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OpenSimDefaults.ini 56 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## SYSTEM
  29. ; ##
  30. ; Sets the method that OpenSim will use to fire asynchronous
  31. ; events. Valid values are UnsafeQueueUserWorkItem,
  32. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  33. ; SmartThreadPool is reported to work well on Mono/Linux, but
  34. ; UnsafeQueueUserWorkItem has been benchmarked with better
  35. ; performance on .NET/Windows
  36. async_call_method = SmartThreadPool
  37. ; Max threads to allocate on the FireAndForget thread pool
  38. ; when running with the SmartThreadPool option above
  39. MaxPoolThreads = 15
  40. ; ##
  41. ; ## CLIENTS
  42. ; ##
  43. ; Enables EventQueueGet Service.
  44. EventQueue = true
  45. ; Set this to the DLL containing the client stack to use.
  46. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  47. ; ##
  48. ; ## REGIONS
  49. ; ##
  50. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  51. ; Defaults to "filesystem" if this setting isn't present
  52. region_info_source = "filesystem"
  53. ; region_info_source = "web"
  54. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  55. ; Defaults to bin/Regions in your OpenSimulator installation directory
  56. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  57. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  58. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  59. ; except that everything is also enclosed in a <Regions> tag.
  60. ; regionload_webserver_url = "http://example.com/regions.xml";
  61. ;; Allow the simulator to start up if there are no region configuration available
  62. ;; from the selected region_info_source.
  63. allow_regionless = false
  64. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  65. NonphysicalPrimMax = 256
  66. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  67. PhysicalPrimMax = 10
  68. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  69. ; This can be overriden in the region config file.
  70. ClampPrimSize = false
  71. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  72. ; This only applies when crossing to a region running in a different simulator.
  73. ; For crossings where the regions are on the same simulator the script is always kept running.
  74. AllowScriptCrossing = true
  75. ; Allow compiled script binary code to cross region boundaries.
  76. ; If you set this to "true", any region that can teleport to you can
  77. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  78. ; YOU HAVE BEEN WARNED!!!
  79. TrustBinaries = false
  80. ; Combine all contiguous regions into one large megaregion
  81. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  82. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  83. CombineContiguousRegions = false
  84. ; Extend the region's draw distance; 255m is the default which includes
  85. ; one neighbor on each side of the current region, 767m would go three
  86. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  87. ; all the regions have the same drawdistance, you will end up with strange
  88. ; effects because the agents that get closed may be inconsistent.
  89. DefaultDrawDistance = 255.0
  90. ; If you have only one region in an instance, or to avoid the many bugs
  91. ; that you can trigger in modules by restarting a region, set this to
  92. ; true to make the entire instance exit instead of restarting the region.
  93. ; This is meant to be used on systems where some external system like
  94. ; Monit will restart any instance that exits, thereby making the shutdown
  95. ; into a restart.
  96. InworldRestartShutsDown = false
  97. ; The minimum proportion of a second that any particular frame can take to execute.
  98. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  99. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  100. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  101. MinFrameTime = 0.089
  102. ; Send scheduled updates to objects in the scene
  103. ; This must be a whole number
  104. UpdateObjectsEveryNFrames = 1;
  105. ; Send position/velocity, etc. updates to agents in the scene
  106. ; This must be a whole number
  107. UpdateAgentsEveryNFrames = 1;
  108. ; Apply pending forces from physics calculations to an entity.
  109. ; This must be a whole number
  110. UpdateEntityMovementEveryNFrames = 1;
  111. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  112. ; This must be a whole number
  113. UpdateCoarseLocationsEveryNFrames = 50;
  114. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  115. ; This must be a whole number
  116. UpdatePhysicsEveryNFrames = 1;
  117. ; Clean up temp on rez objects.
  118. ; This must be a whole number
  119. UpdateTempCleaningEveryNFrames = 1000;
  120. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  121. ; This must be a whole number
  122. UpdateEventsEveryNFrames = 1;
  123. ; Send terrain updates to viewers
  124. ; This must be a whole number
  125. UpdateTerrainEveryNFrames = 50;
  126. ; Persitently store any objects which meet the PRIM STORAGE criteria
  127. ; This must be a whole number
  128. UpdateStorageEveryNFrames = 200;
  129. ; ##
  130. ; ## PRIM STORAGE
  131. ; ##
  132. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  133. ; prevent frequently changing objects from heavily loading the region data store.
  134. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  135. ;
  136. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  137. MinimumTimeBeforePersistenceConsidered = 60
  138. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  139. MaximumTimeBeforePersistenceConsidered = 600
  140. ; ##
  141. ; ## PHYSICS
  142. ; ##
  143. ; If true then prims can be collided with by avatars, other prims, etc.
  144. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  145. ; Also, no prims are subject to physics.
  146. collidable_prim = true
  147. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  148. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  149. physical_prim = true
  150. ; Select a mesher here.
  151. ;
  152. ; Meshmerizer properly handles complex prims by using triangle meshes.
  153. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  154. ;
  155. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  156. ; Usually this is only a box
  157. meshing = Meshmerizer
  158. ;meshing = ZeroMesher
  159. ; Path to decoded sculpty maps
  160. ; Defaults to "j2kDecodeCache
  161. ;DecodedSculptMapPath = "j2kDecodeCache"
  162. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  163. ; to true will store decoded sculpt maps in a special folder in your bin
  164. ; folder, which can reduce startup times by reducing asset requests. Some
  165. ; versions of mono dont work well when reading the cache files, so set this
  166. ; to false if you have compatibility problems.
