Kevin Cozens bfaa24f02d Added support for attachments to group notices when using Flotsam groups. 11 years ago
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Agent 18c5d33f0a All optional modules' directives moved out of addin.xml 12 years ago
Asset f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing. 12 years ago
Avatar bfaa24f02d Added support for attachments to group notices when using Flotsam groups. 11 years ago
Example 1f9d39c15d Deleted OptionalModules.addin.xml. Added AssemblyInfo.cs for that dll. 12 years ago
Framework b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 years ago
PhysicsParameters d48c9b433a vh: Update physics parameter get/set to string based from old float 11 years ago
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 years ago
Properties 790b595aa0 Added a few more AssemblyInfos. (Plus added the one in OptionalModules, which had been forgotten.) 12 years ago
Scripting 26f364cc5d Comment out test messages that go directly to the console. 12 years ago
ServiceConnectorsIn 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid 12 years ago
World c42e2c6906 minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests 11 years ago
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 15 years ago

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.