seconds) the map tile periodically
  285. ;MaptileRefresh = 0
  286. ; If not generating maptiles, use this static texture asset ID
  287. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  288. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  289. ; objects, so you can turn it off here if you'd like.
  290. DrawPrimOnMapTile = true
  291. ; Use terrain texture for maptiles if true, use shaded green if false
  292. TextureOnMapTile = true
  293. ; Texture prims
  294. TexturePrims = true
  295. ; Only texture prims that have a diagonal size greater than this number
  296. TexturePrimSize = 48
  297. ; Attempt to render meshes and sculpties on the map
  298. RenderMeshes = false;
  299. [Permissions]
  300. ; ##
  301. ; ## PERMISSIONS
  302. ; ##
  303. ;permissionmodules = "DefaultPermissionsModule"
  304. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  305. ; any item, etc. This may not yet be implemented uniformally.
  306. ; If set to true, then all permissions checks are carried out
  307. ; Default is true
  308. serverside_object_permissions = true
  309. allow_grid_gods = false
  310. ; This allows somne control over permissions
  311. ; please note that this still doesn't duplicate SL, and is not intended to
  312. ;region_owner_is_god = true
  313. ;region_manager_is_god = false
  314. ;parcel_owner_is_god = true
  315. ; Control user types that are allowed to create new scripts
  316. ; Only enforced if serviceside_object_permissions is true
  317. ;
  318. ; Current possible values are
  319. ; all - anyone can create scripts (subject to normal permissions)
  320. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  321. ; Default value is all
  322. ; allowed_script_creators = all
  323. ; Control user types that are allowed to edit (save) scripts
  324. ; Only enforced if serviceside_object_permissions is true
  325. ;
  326. ; Current possible values are
  327. ; all - anyone can edit scripts (subject to normal permissions)
  328. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  329. ; Default value is all
  330. ; allowed_script_editors = all
  331. ; Provides a simple control for land owners to give build rights to specific avatars
  332. ; in publicly accessible parcels that disallow object creation in general.
  333. ; Owners specific avatars by adding them to the Access List of the parcel
  334. ; without having to use the Groups feature
  335. ; Disabled by default
  336. ; simple_build_permissions = False
  337. ; Minimum user level required to upload assets
  338. ;LevelUpload = 0
  339. [RegionReady]
  340. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  341. enabled = true
  342. ; Channel on which to signal region readiness through a message
  343. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  344. ; - the first field indicating whether this is an initial server startup
  345. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  346. ; - the third field is a number indicating how many scripts failed to compile
  347. ; - "oar error" if supplied, provides the error message from the OAR load
  348. channel_notify = -800
  349. ; - disallow logins while scripts are loading
  350. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  351. login_disable = true
  352. ; - send an alert as json to a service
  353. ; alert_uri = "http://myappserver.net/my_handler/"
  354. [EstateManagement]
  355. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  356. ; Default is true
  357. AllowRegionRestartFromClient = true
  358. [UserProfiles]
  359. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  360. ;; Set the value of the url to your UserProfilesService
  361. ;; If un-set / "" the module is disabled
  362. ;; If the ProfileURL is not set, then very BASIC
  363. ;; profile support will be configured. If the ProfileURL is set to a
  364. ;; valid URL, then full profile support will be configured. The URL
  365. ;; points to your grid's Robust user profiles service
  366. ;;
  367. ; ProfileURL = http://127.0.0.1:9000
  368. [SMTP]
  369. enabled = false
  370. ;enabled = true
  371. ;internal_object_host = lsl.opensim.local
  372. ;host_domain_header_from = 127.0.0.1
  373. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  374. ;SMTP_SERVER_PORT = 25
  375. ;SMTP_SERVER_LOGIN = foo
  376. ;SMTP_SERVER_PASSWORD = bar
  377. [Network]
  378. ConsoleUser = "Test"
  379. ConsolePass = "secret"
  380. http_listener_port = 9000
  381. console_port = 0
  382. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  383. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  384. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  385. http_listener_ssl = false ; Also create a SSL server
  386. http_listener_cn = "localhost" ; Use the cert with the common name
  387. http_listener_sslport = 9001 ; Use this port for SSL connections
  388. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  389. ; HTTPS for "Out of band" management applications such as the remote
  390. ; admin module
  391. ;
  392. ; Create https_listener = "True" will create a listener on the port
  393. ; specified. Provide the path to your server certificate along with it's
  394. ; password
  395. ; https_listener = False
  396. ; Set our listener to this port
  397. ; https_port = 0
  398. ; Path to X509 certificate
  399. ; cert_path = "path/to/cert.p12"
  400. ; Password for cert
  401. ; cert_pass = "password"
  402. ; Hostname to use in llRequestURL/llRequestSecureURL
  403. ; if not defined - default machine name is being used
  404. ; (on Windows this mean NETBIOS name - useably only inside local network)
  405. ; ExternalHostNameForLSL=127.0.0.1
  406. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  407. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  408. ; This stops users making HTTP calls to machines in the simulator's local network.
  409. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  410. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  411. ;
  412. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  413. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  414. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  415. ; If an address if given without a port number then port 80 is assumed.
  416. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  417. ;
  418. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  419. ;
  420. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  421. ;
  422. ; You can also disable the blacklist entirely with an empty entry
  423. ;
  424. ; OutboundDisallowForUserScripts = ""
  425. ; What is reported as the "X-Secondlife-Shard"
  426. ; Defaults to the user server url if not set
  427. ; The old default is "OpenSim", set here for compatibility
  428. shard = "OpenSim"
  429. ; What is reported as the "User-Agent" when using llHTTPRequest
  430. ; Defaults to not sent if not set here. See the notes section in the wiki at
  431. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  432. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  433. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  434. ; OpenSim can send multiple simultaneous requests for services such as asset
  435. ; retrieval. However, some versions of mono appear to hang when there are too
  436. ; many simultaneous requests, default is 30 and is currently applied only to assets
  437. ;MaxRequestConcurrency = 30
  438. [AccessControl]
  439. ; Viewer-based access control. |-separated list of allowed viewers.
  440. ; AllowedClients = ""
  441. ; Viewer-based access control. |-separated list of denied viewers.
  442. ; No restrictions by default.
  443. ; DeniedClients = ""
  444. [ClientStack.LindenUDP]
  445. ; Set this to true to process incoming packets asynchronously. Networking is
  446. ; already separated from packet handling with a queue, so this will only
  447. ; affect whether networking internals such as packet decoding and
  448. ; acknowledgement accounting are done synchronously or asynchronously
  449. ; Default is true.
  450. ;
  451. ;async_packet_handling = true
  452. ; The client socket receive buffer size determines how many
  453. ; incoming requests we can process; the default on .NET is 8192
  454. ; which is about 2 4k-sized UDP datagrams. On mono this is
  455. ; whatever the underlying operating system has as default; for
  456. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  457. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  458. ; do "sysctl net.core.rmem_default" to find out what your system
  459. ; uses a default socket receive buffer size.
