OpenSimDefaults.ini 70 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/OpenSim.exe.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; timer_Script time interval (default 20 min)
  28. ; The time is 60 per minute
  29. ; timer_Interval = 1200
  30. ; ##
  31. ; ## SYSTEM
  32. ; ##
  33. ; Sets the method that OpenSim will use to fire asynchronous
  34. ; events. Valid values are UnsafeQueueUserWorkItem,
  35. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  36. ;
  37. ; SmartThreadPool is reported to work well on Mono/Linux, but
  38. ; UnsafeQueueUserWorkItem has been benchmarked with better
  39. ; performance on .NET/Windows
  40. ;
  41. ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
  42. ; privileges. However, as calling code is trusted anyway this is safe (if you set
  43. ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
  44. async_call_method = SmartThreadPool
  45. ; Max threads to allocate on the FireAndForget thread pool
  46. ; when running with the SmartThreadPool option above
  47. MaxPoolThreads = 15
  48. ; Plugin Registry Location
  49. ; Set path to directory for plugin registry. Information about the
  50. ; registered repositories and installed plugins will be stored here.
  51. ; The OpenSim.exe process must have R/W access to the location.
  52. ; RegistryLocation = "."
  53. ; ##
  54. ; ## CLIENTS
  55. ; ##
  56. ; Set this to the DLL containing the client stack to use.
  57. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  58. ; ##
  59. ; ## REGIONS
  60. ; ##
  61. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  62. ; Defaults to "filesystem" if this setting isn't present
  63. region_info_source = "filesystem"
  64. ; region_info_source = "web"
  65. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  66. ; Defaults to bin/Regions in your OpenSimulator installation directory
  67. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  68. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  69. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  70. ; except that everything is also enclosed in a <Regions> tag.
  71. ; regionload_webserver_url = "http://example.com/regions.xml";
  72. ;; Allow the simulator to start up if there are no region configuration available
  73. ;; from the selected region_info_source.
  74. allow_regionless = false
  75. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  76. see_into_region = true
  77. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  78. ; Increasing this number will increase memory usage.
  79. MaxPrimUndos = 20
  80. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  81. NonPhysicalPrimMax = 256
  82. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  83. PhysicalPrimMax = 64
  84. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  85. ; This can be overridden in the region config file.
  86. ClampPrimSize = false
  87. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  88. ; This can be overridden in the region config file.
  89. LinksetPrims = 0
  90. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  91. ; This only applies when crossing to a region running in a different simulator.
  92. ; For crossings where the regions are on the same simulator the script is always kept running.
  93. AllowScriptCrossing = true
  94. ; Allow compiled script binary code to cross region boundaries.
  95. ; If you set this to "true", any region that can teleport to you can
  96. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  97. ; YOU HAVE BEEN WARNED!!!
  98. TrustBinaries = false
  99. ; Combine all contiguous regions into one large megaregion
  100. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  101. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  102. CombineContiguousRegions = false
  103. ; Extend the region's draw distance; 255m is the default which includes
  104. ; one neighbor on each side of the current region, 767m would go three
  105. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  106. ; all the regions have the same drawdistance, you will end up with strange
  107. ; effects because the agents that get closed may be inconsistent.
  108. DefaultDrawDistance = 255.0
  109. ; If you have only one region in an instance, or to avoid the many bugs
  110. ; that you can trigger in modules by restarting a region, set this to
  111. ; true to make the entire instance exit instead of restarting the region.
  112. ; This is meant to be used on systems where some external system like
  113. ; Monit will restart any instance that exits, thereby making the shutdown
  114. ; into a restart.
  115. InworldRestartShutsDown = false
  116. ; The minimum proportion of a second that any particular frame can take to execute.
  117. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  118. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  119. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  120. MinFrameTime = 0.089
  121. ; Send scheduled updates to objects in the scene
  122. ; This must be a whole number
  123. UpdateObjectsEveryNFrames = 1;
  124. ; Send position/velocity, etc. updates to agents in the scene
  125. ; This must be a whole number
  126. UpdateAgentsEveryNFrames = 1;
  127. ; Apply pending forces from physics calculations to an entity.
  128. ; This must be a whole number
  129. UpdateEntityMovementEveryNFrames = 1;
  130. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  131. ; This must be a whole number
  132. UpdateCoarseLocationsEveryNFrames = 50;
  133. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  134. ; This must be a whole number
  135. UpdatePhysicsEveryNFrames = 1;
  136. ; Clean up temp on rez objects.
  137. ; This must be a whole number
  138. UpdateTempCleaningEveryNFrames = 1000;
  139. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  140. ; This must be a whole number
  141. UpdateEventsEveryNFrames = 1;
  142. ; Send terrain updates to viewers
  143. ; This must be a whole number
  144. UpdateTerrainEveryNFrames = 50;
  145. ; Persitently store any objects which meet the PRIM STORAGE criteria
  146. ; This must be a whole number
  147. UpdateStorageEveryNFrames = 200;
  148. ; ##
  149. ; ## PRIM STORAGE
  150. ; ##
  151. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  152. ; prevent frequently changing objects from heavily loading the region data store.
  153. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  154. ;
  155. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  156. MinimumTimeBeforePersistenceConsidered = 60
  157. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  158. MaximumTimeBeforePersistenceConsidered = 600
  159. ; ##
  160. ; ## PHYSICS
  161. ; ##
  162. ; If true then prims can be collided with by avatars, other prims, etc.
  163. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  164. ; Also, no prims are subject to physics.
  165. collidable_prim = true
  166. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  167. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  168. physical_prim = true
  169. ; Select a mesher here.
  170. ;
  171. ; Meshmerizer properly handles complex prims by using triangle meshes.
  172. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  173. ;
  174. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  175. ; Usually this is only a box
  176. meshing = Meshmerizer
  177. ;meshing = ZeroMesher
  178. ; Path to decoded sculpty maps
  179. ; Defaults to "j2kDecodeCache
  180. ;DecodedSculptMapPath = "j2kDecodeCache"
  181. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  182. ; to true will store decoded sculpt maps in a special folder in your bin
  183. ; folder, which can reduce startup times by reducing asset requests. Some
  184. ; versions of mono dont work well when reading the cache files, so set this
  185. ; to false if you have compatibility problems.
  186. ;CacheSculptMaps = true
  187. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  188. ;; BulletSim supports varregions.
  189. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  190. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  191. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  192. ;; Default is OpenDynamicsEngine
  193. physics = BulletSim
  194. ;physics = modified_BulletX
  195. ;physics = OpenDynamicsEngine
  196. ;physics = basicphysics
  197. ;physics = POS
  198. ; ##
  199. ; ## SCRIPT ENGINE
  200. ; ##
  201. DefaultScriptEngine = "XEngine"
  202. ; ##
  203. ; ## EMAIL MODULE
  204. ; ##
  205. ;emailmodule = DefaultEmailModule
  206. ; ##
  207. ; ## ANIMATIONS
  208. ; ##
  209. ; If enabled, enableFlySlow will change the primary fly state to
  210. ; FLYSLOW, and the "always run" state will be the regular fly.
