OpenSimDefaults.ini 59 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; timer_Script time interval (default 20 min)
  28. ; The time is 60 per minute
  29. ; timer_Interval = 1200
  30. ; ##
  31. ; ## SYSTEM
  32. ; ##
  33. ; Sets the method that OpenSim will use to fire asynchronous
  34. ; events. Valid values are UnsafeQueueUserWorkItem,
  35. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  36. ; SmartThreadPool is reported to work well on Mono/Linux, but
  37. ; UnsafeQueueUserWorkItem has been benchmarked with better
  38. ; performance on .NET/Windows
  39. async_call_method = SmartThreadPool
  40. ; Max threads to allocate on the FireAndForget thread pool
  41. ; when running with the SmartThreadPool option above
  42. MaxPoolThreads = 15
  43. ; ##
  44. ; ## CLIENTS
  45. ; ##
  46. ; Enables EventQueueGet Service.
  47. EventQueue = true
  48. ; Set this to the DLL containing the client stack to use.
  49. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  50. ; ##
  51. ; ## REGIONS
  52. ; ##
  53. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  54. ; Defaults to "filesystem" if this setting isn't present
  55. region_info_source = "filesystem"
  56. ; region_info_source = "web"
  57. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  58. ; Defaults to bin/Regions in your OpenSimulator installation directory
  59. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  60. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  61. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  62. ; except that everything is also enclosed in a <Regions> tag.
  63. ; regionload_webserver_url = "http://example.com/regions.xml";
  64. ;; Allow the simulator to start up if there are no region configuration available
  65. ;; from the selected region_info_source.
  66. allow_regionless = false
  67. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  68. NonphysicalPrimMax = 256
  69. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  70. PhysicalPrimMax = 10
  71. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  72. ; This can be overriden in the region config file.
  73. ClampPrimSize = false
  74. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  75. ; This only applies when crossing to a region running in a different simulator.
  76. ; For crossings where the regions are on the same simulator the script is always kept running.
  77. AllowScriptCrossing = true
  78. ; Allow compiled script binary code to cross region boundaries.
  79. ; If you set this to "true", any region that can teleport to you can
  80. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  81. ; YOU HAVE BEEN WARNED!!!
  82. TrustBinaries = false
  83. ; Combine all contiguous regions into one large megaregion
  84. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  85. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  86. CombineContiguousRegions = false
  87. ; Extend the region's draw distance; 255m is the default which includes
  88. ; one neighbor on each side of the current region, 767m would go three
  89. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  90. ; all the regions have the same drawdistance, you will end up with strange
  91. ; effects because the agents that get closed may be inconsistent.
  92. DefaultDrawDistance = 255.0
  93. ; If you have only one region in an instance, or to avoid the many bugs
  94. ; that you can trigger in modules by restarting a region, set this to
  95. ; true to make the entire instance exit instead of restarting the region.
  96. ; This is meant to be used on systems where some external system like
  97. ; Monit will restart any instance that exits, thereby making the shutdown
  98. ; into a restart.
  99. InworldRestartShutsDown = false
  100. ; The minimum proportion of a second that any particular frame can take to execute.
  101. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  102. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  103. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  104. MinFrameTime = 0.089
  105. ; Send scheduled updates to objects in the scene
  106. ; This must be a whole number
  107. UpdateObjectsEveryNFrames = 1;
  108. ; Send position/velocity, etc. updates to agents in the scene
  109. ; This must be a whole number
  110. UpdateAgentsEveryNFrames = 1;
  111. ; Apply pending forces from physics calculations to an entity.
  112. ; This must be a whole number
  113. UpdateEntityMovementEveryNFrames = 1;
  114. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  115. ; This must be a whole number
  116. UpdateCoarseLocationsEveryNFrames = 50;
  117. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  118. ; This must be a whole number
  119. UpdatePhysicsEveryNFrames = 1;
  120. ; Clean up temp on rez objects.
  121. ; This must be a whole number
  122. UpdateTempCleaningEveryNFrames = 1000;
  123. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  124. ; This must be a whole number
  125. UpdateEventsEveryNFrames = 1;
  126. ; Send terrain updates to viewers
  127. ; This must be a whole number
  128. UpdateTerrainEveryNFrames = 50;
  129. ; Persitently store any objects which meet the PRIM STORAGE criteria
  130. ; This must be a whole number
  131. UpdateStorageEveryNFrames = 200;
  132. ; ##
  133. ; ## PRIM STORAGE
  134. ; ##
  135. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  136. ; prevent frequently changing objects from heavily loading the region data store.
  137. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  138. ;
  139. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  140. MinimumTimeBeforePersistenceConsidered = 60
  141. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  142. MaximumTimeBeforePersistenceConsidered = 600
  143. ; ##
  144. ; ## PHYSICS
  145. ; ##
  146. ; If true then prims can be collided with by avatars, other prims, etc.
  147. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  148. ; Also, no prims are subject to physics.
  149. collidable_prim = true
  150. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  151. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  152. physical_prim = true
  153. ; Select a mesher here.
  154. ;
  155. ; Meshmerizer properly handles complex prims by using triangle meshes.
  156. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  157. ;
  158. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  159. ; Usually this is only a box
  160. meshing = Meshmerizer
  161. ;meshing = ZeroMesher
  162. ; Path to decoded sculpty maps
  163. ; Defaults to "j2kDecodeCache
  164. ;DecodedSculptMapPath = "j2kDecodeCache"
  165. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  166. ; to true will store decoded sculpt maps in a special folder in your bin
  167. ; folder, which can reduce startup times by reducing asset requests. Some
  168. ; versions of mono dont work well when reading the cache files, so set this
  169. ; to false if you have compatibility problems.
  170. ;CacheSculptMaps = true
  171. ; Choose one of the physics engines below
  172. ; OpenDynamicsEngine is by some distance the most developed physics engine
  173. ; basicphysics effectively does not model physics at all, making all objects phantom
  174. physics = OpenDynamicsEngine
  175. ;physics = basicphysics
  176. ;physics = POS
  177. ;physics = modified_BulletX
  178. ;physics = BulletSim
  179. ; ##
  180. ; ## PERMISSIONS
  181. ; ##
  182. ;permissionmodules = "DefaultPermissionsModule"
  183. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  184. ; any item, etc. This may not yet be implemented uniformally.