  460. ;
  461. ; client_socket_rcvbuf_size allows you to specify the receive
  462. ; buffer size LLUDPServer should use. NOTE: this will be limited
  463. ; by the system's settings for the maximum client receive buffer
  464. ; size (on linux systems you can set that with "sysctl -w
  465. ; net.core.rmem_max=X")
  466. ;
  467. ;client_socket_rcvbuf_size = 8388608
  468. ; Maximum outbound bytes per second for a single scene. This can be used to
  469. ; throttle total outbound UDP traffic for a simulator. The default value is
  470. ; 0, meaning no throttling at the scene level. The example given here is
  471. ; 20 megabits
  472. ;
  473. ;scene_throttle_max_bps = 2500000
  474. ; Maximum bytes per second to send to any single client. This will override
  475. ; the user's viewer preference settings. The default value is 0, meaning no
  476. ; aggregate throttling on clients (only per-category throttling). The
  477. ; example given here is 1.5 megabits
  478. ;
  479. ;client_throttle_max_bps = 187500
  480. ; Minimum bytes per second to send to any single client as a result of
  481. ; adaptive throttling. Viewer preferences set to a lower number will
  482. ; override the settin. The example given here ensures that adaptive
  483. ; throttling will never decrease per client bandwidth below 256 kbps.
  484. ;
  485. ;adaptive_throttle_min_bps = 32000
  486. ; Adaptive throttling attempts to limit network overload when multiple
  487. ; clients login by starting each connection more slowly. Disabled by
  488. ; default
  489. ;
  490. enable_adaptive_throttles = true
  491. ; Per-client bytes per second rates for the various throttle categories.
  492. ; These are default values that will be overridden by clients. These
  493. ; defaults are approximately equivalent to the throttles set by the Imprudence
  494. ; viewer when maximum bandwidth is set to 350kbps
  495. ;resend_default = 6625
  496. ;land_default = 9125
  497. ;wind_default = 1750
  498. ;cloud_default = 1750
  499. ;task_default = 18500
  500. ;texture_default = 18500
  501. ;asset_default = 10500
  502. ; Configures how ObjectUpdates are aggregated. These numbers
  503. ; do not literally mean how many updates will be put in each
  504. ; packet that goes over the wire, as packets are
  505. ; automatically split on a 1400 byte boundary. These control
  506. ; the balance between responsiveness of interest list updates
  507. ; and total throughput. Higher numbers will ensure more full-
  508. ; sized packets and faster sending of data, but more delay in
  509. ; updating interest lists
  510. ;
  511. ;PrimUpdatesPerCallback = 100
  512. ; TextureSendLimit determines how many packets will be put on
  513. ; the outgoing queue each cycle. Like the settings above, this
  514. ; is a balance between responsiveness to priority updates and
  515. ; total throughput. Higher numbers will give a better
  516. ; throughput at the cost of reduced responsiveness to client
  517. ; priority changes or transfer aborts
  518. ;
  519. ;TextureSendLimit = 20
  520. ; CannibalizeTextureRate allows bandwidth to be moved from the
  521. ; UDP texture throttle to the task throttle. Since most viewers
  522. ; use HTTP textures, this provides a means of using what is largely
  523. ; unused bandwidth in the total throttle. The value is the proportion
  524. ; of the texture rate to move to the task queue. It must be between
  525. ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
  526. ; bandwidth is grabbed)
  527. ;
  528. ; CannibalizeTextureRate = 0.5
  529. ; Quash and remove any light properties from attachments not on the
  530. ; hands. This allows flashlights and lanterns to function, but kills
  531. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  532. ; will also be affected.
  533. ;
  534. ;DisableFacelights = false
  535. ; The time to wait before disconecting an unresponsive client.
  536. ; The time is in seconds. The default is one minute
  537. ;
  538. ;AckTimeout = 60
  539. ; The time to wait before disconecting an unresponsive paused client.
  540. ; A client can be paused when the file selection dialog is open during file upload.
  541. ; This gives extra time to find files via the dialog but will still disconnect if
  542. ; the client crashes or loses its network connection
  543. ; The time is in seconds. The default is five minutes.
  544. ;
  545. ;PausedAckTimeout = 300
  546. [ClientStack.LindenCaps]
  547. ;; Long list of capabilities taken from
  548. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  549. ;; Not all are supported by OpenSim. The ones supported are
  550. ;; set to localhost. These defaults can be overwritten
  551. ;; in OpenSim.ini
  552. ;;
  553. Cap_AttachmentResources = ""
  554. Cap_ChatSessionRequest = ""
  555. Cap_CopyInventoryFromNotecard = "localhost"
  556. Cap_DispatchRegionInfo = ""
  557. Cap_EstateChangeInfo = ""
  558. Cap_EnvironmentSettings = "localhost"
  559. Cap_EventQueueGet = "localhost"
  560. Cap_FetchInventory = ""
  561. Cap_ObjectMedia = "localhost"
  562. Cap_ObjectMediaNavigate = "localhost"
  563. Cap_FetchLib = ""
  564. Cap_FetchLibDescendents = ""
  565. Cap_GetDisplayNames = "localhost"
  566. Cap_GetTexture = "localhost"
  567. Cap_GetMesh = "localhost"
  568. Cap_GetObjectCost = ""
  569. Cap_GetObjectPhysicsData = ""
  570. Cap_GroupProposalBallot = ""
  571. Cap_HomeLocation = ""
  572. Cap_LandResources = ""
  573. Cap_MapLayer = "localhost"
  574. Cap_MapLayerGod = "localhost"
  575. Cap_NewFileAgentInventory = "localhost"
  576. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  577. Cap_ObjectAdd = "localhost"
  578. Cap_ParcelPropertiesUpdate = "localhost"
  579. Cap_ParcelMediaURLFilterList = ""
  580. Cap_ParcelNavigateMedia = ""
  581. Cap_ParcelVoiceInfoRequest = ""
  582. Cap_ProductInfoRequest = ""
  583. Cap_ProvisionVoiceAccountRequest = ""
  584. Cap_RemoteParcelRequest = "localhost"
  585. Cap_RequestTextureDownload = ""
  586. Cap_SearchStatRequest = ""
  587. Cap_SearchStatTracking = ""
  588. Cap_SendPostcard = ""
  589. Cap_SendUserReport = ""
  590. Cap_SendUserReportWithScreenshot = ""
  591. Cap_ServerReleaseNotes = ""
  592. Cap_SimConsole = ""
  593. Cap_SimulatorFeatures = ""
  594. Cap_SetDisplayName = ""
  595. Cap_StartGroupProposal = ""
  596. Cap_TextureStats = ""
  597. Cap_UntrustedSimulatorMessage = ""
  598. Cap_UpdateAgentInformation = ""
  599. Cap_UpdateAgentLanguage = ""
  600. Cap_UpdateGestureAgentInventory = ""
  601. Cap_UpdateNotecardAgentInventory = "localhost"
  602. Cap_UpdateScriptAgent = "localhost"
  603. Cap_UpdateGestureTaskInventory = ""
  604. Cap_UpdateNotecardTaskInventory = "localhost"
  605. Cap_UpdateScriptTask = "localhost"
  606. Cap_UploadBakedTexture = "localhost"
  607. Cap_UploadObjectAsset = "localhost"
  608. Cap_ViewerStartAuction = ""
  609. Cap_ViewerStats = ""
  610. ; Capabilities for fetching inventory over HTTP rather than UDP
  611. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  612. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  613. Cap_WebFetchInventoryDescendents = ""
  614. Cap_FetchInventoryDescendents2 = "localhost"
  615. Cap_FetchInventory2 = "localhost"
  616. ; Capability for searching for people
  617. Cap_AvatarPickerSearch = "localhost"
  618. [Chat]
  619. ; Controls whether the chat module is enabled. Default is true.