  211. enableflyslow = false
  212. ; PreJump is an additional animation state, but it probably
  213. ; won't look right until the physics engine supports it
  214. ; (i.e delays takeoff for a moment)
  215. ; Simulator statistics are output to the console periodically at debug level INFO.
  216. ; Setting this to zero disables this output.
  217. ; LogShowStatsSeconds = 3600
  218. ; Simulator Stats URI
  219. ; Enable JSON simulator data by setting a URI name (case sensitive)
  220. ; Returns regular sim stats (SimFPS, ...)
  221. ; Stats_URI = "jsonSimStats"
  222. ; Simulator StatsManager URI
  223. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  224. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  225. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  226. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  227. ; Make OpenSim start all regions woth logins disabled. They will need
  228. ; to be enabled from the console if this is set
  229. ; StartDisabled = false
  230. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  231. ; OpenJPEG if false
  232. ; UseCSJ2K = true
  233. ; Use "Trash" folder for items deleted from the scene
  234. ; When set to True (the default) items deleted from the scene will be
  235. ; stored in the user's trash or lost and found folder. When set to
  236. ; False items will be removed from the scene permanently
  237. UseTrashOnDelete = True
  238. ; #
  239. ; # Logging
  240. ; #
  241. ; Force logging when the thread pool approaches an overload condition
  242. ; Provides useful data for post-mortem analysis even in a production
  243. ; system with reduced logging
  244. LogOverloads = True
  245. [Map]
  246. ;WorldMapModule = "WorldMap"
  247. ;MapImageModule = "MapImageModule"
  248. ; World map blacklist timeout in seconds
  249. ;BlacklistTimeout = 600
  250. ; Set to false to not generate any maptiles
  251. ;GenerateMaptiles = true
  252. ; Refresh (in seconds) the map tile periodically
  253. ;MaptileRefresh = 0
  254. ; If not generating maptiles, use this static texture asset ID
  255. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  256. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  257. ; objects, so you can turn it off here if you'd like.
  258. DrawPrimOnMapTile = true
  259. ; Use terrain texture for maptiles if true, use shaded green if false
  260. TextureOnMapTile = true
  261. ; Texture prims
  262. TexturePrims = true
  263. ; Only texture prims that have a diagonal size greater than this number
  264. TexturePrimSize = 48
  265. ; Attempt to render meshes and sculpties on the map
  266. RenderMeshes = false;
  267. [Permissions]
  268. ; ##
  269. ; ## PERMISSIONS
  270. ; ##
  271. ;permissionmodules = "DefaultPermissionsModule"
  272. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  273. ; any item, etc. This may not yet be implemented uniformally.
  274. ; If set to true, then all permissions checks are carried out
  275. ; Default is true
  276. serverside_object_permissions = true
  277. allow_grid_gods = false
  278. ; This allows somne control over permissions
  279. ; please note that this still doesn't duplicate SL, and is not intended to
  280. ;region_owner_is_god = true
  281. ;region_manager_is_god = false
  282. ;parcel_owner_is_god = true
  283. ; Control user types that are allowed to create new scripts
  284. ; Only enforced if serviceside_object_permissions is true
  285. ;
  286. ; Current possible values are
  287. ; all - anyone can create scripts (subject to normal permissions)
  288. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  289. ; Default value is all
  290. ; allowed_script_creators = all
  291. ; Control user types that are allowed to edit (save) scripts
  292. ; Only enforced if serviceside_object_permissions is true
  293. ;
  294. ; Current possible values are
  295. ; all - anyone can edit scripts (subject to normal permissions)
  296. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  297. ; Default value is all
  298. ; allowed_script_editors = all
  299. ; Provides a simple control for land owners to give build rights to specific avatars
  300. ; in publicly accessible parcels that disallow object creation in general.
  301. ; Owners specific avatars by adding them to the Access List of the parcel
  302. ; without having to use the Groups feature
  303. ; Disabled by default
  304. ; simple_build_permissions = False
  305. ; Minimum user level required to upload assets
  306. ;LevelUpload = 0
  307. [RegionReady]
  308. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  309. enabled = true
  310. ; Channel on which to signal region readiness through a message
  311. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  312. ; - the first field indicating whether this is an initial server startup
  313. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  314. ; - the third field is a number indicating how many scripts failed to compile
  315. ; - "oar error" if supplied, provides the error message from the OAR load
  316. channel_notify = -800
  317. ; - disallow logins while scripts are loading
  318. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  319. login_disable = true
  320. ; - send an alert as json to a service
  321. ; alert_uri = "http://myappserver.net/my_handler/"
  322. [EstateManagement]
  323. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  324. ; Default is true
  325. AllowRegionRestartFromClient = true
  326. [UserProfiles]
  327. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  328. ;; Set the value of the url to your UserProfilesService
  329. ;; If un-set / "" the module is disabled
  330. ;; If the ProfileURL is not set, then very BASIC
  331. ;; profile support will be configured. If the ProfileURL is set to a
  332. ;; valid URL, then full profile support will be configured. The URL
  333. ;; points to your grid's Robust user profiles service
  334. ;;
  335. ; ProfileURL = http://127.0.0.1:9000
  336. [SMTP]
  337. enabled = false
  338. ;enabled = true
  339. ;internal_object_host = lsl.opensim.local
  340. ;host_domain_header_from = 127.0.0.1
  341. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  342. ;SMTP_SERVER_PORT = 25
  343. ;SMTP_SERVER_LOGIN = foo
  344. ;SMTP_SERVER_PASSWORD = bar
  345. [Network]
  346. ConsoleUser = "Test"
  347. ConsolePass = "secret"
  348. http_listener_port = 9000
  349. console_port = 0
  350. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  351. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  352. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  353. http_listener_ssl = false ; Also create a SSL server
  354. http_listener_cn = "localhost" ; Use the cert with the common name
  355. http_listener_sslport = 9001 ; Use this port for SSL connections
  356. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  357. ; HTTPS for "Out of band" management applications such as the remote
  358. ; admin module
  359. ;
  360. ; Create https_listener = "True" will create a listener on the port
  361. ; specified. Provide the path to your server certificate along with it's
  362. ; password
  363. ; https_listener = False
  364. ; Set our listener to this port
  365. ; https_port = 0
  366. ; Path to X509 certificate
  367. ; cert_path = "path/to/cert.p12"
  368. ; Password for cert
  369. ; cert_pass = "password"
  370. ; Hostname to use in llRequestURL/llRequestSecureURL
  371. ; if not defined - default machine name is being used
  372. ; (on Windows this mean NETBIOS name - useably only inside local network)
  373. ; ExternalHostNameForLSL=127.0.0.1
  374. ; What is reported as the "X-Secondlife-Shard"
  375. ; Defaults to the user server url if not set
  376. ; The old default is "OpenSim", set here for compatibility
  377. shard = "OpenSim"
  378. ; What is reported as the "User-Agent" when using llHTTPRequest
  379. ; Defaults to not sent if not set here. See the notes section in the wiki at
  380. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  381. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  382. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  383. ; OpenSim can send multiple simultaneous requests for services such as asset
  384. ; retrieval. However, some versions of mono appear to hang when there are too
  385. ; many simultaneous requests, default is 30 and is currently applied only to assets
  386. ;MaxRequestConcurrency = 30
  387. [ClientStack.LindenUDP]
  388. ; Set this to true to process incoming packets asynchronously. Networking is
  389. ; already separated from packet handling with a queue, so this will only
  390. ; affect whether networking internals such as packet decoding and
  391. ; acknowledgement accounting are done synchronously or asynchronously
  392. ; Default is true.