  185. ; If set to true, then all permissions checks are carried out
  186. ; Default is true
  187. serverside_object_permissions = true
  188. allow_grid_gods = false
  189. ; This allows somne control over permissions
  190. ; please note that this still doesn't duplicate SL, and is not intended to
  191. ;region_owner_is_god = true
  192. ;region_manager_is_god = false
  193. ;parcel_owner_is_god = true
  194. ; Control user types that are allowed to create new scripts
  195. ; Only enforced if serviceside_object_permissions is true
  196. ;
  197. ; Current possible values are
  198. ; all - anyone can create scripts (subject to normal permissions)
  199. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  200. ; Default value is all
  201. ; allowed_script_creators = all
  202. ; Control user types that are allowed to edit (save) scripts
  203. ; Only enforced if serviceside_object_permissions is true
  204. ;
  205. ; Current possible values are
  206. ; all - anyone can edit scripts (subject to normal permissions)
  207. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  208. ; Default value is all
  209. ; allowed_script_editors = all
  210. ; Provides a simple control for land owners to give build rights to specific avatars
  211. ; in publicly accessible parcels that disallow object creation in general.
  212. ; Owners specific avatars by adding them to the Access List of the parcel
  213. ; without having to use the Groups feature
  214. ; Disabled by default
  215. ; simple_build_permissions = False
  216. ; Minimum user level required to upload assets
  217. ;LevelUpload = 0
  218. ; ##
  219. ; ## SCRIPT ENGINE
  220. ; ##
  221. DefaultScriptEngine = "XEngine"
  222. ; ##
  223. ; ## WORLD MAP
  224. ; ##
  225. ;WorldMapModule = "WorldMap"
  226. ;MapImageModule = "MapImageModule"
  227. ; World map blacklist timeout in seconds
  228. ;BlacklistTimeout = 600
  229. ; Set to false to not generate any maptiles
  230. ;GenerateMaptiles = true
  231. ; Refresh (in seconds) the map tile periodically
  232. ;MaptileRefresh = 0
  233. ; If not generating maptiles, use this static texture asset ID
  234. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  235. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  236. ; objects, so you can turn it off here if you'd like.
  237. DrawPrimOnMapTile = true
  238. ; Use terrain texture for maptiles if true, use shaded green if false
  239. TextureOnMapTile = true
  240. ; ##
  241. ; ## EMAIL MODULE
  242. ; ##
  243. ;emailmodule = DefaultEmailModule
  244. ; ##
  245. ; ## ANIMATIONS
  246. ; ##
  247. ; If enabled, enableFlySlow will change the primary fly state to
  248. ; FLYSLOW, and the "always run" state will be the regular fly.
  249. enableflyslow = false
  250. ; PreJump is an additional animation state, but it probably
  251. ; won't look right until the physics engine supports it
  252. ; (i.e delays takeoff for a moment)
  253. ; Simulator Stats URI
  254. ; Enable JSON simulator data by setting a URI name (case sensitive)
  255. ; Stats_URI = "jsonSimStats"
  256. ; Make OpenSim start all regions woth logins disabled. They will need
  257. ; to be enabled from the console if this is set
  258. ; StartDisabled = false
  259. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  260. ; OpenJPEG if false
  261. ; UseCSJ2K = true
  262. ; Use "Trash" folder for items deleted from the scene
  263. ; When set to True (the default) items deleted from the scene will be
  264. ; stored in the user's trash or lost and found folder. When set to
  265. ; False items will be removed from the scene permanently
  266. UseTrashOnDelete = True
  267. [RegionReady]
  268. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  269. enabled = true
  270. ; Channel on which to signal region readiness through a message
  271. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  272. ; - the first field indicating whether this is an initial server startup
  273. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  274. ; - the third field is a number indicating how many scripts failed to compile
  275. ; - "oar error" if supplied, provides the error message from the OAR load
  276. channel_notify = -800
  277. ; - disallow logins while scripts are loading
  278. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  279. login_disable = true
  280. ; - send an alert as json to a service
  281. ; alert_uri = "http://myappserver.net/my_handler/"
  282. [SMTP]
  283. enabled = false
  284. ;enabled = true
  285. ;internal_object_host = lsl.opensim.local
  286. ;host_domain_header_from = 127.0.0.1
  287. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  288. ;SMTP_SERVER_PORT = 25
  289. ;SMTP_SERVER_LOGIN = foo
  290. ;SMTP_SERVER_PASSWORD = bar
  291. [Network]
  292. ConsoleUser = "Test"
  293. ConsolePass = "secret"
  294. http_listener_port = 9000
  295. console_port = 0
  296. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  297. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  298. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  299. http_listener_ssl = false ; Also create a SSL server
  300. http_listener_cn = "localhost" ; Use the cert with the common name
  301. http_listener_sslport = 9001 ; Use this port for SSL connections
  302. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  303. ; HTTPS for "Out of band" management applications such as the remote
  304. ; admin module
  305. ;
  306. ; Create https_listener = "True" will create a listener on the port
  307. ; specified. Provide the path to your server certificate along with it's
  308. ; password
  309. ; https_listener = False
  310. ; Set our listener to this port
  311. ; https_port = 0
  312. ; Path to X509 certificate
  313. ; cert_path = "path/to/cert.p12"
  314. ; Password for cert
  315. ; cert_pass = "password"
  316. ; Hostname to use in llRequestURL/llRequestSecureURL
  317. ; if not defined - default machine name is being used
  318. ; (on Windows this mean NETBIOS name - useably only inside local network)
  319. ; ExternalHostNameForLSL=127.0.0.1
  320. ; What is reported as the "X-Secondlife-Shard"
  321. ; Defaults to the user server url if not set
  322. ; The old default is "OpenSim", set here for compatibility
  323. shard = "OpenSim"
  324. ; What is reported as the "User-Agent" when using llHTTPRequest
  325. ; Defaults to not sent if not set here. See the notes section in the wiki at
  326. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  327. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  328. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  329. [XMLRPC]
  330. ; ##
  331. ; ## Scripting XMLRPC mapper
  332. ; ##
  333. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  334. ; script concurrently with the first remote_data event.
  335. ; This will contain the fully qualified URI an external site needs
  336. ; to use to send XMLRPC requests to that script
  337. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  338. ;XmlRpcPort = 20800
  339. [ClientStack.LindenUDP]
  340. ; Set this to true to process incoming packets asynchronously. Networking is
  341. ; already separated from packet handling with a queue, so this will only
  342. ; affect whether networking internals such as packet decoding and
  343. ; acknowledgement accounting are done synchronously or asynchronously
  344. ; Default is true.