  620. enabled = true;
  621. ; Distance in meters that whispers should travel. Default is 10m
  622. whisper_distance = 10
  623. ; Distance in meters that ordinary chat should travel. Default is 20m
  624. say_distance = 20
  625. ; Distance in meters that shouts should travel. Default is 100m
  626. shout_distance = 100
  627. [EntityTransfer]
  628. ; The maximum distance in regions that an agent is allowed to teleport
  629. ; along the x or y axis. This is set to 65535 because current viewers
  630. ; can't handle teleports that are greater than this distance
  631. ; Setting to 0 will allow teleports of any distance
  632. ;
  633. max_distance = 65535
  634. ; Allow avatars to cross into and out of the region.
  635. AllowAvatarCrossing = true
  636. ; This disables border transfers for objects. When true, objects can be placed outside
  637. ; the region's border without being transferred to another simulator.
  638. DisableObjectTransfer = false
  639. ; Minimum user level required for HyperGrid teleports
  640. LevelHGTeleport = 0
  641. ; Determine whether the cancel button is shown at all during teleports.
  642. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  643. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  644. DisableInterRegionTeleportCancellation = false
  645. [Messaging]
  646. ; Control which region module is used for instant messaging.
  647. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  648. InstantMessageModule = InstantMessageModule
  649. ; MessageTransferModule = MessageTransferModule
  650. ; OfflineMessageModule = OfflineMessageModule
  651. ; OfflineMessageURL = http://yourserver/Offline.php
  652. ; MuteListModule = MuteListModule
  653. ; MuteListURL = http://yourserver/Mute.php
  654. ; Control whether group messages are forwarded to offline users. Default is true.
  655. ; ForwardOfflineGroupMessages = true
  656. [Inventory]
  657. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  658. ; There are still some issues with coalescence, including the fact that rotation is not restored
  659. ; and some assets may be missing from archive files.
  660. CoalesceMultipleObjectsToInventory = true
  661. [Appearance]
  662. ; Persist avatar baked textures
  663. ; Persisting baked textures can speed up login and region border
  664. ; crossings especially with large numbers of users, though it
  665. ; will store potentially large numbers of textures in your asset
  666. ; database
  667. PersistBakedTextures = false
  668. ; Control the delay before appearance is sent to other avatars and
  669. ; saved in the avatar service. Attempts to limit the impact caused
  670. ; by the very chatty dialog that sets appearance when an avatar
  671. ; logs in or teleports into a region; values are in seconds
  672. DelayBeforeAppearanceSave = 5
  673. DelayBeforeAppearanceSend = 2
  674. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  675. ; This may help with some situations where avatars are persistently grey, though it will not help
  676. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  677. ResendAppearanceUpdates = false
  678. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  679. ; on every login
  680. ReuseTextures = false
  681. [Attachments]
  682. ; Controls whether avatar attachments are enabled.
  683. ; Defaults to true - only set to false for debugging purposes
  684. Enabled = true
  685. ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
  686. ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
  687. ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
  688. ; If 0 then no throttling is performed.
  689. ThrottlePer100PrimsRezzed = 0;
  690. [Mesh]
  691. ; enable / disable Collada mesh support
  692. ; default is true
  693. AllowMeshUpload = true
  694. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  695. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  696. ; mesh, and use it for collisions.
  697. UseMeshiesPhysicsMesh = true
  698. ; Minimum user level required to upload meshes
  699. ;LevelUpload = 0
  700. [Textures]
  701. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  702. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  703. ; (e.g. images pulled from an external HTTP address).
  704. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  705. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  706. ; Hence, currently considered experimental.
  707. ; Default is false.
  708. ReuseDynamicTextures = false
  709. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  710. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  711. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  712. ; This setting only has an affect is ReuseDynamicTextures = true
  713. ; Default is false
  714. ReuseDynamicLowDataTextures = false
  715. [ODEPhysicsSettings]
  716. ; ##
  717. ; ## Physics stats settings
  718. ;
  719. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  720. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  721. collect_stats = false
  722. ; ##
  723. ; ## Physics logging settings - logfiles are saved to *.DIF files
  724. ; ##
  725. ; default is false
  726. ;physics_logging = true
  727. ;; every n simulation iterations, the physics snapshot file is updated
  728. ;physics_logging_interval = 50
  729. ;; append to existing physics logfile, or overwrite existing logfiles?
  730. ;physics_logging_append_existing_logfile = true
  731. ;##
  732. ;## World Settings
  733. ;##
  734. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  735. world_gravityx = 0
  736. world_gravityy = 0
  737. world_gravityz = -9.8
  738. ; Terminal velocity of a falling avatar
  739. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  740. ; Max value is 255, min value is 0
  741. avatar_terminal_velocity = 54
  742. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  743. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  744. world_stepsize = 0.0178
  745. world_internal_steps_without_collisions = 10
  746. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  747. world_hashspace_size_low = -4
  748. world_hashSpace_size_high = 128
  749. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  750. meters_in_small_space = 29.9
  751. small_hashspace_size_low = -4
  752. small_hashspace_size_high = 66
  753. ; ##
  754. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  755. ; ##
  756. ; surface layer around geometries other geometries can sink into before generating a contact
  757. world_contact_surface_layer = 0.001
  758. ; Filtering collisions helps keep things stable physics wise, but sometimes
  759. ; it can be overzealous. If you notice bouncing, chances are it's that.
  760. filter_collisions = false
  761. ; Non Moving Terrain Contact (avatar isn't moving)
  762. nm_terraincontact_friction = 255.0
  763. nm_terraincontact_bounce = 0.1
  764. nm_terraincontact_erp = 0.1025
  765. ; Moving Terrain Contact (avatar is moving)
  766. m_terraincontact_friction = 75.0
  767. m_terraincontact_bounce = 0.05
  768. m_terrainContact_erp = 0.05025
  769. ; Moving Avatar to object Contact
  770. m_avatarobjectcontact_friction = 75.0
  771. m_avatarobjectcontact_bounce = 0.1
  772. ; Object to Object Contact and Non-Moving Avatar to object
  773. objectcontact_friction = 250.0
  774. objectcontact_bounce = 0.2
  775. ; ##
  776. ; ## Avatar Control
  777. ; ##
  778. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  779. ; desired velocity
  780. ; See http://en.wikipedia.org/wiki/PID_controller
  781. av_pid_derivative_linux = 2200.0
  782. av_pid_proportional_linux = 900.0;
  783. av_pid_derivative_win = 2200.0
  784. av_pid_proportional_win = 900.0;
  785. ;girth of the avatar. Adds radius to the height also
  786. av_capsule_radius = 0.37
  787. ; Max force permissible to use to keep the avatar standing up straight
  788. av_capsule_standup_tensor_win = 550000
  789. av_capsule_standup_tensor_linux = 550000
  790. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  791. ; or straight up-and-down (=false; better and more consistent physics behavior)
  792. av_capsule_tilted = false
  793. ; used to calculate mass of avatar.