  393. ;
  394. ;async_packet_handling = true
  395. ; The client socket receive buffer size determines how many
  396. ; incoming requests we can process; the default on .NET is 8192
  397. ; which is about 2 4k-sized UDP datagrams. On mono this is
  398. ; whatever the underlying operating system has as default; for
  399. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  400. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  401. ; do "sysctl net.core.rmem_default" to find out what your system
  402. ; uses a default socket receive buffer size.
  403. ;
  404. ; client_socket_rcvbuf_size allows you to specify the receive
  405. ; buffer size LLUDPServer should use. NOTE: this will be limited
  406. ; by the system's settings for the maximum client receive buffer
  407. ; size (on linux systems you can set that with "sysctl -w
  408. ; net.core.rmem_max=X")
  409. ;
  410. ;client_socket_rcvbuf_size = 8388608
  411. ; Maximum outbound bytes per second for a single scene. This can be used to
  412. ; throttle total outbound UDP traffic for a simulator. The default value is
  413. ; 0, meaning no throttling at the scene level. The example given here is
  414. ; 20 megabits
  415. ;
  416. ;scene_throttle_max_bps = 2621440
  417. ; Maximum bits per second to send to any single client. This will override
  418. ; the user's viewer preference settings. The default value is 0, meaning no
  419. ; aggregate throttling on clients (only per-category throttling). The
  420. ; example given here is 1.5 megabits
  421. ;
  422. ;client_throttle_max_bps = 196608
  423. ; Adaptive throttling attempts to limit network overload when multiple
  424. ; clients login by starting each connection more slowly. Disabled by
  425. ; default
  426. ;
  427. enable_adaptive_throttles = true
  428. ; Per-client bytes per second rates for the various throttle categories.
  429. ; These are default values that will be overridden by clients. These
  430. ; defaults are approximately equivalent to the throttles set by the Imprudence
  431. ; viewer when maximum bandwidth is set to 350kbps
  432. ;resend_default = 6625
  433. ;land_default = 9125
  434. ;wind_default = 1750
  435. ;cloud_default = 1750
  436. ;task_default = 18500
  437. ;texture_default = 18500
  438. ;asset_default = 10500
  439. ; Configures how ObjectUpdates are aggregated. These numbers
  440. ; do not literally mean how many updates will be put in each
  441. ; packet that goes over the wire, as packets are
  442. ; automatically split on a 1400 byte boundary. These control
  443. ; the balance between responsiveness of interest list updates
  444. ; and total throughput. Higher numbers will ensure more full-
  445. ; sized packets and faster sending of data, but more delay in
  446. ; updating interest lists
  447. ;
  448. ;PrimUpdatesPerCallback = 100
  449. ; TextureSendLimit determines how many packets will be put on
  450. ; the outgoing queue each cycle. Like the settings above, this
  451. ; is a balance between responsiveness to priority updates and
  452. ; total throughput. Higher numbers will give a better
  453. ; throughput at the cost of reduced responsiveness to client
  454. ; priority changes or transfer aborts
  455. ;
  456. ;TextureSendLimit = 20
  457. ; CannibalizeTextureRate allows bandwidth to be moved from the
  458. ; UDP texture throttle to the task throttle. Since most viewers
  459. ; use HTTP textures, this provides a means of using what is largely
  460. ; unused bandwidth in the total throttle. The value is the proportion
  461. ; of the texture rate to move to the task queue. It must be between
  462. ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
  463. ; bandwidth is grabbed)
  464. ;
  465. ; CannibalizeTextureRate = 0.5
  466. ; Quash and remove any light properties from attachments not on the
  467. ; hands. This allows flashlights and lanterns to function, but kills
  468. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  469. ; will also be affected.
  470. ;
  471. ;DisableFacelights = false
  472. ; The time to wait before disconecting an unresponsive client.
  473. ; The time is in seconds. The default is one minute
  474. ;
  475. ;AckTimeout = 60
  476. ; The time to wait before disconecting an unresponsive paused client.
  477. ; A client can be paused when the file selection dialog is open during file upload.
  478. ; This gives extra time to find files via the dialog but will still disconnect if
  479. ; the client crashes or loses its network connection
  480. ; The time is in seconds. The default is five minutes.
  481. ;
  482. ;PausedAckTimeout = 300
  483. [ClientStack.LindenCaps]
  484. ;; Long list of capabilities taken from
  485. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  486. ;; Not all are supported by OpenSim. The ones supported are
  487. ;; set to localhost. These defaults can be overwritten
  488. ;; in OpenSim.ini
  489. ;;
  490. Cap_AttachmentResources = ""
  491. Cap_ChatSessionRequest = ""
  492. Cap_CopyInventoryFromNotecard = "localhost"
  493. Cap_DispatchRegionInfo = ""
  494. Cap_EstateChangeInfo = ""
  495. Cap_EnvironmentSettings = "localhost"
  496. Cap_EventQueueGet = "localhost"
  497. Cap_FetchInventory = ""
  498. Cap_ObjectMedia = "localhost"
  499. Cap_ObjectMediaNavigate = "localhost"
  500. Cap_FetchLib = ""
  501. Cap_FetchLibDescendents = ""
  502. Cap_GetDisplayNames = ""
  503. Cap_GetTexture = "localhost"
  504. Cap_GetMesh = "localhost"
  505. Cap_GetObjectCost = ""
  506. Cap_GetObjectPhysicsData = ""
  507. Cap_GroupProposalBallot = ""
  508. Cap_HomeLocation = ""
  509. Cap_LandResources = ""
  510. Cap_MapLayer = "localhost"
  511. Cap_MapLayerGod = "localhost"
  512. Cap_NewFileAgentInventory = "localhost"
  513. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  514. Cap_ObjectAdd = "localhost"
  515. Cap_ParcelPropertiesUpdate = "localhost"
  516. Cap_ParcelMediaURLFilterList = ""
  517. Cap_ParcelNavigateMedia = ""
  518. Cap_ParcelVoiceInfoRequest = ""
  519. Cap_ProductInfoRequest = ""
  520. Cap_ProvisionVoiceAccountRequest = ""
  521. Cap_RemoteParcelRequest = "localhost"
  522. Cap_RequestTextureDownload = ""
  523. Cap_SearchStatRequest = ""
  524. Cap_SearchStatTracking = ""
  525. Cap_SendPostcard = ""
  526. Cap_SendUserReport = ""
  527. Cap_SendUserReportWithScreenshot = ""
  528. Cap_ServerReleaseNotes = ""
  529. Cap_SimConsole = ""
  530. Cap_SimulatorFeatures = ""
  531. Cap_SetDisplayName = ""
  532. Cap_StartGroupProposal = ""
  533. Cap_TextureStats = ""
  534. Cap_UntrustedSimulatorMessage = ""
  535. Cap_UpdateAgentInformation = ""
  536. Cap_UpdateAgentLanguage = ""
  537. Cap_UpdateGestureAgentInventory = ""
  538. Cap_UpdateNotecardAgentInventory = "localhost"
  539. Cap_UpdateScriptAgent = "localhost"
  540. Cap_UpdateGestureTaskInventory = ""
  541. Cap_UpdateNotecardTaskInventory = "localhost"
  542. Cap_UpdateScriptTask = "localhost"
  543. Cap_UploadBakedTexture = "localhost"
  544. Cap_UploadObjectAsset = "localhost"
  545. Cap_ViewerStartAuction = ""
  546. Cap_ViewerStats = ""
  547. ; Capabilities for fetching inventory over HTTP rather than UDP
  548. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  549. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  550. Cap_WebFetchInventoryDescendents = ""
  551. Cap_FetchInventoryDescendents2 = "localhost"
  552. Cap_FetchInventory2 = "localhost"
  553. ; Capability for searching for people
  554. Cap_AvatarPickerSearch = "localhost"
  555. [Chat]
  556. ; Controls whether the chat module is enabled. Default is true.