  345. ;
  346. ;async_packet_handling = true
  347. ; The client socket receive buffer size determines how many
  348. ; incoming requests we can process; the default on .NET is 8192
  349. ; which is about 2 4k-sized UDP datagrams. On mono this is
  350. ; whatever the underlying operating system has as default; for
  351. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  352. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  353. ; do "sysctl net.core.rmem_default" to find out what your system
  354. ; uses a default socket receive buffer size.
  355. ;
  356. ; client_socket_rcvbuf_size allows you to specify the receive
  357. ; buffer size LLUDPServer should use. NOTE: this will be limited
  358. ; by the system's settings for the maximum client receive buffer
  359. ; size (on linux systems you can set that with "sysctl -w
  360. ; net.core.rmem_max=X")
  361. ;
  362. ;client_socket_rcvbuf_size = 8388608
  363. ; Maximum outbound bytes per second for a single scene. This can be used to
  364. ; throttle total outbound UDP traffic for a simulator. The default value is
  365. ; 0, meaning no throttling at the scene level. The example given here is
  366. ; 20 megabits
  367. ;
  368. ;scene_throttle_max_bps = 2621440
  369. ; Maximum bits per second to send to any single client. This will override
  370. ; the user's viewer preference settings. The default value is 0, meaning no
  371. ; aggregate throttling on clients (only per-category throttling). The
  372. ; example given here is 1.5 megabits
  373. ;
  374. ;client_throttle_max_bps = 196608
  375. ; Adaptive throttling attempts to limit network overload when multiple
  376. ; clients login by starting each connection more slowly. Disabled by
  377. ; default
  378. ;
  379. enable_adaptive_throttles = true
  380. ; Per-client bytes per second rates for the various throttle categories.
  381. ; These are default values that will be overriden by clients. These
  382. ; defaults are approximately equivalent to the throttles set by the Imprudence
  383. ; viewer when maximum bandwidth is set to 350kbps
  384. ;resend_default = 6625
  385. ;land_default = 9125
  386. ;wind_default = 1750
  387. ;cloud_default = 1750
  388. ;task_default = 18500
  389. ;texture_default = 18500
  390. ;asset_default = 10500
  391. ; Configures how ObjectUpdates are aggregated. These numbers
  392. ; do not literally mean how many updates will be put in each
  393. ; packet that goes over the wire, as packets are
  394. ; automatically split on a 1400 byte boundary. These control
  395. ; the balance between responsiveness of interest list updates
  396. ; and total throughput. Higher numbers will ensure more full-
  397. ; sized packets and faster sending of data, but more delay in
  398. ; updating interest lists
  399. ;
  400. ;PrimUpdatesPerCallback = 100
  401. ; TextureSendLimit determines how many packets will be put on
  402. ; the outgoing queue each cycle. Like the settings above, this
  403. ; is a balance between responsiveness to priority updates and
  404. ; total throughput. Higher numbers will give a better
  405. ; throughput at the cost of reduced responsiveness to client
  406. ; priority changes or transfer aborts
  407. ;
  408. ;TextureSendLimit = 20
  409. ; Quash and remove any light properties from attachments not on the
  410. ; hands. This allows flashlights and lanterns to function, but kills
  411. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  412. ; will also be affected.
  413. ;
  414. ;DisableFacelights = false
  415. ; The time to wait before disconecting an unresponsive client.
  416. ; The time is in seconds. The default is one minute
  417. ;
  418. ;AckTimeout = 60
  419. ; The time to wait before disconecting an unresponsive paused client.
  420. ; A client can be paused when the file selection dialog is open during file upload.
  421. ; This gives extra time to find files via the dialog but will still disconnect if
  422. ; the client crashes or loses its network connection
  423. ; The time is in seconds. The default is five minutes.
  424. ;
  425. ;PausedAckTimeout = 300
  426. [ClientStack.LindenCaps]
  427. ;; Long list of capabilities taken from
  428. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  429. ;; Not all are supported by OpenSim. The ones supported are
  430. ;; set to localhost. These defaults can be overwritten
  431. ;; in OpenSim.ini
  432. ;;
  433. Cap_AttachmentResources = ""
  434. Cap_AvatarPickerSearch = ""
  435. Cap_ChatSessionRequest = ""
  436. Cap_CopyInventoryFromNotecard = "localhost"
  437. Cap_DispatchRegionInfo = ""
  438. Cap_EstateChangeInfo = ""
  439. Cap_EnvironmentSettings = "localhost"
  440. Cap_EventQueueGet = "localhost"
  441. Cap_FetchInventory = ""
  442. Cap_ObjectMedia = "localhost"
  443. Cap_ObjectMediaNavigate = "localhost"
  444. Cap_FetchLib = ""
  445. Cap_FetchLibDescendents = ""
  446. Cap_GetDisplayNames = ""
  447. Cap_GetTexture = "localhost"
  448. Cap_GetMesh = "localhost"
  449. Cap_GetObjectCost = ""
  450. Cap_GetObjectPhysicsData = ""
  451. Cap_GroupProposalBallot = ""
  452. Cap_HomeLocation = ""
  453. Cap_LandResources = ""
  454. Cap_MapLayer = "localhost"
  455. Cap_MapLayerGod = "localhost"
  456. Cap_NewFileAgentInventory = "localhost"
  457. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  458. Cap_ObjectAdd = "localhost"
  459. Cap_ParcelPropertiesUpdate = "localhost"
  460. Cap_ParcelMediaURLFilterList = ""
  461. Cap_ParcelNavigateMedia = ""
  462. Cap_ParcelVoiceInfoRequest = ""
  463. Cap_ProductInfoRequest = ""
  464. Cap_ProvisionVoiceAccountRequest = ""
  465. Cap_RemoteParcelRequest = "localhost"
  466. Cap_RequestTextureDownload = ""
  467. Cap_SearchStatRequest = ""
  468. Cap_SearchStatTracking = ""
  469. Cap_SendPostcard = ""
  470. Cap_SendUserReport = ""
  471. Cap_SendUserReportWithScreenshot = ""
  472. Cap_ServerReleaseNotes = ""
  473. Cap_SimConsole = ""
  474. Cap_SimulatorFeatures = ""
  475. Cap_SetDisplayName = ""
  476. Cap_StartGroupProposal = ""
  477. Cap_TextureStats = ""
  478. Cap_UntrustedSimulatorMessage = ""
  479. Cap_UpdateAgentInformation = ""
  480. Cap_UpdateAgentLanguage = ""
  481. Cap_UpdateGestureAgentInventory = ""
  482. Cap_UpdateNotecardAgentInventory = "localhost"
  483. Cap_UpdateScriptAgent = "localhost"
  484. Cap_UpdateGestureTaskInventory = ""
  485. Cap_UpdateNotecardTaskInventory = "localhost"
  486. Cap_UpdateScriptTask = "localhost"
  487. Cap_UploadBakedTexture = "localhost"
  488. Cap_UploadObjectAsset = "localhost"
  489. Cap_ViewerStartAuction = ""
  490. Cap_ViewerStats = ""
  491. ; Capabilities for fetching inventory over HTTP rather than UDP
  492. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  493. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  494. Cap_WebFetchInventoryDescendents = ""
  495. Cap_FetchInventoryDescendents2 = "localhost"
  496. Cap_FetchInventory2 = "localhost"
  497. [Chat]
  498. ; Controls whether the chat module is enabled. Default is true.
