AnimationTests.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenMetaverse.StructuredData;
  32. using OpenSim.Framework;
  33. using OpenSim.Tests.Common;
  34. using OpenSim.Tests.Common.Mock;
  35. using Animation = OpenSim.Framework.Animation;
  36. namespace OpenSim.Framework.Tests
  37. {
  38. [TestFixture]
  39. public class AnimationTests
  40. {
  41. private Animation anim1 = null;
  42. private Animation anim2 = null;
  43. private UUID animUUID1 = UUID.Zero;
  44. private UUID objUUID1 = UUID.Zero;
  45. private UUID animUUID2 = UUID.Zero;
  46. private UUID objUUID2 = UUID.Zero;
  47. [SetUp]
  48. public void Setup()
  49. {
  50. animUUID1 = UUID.Random();
  51. animUUID2 = UUID.Random();
  52. objUUID1 = UUID.Random();
  53. objUUID2 = UUID.Random();
  54. anim1 = new Animation(animUUID1, 1, objUUID1);
  55. anim2 = new Animation(animUUID2, 1, objUUID2);
  56. }
  57. [Test]
  58. public void AnimationOSDTest()
  59. {
  60. Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly");
  61. OSD updateMessage = anim1.PackUpdateMessage();
  62. Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap");
  63. OSDMap updateMap = (OSDMap) updateMessage;
  64. Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element");
  65. Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element");
  66. Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element");
  67. Assert.That(updateMap["animation"].AsUUID() == animUUID1);
  68. Assert.That(updateMap["object_id"].AsUUID() == objUUID1);
  69. Assert.That(updateMap["seq_num"].AsInteger() == 1);
  70. Animation anim3 = new Animation(updateMap);
  71. Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly.");
  72. anim3.UnpackUpdateMessage(anim2.PackUpdateMessage());
  73. Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly.");
  74. Animation anim4 = new Animation();
  75. anim4.AnimID = anim2.AnimID;
  76. anim4.ObjectID = anim2.ObjectID;
  77. anim4.SequenceNum = anim2.SequenceNum;
  78. Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly.");
  79. }
  80. }
  81. }