  557. enabled = true;
  558. ; Distance in meters that whispers should travel. Default is 10m
  559. whisper_distance = 10
  560. ; Distance in meters that ordinary chat should travel. Default is 20m
  561. say_distance = 20
  562. ; Distance in meters that shouts should travel. Default is 100m
  563. shout_distance = 100
  564. [EntityTransfer]
  565. ; The maximum protocol version that we will use for outgoing transfers
  566. ; Valid values are
  567. ; "SIMULATION/0.3"
  568. ; - This is the default, and it supports teleports to variable-sized regions
  569. ; - Older versions can teleport to this one, but only if the destination region
  570. ; is 256x256
  571. ; "SIMULATION/0.2"
  572. ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
  573. ; - this protocol is more efficient than "SIMULATION/0.1"
  574. ; "SIMULATION/0.1"
  575. ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
  576. MaxOutgoingTransferVersion = "SIMULATION/0.3"
  577. ; The maximum distance in regions that an agent is allowed to teleport
  578. ; along the x or y axis. This is set to 65535 because current viewers
  579. ; can't handle teleports that are greater than this distance
  580. ; Setting to 0 will allow teleports of any distance
  581. ;
  582. max_distance = 65535
  583. ; Minimum user level required for HyperGrid teleports
  584. LevelHGTeleport = 0
  585. ; Determine whether the cancel button is shown at all during teleports.
  586. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  587. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  588. DisableInterRegionTeleportCancellation = false
  589. [Messaging]
  590. ; Control which region module is used for instant messaging.
  591. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  592. InstantMessageModule = InstantMessageModule
  593. ; MessageTransferModule = MessageTransferModule
  594. ; OfflineMessageModule = OfflineMessageModule
  595. ; OfflineMessageURL = http://yourserver/Offline.php
  596. ; MuteListModule = MuteListModule
  597. ; MuteListURL = http://yourserver/Mute.php
  598. ; Control whether group messages are forwarded to offline users. Default is true.
  599. ; ForwardOfflineGroupMessages = true
  600. [Inventory]
  601. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  602. ; There are still some issues with coalescence, including the fact that rotation is not restored
  603. ; and some assets may be missing from archive files.
  604. CoalesceMultipleObjectsToInventory = true
  605. [Appearance]
  606. ; Persist avatar baked textures
  607. ; Persisting baked textures can speed up login and region border
  608. ; crossings especially with large numbers of users, though it
  609. ; will store potentially large numbers of textures in your asset
  610. ; database
  611. PersistBakedTextures = false
  612. ; Control the delay before appearance is sent to other avatars and
  613. ; saved in the avatar service. Attempts to limit the impact caused
  614. ; by the very chatty dialog that sets appearance when an avatar
  615. ; logs in or teleports into a region; values are in seconds
  616. DelayBeforeAppearanceSave = 5
  617. DelayBeforeAppearanceSend = 2
  618. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  619. ; This may help with some situations where avatars are persistently grey, though it will not help
  620. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  621. ResendAppearanceUpdates = true
  622. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  623. ; on every login
  624. ReuseTextures = false
  625. [Attachments]
  626. ; Controls whether avatar attachments are enabled.
  627. ; Defaults to true - only set to false for debugging purposes
  628. Enabled = true
  629. ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
  630. ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
  631. ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
  632. ; If 0 then no throttling is performed.
  633. ThrottlePer100PrimsRezzed = 0;
  634. [Mesh]
  635. ; enable / disable Collada mesh support
  636. ; default is true
  637. AllowMeshUpload = true
  638. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  639. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  640. ; mesh, and use it for collisions.
  641. UseMeshiesPhysicsMesh = true
  642. ; Minimum user level required to upload meshes
  643. ;LevelUpload = 0
  644. [Textures]
  645. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  646. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  647. ; (e.g. images pulled from an external HTTP address).
  648. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  649. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  650. ; Hence, currently considered experimental.
  651. ; Default is false.
  652. ReuseDynamicTextures = false
  653. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  654. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  655. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  656. ; This setting only has an affect is ReuseDynamicTextures = true
  657. ; Default is false
  658. ReuseDynamicLowDataTextures = false
  659. [ODEPhysicsSettings]
  660. ; ##
  661. ; ## Physics stats settings
  662. ;
  663. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  664. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  665. collect_stats = false
  666. ; ##
  667. ; ## Physics logging settings - logfiles are saved to *.DIF files
  668. ; ##
  669. ; default is false
  670. ;physics_logging = true
  671. ;; every n simulation iterations, the physics snapshot file is updated
  672. ;physics_logging_interval = 50
  673. ;; append to existing physics logfile, or overwrite existing logfiles?
  674. ;physics_logging_append_existing_logfile = true
  675. ;##
  676. ;## World Settings
  677. ;##
  678. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  679. world_gravityx = 0
  680. world_gravityy = 0
  681. world_gravityz = -9.8
  682. ; Terminal velocity of a falling avatar
  683. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  684. ; Max value is 255, min value is 0
  685. avatar_terminal_velocity = 54
  686. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  687. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  688. world_stepsize = 0.0178
  689. world_internal_steps_without_collisions = 10
  690. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  691. world_hashspace_size_low = -4
  692. world_hashSpace_size_high = 128
  693. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  694. meters_in_small_space = 29.9
  695. small_hashspace_size_low = -4
  696. small_hashspace_size_high = 66
  697. ; ##
  698. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  699. ; ##
  700. ; surface layer around geometries other geometries can sink into before generating a contact
  701. world_contact_surface_layer = 0.001
  702. ; Filtering collisions helps keep things stable physics wise, but sometimes
  703. ; it can be overzealous. If you notice bouncing, chances are it's that.