  499. enabled = true;
  500. ; Distance in meters that whispers should travel. Default is 10m
  501. whisper_distance = 10
  502. ; Distance in meters that ordinary chat should travel. Default is 20m
  503. say_distance = 20
  504. ; Distance in meters that shouts should travel. Default is 100m
  505. shout_distance = 100
  506. [EntityTransfer]
  507. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  508. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  509. max_distance = 4095
  510. ; Minimum user level required for HyperGrid teleports
  511. LevelHGTeleport = 0
  512. [Messaging]
  513. ; Control which region module is used for instant messaging.
  514. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  515. InstantMessageModule = InstantMessageModule
  516. ; MessageTransferModule = MessageTransferModule
  517. ; OfflineMessageModule = OfflineMessageModule
  518. ; OfflineMessageURL = http://yourserver/Offline.php
  519. ; MuteListModule = MuteListModule
  520. ; MuteListURL = http://yourserver/Mute.php
  521. ; Control whether group messages are forwarded to offline users. Default is true.
  522. ; ForwardOfflineGroupMessages = true
  523. [Inventory]
  524. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  525. ; There are still some issues with coalescence, including the fact that rotation is not restored
  526. ; and some assets may be missing from archive files.
  527. CoalesceMultipleObjectsToInventory = true
  528. [Appearance]
  529. ; Persist avatar baked textures
  530. ; Persisting baked textures can speed up login and region border
  531. ; crossings especially with large numbers of users, though it
  532. ; will store potentially large numbers of textures in your asset
  533. ; database
  534. PersistBakedTextures = false
  535. ; Control the delay before appearance is sent to other avatars and
  536. ; saved in the avatar service. Attempts to limit the impact caused
  537. ; by the very chatty dialog that sets appearance when an avatar
  538. ; logs in or teleports into a region; values are in seconds
  539. DelayBeforeAppearanceSave = 5
  540. DelayBeforeAppearanceSend = 2
  541. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  542. ; This may help with some situations where avatars are persistently grey, though it will not help
  543. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  544. ; This setting is experimental.
  545. ResendAppearanceUpdates = false
  546. [Attachments]
  547. ; Controls whether avatar attachments are enabled.
  548. ; Defaults to true - only set to false for debugging purposes
  549. Enabled = true
  550. [Mesh]
  551. ; enable / disable Collada mesh support
  552. ; default is true
  553. AllowMeshUpload = true
  554. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  555. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  556. ; mesh, and use it for collisions.
  557. UseMeshiesPhysicsMesh = true
  558. ; Minimum user level required to upload meshes
  559. ;LevelUpload = 0
  560. [ODEPhysicsSettings]
  561. ; ##
  562. ; ## Physics stats settings
  563. ;
  564. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  565. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  566. collect_stats = false
  567. ; ##
  568. ; ## Physics logging settings - logfiles are saved to *.DIF files
  569. ; ##
  570. ; default is false
  571. ;physics_logging = true
  572. ;; every n simulation iterations, the physics snapshot file is updated
  573. ;physics_logging_interval = 50
  574. ;; append to existing physics logfile, or overwrite existing logfiles?
  575. ;physics_logging_append_existing_logfile = true
  576. ;##
  577. ;## World Settings
  578. ;##
  579. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  580. world_gravityx = 0
  581. world_gravityy = 0
  582. world_gravityz = -9.8
  583. ; Terminal velocity of a falling avatar
  584. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  585. ; Max value is 255, min value is 0
  586. avatar_terminal_velocity = 54
  587. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  588. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  589. world_stepsize = 0.0178
  590. world_internal_steps_without_collisions = 10
  591. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  592. world_hashspace_size_low = -4
  593. world_hashSpace_size_high = 128
  594. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  595. meters_in_small_space = 29.9
  596. small_hashspace_size_low = -4
  597. small_hashspace_size_high = 66
  598. ; ##
  599. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  600. ; ##
  601. ; surface layer around geometries other geometries can sink into before generating a contact
  602. world_contact_surface_layer = 0.001
  603. ; Filtering collisions helps keep things stable physics wise, but sometimes
  604. ; it can be overzealous. If you notice bouncing, chances are it's that.
  605. filter_collisions = false
  606. ; Non Moving Terrain Contact (avatar isn't moving)
  607. nm_terraincontact_friction = 255.0
  608. nm_terraincontact_bounce = 0.1
  609. nm_terraincontact_erp = 0.1025
  610. ; Moving Terrain Contact (avatar is moving)
  611. m_terraincontact_friction = 75.0
  612. m_terraincontact_bounce = 0.05
  613. m_terrainContact_erp = 0.05025
  614. ; Moving Avatar to object Contact
  615. m_avatarobjectcontact_friction = 75.0
  616. m_avatarobjectcontact_bounce = 0.1
  617. ; Object to Object Contact and Non-Moving Avatar to object
  618. objectcontact_friction = 250.0
  619. objectcontact_bounce = 0.2
  620. ; ##
  621. ; ## Avatar Control
  622. ; ##
  623. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  624. ; desired velocity
  625. ; See http://en.wikipedia.org/wiki/PID_controller
  626. av_pid_derivative_linux = 2200.0
  627. av_pid_proportional_linux = 900.0;
  628. av_pid_derivative_win = 2200.0
  629. av_pid_proportional_win = 900.0;
  630. ;girth of the avatar. Adds radius to the height also
  631. av_capsule_radius = 0.37
  632. ; Max force permissible to use to keep the avatar standing up straight
  633. av_capsule_standup_tensor_win = 550000
  634. av_capsule_standup_tensor_linux = 550000
  635. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  636. ; or straight up-and-down (=false; better and more consistent physics behavior)
  637. av_capsule_tilted = false
  638. ; used to calculate mass of avatar.