  794. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  795. ; av_density * AVvolume;
  796. av_density = 80
  797. ; use this value to cut 52% of the height the sim gives us
  798. ; Currently unused
  799. ; av_height_fudge_factor = 0.52
  800. ; Movement. Smaller is faster.
  801. ; speed of movement with Always Run off
  802. av_movement_divisor_walk = 1.3
  803. ; speed of movement with Always Run on
  804. av_movement_divisor_run = 0.8
  805. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  806. minimum_ground_flight_offset = 3.0
  807. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  808. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  809. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  810. ; will lock the avatar in place
  811. av_planted = false
  812. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  813. av_av_collisions_off = false
  814. ; ##
  815. ; ## Object options
  816. ; ##
  817. ; used in the mass calculation.
  818. geometry_default_density = 10.000006836
  819. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  820. body_frames_auto_disable = 20
  821. ; used to control llMove2Target
  822. body_pid_derivative = 35
  823. body_pid_gain = 25
  824. ; maximum number of contact points to generate per collision
  825. contacts_per_collision = 80
  826. ; amount of time a geom/body will try to cross a region border before it gets disabled
  827. geom_crossing_failures_before_outofbounds = 5
  828. ; start throttling the object updates if object comes in contact with 3 or more other objects
  829. geom_contactpoints_start_throttling = 3
  830. ; send 1 update for every x updates below when throttled
  831. geom_updates_before_throttled_update = 15
  832. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  833. body_motor_joint_maxforce_tensor_linux = 5
  834. body_motor_joint_maxforce_tensor_win = 5
  835. ; Maximum mass an object can be before it is clamped
  836. maximum_mass_object = 10000.01
  837. ; ##
  838. ; ## Sculpted Prim settings
  839. ; ##
  840. ; Do we want to mesh sculpted prim to collide like they look?
  841. mesh_sculpted_prim = true
  842. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  843. mesh_lod = 32
  844. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  845. mesh_physical_lod = 16
  846. ; ##
  847. ; ## Joint support
  848. ; ##
  849. ; If you would like physics joints to be enabled through a special naming
  850. ; convention in the client, set this to true.
  851. ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  852. ; Default is false
  853. ;use_NINJA_physics_joints = true
  854. ; ##
  855. ; ## additional meshing options
  856. ; ##
  857. ; Physical collision mesh proxies are normally created for complex prim shapes,
  858. ; and collisions for simple boxes and spheres are computed algorithmically.
  859. ; If you would rather have mesh proxies for simple prims, you can set this to
  860. ; true. Note that this will increase memory usage and region startup time.
  861. ; Default is false.
  862. ;force_simple_prim_meshing = true
  863. [BulletSim]
  864. ; All the BulletSim parameters can be displayed with the console command
  865. ; "physics get all" and all are defined in the source file
  866. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  867. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  868. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  869. ; but the c++ one is much faster.
  870. BulletEngine = "bulletunmanaged"
  871. ; BulletEngine = "bulletxna"
  872. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  873. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  874. UseSeparatePhysicsThread = false
  875. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  876. ; a mesh. 0=heightField, 1=mesh
  877. TerrainImplementation = 0
  878. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  879. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  880. ; magnifications use lots of memory.
  881. TerrainMeshMagnification = 2
  882. ; Should avatars collide with each other?
  883. AvatarToAvatarCollisionsByDefault = true
  884. ; Avatar physics height adjustments.
  885. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  886. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  887. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  888. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  889. ; Avatar walk-up-stairs parameters
  890. ; If an avatar collides with an object 'close to its feet', the avatar will be
  891. ; moved/pushed up do simulate stepping up.
  892. ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision.
  893. ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step
  894. ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees.
  895. ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen
  896. ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor
  897. ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor
  898. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  899. ; Terminal velocity of a falling avatar
  900. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  901. ; negative for a downward speed.
  902. AvatarTerminalVelocity = -54
  903. ; Default linkset implmentation
  904. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  905. ; builds a compound shape from the children shapes to create a single physical
  906. ; shape. 'Compound' uses a lot less CPU time.
  907. LinkImplementation = 1 ; 0=constraint, 1=compound
  908. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  909. LinksetOffsetCenterOfMass = false
  910. ; If 'true', turn scuplties into meshes
  911. MeshSculptedPrim = true
  912. ; If 'true', force simple prims (box and sphere) to be meshed
  913. ; If 'false', the Bullet native special case shape is used for square rectangles
  914. ; and even dimensioned spheres.
  915. ForceSimplePrimMeshing = false
  916. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  917. ; Happens often in sculpties. If turned off, there will be some doorways
  918. ; that cannot be walked through.
  919. ShouldRemoveZeroWidthTriangles = true
  920. ; If 'true', use convex hull definition in mesh asset if present.
  921. ShouldUseAssetHulls = true
  922. ; If there are thousands of physical objects, these maximums should be increased.
  923. MaxCollisionsPerFrame = 2048
  924. MaxUpdatesPerFrame = 8192
  925. ; Detailed physics debug logging. Very verbose.
  926. PhysicsLoggingEnabled = False
  927. PhysicsLoggingDir = "."
  928. VehicleLoggingEnabled = False
  929. [RemoteAdmin]
  930. enabled = false
  931. ; Set this to a nonzero value to have remote admin use a different port
  932. port = 0
  933. ; Set this to the ip address that you want the admin server to bind to
  934. bind_ip_address = "0.0.0.0"
  935. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  936. access_password = unknown
  937. ; List the IP addresses allowed to call RemoteAdmin
  938. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  939. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  940. ; access_ip_addresses =
  941. ; set this variable to true if you want the create_region XmlRpc
  942. ; call to unconditionally enable voice on all parcels for a newly
  943. ; created region [default: false]
  944. create_region_enable_voice = false
  945. ; set this variable to false if you want the create_region XmlRpc
  946. ; call to create all regions as private per default (can be
  947. ; overridden in the XmlRpc call) [default: true]
  948. create_region_public = false
  949. ; the create_region XmlRpc call uses region_file_template to generate
  950. ; the file name of newly create regions (if they are created
  951. ; persistent). the parameter available are:
  952. ; {0} - X location
  953. ; {1} - Y location
  954. ; {2} - region UUID
  955. ; {3} - region port
  956. ; {4} - region name with " ", ":", "/" mapped to "_"
  957. region_file_template = "{0}x{1}-{2}.ini"
  958. ; we can limit the number of regions that XmlRpcCreateRegion will
  959. ; allow by setting this to a positive, non-0 number: as long as the
  960. ; number of regions is below region_limits, XmlRpcCreateRegion will
  961. ; succeed. setting region_limit to 0 disables the check.