  704. filter_collisions = false
  705. ; Non Moving Terrain Contact (avatar isn't moving)
  706. nm_terraincontact_friction = 255.0
  707. nm_terraincontact_bounce = 0.1
  708. nm_terraincontact_erp = 0.1025
  709. ; Moving Terrain Contact (avatar is moving)
  710. m_terraincontact_friction = 75.0
  711. m_terraincontact_bounce = 0.05
  712. m_terrainContact_erp = 0.05025
  713. ; Moving Avatar to object Contact
  714. m_avatarobjectcontact_friction = 75.0
  715. m_avatarobjectcontact_bounce = 0.1
  716. ; Object to Object Contact and Non-Moving Avatar to object
  717. objectcontact_friction = 250.0
  718. objectcontact_bounce = 0.2
  719. ; ##
  720. ; ## Avatar Control
  721. ; ##
  722. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  723. ; desired velocity
  724. ; See http://en.wikipedia.org/wiki/PID_controller
  725. av_pid_derivative_linux = 2200.0
  726. av_pid_proportional_linux = 900.0;
  727. av_pid_derivative_win = 2200.0
  728. av_pid_proportional_win = 900.0;
  729. ;girth of the avatar. Adds radius to the height also
  730. av_capsule_radius = 0.37
  731. ; Max force permissible to use to keep the avatar standing up straight
  732. av_capsule_standup_tensor_win = 550000
  733. av_capsule_standup_tensor_linux = 550000
  734. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  735. ; or straight up-and-down (=false; better and more consistent physics behavior)
  736. av_capsule_tilted = false
  737. ; used to calculate mass of avatar.
  738. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  739. ; av_density * AVvolume;
  740. av_density = 80
  741. ; use this value to cut 52% of the height the sim gives us
  742. ; Currently unused
  743. ; av_height_fudge_factor = 0.52
  744. ; Movement. Smaller is faster.
  745. ; speed of movement with Always Run off
  746. av_movement_divisor_walk = 1.3
  747. ; speed of movement with Always Run on
  748. av_movement_divisor_run = 0.8
  749. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  750. minimum_ground_flight_offset = 3.0
  751. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  752. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  753. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  754. ; will lock the avatar in place
  755. av_planted = false
  756. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  757. av_av_collisions_off = false
  758. ; ##
  759. ; ## Object options
  760. ; ##
  761. ; used in the mass calculation.
  762. geometry_default_density = 10.000006836
  763. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  764. body_frames_auto_disable = 20
  765. ; used to control llMove2Target
  766. body_pid_derivative = 35
  767. body_pid_gain = 25
  768. ; maximum number of contact points to generate per collision
  769. contacts_per_collision = 80
  770. ; amount of time a geom/body will try to cross a region border before it gets disabled
  771. geom_crossing_failures_before_outofbounds = 5
  772. ; start throttling the object updates if object comes in contact with 3 or more other objects
  773. geom_contactpoints_start_throttling = 3
  774. ; send 1 update for every x updates below when throttled
  775. geom_updates_before_throttled_update = 15
  776. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  777. body_motor_joint_maxforce_tensor_linux = 5
  778. body_motor_joint_maxforce_tensor_win = 5
  779. ; Maximum mass an object can be before it is clamped
  780. maximum_mass_object = 10000.01
  781. ; ##
  782. ; ## Sculpted Prim settings
  783. ; ##
  784. ; Do we want to mesh sculpted prim to collide like they look?
  785. mesh_sculpted_prim = true
  786. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  787. mesh_lod = 32
  788. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  789. mesh_physical_lod = 16
  790. ; ##
  791. ; ## Joint support
  792. ; ##
  793. ; If you would like physics joints to be enabled through a special naming
  794. ; convention in the client, set this to true.
  795. ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  796. ; Default is false
  797. ;use_NINJA_physics_joints = true
  798. ; ##
  799. ; ## additional meshing options
  800. ; ##
  801. ; Physical collision mesh proxies are normally created for complex prim shapes,
  802. ; and collisions for simple boxes and spheres are computed algorithmically.
  803. ; If you would rather have mesh proxies for simple prims, you can set this to
  804. ; true. Note that this will increase memory usage and region startup time.
  805. ; Default is false.
  806. ;force_simple_prim_meshing = true
  807. [BulletSim]
  808. ; All the BulletSim parameters can be displayed with the console command
  809. ; "physics get all" and all are defined in the source file
  810. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  811. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  812. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  813. ; but the c++ one is much faster.
  814. BulletEngine = "bulletunmanaged"
  815. ; BulletEngine = "bulletxna"
  816. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  817. ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc.
  818. UseSeparatePhysicsThread = false
  819. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  820. ; a mesh. 0=heightField, 1=mesh
  821. TerrainImplementation = 0
  822. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  823. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  824. ; magnifications use lots of memory.
  825. TerrainMeshMagnification = 2
  826. ; Avatar physics height adjustments.
  827. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  828. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  829. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  830. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  831. ; Terminal velocity of a falling avatar
  832. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  833. ; negative for a downward speed.
  834. AvatarTerminalVelocity = -54
  835. ; Default linkset implmentation
  836. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  837. ; builds a compound shape from the children shapes to create a single physical
  838. ; shape. 'Compound' uses a lot less CPU time.
  839. LinkImplementation = 1 ; 0=constraint, 1=compound
  840. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  841. LinksetOffsetCenterOfMass = false
  842. ; If 'true', turn scuplties into meshes
  843. MeshSculptedPrim = true
  844. ; If 'true', force simple prims (box and sphere) to be meshed
  845. ; If 'false', the Bullet native special case shape is used for square rectangles
  846. ; and even dimensioned spheres.
  847. ForceSimplePrimMeshing = false
  848. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  849. ; Happens often in sculpties. If turned off, there will be some doorways
  850. ; that cannot be walked through.
  851. ShouldRemoveZeroWidthTriangles = true
  852. ; If 'true', use convex hull definition in mesh asset if present.
  853. ShouldUseAssetHulls = true
  854. ; If there are thousands of physical objects, these maximums should be increased.
  855. MaxCollisionsPerFrame = 2048
  856. MaxUpdatesPerFrame = 8192
  857. ; Detailed physics debug logging. Very verbose.
  858. PhysicsLoggingEnabled = False
  859. PhysicsLoggingDir = "."
  860. VehicleLoggingEnabled = False
  861. [RemoteAdmin]
  862. enabled = false
  863. ; Set this to a nonzero value to have remote admin use a different port
  864. port = 0
  865. ; Set this to the ip address that you want the admin server to bind to
  866. bind_ip_address = "0.0.0.0"
  867. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  868. access_password = unknown
  869. ; List the IP addresses allowed to call RemoteAdmin
  870. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  871. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  872. ; access_ip_addresses =
  873. ; set this variable to true if you want the create_region XmlRpc
  874. ; call to unconditionally enable voice on all parcels for a newly
  875. ; created region [default: false]
  876. create_region_enable_voice = false
  877. ; set this variable to false if you want the create_region XmlRpc
  878. ; call to create all regions as private per default (can be
  879. ; overridden in the XmlRpc call) [default: true]
  880. create_region_public = false
  881. ; the create_region XmlRpc call uses region_file_template to generate
  882. ; the file name of newly create regions (if they are created
  883. ; persistent). the parameter available are:
  884. ; {0} - X location
  885. ; {1} - Y location
  886. ; {2} - region UUID
  887. ; {3} - region port
  888. ; {4} - region name with " ", ":", "/" mapped to "_"
  889. region_file_template = "{0}x{1}-{2}.ini"
  890. ; we can limit the number of regions that XmlRpcCreateRegion will
  891. ; allow by setting this to a positive, non-0 number: as long as the
  892. ; number of regions is below region_limits, XmlRpcCreateRegion will
  893. ; succeed. setting region_limit to 0 disables the check.