  639. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  640. ; av_density * AVvolume;
  641. av_density = 80
  642. ; use this value to cut 52% of the height the sim gives us
  643. ; Currently unused
  644. ; av_height_fudge_factor = 0.52
  645. ; Movement. Smaller is faster.
  646. ; speed of movement with Always Run off
  647. av_movement_divisor_walk = 1.3
  648. ; speed of movement with Always Run on
  649. av_movement_divisor_run = 0.8
  650. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  651. minimum_ground_flight_offset = 3.0
  652. ; ##
  653. ; ## Object options
  654. ; ##
  655. ; used in the mass calculation.
  656. geometry_default_density = 10.000006836
  657. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  658. body_frames_auto_disable = 20
  659. ; used to control llMove2Target
  660. body_pid_derivative = 35
  661. body_pid_gain = 25
  662. ; maximum number of contact points to generate per collision
  663. contacts_per_collision = 80
  664. ; amount of time a geom/body will try to cross a region border before it gets disabled
  665. geom_crossing_failures_before_outofbounds = 5
  666. ; start throttling the object updates if object comes in contact with 3 or more other objects
  667. geom_contactpoints_start_throttling = 3
  668. ; send 1 update for every x updates below when throttled
  669. geom_updates_before_throttled_update = 15
  670. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  671. body_motor_joint_maxforce_tensor_linux = 5
  672. body_motor_joint_maxforce_tensor_win = 5
  673. ; Maximum mass an object can be before it is clamped
  674. maximum_mass_object = 10000.01
  675. ; ##
  676. ; ## Sculpted Prim settings
  677. ; ##
  678. ; Do we want to mesh sculpted prim to collide like they look?
  679. mesh_sculpted_prim = true
  680. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  681. mesh_lod = 32
  682. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  683. mesh_physical_lod = 16
  684. ; ##
  685. ; ## Joint support
  686. ; ##
  687. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  688. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  689. ; default is false
  690. ;use_NINJA_physics_joints = true
  691. ; ##
  692. ; ## additional meshing options
  693. ; ##
  694. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  695. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  696. ; true. Note that this will increase memory usage and region startup time. Default is false.
  697. ;force_simple_prim_meshing = true
  698. [BulletSim]
  699. ; World parameters
  700. DefaultFriction = 0.50
  701. DefaultDensity = 10.000006836
  702. DefaultRestitution = 0.0
  703. Gravity = -9.80665
  704. TerrainFriction = 0.50
  705. TerrainHitFriction = 0.8
  706. TerrainRestitution = 0
  707. AvatarFriction = 0.2
  708. AvatarRestitution = 0.0
  709. AvatarDensity = 60.0
  710. AvatarCapsuleRadius = 0.37
  711. AvatarCapsuleHeight = 1.5
  712. AvatarContactProcessingThreshold = 0.1;
  713. MaxObjectMass = 10000.01
  714. ; Dynamic parameters
  715. LinearDamping = 0.0
  716. AngularDamping = 0.0
  717. DeactivationTime = 0.2
  718. LinearSleepingThreshold = 0.8
  719. AngularSleepingThreshold = 1.0
  720. CcdMotionThreshold = 0.0
  721. CcdSweptSphereRadius = 0.0
  722. ContactProcessingThreshold = 0.1
  723. ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
  724. MaxPersistantManifoldPoolSize = 0;
  725. ShouldDisableContactPoolDynamicAllocation = False;
  726. ShouldForceUpdateAllAabbs = False;
  727. ShouldRandomizeSolverOrder = False;
  728. ShouldSplitSimulationIslands = False;
  729. ShouldEnableFrictionCaching = False;
  730. NumberOfSolverIterations = 0;
  731. ; Linkset constraint parameters
  732. LinkConstraintUseFrameOffset = False;
  733. LinkConstraintEnableTransMotor = True;
  734. LinkConstraintTransMotorMaxVel = 5.0;
  735. LinkConstraintTransMotorMaxForce = 0.1;
  736. ; Whether to mesh sculpties
  737. MeshSculptedPrim = true
  738. ; If 'true', force simple prims (box and sphere) to be meshed
  739. ForceSimplePrimMeshing = false
  740. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  741. MeshLevelOfDetail = 8
  742. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  743. SculptLevelOfDetail = 32
  744. ; Bullet step parameters
  745. MaxSubSteps = 10;
  746. FixedTimeStep = .01667
  747. MaxCollisionsPerFrame = 2048
  748. MaxUpdatesPerFrame = 2048
  749. [RemoteAdmin]
  750. enabled = false
  751. ; Set this to a nonzero value to have remote admin use a different port
  752. port = 0
  753. ; Set this to the ip address that you want the admin server to bind to
  754. bind_ip_address = "0.0.0.0"
  755. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  756. access_password = unknown
  757. ; List the IP addresses allowed to call RemoteAdmin
  758. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  759. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  760. ; access_ip_addresses =
  761. ; set this variable to true if you want the create_region XmlRpc
  762. ; call to unconditionally enable voice on all parcels for a newly
  763. ; created region [default: false]
  764. create_region_enable_voice = false
  765. ; set this variable to false if you want the create_region XmlRpc
  766. ; call to create all regions as private per default (can be
  767. ; overridden in the XmlRpc call) [default: true]
  768. create_region_public = false
  769. ; the create_region XmlRpc call uses region_file_template to generate
  770. ; the file name of newly create regions (if they are created
  771. ; persistent). the parameter available are:
  772. ; {0} - X location
  773. ; {1} - Y location
  774. ; {2} - region UUID
  775. ; {3} - region port
  776. ; {4} - region name with " ", ":", "/" mapped to "_"
  777. region_file_template = "{0}x{1}-{2}.ini"
  778. ; we can limit the number of regions that XmlRpcCreateRegion will
  779. ; allow by setting this to a positive, non-0 number: as long as the
  780. ; number of regions is below region_limits, XmlRpcCreateRegion will
  781. ; succeed. setting region_limit to 0 disables the check.