  962. ; default is 0
  963. ;region_limit = 0
  964. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  965. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  966. ; if this parameter is not specified but enabled = true, all methods will be available
  967. enabled_methods = all
  968. ; specify the default appearance for an avatar created through the remote admin interface
  969. ; This will only take effect is the file specified by the default_appearance setting below exists
  970. ;default_male = Default Male
  971. ;default_female = Default Female
  972. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  973. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  974. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  975. ;copy_folders = false
  976. ; path to default appearance XML file that specifies the look of the default avatars
  977. ;default_appearance = default_appearance.xml
  978. ; RestPlugins are not currently operational.
  979. ;[RestPlugins]
  980. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  981. ; ; REST Region or REST Asset and Inventory Plugins
  982. ; enabled = false
  983. ; god_key = SECRET
  984. ; prefix = /admin
  985. ;[RestRegionPlugin]
  986. ; ; Change this to true to enable the REST Region Plugin
  987. ; enabled = false
  988. ;[RestHandler]
  989. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  990. ; enabled = false
  991. ; authenticate = true
  992. ; secured = true
  993. ; extended-escape = true
  994. ; realm = OpenSim REST
  995. ; dump-asset = false
  996. ; path-fill = true
  997. ; dump-line-size = 32
  998. ; flush-on-error = true
  999. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1000. ; also, not good error detection when it fails
  1001. [IRC]
  1002. enabled = false; you need to set this to true otherwise it won't connect
  1003. ;server = name.of.irc.server.on.the.net
  1004. ;; user password - only use this if the server requires one
  1005. ;password = mypass
  1006. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1007. ;channel = #the_irc_channel_you_want_to_connect_to
  1008. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1009. ;port = 6667
  1010. ;; channel to listen for configuration commands
  1011. ;commands_enabled = false
  1012. ;command_channel = 2777
  1013. ;report_clients = true
  1014. ;; relay private chat connections
  1015. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1016. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1017. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1018. ;; relay_chat = false: IRC bridge will not relay normal chat
  1019. ;; access_password -- simple security device
  1020. ;;
  1021. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1022. ;;
  1023. ;; relay_private_channels = false
  1024. ;; relay_chat = true
  1025. ;;
  1026. ;; to relay chat only to/from private in-world channels:
  1027. ;;
  1028. ;; relay_chat = false
  1029. ;; relay_private_channels = true
  1030. ;; relay_private_channel_in = 2226
  1031. ;; relay_private_channel_out = 2225
  1032. ;;
  1033. ;; in this example, all chat coming in from IRC will be send out via
  1034. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1035. ;; be relayed to the IRC channel.
  1036. ;;
  1037. ;relay_private_channels = false
  1038. ;relay_private_channel_in = 2226
  1039. ;relay_private_channel_out = 2225
  1040. ;relay_chat = true
  1041. ;access_password = foobar
  1042. ;;fallback_region = name of "default" region
  1043. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1044. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1045. ;;for <bot>:<user in region> :<message>
  1046. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1047. ;;for <bot>:<message> - <user of region> :
  1048. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1049. ;;for <bot>:<message> - from <user> :
  1050. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1051. ;; exclude_list allows you to stop the IRC connector from announcing the
  1052. ;;arrival and departure of certain users. For example: admins, bots.
  1053. ;exclude_list=User 1,User 2,User 3
  1054. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1055. ;;
  1056. ;; Enable Alert, default = false
  1057. ;alert_show = false
  1058. ;;
  1059. ;; Show IRC serverinfo, default = true
  1060. ;alert_show_serverinfo = true
  1061. ;;
  1062. ;alert_msg_pre = "This region is linked to Irc."
  1063. ;alert_msg_post = "Everything you say in public chat can be listened."
  1064. ; The following settings control the progression of daytime
  1065. ; in the Sim. The defaults are the same as the commented out settings
  1066. [Sun]
  1067. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  1068. ;day_length = 4
  1069. ; Year length in days
  1070. ;year_length = 60
  1071. ; Day to Night Ratio
  1072. ;day_night_offset = 0.45
  1073. ; send a Sun update every update_interval # of frames. A lower number will
  1074. ; make for smoother sun transition at the cost of network
  1075. ;update_interval = 100
  1076. [Wind]
  1077. ; Enables the wind module. Default is true
  1078. enabled = true
  1079. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1080. wind_update_rate = 150
  1081. ; The Default Wind Plugin to load
  1082. wind_plugin = SimpleRandomWind
  1083. ; These settings are specific to the ConfigurableWind plugin
  1084. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1085. ; avg_strength = 5.0
  1086. ; avg_direction = 0.0
  1087. ; var_strength = 0.0
  1088. ; var_direction = 0.0
  1089. ; rate_change = 1.0
  1090. ; This setting is specific to the SimpleRandomWind plugin
  1091. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1092. strength = 1.0
  1093. [Cloud]
  1094. ; Enable this to generate classic particle clouds above the sim.
  1095. ; default is disabled - turn it on here
  1096. enabled = false
  1097. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1098. density = 0.5
  1099. ; update interval for the cloud cover data returned by llCloud().
  1100. ; default is 1000
  1101. cloud_update_rate = 1000
  1102. [LightShare]
  1103. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1104. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1105. enable_windlight = false
  1106. [Trees]
  1107. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  1108. ; default is false
  1109. active_trees = false
  1110. ; Density of tree population
  1111. tree_density = 1000.0
  1112. [VectorRender]
  1113. ; the font to use for rendering text (default: Arial)
  1114. ; font_name = "Arial"
  1115. [LL-Functions]
  1116. ; Set the following to true to allow administrator owned scripts to execute console commands
  1117. ; currently unused
  1118. ; AllowosConsoleCommand=false
  1119. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1120. ; If false then gods cannot execute these functions either.
  1121. AllowGodFunctions = false
  1122. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1123. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1124. ; If false then email may be sent to any valid email address.
  1125. RestrictEmail = false
  1126. ; Maximum number of llListen events we allow over the entire region.
  1127. ; Set this to 0 to have no limit imposed
  1128. max_listens_per_region = 1000
  1129. ; Maximum number of llListen events we allow per script
  1130. ; Set this to 0 to have no limit imposed.