  894. ; default is 0
  895. ;region_limit = 0
  896. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  897. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  898. ; if this parameter is not specified but enabled = true, all methods will be available
  899. enabled_methods = all
  900. ; specify the default appearance for an avatar created through the remote admin interface
  901. ; This will only take effect is the file specified by the default_appearance setting below exists
  902. ;default_male = Default Male
  903. ;default_female = Default Female
  904. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  905. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  906. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  907. ;copy_folders = false
  908. ; path to default appearance XML file that specifies the look of the default avatars
  909. ;default_appearance = default_appearance.xml
  910. ; RestPlugins are not currently operational.
  911. ;[RestPlugins]
  912. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  913. ; ; REST Region or REST Asset and Inventory Plugins
  914. ; enabled = false
  915. ; god_key = SECRET
  916. ; prefix = /admin
  917. ;[RestRegionPlugin]
  918. ; ; Change this to true to enable the REST Region Plugin
  919. ; enabled = false
  920. ;[RestHandler]
  921. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  922. ; enabled = false
  923. ; authenticate = true
  924. ; secured = true
  925. ; extended-escape = true
  926. ; realm = OpenSim REST
  927. ; dump-asset = false
  928. ; path-fill = true
  929. ; dump-line-size = 32
  930. ; flush-on-error = true
  931. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  932. ; also, not good error detection when it fails
  933. [IRC]
  934. enabled = false; you need to set this to true otherwise it won't connect
  935. ;server = name.of.irc.server.on.the.net
  936. ;; user password - only use this if the server requires one
  937. ;password = mypass
  938. ;nick = OpenSimBotNameProbablyMakeThisShorter
  939. ;channel = #the_irc_channel_you_want_to_connect_to
  940. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  941. ;port = 6667
  942. ;; channel to listen for configuration commands
  943. ;commands_enabled = false
  944. ;command_channel = 2777
  945. ;report_clients = true
  946. ;; relay private chat connections
  947. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  948. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  949. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  950. ;; relay_chat = false: IRC bridge will not relay normal chat
  951. ;; access_password -- simple security device
  952. ;;
  953. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  954. ;;
  955. ;; relay_private_channels = false
  956. ;; relay_chat = true
  957. ;;
  958. ;; to relay chat only to/from private in-world channels:
  959. ;;
  960. ;; relay_chat = false
  961. ;; relay_private_channels = true
  962. ;; relay_private_channel_in = 2226
  963. ;; relay_private_channel_out = 2225
  964. ;;
  965. ;; in this example, all chat coming in from IRC will be send out via
  966. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  967. ;; be relayed to the IRC channel.
  968. ;;
  969. ;relay_private_channels = false
  970. ;relay_private_channel_in = 2226
  971. ;relay_private_channel_out = 2225
  972. ;relay_chat = true
  973. ;access_password = foobar
  974. ;;fallback_region = name of "default" region
  975. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  976. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  977. ;;for <bot>:<user in region> :<message>
  978. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  979. ;;for <bot>:<message> - <user of region> :
  980. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  981. ;;for <bot>:<message> - from <user> :
  982. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  983. ;; exclude_list allows you to stop the IRC connector from announcing the
  984. ;;arrival and departure of certain users. For example: admins, bots.
  985. ;exclude_list=User 1,User 2,User 3
  986. ;;Shows modal alertbox for entering agent on IRC enabled regions
  987. ;;
  988. ;; Enable Alert, default = false
  989. ;alert_show = false
  990. ;;
  991. ;; Show IRC serverinfo, default = true
  992. ;alert_show_serverinfo = true
  993. ;;
  994. ;alert_msg_pre = "This region is linked to Irc."
  995. ;alert_msg_post = "Everything you say in public chat can be listened."
  996. ; The following settings control the progression of daytime
  997. ; in the Sim. The defaults are the same as the commented out settings
  998. [Sun]
  999. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  1000. ;day_length = 4
  1001. ; Year length in days
  1002. ;year_length = 60
  1003. ; Day to Night Ratio
  1004. ;day_night_offset = 0.45
  1005. ; send a Sun update every update_interval # of frames. A lower number will
  1006. ; make for smoother sun transition at the cost of network
  1007. ;update_interval = 100
  1008. [Wind]
  1009. ; Enables the wind module. Default is true
  1010. enabled = true
  1011. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1012. wind_update_rate = 150
  1013. ; The Default Wind Plugin to load
  1014. wind_plugin = SimpleRandomWind
  1015. ; These settings are specific to the ConfigurableWind plugin
  1016. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1017. ; avg_strength = 5.0
  1018. ; avg_direction = 0.0
  1019. ; var_strength = 0.0
  1020. ; var_direction = 0.0
  1021. ; rate_change = 1.0
  1022. ; This setting is specific to the SimpleRandomWind plugin
  1023. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1024. strength = 1.0
  1025. [Cloud]
  1026. ; Enable this to generate classic particle clouds above the sim.
  1027. ; default is disabled - turn it on here
  1028. enabled = false
  1029. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1030. density = 0.5
  1031. ; update interval for the cloud cover data returned by llCloud().
  1032. ; default is 1000
  1033. cloud_update_rate = 1000
  1034. [LightShare]
  1035. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1036. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1037. enable_windlight = false
  1038. [Trees]
  1039. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  1040. ; default is false
  1041. active_trees = false
  1042. ; Density of tree population
  1043. tree_density = 1000.0
  1044. [VectorRender]
  1045. ; the font to use for rendering text (default: Arial)
  1046. ; font_name = "Arial"
  1047. [LL-Functions]
  1048. ; Set the following to true to allow administrator owned scripts to execute console commands
  1049. ; currently unused
  1050. ; AllowosConsoleCommand=false
  1051. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1052. ; If false then gods cannot execute these functions either.
  1053. AllowGodFunctions = false
  1054. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1055. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1056. ; If false then email may be sent to any valid email address.
  1057. RestrictEmail = false
  1058. ; Maximum number of llListen events we allow over the entire region.
  1059. ; Set this to 0 to have no limit imposed
  1060. max_listens_per_region = 1000
  1061. ; Maximum number of llListen events we allow per script
  1062. ; Set this to 0 to have no limit imposed.
  1063. max_listens_per_script = 64
  1064. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1065. max_external_urls_per_simulator = 100
  1066. [DataSnapshot]
  1067. ; The following set of configs pertains to search.
  1068. ; Set index_sims to true to enable search engines to index your searchable data
  1069. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1070. ; default is false
  1071. index_sims = false
  1072. ; The variable data_exposure controls what the regions expose:
  1073. ; minimum: exposes only things explicitly marked for search
  1074. ; all: exposes everything
  1075. data_exposure = minimum
  1076. ; If search is on, change this to your grid name; will be ignored for standalones
  1077. gridname = "OSGrid"
  1078. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1079. ; Later, you may want to increase this to 3600 (1 hour) or more
  1080. default_snapshot_period = 1200
  1081. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1082. snapshot_cache_directory = "DataSnapshot"
  1083. ; This semicolon-separated string serves to notify specific data services about the existence
  1084. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  1085. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  1086. [Economy]
  1087. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1088. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1089. ; There is no intention to implement anything further in core OpenSimulator.
