Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 years ago
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BSCharacter.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSConstraint.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSConstraint6Dof.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSConstraintCollection.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSConstraintHinge.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSDynamics.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSLinkset.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSLinksetCompound.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSLinksetConstraints.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSMaterials.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSMotors.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 years ago
BSParam.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSPhysObject.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSPlugin.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 years ago
BSPrim.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 years ago
BSScene.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSShapeCollection.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSShapes.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 years ago
BSTerrainHeightmap.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSTerrainManager.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BSTerrainMesh.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 years ago
BulletSimAPI.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago
BulletSimData.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 years ago