  1131. max_listens_per_script = 64
  1132. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1133. max_external_urls_per_simulator = 100
  1134. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1135. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1136. UseSimpleBoxesInGetBoundingBox = false
  1137. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1138. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1139. AddStatsInGetBoundingBox = false
  1140. ; Avatar bounding box, lower X value, constant part, when standing
  1141. LowerAvatarBoundingBoxStandingXconst = -0.275
  1142. ; Avatar bounding box, upper X value, constant part, when standing
  1143. UpperAvatarBoundingBoxStandingXconst = 0.275
  1144. ; Avatar bounding box, lower Y value, constant part, when standing
  1145. LowerAvatarBoundingBoxStandingYconst = -0.35
  1146. ; Avatar bounding box, upper Y value, constant part, when standing
  1147. UpperAvatarBoundingBoxStandingYconst = 0.35
  1148. ; Avatar bounding box, lower Z value, constant part, when standing
  1149. LowerAvatarBoundingBoxStandingZconst = -0.1
  1150. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1151. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1152. ; Avatar bounding box, upper Z value, constant part, when standing
  1153. UpperAvatarBoundingBoxStandingZconst = 0.1
  1154. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1155. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1156. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1157. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1158. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1159. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1160. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1161. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1162. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1163. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1164. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1165. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1166. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1167. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1168. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1169. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1170. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1171. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1172. ; Avatar bounding box, lower X value, constant part, when sitting
  1173. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1174. ; Avatar bounding box, upper X value, constant part, when sitting
  1175. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1176. ; Avatar bounding box, lower Y value, constant part, when sitting
  1177. LowerAvatarBoundingBoxSittingYconst = -0.35
  1178. ; Avatar bounding box, upper Y value, constant part, when sitting
  1179. UpperAvatarBoundingBoxSittingYconst = 0.35
  1180. ; Avatar bounding box, lower Z value, constant part, when sitting
  1181. LowerAvatarBoundingBoxSittingZconst = -0.35
  1182. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1183. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1184. ; Avatar bounding box, upper Z value, constant part, when sitting
  1185. UpperAvatarBoundingBoxSittingZconst = -0.25
  1186. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1187. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1188. ; Safety coefficient for max bounding box from prim size box X coordinate
  1189. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1190. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1191. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1192. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1193. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1194. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1195. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1196. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1197. ; Use llCastRay V3 if true.
  1198. ; Implements llCastRay similar but not identical to Second Life.
  1199. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1200. ; NEW
  1201. ; Meshes prims for good accuracy in ray hit detection,
  1202. ; handling basic and tortured prims, sculpts and meshes.
  1203. ; Uses ellipsoid, correctly sized avatar capsules.
  1204. ; Handles complex terrain, multi-prim objects and seated avatars.
  1205. ; Implements throttling and the status codes
  1206. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1207. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1208. ; WARNING
  1209. ; Can be faster on some servers and scenes, but slower on others,
  1210. ; compared to previous version of llCastRay in OpenSimulator.
  1211. ; Is in most cases considerably slower than llCastRay in Second Life.
  1212. ; Generates geometry meshes and can therefore use much system resources.
  1213. UseLlCastRayV3 = false
  1214. ; Accepted calculation precision error in calculations in llCastRay V3
  1215. FloatToleranceInLlCastRay = 0.00001
  1216. ; Accepted distance difference between duplicate hits in llCastRay V3
  1217. FloatTolerance2InLlCastRay = 0.001
  1218. ; Detail level when rendering prims in llCastRay V3
  1219. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1220. PrimDetailLevelInLlCastRay = 1
  1221. ; Detail level when rendering sculpts in llCastRay V3
  1222. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1223. SculptDetailLevelInLlCastRay = 1
  1224. ; Detail level when rendering meshes in llCastRay V3
  1225. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1226. MeshDetailLevelInLlCastRay = 3
  1227. ; Detail level when rendering avatar capsules in llCastRay V3
  1228. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1229. AvatarDetailLevelInLlCastRay = 1
  1230. ; Maximum number of returned hits from llCastRay V3
  1231. MaxHitsInLlCastRay = 16
  1232. ; Maximum number of returned hits per prim from llCastRay V3
  1233. MaxHitsPerPrimInLlCastRay = 16
  1234. ; Maximum number of returned hits per object from llCastRay V3
  1235. MaxHitsPerObjectInLlCastRay = 16
  1236. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1237. DetectExitHitsInLlCastRay = false
  1238. ; Filter on parts instead of groups in llCastRay V3 if true
  1239. FilterPartsInLlCastRay = false
  1240. ; Detect attachments in llCastRay V3 if true
  1241. DoAttachmentsInLlCastRay = false
  1242. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1243. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1244. ThrottleTimeInMsInLlCastRay = 200
  1245. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1246. AvailableTimeInMsPerRegionInLlCastRay = 40
  1247. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1248. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1249. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1250. RequiredAvailableTimeInMsInLlCastRay = 2
  1251. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1252. MaximumAvailableTimeInMsInLlCastRay = 40
  1253. ; Use cached meshes in llCastRay V3 if true
  1254. ; Improves performance but uses more memory
  1255. UseMeshCacheInLlCastRay = true
  1256. [DataSnapshot]
  1257. ; The following set of configs pertains to search.
  1258. ; Set index_sims to true to enable search engines to index your searchable data
  1259. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1260. ; default is false
  1261. index_sims = false
  1262. ; The variable data_exposure controls what the regions expose:
  1263. ; minimum: exposes only things explicitly marked for search
  1264. ; all: exposes everything
  1265. data_exposure = minimum
  1266. ; If search is on, change this to your grid name; will be ignored for standalones
  1267. gridname = "OSGrid"
  1268. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1269. ; Later, you may want to increase this to 3600 (1 hour) or more
  1270. default_snapshot_period = 1200
  1271. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1272. snapshot_cache_directory = "DataSnapshot"
  1273. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1274. ; data service
  1275. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1276. [Economy]
  1277. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1278. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1279. ; There is no intention to implement anything further in core OpenSimulator.
  1280. ; This functionality has to be provided by third party modules.
  1281. ;; Enables selling things for $0. Default is true.
  1282. SellEnabled = true
  1283. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1284. PriceUpload = 0
  1285. ;; Money Unit fee to create groups. Default is 0.
  1286. PriceGroupCreate = 0
  1287. ; We don't really know what the rest of these values do. These get sent to the client
  1288. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1289. ObjectCount = 0
  1290. PriceEnergyUnit = 100
  1291. PriceObjectClaim = 10
  1292. PricePublicObjectDecay = 4
  1293. PricePublicObjectDelete = 4
  1294. PriceParcelClaim = 1
  1295. PriceParcelClaimFactor = 1
  1296. PriceRentLight = 5
  1297. TeleportMinPrice = 2
  1298. TeleportPriceExponent = 2
  1299. EnergyEfficiency = 1
  1300. PriceObjectRent = 1
  1301. PriceObjectScaleFactor = 10
  1302. PriceParcelRent = 1
  1303. [XEngine]
  1304. ; Enable this engine in this OpenSim instance
  1305. Enabled = true
  1306. ; How many threads to keep alive even if nothing is happening
  1307. MinThreads = 2
  1308. ; How many threads to start at maximum load
  1309. MaxThreads = 100
  1310. ; Time a thread must be idle (in seconds) before it dies
  1311. IdleTimeout = 60
  1312. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1313. Priority = "BelowNormal"
  1314. ; Maximum number of events to queue for a script (excluding timers)
  1315. MaxScriptEventQueue = 300
  1316. ; Stack size per thread created
  1317. ThreadStackSize = 262144
  1318. ; Set this to true (the default) to load each script into a separate
  1319. ; AppDomain. Setting this to false will load all script assemblies into the
  1320. ; current AppDomain, which will reduce the per-script overhead at the
  1321. ; expense of reduced security and the inability to garbage collect the
  1322. ; script assemblies
  1323. AppDomainLoading = true
  1324. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1325. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1326. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1327. ; by scripts have changed.