  1090. ; This functionality has to be provided by third party modules.
  1091. ;; Enables selling things for $0. Default is true.
  1092. SellEnabled = true
  1093. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1094. PriceUpload = 0
  1095. ;; Money Unit fee to create groups. Default is 0.
  1096. PriceGroupCreate = 0
  1097. ; We don't really know what the rest of these values do. These get sent to the client
  1098. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1099. ObjectCount = 0
  1100. PriceEnergyUnit = 100
  1101. PriceObjectClaim = 10
  1102. PricePublicObjectDecay = 4
  1103. PricePublicObjectDelete = 4
  1104. PriceParcelClaim = 1
  1105. PriceParcelClaimFactor = 1
  1106. PriceRentLight = 5
  1107. TeleportMinPrice = 2
  1108. TeleportPriceExponent = 2
  1109. EnergyEfficiency = 1
  1110. PriceObjectRent = 1
  1111. PriceObjectScaleFactor = 10
  1112. PriceParcelRent = 1
  1113. [XEngine]
  1114. ; Enable this engine in this OpenSim instance
  1115. Enabled = true
  1116. ; How many threads to keep alive even if nothing is happening
  1117. MinThreads = 2
  1118. ; How many threads to start at maximum load
  1119. MaxThreads = 100
  1120. ; Time a thread must be idle (in seconds) before it dies
  1121. IdleTimeout = 60
  1122. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1123. Priority = "BelowNormal"
  1124. ; Maximum number of events to queue for a script (excluding timers)
  1125. MaxScriptEventQueue = 300
  1126. ; Stack size per thread created
  1127. ThreadStackSize = 262144
  1128. ; Set this to true (the default) to load each script into a separate
  1129. ; AppDomain. Setting this to false will load all script assemblies into the
  1130. ; current AppDomain, which will reduce the per-script overhead at the
  1131. ; expense of reduced security and the inability to garbage collect the
  1132. ; script assemblies
  1133. AppDomainLoading = true
  1134. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1135. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1136. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1137. ; by scripts have changed.
  1138. ; DeleteScriptsOnStartup = false
  1139. ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
  1140. ; co-op will be more stable but this option is currently experimental.
  1141. ; If moving from co-op to abort, existing script DLLs will need to be recompiled.
  1142. ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
  1143. ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
  1144. ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
  1145. ScriptStopStrategy = abort
  1146. ; Rate to poll for asynchronous command replies (ms)
  1147. ; currently unused
  1148. ;AsyncLLCommandLoopms = 50
  1149. ; Save the source of all compiled scripts
  1150. WriteScriptSourceToDebugFile = false
  1151. ; Default language for scripts
  1152. DefaultCompileLanguage = lsl
  1153. ; List of allowed languages (lsl,vb,cs)
  1154. ; AllowedCompilers=lsl,cs,vb
  1155. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1156. AllowedCompilers=lsl
  1157. ; Compile debug info (line numbers) into the script assemblies
  1158. CompileWithDebugInformation = true
  1159. ; Allow the user of mod* functions. This allows a script to pass messages
  1160. ; to a region module via the modSendCommand() function
  1161. ; Default is false
  1162. AllowMODFunctions = false
  1163. ; Allow the use of os* functions (some are dangerous)
  1164. AllowOSFunctions = false
  1165. ; Allow the user of LightShare functions
  1166. AllowLightShareFunctions = false
  1167. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1168. OSFunctionThreatLevel = VeryLow
  1169. ; OS Functions enable/disable
  1170. ; For each function, you can add one line, as shown
  1171. ; The default for all functions allows them if below threat level
  1172. ; true allows the use of the function unconditionally
  1173. ; Allow_osSetRegionWaterHeight = true
  1174. ; false disables the function completely
  1175. ; Allow_osSetRegionWaterHeight = false
  1176. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1177. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1178. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1179. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1180. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1181. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1182. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1183. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1184. ; You can also use script creators as the uuid
  1185. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1186. ; If both Allow_ and Creators_ are given, effective permissions
  1187. ; are the union of the two.
  1188. ; Interval (s) between background save of script states
  1189. SaveInterval = 120
  1190. ; Interval (s) between maintenance runs (0 = disable)
  1191. MaintenanceInterval = 10
  1192. ; Time a script can spend in an event handler before it is interrupted
  1193. EventLimit = 30
  1194. ; If a script overruns it's event limit, kill the script?
  1195. KillTimedOutScripts = false
  1196. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1197. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1198. WaitForEventCompletionOnScriptStop = 1000;
  1199. ; Sets the multiplier for the scripting delays
  1200. ScriptDelayFactor = 1.0
  1201. ; The factor the 10 m distances llimits are multiplied by
  1202. ScriptDistanceLimitFactor = 1.0
  1203. ; Maximum length of notecard line read
  1204. ; Increasing this to large values potentially opens
  1205. ; up the system to malicious scripters
  1206. ; NotecardLineReadCharsMax = 255
  1207. ; Minimum settable timer interval. Any timer setting less than this is
  1208. ; rounded up to this minimum interval.
  1209. ; MinTimerInterval = 0.5
  1210. ; Sensor settings
  1211. SensorMaxRange = 96.0
  1212. SensorMaxResults = 16
  1213. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1214. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1215. ; AutomaticLinkPermission = false
  1216. ; Disable underground movement of prims (default true); set to
  1217. ; false to allow script controlled underground positioning of
  1218. ; prims
  1219. ; DisableUndergroundMovement = true
  1220. ;; Path to script assemblies
  1221. ; ScriptEnginesPath = "ScriptEngines"
  1222. [Concierge]
  1223. ; Enable concierge module
  1224. ; Default is false
  1225. enabled = false
  1226. ; name of the concierge
  1227. whoami = "jeeves"
  1228. ; password for updating the welcome message templates via XmlRpc
  1229. password = SECRET
  1230. ; regex specifying for which regions concierge service is desired; if
  1231. ; empty, then for all
  1232. regions = "^MeetingSpace-"
  1233. ; for each region that matches the regions regexp you can provide
  1234. ; (optionally) a welcome template using format substitution:
  1235. ; {0} is replaced with the name of the avatar entering the region
  1236. ; {1} is replaced with the name of the region
  1237. ; {2} is replaced with the name of the concierge (whoami variable above)
  1238. welcomes = /path/to/welcome/template/directory
  1239. ; Concierge can send attendee lists to an event broker whenever an
  1240. ; avatar enters or leaves a concierged region. the URL is subject
  1241. ; to format substitution:
  1242. ; {0} is replaced with the region's name
  1243. ; {1} is replaced with the region's UUID
  1244. broker = "http://broker.place.com/{1}"
  1245. [MRM]
  1246. ; Enables the Mini Region Modules Script Engine.
  1247. ; default is false
  1248. Enabled = false
  1249. ; Runs MRM in a Security Sandbox
  1250. ; WARNING: DISABLING IS A SECURITY RISK.
  1251. Sandboxed = true
  1252. ; The level sandbox to use, adjust at your OWN RISK.
