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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using System.Reflection;
- using OpenSim.Services.Base;
- using OpenSim.Services.Interfaces;
- using OpenSim.Services.InventoryService;
- using OpenSim.Data;
- using OpenSim.Framework;
- using OpenSim.Server.Base;
- namespace OpenSim.Services.HypergridService
- {
- /// <summary>
- /// Hypergrid inventory service. It serves the IInventoryService interface,
- /// but implements it in ways that are appropriate for inter-grid
- /// inventory exchanges. Specifically, it does not performs deletions
- /// and it responds to GetRootFolder requests with the ID of the
- /// Suitcase folder, not the actual "My Inventory" folder.
- /// </summary>
- public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- // private string m_HomeURL;
- private IUserAccountService m_UserAccountService;
- private IAvatarService m_AvatarService;
- // private UserAccountCache m_Cache;
- private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>();
- private ExpiringCache<UUID, AvatarAppearance> m_Appearances = new ExpiringCache<UUID, AvatarAppearance>();
- public HGSuitcaseInventoryService(IConfigSource config, string configName)
- : base(config, configName)
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
- if (configName != string.Empty)
- m_ConfigName = configName;
- if (m_Database == null)
- m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: m_Database is null!");
- //
- // Try reading the [InventoryService] section, if it exists
- //
- IConfig invConfig = config.Configs[m_ConfigName];
- if (invConfig != null)
- {
- string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
- if (userAccountsDll == string.Empty)
- throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
- Object[] args = new Object[] { config };
- m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
- if (m_UserAccountService == null)
- throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
- string avatarDll = invConfig.GetString("AvatarService", string.Empty);
- if (avatarDll == string.Empty)
- throw new Exception("Please specify AvatarService in HGInventoryService configuration");
- m_AvatarService = ServerUtils.LoadPlugin<IAvatarService>(avatarDll, args);
- if (m_AvatarService == null)
- throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
- // m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI",
- // new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty);
- // m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
- }
- m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
- }
- public override bool CreateUserInventory(UUID principalID)
- {
- // NOGO
- return false;
- }
- public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
- {
- XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
- if (suitcase == null)
- {
- m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for inventory skeleton", principalID);
- return null;
- }
- List<XInventoryFolder> tree = GetFolderTree(principalID, suitcase.folderID);
- if (tree.Count == 0)
- return null;
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- foreach (XInventoryFolder x in tree)
- {
- folders.Add(ConvertToOpenSim(x));
- }
- SetAsNormalFolder(suitcase);
- folders.Add(ConvertToOpenSim(suitcase));
- return folders;
- }
- public override InventoryFolderBase GetRootFolder(UUID principalID)
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
- // Let's find out the local root folder
- XInventoryFolder root = GetRootXFolder(principalID);
- if (root == null)
- {
- m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
- return null;
- }
- // Warp! Root folder for travelers is the suitcase folder
- XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
- if (suitcase == null)
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
- // Create the My Suitcase folder under the user's root folder.
- // In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order.
- suitcase = CreateFolder(principalID, root.folderID, InventoryItemBase.SUITCASE_FOLDER_TYPE, InventoryItemBase.SUITCASE_FOLDER_NAME);
- if (suitcase == null)
- {
- m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
- return null;
- }
- CreateSystemFolders(principalID, suitcase.folderID);
- }
- SetAsNormalFolder(suitcase);
- return ConvertToOpenSim(suitcase);
- }
- protected void CreateSystemFolders(UUID principalID, UUID rootID)
- {
- m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
- XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
- if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
- CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
- }
- public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
- {
- //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
- XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
- if (suitcase == null)
- {
- m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for child type folder {1}", principalID, type);
- return null;
- }
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "agentID", "type", "parentFolderID" },
- new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() });
- if (folders.Length == 0)
- {
- m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
- return null;
- }
- m_log.DebugFormat(
- "[HG SUITCASE INVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
- folders[0].folderName, folders[0].folderID, type, principalID);
- return ConvertToOpenSim(folders[0]);
- }
- public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
- {
- InventoryCollection coll = null;
- if (!IsWithinSuitcaseTree(principalID, folderID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent: folder {0} (user {1}) is not within Suitcase tree", folderID, principalID);
- return new InventoryCollection();