  1328. ; DeleteScriptsOnStartup = false
  1329. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1330. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1331. ; co-op will be more stable as aborting threads can cause instability.
  1332. ; abort was the default option in OpenSimulator 0.8 and before.
  1333. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1334. ; However, the setting change will not take affect until the next time you restart the simulator.
  1335. ; Setting changes will not affect state information stored for scripts.
  1336. ScriptStopStrategy = co-op
  1337. ; Rate to poll for asynchronous command replies (ms)
  1338. ; currently unused
  1339. ;AsyncLLCommandLoopms = 50
  1340. ; Save the source of all compiled scripts
  1341. WriteScriptSourceToDebugFile = false
  1342. ; Default language for scripts
  1343. DefaultCompileLanguage = lsl
  1344. ; List of allowed languages (lsl,vb,cs)
  1345. ; AllowedCompilers=lsl,cs,vb
  1346. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1347. AllowedCompilers=lsl
  1348. ; Compile debug info (line numbers) into the script assemblies
  1349. CompileWithDebugInformation = true
  1350. ; Allow the user of mod* functions. This allows a script to pass messages
  1351. ; to a region module via the modSendCommand() function
  1352. ; Default is false
  1353. AllowMODFunctions = false
  1354. ; Allow the use of os* functions (some are dangerous)
  1355. AllowOSFunctions = false
  1356. ; Allow the user of LightShare functions
  1357. AllowLightShareFunctions = false
  1358. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1359. OSFunctionThreatLevel = VeryLow
  1360. ; OS Functions enable/disable
  1361. ; For each function, you can add one line, as shown
  1362. ; The default for all functions allows them if below threat level
  1363. ; true allows the use of the function unconditionally
  1364. ; Allow_osSetRegionWaterHeight = true
  1365. ; false disables the function completely
  1366. ; Allow_osSetRegionWaterHeight = false
  1367. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1368. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1369. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1370. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1371. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1372. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1373. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1374. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1375. ; You can also use script creators as the uuid
  1376. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1377. ; If both Allow_ and Creators_ are given, effective permissions
  1378. ; are the union of the two.
  1379. ; Interval (s) between background save of script states
  1380. SaveInterval = 120
  1381. ; Interval (s) between maintenance runs (0 = disable)
  1382. MaintenanceInterval = 10
  1383. ; Time a script can spend in an event handler before it is interrupted
  1384. EventLimit = 30
  1385. ; If a script overruns it's event limit, kill the script?
  1386. KillTimedOutScripts = false
  1387. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1388. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1389. WaitForEventCompletionOnScriptStop = 1000;
  1390. ; Sets the multiplier for the scripting delays
  1391. ScriptDelayFactor = 1.0
  1392. ; The factor the 10 m distances llimits are multiplied by
  1393. ScriptDistanceLimitFactor = 1.0
  1394. ; Maximum length of notecard line read
  1395. ; Increasing this to large values potentially opens
  1396. ; up the system to malicious scripters
  1397. ; NotecardLineReadCharsMax = 255
  1398. ; Minimum settable timer interval. Any timer setting less than this is
  1399. ; rounded up to this minimum interval.
  1400. ; MinTimerInterval = 0.5
  1401. ; Sensor settings
  1402. SensorMaxRange = 96.0
  1403. SensorMaxResults = 16
  1404. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1405. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1406. ; AutomaticLinkPermission = false
  1407. ; Disable underground movement of prims (default true); set to
  1408. ; false to allow script controlled underground positioning of
  1409. ; prims
  1410. ; DisableUndergroundMovement = true
  1411. ;; Path to script assemblies
  1412. ; ScriptEnginesPath = "ScriptEngines"
  1413. [Concierge]
  1414. ; Enable concierge module
  1415. ; Default is false
  1416. enabled = false
  1417. ; name of the concierge
  1418. whoami = "jeeves"
  1419. ; password for updating the welcome message templates via XmlRpc
  1420. password = SECRET
  1421. ; regex specifying for which regions concierge service is desired; if
  1422. ; empty, then for all
  1423. regions = "^MeetingSpace-"
  1424. ; for each region that matches the regions regexp you can provide
  1425. ; (optionally) a welcome template using format substitution:
  1426. ; {0} is replaced with the name of the avatar entering the region
  1427. ; {1} is replaced with the name of the region
  1428. ; {2} is replaced with the name of the concierge (whoami variable above)
  1429. welcomes = /path/to/welcome/template/directory
  1430. ; Concierge can send attendee lists to an event broker whenever an
  1431. ; avatar enters or leaves a concierged region. the URL is subject
  1432. ; to format substitution:
  1433. ; {0} is replaced with the region's name
  1434. ; {1} is replaced with the region's UUID
  1435. broker = "http://broker.place.com/{1}"
  1436. [MRM]
  1437. ; Enables the Mini Region Modules Script Engine.
  1438. ; default is false
  1439. Enabled = false
  1440. ; Runs MRM in a Security Sandbox
  1441. ; WARNING: DISABLING IS A SECURITY RISK.
  1442. Sandboxed = true
  1443. ; The level sandbox to use, adjust at your OWN RISK.
  1444. ; Valid values are:
  1445. ; * FullTrust
  1446. ; * SkipVerification
  1447. ; * Execution
  1448. ; * Nothing
  1449. ; * LocalIntranet
  1450. ; * Internet
  1451. ; * Everything
  1452. SandboxLevel = "Internet"
  1453. ; Only allow Region Owners to run MRMs
  1454. ; May represent a security risk if you disable this.
  1455. OwnerOnly = true
  1456. [Hypergrid]
  1457. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1458. safemode = false
  1459. [VivoxVoice]
  1460. ; The VivoxVoice module will allow you to provide voice on your
  1461. ; region(s). It uses the same voice technology as the LL grid and
  1462. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1463. ; anything later ought to be fine as well).
  1464. ;
  1465. ; For this to work you need to obtain an admin account from Vivox
  1466. ; that allows you to create voice accounts and region channels.