  1253. ; Valid values are:
  1254. ; * FullTrust
  1255. ; * SkipVerification
  1256. ; * Execution
  1257. ; * Nothing
  1258. ; * LocalIntranet
  1259. ; * Internet
  1260. ; * Everything
  1261. SandboxLevel = "Internet"
  1262. ; Only allow Region Owners to run MRMs
  1263. ; May represent a security risk if you disable this.
  1264. OwnerOnly = true
  1265. [Hypergrid]
  1266. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1267. safemode = false
  1268. [VivoxVoice]
  1269. ; The VivoxVoice module will allow you to provide voice on your
  1270. ; region(s). It uses the same voice technology as the LL grid and
  1271. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1272. ; anything later ought to be fine as well).
  1273. ;
  1274. ; For this to work you need to obtain an admin account from Vivox
  1275. ; that allows you to create voice accounts and region channels.
  1276. enabled = false
  1277. ; vivox voice server
  1278. vivox_server = www.foobar.vivox.com
  1279. ; vivox SIP URI
  1280. vivox_sip_uri = foobar.vivox.com
  1281. ; vivox admin user name
  1282. vivox_admin_user = DeepThroat
  1283. ; vivox admin password
  1284. vivox_admin_password = VoiceG4te
  1285. ; channel type: "channel" or "positional"
  1286. ; - positional: spatial sound (default)
  1287. ; - channel: normal "conference call", no spatial sound
  1288. ;vivox_channel_type = positional
  1289. ; channel characteristics (unless you know what you are doing, i'd
  1290. ; leave them as they are --- now you WILL muck around with them,
  1291. ; huh? sigh)
  1292. ; channel distance model:
  1293. ; 0 - no attenuation
  1294. ; 1 - inverse distance attenuation
  1295. ; 2 - linear attenuation (default)
  1296. ; 3 - exponential attenuation
  1297. ;vivox_channel_distance_model = 2
  1298. ; channel mode:
  1299. ; - "open" (default)
  1300. ; - "lecture"
  1301. ; - "presentation"
  1302. ; - "auditorium"
  1303. ;vivox_channel_mode = "open"
  1304. ; channel roll off: rate of attenuation
  1305. ; - a value between 1.0 and 4.0, default is 2.0
  1306. ;vivox_channel_roll_off = 2.0
  1307. ; channel max range: distance at which channel is silent
  1308. ; - a value between 0 and 160, default is 80
  1309. ;vivox_channel_max_range = 80
  1310. ; channel clamping distance: distance before attenuation applies
  1311. ; - a value between 0 and 160, default is 10
  1312. ;vivox_channel_clamping_distance = 10
  1313. [Groups]
  1314. Enabled = false
  1315. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1316. ; apply to the Flotsam/SimianGrid GroupsModule
  1317. Module = Default
  1318. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1319. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1320. ;Module = GroupsModule
  1321. ; Enable Group Notices
  1322. ;NoticesEnabled = true
  1323. ; This makes the Group module very chatty on the console.
  1324. DebugEnabled = false
  1325. ; This makes the Groups Messaging module very chatty on the console.
  1326. DebugMessagingEnabled = false
  1327. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1328. ; Set to 0 to disable the cache.
  1329. ; Default is 30 seconds
  1330. GroupsCacheTimeout = 30
  1331. ; Specify which messaging module to use for groups messaging and if it's enabled
  1332. MessagingModule = GroupsMessagingModule
  1333. ;MessagingEnabled = true
  1334. ; Experimental option to only message cached online users rather than all users
  1335. ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
  1336. ; (Flotsam groups only; in V2 this is always on)
  1337. MessageOnlineUsersOnly = false
  1338. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1339. ; SimianGrid Service for Groups
  1340. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1341. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1342. ; Flotsam XmlRpc Service for Groups
  1343. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1344. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1345. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1346. ;XmlRpcServiceReadKey = 1234
  1347. ;XmlRpcServiceWriteKey = 1234
  1348. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1349. ; this is a work around fora problem discovered on some Windows based region servers.
  1350. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1351. ; System.Net.WebException: The request was aborted: The request was canceled.
  1352. ; XmlRpcDisableKeepAlive = false
  1353. ; Minimum user level required to create groups
  1354. ;LevelGroupCreate = 0
  1355. [PacketPool]
  1356. ;RecyclePackets = true;
  1357. ;RecycleDataBlocks = true;
  1358. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1359. ; This reduces data churn
  1360. RecycleBaseUDPPackets = true
  1361. [InterestManagement]
  1362. ; This section controls how state updates are prioritized for each client
  1363. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1364. ; SimpleAngularDistance, and FrontBack
  1365. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1366. ReprioritizationEnabled = true
  1367. ReprioritizationInterval = 2000.0
  1368. RootReprioritizationDistance = 10.0
  1369. ChildReprioritizationDistance = 20.0
  1370. [Monitoring]
  1371. ; Enable region monitoring
  1372. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1373. ; Also is another source of region statistics provided via the regionstats URL
  1374. Enabled = true
  1375. [WebStats]
  1376. ; View region statistics via a web page
  1377. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1378. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1379. ; For example- http://127.0.0.1:9000/SStats/
  1380. ; enabled=false
  1381. [MediaOnAPrim]
  1382. ; Enable media on a prim facilities
  1383. Enabled = true;
  1384. [NPC]
  1385. ;; Enable Non Player Character (NPC) facilities
  1386. Enabled = false
  1387. [Terrain]
  1388. InitialTerrain = "pinhead-island"
  1389. ;;
  1390. ;; If you are using a simian grid frontend you can enable
  1391. ;; this module to upload tile images for the mapping fn
  1392. ;;
  1393. [SimianGridMaptiles]
  1394. Enabled = False
  1395. MaptileURL = "http://www.mygrid.com/Grid/"
  1396. RefreshTime = 3600
  1397. ;;
  1398. ;; JsonStore module provides structured store for scripts
  1399. ;;
  1400. [JsonStore]
  1401. Enabled = False
  1402. ;; Enable direct access to the SOP dynamic attributes
  1403. EnableObjectStore = False
  1404. MaxStringSpace = 0
  1405. ;;
  1406. ;; These are defaults that are overwritten below in [Architecture].
  1407. ;; These defaults allow OpenSim to work out of the box with
  1408. ;; zero configuration
  1409. ;;
  1410. [AssetService]
  1411. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1412. AssetLoaderArgs = "assets/AssetSets.xml"
  1413. ; Disable this to prevent the default asset set from being inserted into the
  1414. ; asset store each time the region starts
  1415. AssetLoaderEnabled = true
  1416. [GridService]
  1417. ;; default standalone, overridable in StandaloneCommon.ini
  1418. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1419. [AutoBackupModule]
  1420. ;; default is module is disabled at the top level
  1421. AutoBackupModuleEnabled = false
  1422. [Sounds]
  1423. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1424. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1425. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1426. MaxDistance = 100.0
  1427. [ServiceThrottle]
  1428. ;; Default time interval (in ms) for the throttle service thread to wake up
  1429. Interval = 5000
  1430. [Dwell]
  1431. ;; This enables the built in basic dwell module
  1432. DwellModule = DefaultDwellModule
  1433. [Modules]
  1434. Include-modules = "addon-modules/*/config/*.ini"