  782. ; default is 0
  783. ;region_limit = 0
  784. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  785. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  786. ; if this parameter is not specified but enabled = true, all methods will be available
  787. enabled_methods = all
  788. ; specify the default appearance for an avatar created through the remote admin interface
  789. ; This will only take effect is the file specified by the default_appearance setting below exists
  790. ;default_male = Default Male
  791. ;default_female = Default Female
  792. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  793. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  794. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  795. ;copy_folders = false
  796. ; path to default appearance XML file that specifies the look of the default avatars
  797. ;default_appearance = default_appearance.xml
  798. [RestPlugins]
  799. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  800. ; REST Region or REST Asset and Inventory Plugins
  801. enabled = false
  802. god_key = SECRET
  803. prefix = /admin
  804. [RestRegionPlugin]
  805. ; Change this to true to enable the REST Region Plugin
  806. enabled = false
  807. [RestHandler]
  808. ; Change this to true to enable the REST Asset and Inventory Plugin
  809. enabled = false
  810. authenticate = true
  811. secured = true
  812. extended-escape = true
  813. realm = OpenSim REST
  814. dump-asset = false
  815. path-fill = true
  816. dump-line-size = 32
  817. flush-on-error = true
  818. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  819. ; also, not good error detection when it fails
  820. [IRC]
  821. enabled = false; you need to set this to true otherwise it won't connect
  822. ;server = name.of.irc.server.on.the.net
  823. ;; user password - only use this if the server requires one
  824. ;password = mypass
  825. ;nick = OpenSimBotNameProbablyMakeThisShorter
  826. ;channel = #the_irc_channel_you_want_to_connect_to
  827. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  828. ;port = 6667
  829. ;; channel to listen for configuration commands
  830. ;commands_enabled = false
  831. ;command_channel = 2777
  832. ;report_clients = true
  833. ;; relay private chat connections
  834. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  835. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  836. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  837. ;; relay_chat = false: IRC bridge will not relay normal chat
  838. ;; access_password -- simple security device
  839. ;;
  840. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  841. ;;
  842. ;; relay_private_channels = false
  843. ;; relay_chat = true
  844. ;;
  845. ;; to relay chat only to/from private in-world channels:
  846. ;;
  847. ;; relay_chat = false
  848. ;; relay_private_channels = true
  849. ;; relay_private_channel_in = 2226
  850. ;; relay_private_channel_out = 2225
  851. ;;
  852. ;; in this example, all chat coming in from IRC will be send out via
  853. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  854. ;; be relayed to the IRC channel.
  855. ;;
  856. ;relay_private_channels = false
  857. ;relay_private_channel_in = 2226
  858. ;relay_private_channel_out = 2225
  859. ;relay_chat = true
  860. ;access_password = foobar
  861. ;;fallback_region = name of "default" region
  862. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  863. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  864. ;;for <bot>:<user in region> :<message>
  865. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  866. ;;for <bot>:<message> - <user of region> :
  867. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  868. ;;for <bot>:<message> - from <user> :
  869. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  870. ;; exclude_list allows you to stop the IRC connector from announcing the
  871. ;;arrival and departure of certain users. For example: admins, bots.
  872. ;exclude_list=User 1,User 2,User 3
  873. ; The following settings control the progression of daytime
  874. ; in the Sim. The defaults are the same as the commented out settings
  875. [Sun]
  876. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  877. ;day_length = 4
  878. ; Year length in days
  879. ;year_length = 60
  880. ; Day to Night Ratio
  881. ;day_night_offset = 0.45
  882. ; send a Sun update every update_interval # of frames. A lower number will
  883. ; make for smoother sun transition at the cost of network
  884. ;update_interval = 100
  885. [Wind]
  886. ; Enables the wind module. Default is true
  887. enabled = true
  888. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  889. wind_update_rate = 150
  890. ; The Default Wind Plugin to load
  891. wind_plugin = SimpleRandomWind
  892. ; These settings are specific to the ConfigurableWind plugin
  893. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  894. ; avg_strength = 5.0
  895. ; avg_direction = 0.0
  896. ; var_strength = 0.0
  897. ; var_direction = 0.0
  898. ; rate_change = 1.0
  899. ; This setting is specific to the SimpleRandomWind plugin
  900. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  901. strength = 1.0
  902. [Cloud]
  903. ; Enable this to generate classic particle clouds above the sim.
  904. ; default is disabled - turn it on here
  905. enabled = false
  906. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  907. density = 0.5
  908. ; update interval for the cloud cover data returned by llCloud().
  909. ; default is 1000
  910. cloud_update_rate = 1000
  911. [LightShare]
  912. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  913. ; It has no ill effect on viewers which do not support server-side windlight settings.
  914. enable_windlight = false
  915. [Trees]
  916. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  917. ; default is false
  918. active_trees = false
  919. ; Density of tree population
  920. tree_density = 1000.0
  921. [VectorRender]
  922. ; the font to use for rendering text (default: Arial)
  923. ; font_name = "Arial"
  924. [LL-Functions]
  925. ; Set the following to true to allow administrator owned scripts to execute console commands
  926. ; currently unused
  927. ; AllowosConsoleCommand=false
  928. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  929. ; If false then gods cannot execute these functions either.
  930. AllowGodFunctions = false
  931. ; Maximum number of llListen events we allow over the entire region.
  932. ; Set this to 0 to have no limit imposed
  933. max_listens_per_region = 1000
  934. ; Maximum number of llListen events we allow per script
  935. ; Set this to 0 to have no limit imposed.
  936. max_listens_per_script = 64
  937. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  938. max_external_urls_per_simulator = 100
  939. [DataSnapshot]
  940. ; The following set of configs pertains to search.
  941. ; Set index_sims to true to enable search engines to index your searchable data
  942. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  943. ; default is false
  944. index_sims = false
  945. ; The variable data_exposure controls what the regions expose:
  946. ; minimum: exposes only things explicitly marked for search
  947. ; all: exposes everything
  948. data_exposure = minimum
  949. ; If search is on, change this to your grid name; will be ignored for standalones
  950. gridname = "OSGrid"
  951. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  952. ; Later, you may want to increase this to 3600 (1 hour) or more
  953. default_snapshot_period = 1200
  954. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  955. snapshot_cache_directory = "DataSnapshot"
  956. ; This semicolon-separated string serves to notify specific data services about the existence
  957. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  958. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  959. [Economy]
  960. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  961. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  962. ; There is no intention to implement anything further in core OpenSimulator.
  963. ; This functionality has to be provided by third party modules.
  964. ;; Enables selling things for $0. Default is true.
  965. SellEnabled = true
  966. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  967. PriceUpload = 0
  968. ;; Money Unit fee to create groups. Default is 0.