- }
- coll = base.GetFolderContent(principalID, folderID);
- if (coll == null)
- {
- m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
- coll = new InventoryCollection();
- }
- return coll;
- }
- public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
- {
- // Let's do a bit of sanity checking, more than the base service does
- // make sure the given folder exists under the suitcase tree of this user
- if (!IsWithinSuitcaseTree(principalID, folderID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderItems: folder {0} (user {1}) is not within Suitcase tree", folderID, principalID);
- return new List<InventoryItemBase>();
- }
- return base.GetFolderItems(principalID, folderID);
- }
- public override bool AddFolder(InventoryFolderBase folder)
- {
- //m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
- // Let's do a bit of sanity checking, more than the base service does
- // make sure the given folder's parent folder exists under the suitcase tree of this user
- if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder: folder {0} (user {1}) is not within Suitcase tree", folder.ParentID, folder.Owner);
- return false;
- }
- // OK, it's legit
- if (base.AddFolder(folder))
- {
- List<XInventoryFolder> tree;
- if (m_SuitcaseTrees.TryGetValue(folder.Owner, out tree))
- tree.Add(ConvertFromOpenSim(folder));
- return true;
- }
- return false;
- }
- public override bool UpdateFolder(InventoryFolderBase folder)
- {
- //m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
- if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: UpdateFolder: folder {0}/{1} (user {2}) is not within Suitcase tree", folder.Name, folder.ID, folder.Owner);
- return false;
- }
- // For all others
- return base.UpdateFolder(folder);
- }
- public override bool MoveFolder(InventoryFolderBase folder)
- {
- if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder: folder {0} (user {1}) is not within Suitcase tree", folder.ID, folder.Owner);
- return false;
- }
-
- if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder: folder {0} (user {1}) is not within Suitcase tree", folder.ParentID, folder.Owner);
- return false;
- }
- return base.MoveFolder(folder);
- }
- public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
- {
- // NOGO
- return false;
- }
- public override bool PurgeFolder(InventoryFolderBase folder)
- {
- // NOGO
- return false;
- }
- public override bool AddItem(InventoryItemBase item)
- {
- // Let's do a bit of sanity checking, more than the base service does
- // make sure the given folder's parent folder exists under the suitcase tree of this user
- if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem: folder {0} (user {1}) is not within Suitcase tree", item.Folder, item.Owner);
- return false;
- }
- // OK, it's legit
- return base.AddItem(item);
- }
- public override bool UpdateItem(InventoryItemBase item)
- {
- if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: UpdateItem: folder {0} (user {1}) is not within Suitcase tree", item.Folder, item.Owner);
- return false;
- }
- return base.UpdateItem(item);
- }
- public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
- {
- // Principal is b0rked. *sigh*
- // Check the items' destination folders
- foreach (InventoryItemBase item in items)
- {
- if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} (user {1}) is not within Suitcase tree", item.Folder, item.Owner);
- return false;
- }
- }
- // Check the items' current folders
- foreach (InventoryItemBase item in items)
- {
- InventoryItemBase originalItem = base.GetItem(item);
- if (!IsWithinSuitcaseTree(originalItem.Owner, originalItem.Folder))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} (user {1}) is not within Suitcase tree", item.Folder, item.Owner);
- return false;
- }
- }
- return base.MoveItems(principalID, items);
- }
- public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
- {
- return false;
- }
- public new InventoryItemBase GetItem(InventoryItemBase item)
- {
- InventoryItemBase it = base.GetItem(item);
- if (it == null)
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
- item.Name, item.ID, item.Folder);
- return null;
- }
- if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetItem: item {0}/{1} (folder {2}) (user {3}) is not within Suitcase tree or Appearance",
- it.Name, it.ID, it.Folder, it.Owner);
- return null;
- }
- // UserAccount user = m_Cache.GetUser(it.CreatorId);
- // // Adjust the creator data
- // if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
- // it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
- //}
- return it;
- }
- public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- InventoryFolderBase f = base.GetFolder(folder);
- if (f != null)
- {
- if (!IsWithinSuitcaseTree(f.Owner, f.ID))
- {
- m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolder: folder {0}/{1} (user {2}) is not within Suitcase tree",
- f.Name, f.ID, f.Owner);
- return null;
- }
- }
- return f;
- }
- //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
- //{
- //}
- //public int GetAssetPermissions(UUID principalID, UUID assetID)
- //{
- //}
- #region Auxiliary functions
- private XInventoryFolder GetXFolder(UUID userID, UUID folderID)
- {
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "agentID", "folderID" },
- new string[] { userID.ToString(), folderID.ToString() });
- if (folders.Length == 0)
- return null;
- return folders[0];
- }
- private XInventoryFolder GetRootXFolder(UUID principalID)
- {
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "agentID", "folderName", "type" },
- new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
- if (folders != null && folders.Length > 0)
- return folders[0];
- // OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero.
