Oren Hurvitz 0da8fe3124 Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. %!s(int64=12) %!d(string=hai) anos
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AgentCircuitDataTest.cs b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. %!s(int64=13) %!d(string=hai) anos
AgentCircuitManagerTests.cs 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence() %!s(int64=13) %!d(string=hai) anos
AnimationTests.cs 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence() %!s(int64=13) %!d(string=hai) anos
AssetBaseTest.cs df76e95aa2 Changed asset CreatorID to a string %!s(int64=14) %!d(string=hai) anos
CacheTests.cs 94f35890e7 * Fixed and re-enabled CacheTests %!s(int64=14) %!d(string=hai) anos
LocationTest.cs 27d5976b87 * Tweaked the LocationTests for maximum coverage. %!s(int64=14) %!d(string=hai) anos
MundaneFrameworkTests.cs 24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. %!s(int64=12) %!d(string=hai) anos
PrimeNumberHelperTests.cs 9456bb77fb Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately. %!s(int64=13) %!d(string=hai) anos
UtilTest.cs 0da8fe3124 Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. %!s(int64=12) %!d(string=hai) anos