  969. PriceGroupCreate = 0
  970. ; We don't really know what the rest of these values do. These get sent to the client
  971. ; These taken from Agni at a Public Telehub. Change at your own risk.
  972. ObjectCount = 0
  973. PriceEnergyUnit = 100
  974. PriceObjectClaim = 10
  975. PricePublicObjectDecay = 4
  976. PricePublicObjectDelete = 4
  977. PriceParcelClaim = 1
  978. PriceParcelClaimFactor = 1
  979. PriceRentLight = 5
  980. TeleportMinPrice = 2
  981. TeleportPriceExponent = 2
  982. EnergyEfficiency = 1
  983. PriceObjectRent = 1
  984. PriceObjectScaleFactor = 10
  985. PriceParcelRent = 1
  986. [XEngine]
  987. ; Enable this engine in this OpenSim instance
  988. Enabled = true
  989. ; How many threads to keep alive even if nothing is happening
  990. MinThreads = 2
  991. ; How many threads to start at maximum load
  992. MaxThreads = 100
  993. ; Time a thread must be idle (in seconds) before it dies
  994. IdleTimeout = 60
  995. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  996. Priority = "BelowNormal"
  997. ; Maximum number of events to queue for a script (excluding timers)
  998. MaxScriptEventQueue = 300
  999. ; Stack size per thread created
  1000. ThreadStackSize = 262144
  1001. ; Set this to true (the default) to load each script into a separate
  1002. ; AppDomain. Setting this to false will load all script assemblies into the
  1003. ; current AppDomain, which will reduce the per-script overhead at the
  1004. ; expense of reduced security and the inability to garbage collect the
  1005. ; script assemblies
  1006. AppDomainLoading = true
  1007. ; Rate to poll for asynchronous command replies (ms)
  1008. ; currently unused
  1009. ;AsyncLLCommandLoopms = 50
  1010. ; Save the source of all compiled scripts
  1011. WriteScriptSourceToDebugFile = false
  1012. ; Default language for scripts
  1013. DefaultCompileLanguage = lsl
  1014. ; List of allowed languages (lsl,vb,js,cs)
  1015. ; AllowedCompilers=lsl,cs,js,vb.
  1016. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1017. AllowedCompilers=lsl
  1018. ; Compile debug info (line numbers) into the script assemblies
  1019. CompileWithDebugInformation = true
  1020. ; Allow the user of mod* functions. This allows a script to pass messages
  1021. ; to a region module via the modSendCommand() function
  1022. ; Default is false
  1023. AllowMODFunctions = false
  1024. ; Allow the use of os* functions (some are dangerous)
  1025. AllowOSFunctions = false
  1026. ; Allow the user of LightShare functions
  1027. AllowLightShareFunctions = false
  1028. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1029. OSFunctionThreatLevel = VeryLow
  1030. ; OS Functions enable/disable
  1031. ; For each function, you can add one line, as shown
  1032. ; The default for all functions allows them if below threat level
  1033. ; true allows the use of the function unconditionally
  1034. ; Allow_osSetRegionWaterHeight = true
  1035. ; false disables the function completely
  1036. ; Allow_osSetRegionWaterHeight = false
  1037. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1038. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1039. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1040. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1041. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1042. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1043. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1044. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1045. ; You can also use script creators as the uuid
  1046. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1047. ; If both Allow_ and Creators_ are given, effective permissions
  1048. ; are the union of the two.
  1049. ; Interval (s) between background save of script states
  1050. SaveInterval = 120
  1051. ; Interval (s) between maintenance runs (0 = disable)
  1052. MaintenanceInterval = 10
  1053. ; Time a script can spend in an event handler before it is interrupted
  1054. EventLimit = 30
  1055. ; If a script overruns it's event limit, kill the script?
  1056. KillTimedOutScripts = false
  1057. ; Sets the multiplier for the scripting delays
  1058. ScriptDelayFactor = 1.0
  1059. ; The factor the 10 m distances llimits are multiplied by
  1060. ScriptDistanceLimitFactor = 1.0
  1061. ; Maximum length of notecard line read
  1062. ; Increasing this to large values potentially opens
  1063. ; up the system to malicious scripters
  1064. ; NotecardLineReadCharsMax = 255
  1065. ; Sensor settings
  1066. SensorMaxRange = 96.0
  1067. SensorMaxResults = 16
  1068. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1069. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1070. ; AutomaticLinkPermission = false
  1071. ; Disable underground movement of prims (default true); set to
  1072. ; false to allow script controlled underground positioning of
  1073. ; prims
  1074. ; DisableUndergroundMovement = true
  1075. ;; Path to script assemblies
  1076. ; ScriptEnginesPath = "ScriptEngines"
  1077. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1078. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1079. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1080. ; by scripts have changed.
  1081. ; DeleteScriptsOnStartup = false
  1082. [OpenGridProtocol]
  1083. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  1084. ;On/true or Off/false
  1085. ogp_enabled=false
  1086. ;Name Prefix/suffix when using OGP
  1087. ogp_firstname_prefix=""
  1088. ogp_lastname_suffix="_EXTERNAL"
  1089. [Concierge]
  1090. ; Enable concierge module
  1091. ; Default is false
  1092. enabled = false
  1093. ; name of the concierge
  1094. whoami = "jeeves"
  1095. ; password for updating the welcome message templates via XmlRpc
  1096. password = SECRET
  1097. ; regex specifying for which regions concierge service is desired; if
  1098. ; empty, then for all
  1099. regions = "^MeetingSpace-"
  1100. ; for each region that matches the regions regexp you can provide
  1101. ; (optionally) a welcome template using format substitution:
  1102. ; {0} is replaced with the name of the avatar entering the region
  1103. ; {1} is replaced with the name of the region
  1104. ; {2} is replaced with the name of the concierge (whoami variable above)
  1105. welcomes = /path/to/welcome/template/directory
  1106. ; Concierge can send attendee lists to an event broker whenever an
  1107. ; avatar enters or leaves a concierged region. the URL is subject
  1108. ; to format substitution:
  1109. ; {0} is replaced with the region's name
  1110. ; {1} is replaced with the region's UUID
  1111. broker = "http://broker.place.com/{1}"
  1112. [MRM]
  1113. ; Enables the Mini Region Modules Script Engine.
  1114. ; default is false
  1115. Enabled = false
  1116. ; Runs MRM in a Security Sandbox
  1117. ; WARNING: DISABLING IS A SECURITY RISK.
  1118. Sandboxed = true
  1119. ; The level sandbox to use, adjust at your OWN RISK.