  1467. enabled = false
  1468. ; vivox voice server
  1469. vivox_server = www.foobar.vivox.com
  1470. ; vivox SIP URI
  1471. vivox_sip_uri = foobar.vivox.com
  1472. ; vivox admin user name
  1473. vivox_admin_user = DeepThroat
  1474. ; vivox admin password
  1475. vivox_admin_password = VoiceG4te
  1476. ; channel type: "channel" or "positional"
  1477. ; - positional: spatial sound (default)
  1478. ; - channel: normal "conference call", no spatial sound
  1479. ;vivox_channel_type = positional
  1480. ; channel characteristics (unless you know what you are doing, i'd
  1481. ; leave them as they are --- now you WILL muck around with them,
  1482. ; huh? sigh)
  1483. ; channel distance model:
  1484. ; 0 - no attenuation
  1485. ; 1 - inverse distance attenuation
  1486. ; 2 - linear attenuation (default)
  1487. ; 3 - exponential attenuation
  1488. ;vivox_channel_distance_model = 2
  1489. ; channel mode:
  1490. ; - "open" (default)
  1491. ; - "lecture"
  1492. ; - "presentation"
  1493. ; - "auditorium"
  1494. ;vivox_channel_mode = "open"
  1495. ; channel roll off: rate of attenuation
  1496. ; - a value between 1.0 and 4.0, default is 2.0
  1497. ;vivox_channel_roll_off = 2.0
  1498. ; channel max range: distance at which channel is silent
  1499. ; - a value between 0 and 160, default is 80
  1500. ;vivox_channel_max_range = 80
  1501. ; channel clamping distance: distance before attenuation applies
  1502. ; - a value between 0 and 160, default is 10
  1503. ;vivox_channel_clamping_distance = 10
  1504. [Groups]
  1505. Enabled = false
  1506. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1507. ; apply to the Flotsam/SimianGrid GroupsModule
  1508. Module = Default
  1509. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1510. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1511. ;Module = GroupsModule
  1512. ; Enable Group Notices
  1513. ;NoticesEnabled = true
  1514. ; This makes the Group module very chatty on the console.
  1515. DebugEnabled = false
  1516. ; This makes the Groups Messaging module very chatty on the console.
  1517. DebugMessagingEnabled = false
  1518. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1519. ; Set to 0 to disable the cache.
  1520. ; Default is 30 seconds
  1521. GroupsCacheTimeout = 30
  1522. ; Specify which messaging module to use for groups messaging and if it's enabled
  1523. MessagingModule = GroupsMessagingModule
  1524. ;MessagingEnabled = true
  1525. ; Experimental option to only message cached online users rather than all users
  1526. ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
  1527. ; (Flotsam groups only; in V2 this is always on)
  1528. MessageOnlineUsersOnly = false
  1529. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1530. ; SimianGrid Service for Groups
  1531. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1532. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1533. ; Flotsam XmlRpc Service for Groups
  1534. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1535. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1536. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1537. ;XmlRpcServiceReadKey = 1234
  1538. ;XmlRpcServiceWriteKey = 1234
  1539. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1540. ; this is a work around fora problem discovered on some Windows based region servers.
  1541. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1542. ; System.Net.WebException: The request was aborted: The request was canceled.
  1543. ; XmlRpcDisableKeepAlive = false
  1544. ; Minimum user level required to create groups
  1545. ;LevelGroupCreate = 0
  1546. [PacketPool]
  1547. ;RecyclePackets = true;
  1548. ;RecycleDataBlocks = true;
  1549. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1550. ; This reduces data churn
  1551. RecycleBaseUDPPackets = true
  1552. [InterestManagement]
  1553. ; This section controls how state updates are prioritized for each client
  1554. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1555. ; SimpleAngularDistance, and FrontBack
  1556. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1557. ReprioritizationEnabled = true
  1558. ReprioritizationInterval = 2000.0
  1559. RootReprioritizationDistance = 10.0
  1560. ChildReprioritizationDistance = 20.0
  1561. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1562. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1563. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1564. RootTerseUpdatePeriod = 0
  1565. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1566. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1567. ChildTerseUpdatePeriod = 0
  1568. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1569. RootPositionUpdateTolerance = 0.05
  1570. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1571. RootRotationUpdateTolerance = 0.1
  1572. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1573. RootVelocityUpdateTolerance = 0.001
  1574. [Monitoring]
  1575. ; Enable region monitoring
  1576. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1577. ; Also is another source of region statistics provided via the regionstats URL
  1578. Enabled = true
  1579. [WebStats]
  1580. ; View region statistics via a web page
  1581. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1582. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1583. ; For example- http://127.0.0.1:9000/SStats/
  1584. ; enabled=false
  1585. [Statistics]
  1586. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1587. ; to include in the averaging calculations
  1588. NumberOfFrames=10
  1589. [MediaOnAPrim]
  1590. ; Enable media on a prim facilities
  1591. Enabled = true;
  1592. [NPC]
  1593. ;; Enable Non Player Character (NPC) facilities
  1594. Enabled = false
  1595. [Terrain]
  1596. ; Values can be "pinhead-island" or "flat"
  1597. InitialTerrain = "pinhead-island"
  1598. ; If 'true' each avatar is only sent terrain patches within their view distance
  1599. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1600. ; the avatar outward.
  1601. SendTerrainUpdatesByViewDistance = True
  1602. [LandManagement]
  1603. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1604. ; This can be expensive for large regions. If this variable is 'true', only the
  1605. ; parcel layer data around the area of interest is sent. The parcel layer info
  1606. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1607. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1608. ; will be what it has always been (send the whole region's parcel layer info).
  1609. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1610. ; whole region.
  1611. LimitParcelLayerUpdateDistance = true
  1612. ParcelLayerViewDistance = 128
  1613. ;;
  1614. ;; If you are using a simian grid frontend you can enable
  1615. ;; this module to upload tile images for the mapping fn
  1616. ;;
  1617. [SimianGridMaptiles]
  1618. Enabled = False
  1619. MaptileURL = "http://www.mygrid.com/Grid/"
  1620. RefreshTime = 3600
  1621. ;;
  1622. ;; JsonStore module provides structured store for scripts
  1623. ;;
  1624. [JsonStore]
  1625. Enabled = False
  1626. ;; Enable direct access to the SOP dynamic attributes
  1627. EnableObjectStore = False
  1628. MaxStringSpace = 0
  1629. ;;
  1630. ;; These are defaults that are overwritten below in [Architecture].
  1631. ;; These defaults allow OpenSim to work out of the box with
  1632. ;; zero configuration
  1633. ;;
  1634. [AssetService]
  1635. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1636. AssetLoaderArgs = "assets/AssetSets.xml"
  1637. ; Disable this to prevent the default asset set from being inserted into the
  1638. ; asset store each time the region starts
  1639. AssetLoaderEnabled = true
  1640. [GridService]
  1641. ;; default standalone, overridable in StandaloneCommon.ini
  1642. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1643. [AutoBackupModule]
  1644. ;; default is module is disabled at the top level
  1645. AutoBackupModuleEnabled = false
  1646. [Sounds]
  1647. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1648. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1649. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1650. MaxDistance = 100.0
  1651. [ServiceThrottle]
  1652. ;; Default time interval (in ms) for the throttle service thread to wake up
  1653. Interval = 5000
  1654. [Dwell]
  1655. ;; This enables the built in basic dwell module
  1656. DwellModule = DefaultDwellModule
  1657. [Modules]
  1658. Include-modules = "addon-modules/*/config/*.ini"