HGInventoryService.cs 13 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Services.InventoryService;
  36. using OpenSim.Data;
  37. using OpenSim.Framework;
  38. using OpenSim.Server.Base;
  39. namespace OpenSim.Services.HypergridService
  40. {
  41. /// <summary>
  42. /// Hypergrid inventory service. It serves the IInventoryService interface,
  43. /// but implements it in ways that are appropriate for inter-grid
  44. /// inventory exchanges. Specifically, it does not performs deletions
  45. /// and it responds to GetRootFolder requests with the ID of the
  46. /// Suitcase folder, not the actual "My Inventory" folder.
  47. /// </summary>
  48. public class HGInventoryService : XInventoryService, IInventoryService
  49. {
  50. private static readonly ILog m_log =
  51. LogManager.GetLogger(
  52. MethodBase.GetCurrentMethod().DeclaringType);
  53. private string m_HomeURL;
  54. private IUserAccountService m_UserAccountService;
  55. private UserAccountCache m_Cache;
  56. public HGInventoryService(IConfigSource config, string configName)
  57. : base(config, configName)
  58. {
  59. m_log.Debug("[HGInventory Service]: Starting");
  60. if (configName != string.Empty)
  61. m_ConfigName = configName;
  62. //
  63. // Try reading the [InventoryService] section, if it exists
  64. //
  65. IConfig invConfig = config.Configs[m_ConfigName];
  66. if (invConfig != null)
  67. {
  68. // realm = authConfig.GetString("Realm", realm);
  69. string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
  70. if (userAccountsDll == string.Empty)
  71. throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
  72. Object[] args = new Object[] { config };
  73. m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
  74. if (m_UserAccountService == null)
  75. throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
  76. m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI",
  77. new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty);
  78. m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
  79. }
  80. m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
  81. }
  82. public override bool CreateUserInventory(UUID principalID)
  83. {
  84. // NOGO
  85. return false;
  86. }
  87. public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
  88. {
  89. // NOGO for this inventory service
  90. return new List<InventoryFolderBase>();
  91. }
  92. public override InventoryFolderBase GetRootFolder(UUID principalID)
  93. {
  94. //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
  95. // Warp! Root folder for travelers
  96. XInventoryFolder[] folders = m_Database.GetFolders(
  97. new string[] { "agentID", "folderName"},
  98. new string[] { principalID.ToString(), "My Suitcase" });
  99. if (folders.Length > 0)
  100. return ConvertToOpenSim(folders[0]);
  101. // make one
  102. XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
  103. return ConvertToOpenSim(suitcase);
  104. }
  105. //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
  106. //{
  107. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
  108. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
  109. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
  110. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
  111. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
  112. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
  113. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
  114. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
  115. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
  116. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
  117. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
  118. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
  119. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
  120. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
  121. // return true;
  122. //}
  123. public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
  124. {
  125. //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
  126. return GetRootFolder(principalID);
  127. }
  128. //
  129. // Use the inherited methods
  130. //
  131. //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
  132. //{
  133. //}
  134. //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
  135. //{
  136. //}
  137. //public override bool AddFolder(InventoryFolderBase folder)
  138. //{
  139. // // Check if it's under the Suitcase folder
  140. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
  141. // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
  142. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  143. // foreach (InventoryFolderBase f in suitDescendents)
  144. // if (folder.ParentID == f.ID)
  145. // {
  146. // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  147. // return m_Database.StoreFolder(xFolder);
  148. // }
  149. // return false;
  150. //}
  151. private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
  152. {
  153. List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
  154. if (direct == null)
  155. return new List<InventoryFolderBase>();
  156. List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
  157. foreach (InventoryFolderBase f in direct)
  158. indirect.AddRange(GetDescendents(lst, f.ID));
  159. direct.AddRange(indirect);
  160. return direct;
  161. }
  162. // Use inherited method
  163. //public bool UpdateFolder(InventoryFolderBase folder)
  164. //{
  165. //}
  166. //public override bool MoveFolder(InventoryFolderBase folder)
  167. //{
  168. // XInventoryFolder[] x = m_Database.GetFolders(
  169. // new string[] { "folderID" },
  170. // new string[] { folder.ID.ToString() });
  171. // if (x.Length == 0)
  172. // return false;
  173. // // Check if it's under the Suitcase folder
  174. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
  175. // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
  176. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  177. // foreach (InventoryFolderBase f in suitDescendents)
  178. // if (folder.ParentID == f.ID)
  179. // {
  180. // x[0].parentFolderID = folder.ParentID;
  181. // return m_Database.StoreFolder(x[0]);
  182. // }
  183. // return false;
  184. //}
  185. public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
  186. {
  187. // NOGO
  188. return false;
  189. }
  190. public override bool PurgeFolder(InventoryFolderBase folder)
  191. {
  192. // NOGO
  193. return false;
  194. }
  195. // Unfortunately we need to use the inherited method because of how DeRez works.
  196. // The viewer sends the folderID hard-wired in the derez message
  197. //public override bool AddItem(InventoryItemBase item)
  198. //{
  199. // // Check if it's under the Suitcase folder
  200. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
  201. // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
  202. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  203. // foreach (InventoryFolderBase f in suitDescendents)
  204. // if (item.Folder == f.ID)
  205. // return m_Database.StoreItem(ConvertFromOpenSim(item));
  206. // return false;
  207. //}
  208. //public override bool UpdateItem(InventoryItemBase item)
  209. //{
  210. // // Check if it's under the Suitcase folder
  211. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
  212. // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
  213. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  214. // foreach (InventoryFolderBase f in suitDescendents)
  215. // if (item.Folder == f.ID)
  216. // return m_Database.StoreItem(ConvertFromOpenSim(item));
  217. // return false;
  218. //}
  219. //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
  220. //{
  221. // // Principal is b0rked. *sigh*
  222. // //
  223. // // Let's assume they all have the same principal
  224. // // Check if it's under the Suitcase folder
  225. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
  226. // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
  227. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  228. // foreach (InventoryItemBase i in items)
  229. // {
  230. // foreach (InventoryFolderBase f in suitDescendents)
  231. // if (i.Folder == f.ID)
  232. // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
  233. // }
  234. // return true;
  235. //}
  236. // Let these pass. Use inherited methods.
  237. //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
  238. //{
  239. //}
  240. public override InventoryItemBase GetItem(InventoryItemBase item)
  241. {
  242. InventoryItemBase it = base.GetItem(item);
  243. if (it != null)
  244. {
  245. UserAccount user = m_Cache.GetUser(it.CreatorId);
  246. // Adjust the creator data
  247. if (user != null && it != null && string.IsNullOrEmpty(it.CreatorData))
  248. it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
  249. }
  250. return it;
  251. }
  252. //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
  253. //{
  254. //}
  255. //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
  256. //{
  257. //}
  258. //public int GetAssetPermissions(UUID principalID, UUID assetID)
  259. //{
  260. //}
  261. }
  262. }