- folders = m_Database.GetFolders(
- new string[] { "agentID", "folderName", "parentFolderID" },
- new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() });
- if (folders != null && folders.Length > 0)
- return folders[0];
- return null;
- }
- private XInventoryFolder GetCurrentOutfitXFolder(UUID userID)
- {
- XInventoryFolder root = GetRootXFolder(userID);
- if (root == null)
- return null;
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "agentID", "type", "parentFolderID" },
- new string[] { userID.ToString(), ((int)AssetType.CurrentOutfitFolder).ToString(), root.folderID.ToString() });
- if (folders.Length == 0)
- return null;
- return folders[0];
- }
- private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
- {
- // Warp! Root folder for travelers
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "agentID", "type" },
- new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_TYPE.ToString() }); // This is a special folder type...
- if (folders != null && folders.Length > 0)
- return folders[0];
-
- // check to see if we have the old Suitcase folder
- folders = m_Database.GetFolders(
- new string[] { "agentID", "folderName", "parentFolderID" },
- new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() });
- if (folders != null && folders.Length > 0)
- {
- // Move it to under the root folder
- XInventoryFolder root = GetRootXFolder(principalID);
- folders[0].parentFolderID = root.folderID;
- folders[0].type = InventoryItemBase.SUITCASE_FOLDER_TYPE;
- m_Database.StoreFolder(folders[0]);
- return folders[0];
- }
- return null;
- }
- private void SetAsNormalFolder(XInventoryFolder suitcase)
- {
- suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
- }
- private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)
- {
- List<XInventoryFolder> t;
- if (m_SuitcaseTrees.TryGetValue(principalID, out t))
- return t;
- // Get the tree of the suitcase folder
- t = GetFolderTreeRecursive(folder);
- m_SuitcaseTrees.AddOrUpdate(principalID, t, 5*60); // 5 minutes
- return t;
- }
- private List<XInventoryFolder> GetFolderTreeRecursive(UUID root)
- {
- List<XInventoryFolder> tree = new List<XInventoryFolder>();
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "parentFolderID" },
- new string[] { root.ToString() });
- if (folders == null || folders.Length == 0)
- {
- return tree; // empty tree
- }
- else
- {
- foreach (XInventoryFolder f in folders)
- {
- tree.Add(f);
- tree.AddRange(GetFolderTreeRecursive(f.folderID));
- }
- return tree;
- }
- }
- /// <summary>
- /// Return true if the folderID is a subfolder of the Suitcase or the suitcase folder itself
- /// </summary>
- /// <param name="folderID"></param>
- /// <param name="root"></param>
- /// <param name="suitcase"></param>
- /// <returns></returns>
- private bool IsWithinSuitcaseTree(UUID principalID, UUID folderID)
- {
- XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
- if (suitcase == null)
- {
- m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder", principalID);
- return false;
- }
- List<XInventoryFolder> tree = new List<XInventoryFolder>();
- tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder
- tree.AddRange(GetFolderTree(principalID, suitcase.folderID));
- // Also add the Current Outfit folder to the list of available folders
- XInventoryFolder folder = GetCurrentOutfitXFolder(principalID);
- if (folder != null)
- tree.Add(folder);
- XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
- {
- return (fl.folderID == folderID);
- });
- return (f != null);
- }
- #endregion
- #region Avatar Appearance
- private AvatarAppearance GetAppearance(UUID principalID)
- {
- AvatarAppearance a = null;
- if (m_Appearances.TryGetValue(principalID, out a))
- return a;
- a = m_AvatarService.GetAppearance(principalID);
- m_Appearances.AddOrUpdate(principalID, a, 5 * 60); // 5minutes
- return a;
- }
- private bool IsPartOfAppearance(UUID principalID, UUID itemID)
- {
- AvatarAppearance a = GetAppearance(principalID);
- if (a == null)
- return false;
- // Check wearables (body parts and clothes)
- for (int i = 0; i < a.Wearables.Length; i++)
- {
- for (int j = 0; j < a.Wearables[i].Count; j++)
- {
- if (a.Wearables[i][j].ItemID == itemID)
- {
- //m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is a wearable", itemID);
- return true;
- }
- }
- }
- // Check attachments
- if (a.GetAttachmentForItem(itemID) != null)
- {
- //m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is an attachment", itemID);
- return true;
- }
- return false;
- }
- #endregion
- }
- }
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