  1120. ; Valid values are:
  1121. ; * FullTrust
  1122. ; * SkipVerification
  1123. ; * Execution
  1124. ; * Nothing
  1125. ; * LocalIntranet
  1126. ; * Internet
  1127. ; * Everything
  1128. SandboxLevel = "Internet"
  1129. ; Only allow Region Owners to run MRMs
  1130. ; May represent a security risk if you disable this.
  1131. OwnerOnly = true
  1132. [Hypergrid]
  1133. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1134. safemode = false
  1135. [VivoxVoice]
  1136. ; The VivoxVoice module will allow you to provide voice on your
  1137. ; region(s). It uses the same voice technology as the LL grid and
  1138. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1139. ; anything later ought to be fine as well).
  1140. ;
  1141. ; For this to work you need to obtain an admin account from Vivox
  1142. ; that allows you to create voice accounts and region channels.
  1143. enabled = false
  1144. ; vivox voice server
  1145. vivox_server = www.foobar.vivox.com
  1146. ; vivox SIP URI
  1147. vivox_sip_uri = foobar.vivox.com
  1148. ; vivox admin user name
  1149. vivox_admin_user = DeepThroat
  1150. ; vivox admin password
  1151. vivox_admin_password = VoiceG4te
  1152. ; channel type: "channel" or "positional"
  1153. ; - positional: spatial sound (default)
  1154. ; - channel: normal "conference call", no spatial sound
  1155. ;vivox_channel_type = positional
  1156. ; channel characteristics (unless you know what you are doing, i'd
  1157. ; leave them as they are --- now you WILL muck around with them,
  1158. ; huh? sigh)
  1159. ; channel distance model:
  1160. ; 0 - no attenuation
  1161. ; 1 - inverse distance attenuation
  1162. ; 2 - linear attenuation (default)
  1163. ; 3 - exponential attenuation
  1164. ;vivox_channel_distance_model = 2
  1165. ; channel mode:
  1166. ; - "open" (default)
  1167. ; - "lecture"
  1168. ; - "presentation"
  1169. ; - "auditorium"
  1170. ;vivox_channel_mode = "open"
  1171. ; channel roll off: rate of attenuation
  1172. ; - a value between 1.0 and 4.0, default is 2.0
  1173. ;vivox_channel_roll_off = 2.0
  1174. ; channel max range: distance at which channel is silent
  1175. ; - a value between 0 and 160, default is 80
  1176. ;vivox_channel_max_range = 80
  1177. ; channel clamping distance: distance before attenuation applies
  1178. ; - a value between 0 and 160, default is 10
  1179. ;vivox_channel_clamping_distance = 10
  1180. [Groups]
  1181. Enabled = false
  1182. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1183. ; apply to the Flotsam/SimianGrid GroupsModule
  1184. Module = Default
  1185. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1186. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1187. ;Module = GroupsModule
  1188. ; Enable Group Notices
  1189. ;NoticesEnabled = true
  1190. ; This makes the Groups modules very chatty on the console.
  1191. DebugEnabled = false
  1192. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1193. ; Set to 0 to disable the cache.
  1194. ; Default is 30 seconds
  1195. GroupsCacheTimeout = 30
  1196. ; Specify which messaging module to use for groups messaging and if it's enabled
  1197. MessagingModule = GroupsMessagingModule
  1198. ;MessagingEnabled = true
  1199. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1200. ; SimianGrid Service for Groups
  1201. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1202. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1203. ; Flotsam XmlRpc Service for Groups
  1204. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1205. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1206. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1207. ;XmlRpcServiceReadKey = 1234
  1208. ;XmlRpcServiceWriteKey = 1234
  1209. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1210. ; this is a work around fora problem discovered on some Windows based region servers.
  1211. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1212. ; System.Net.WebException: The request was aborted: The request was canceled.
  1213. ; XmlRpcDisableKeepAlive = false
  1214. ; Minimum user level required to create groups
  1215. ;LevelGroupCreate = 0
  1216. [PacketPool]
  1217. ; Enables the experimental packet pool. Yes, we've been here before.
  1218. ;RecyclePackets = true;
  1219. ;RecycleDataBlocks = true;
  1220. [InterestManagement]
  1221. ; This section controls how state updates are prioritized for each client
  1222. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1223. ; SimpleAngularDistance, and FrontBack
  1224. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1225. ReprioritizationEnabled = true
  1226. ReprioritizationInterval = 2000.0
  1227. RootReprioritizationDistance = 10.0
  1228. ChildReprioritizationDistance = 20.0
  1229. [Monitoring]
  1230. ; Enable region monitoring
  1231. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1232. ; Also is another source of region statistics provided via the regionstats URL
  1233. Enabled = true
  1234. ; View region statistics via a web page
  1235. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1236. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1237. ; For example- http://127.0.0.1:9000/SStats/
  1238. [WebStats]
  1239. ; enabled=false
  1240. [MediaOnAPrim]
  1241. ; Enable media on a prim facilities
  1242. Enabled = true;
  1243. [NPC]
  1244. ;; Enable Non Player Character (NPC) facilities
  1245. Enabled = false
  1246. [Terrain]
  1247. InitialTerrain = "pinhead-island"
  1248. ;;
  1249. ;; If you are using a simian grid frontend you can enable
  1250. ;; this module to upload tile images for the mapping fn
  1251. ;;
  1252. [SimianGridMaptiles]
  1253. Enabled = False
  1254. MaptileURL = "http://www.mygrid.com/Grid/"
  1255. RefreshTime = 3600
  1256. ;;
  1257. ;; JsonStore module provides structured store for scripts
  1258. ;;
  1259. [JsonStore]
  1260. Enabled = False
  1261. ;;
  1262. ;; These are defaults that are overwritten below in [Architecture].
  1263. ;; These defaults allow OpenSim to work out of the box with
  1264. ;; zero configuration
  1265. ;;
  1266. [AssetService]
  1267. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1268. AssetLoaderArgs = "assets/AssetSets.xml"
  1269. ; Disable this to prevent the default asset set from being inserted into the
  1270. ; asset store each time the region starts
  1271. AssetLoaderEnabled = true
  1272. [GridService]
  1273. ;; default standalone, overridable in StandaloneCommon.ini
  1274. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1275. [AutoBackupModule]
  1276. ;; default is module is disabled at the top level
  1277. AutoBackupModuleEnabled = false
  1278. [Modules]
  1279. Include-modules = "addon-modules/*/config/*.ini"