  167. ;CacheSculptMaps = true
  168. ; Choose one of the physics engines below
  169. ; OpenDynamicsEngine is by some distance the most developed physics engine
  170. ; basicphysics effectively does not model physics at all, making all objects phantom
  171. physics = OpenDynamicsEngine
  172. ;physics = basicphysics
  173. ;physics = POS
  174. ;physics = modified_BulletX
  175. ;physics = BulletSim
  176. ; ##
  177. ; ## PERMISSIONS
  178. ; ##
  179. ;permissionmodules = "DefaultPermissionsModule"
  180. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  181. ; any item, etc. This may not yet be implemented uniformally.
  182. ; If set to true, then all permissions checks are carried out
  183. ; Default is true
  184. serverside_object_permissions = true
  185. allow_grid_gods = false
  186. ; This allows somne control over permissions
  187. ; please note that this still doesn't duplicate SL, and is not intended to
  188. ;region_owner_is_god = true
  189. ;region_manager_is_god = false
  190. ;parcel_owner_is_god = true
  191. ; Control user types that are allowed to create new scripts
  192. ; Only enforced if serviceside_object_permissions is true
  193. ;
  194. ; Current possible values are
  195. ; all - anyone can create scripts (subject to normal permissions)
  196. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  197. ; Default value is all
  198. ; allowed_script_creators = all
  199. ; Control user types that are allowed to edit (save) scripts
  200. ; Only enforced if serviceside_object_permissions is true
  201. ;
  202. ; Current possible values are
  203. ; all - anyone can edit scripts (subject to normal permissions)
  204. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  205. ; Default value is all
  206. ; allowed_script_editors = all
  207. ; Provides a simple control for land owners to give build rights to specific avatars
  208. ; in publicly accessible parcels that disallow object creation in general.
  209. ; Owners specific avatars by adding them to the Access List of the parcel
  210. ; without having to use the Groups feature
  211. ; Disabled by default
  212. ; simple_build_permissions = False
  213. ; ##
  214. ; ## SCRIPT ENGINE
  215. ; ##
  216. DefaultScriptEngine = "XEngine"
  217. ; ##
  218. ; ## WORLD MAP
  219. ; ##
  220. ;WorldMapModule = "WorldMap"
  221. ;MapImageModule = "MapImageModule"
  222. ; World map blacklist timeout in seconds
  223. ;BlacklistTimeout = 600
  224. ; Set to false to not generate any maptiles
  225. ;GenerateMaptiles = true
  226. ; Refresh (in seconds) the map tile periodically
  227. ;MaptileRefresh = 0
  228. ; If not generating maptiles, use this static texture asset ID
  229. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  230. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  231. ; objects, so you can turn it off here if you'd like.
  232. DrawPrimOnMapTile = true
  233. ; Use terrain texture for maptiles if true, use shaded green if false
  234. TextureOnMapTile = true
  235. ; ##
  236. ; ## EMAIL MODULE
  237. ; ##
  238. ;emailmodule = DefaultEmailModule
  239. ; ##
  240. ; ## ANIMATIONS
  241. ; ##
  242. ; If enabled, enableFlySlow will change the primary fly state to
  243. ; FLYSLOW, and the "always run" state will be the regular fly.
  244. enableflyslow = false
  245. ; PreJump is an additional animation state, but it probably
  246. ; won't look right until the physics engine supports it
  247. ; (i.e delays takeoff for a moment)
  248. ; Simulator Stats URI
  249. ; Enable JSON simulator data by setting a URI name (case sensitive)
  250. ; Stats_URI = "jsonSimStats"
  251. ; Make OpenSim start all regions woth logins disabled. They will need
  252. ; to be enabled from the console if this is set
  253. ; StartDisabled = false
  254. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  255. ; OpenJPEG if false
  256. ; UseCSJ2K = true
  257. ; Persist avatar baked textures
  258. ; Persisting baked textures can speed up login and region border
  259. ; crossings especially with large numbers of users, though it
  260. ; will store potentially large numbers of textures in your asset
  261. ; database
  262. PersistBakedTextures = false
  263. ; Control the delay before appearance is sent to other avatars and
  264. ; saved in the avatar service. Attempts to limit the impact caused
  265. ; by the very chatty dialog that sets appearance when an avatar
  266. ; logs in or teleports into a region; values are in seconds
  267. DelayBeforeAppearanceSave = 5
  268. DelayBeforeAppearanceSend = 2
  269. [RegionReady]
  270. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  271. enabled = true
  272. ; Channel on which to signal region readiness through a message
  273. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  274. ; - the first field indicating whether this is an initial server startup
  275. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  276. ; - the third field is a number indicating how many scripts failed to compile
  277. ; - "oar error" if supplied, provides the error message from the OAR load
  278. channel_notify = -800
  279. ; - disallow logins while scripts are loading
  280. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  281. login_disable = true
  282. ; - send an alert as json to a service
  283. ; alert_uri = "http://myappserver.net/my_handler/"
  284. [SMTP]
  285. enabled = false
  286. ;enabled = true
  287. ;internal_object_host = lsl.opensim.local
  288. ;host_domain_header_from = 127.0.0.1
  289. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  290. ;SMTP_SERVER_PORT = 25
  291. ;SMTP_SERVER_LOGIN = foo
  292. ;SMTP_SERVER_PASSWORD = bar
  293. [Network]
  294. ConsoleUser = "Test"
  295. ConsolePass = "secret"
  296. http_listener_port = 9000
  297. console_port = 0
  298. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  299. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  300. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  301. http_listener_ssl = false ; Also create a SSL server
  302. http_listener_cn = "localhost" ; Use the cert with the common name
  303. http_listener_sslport = 9001 ; Use this port for SSL connections
  304. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  305. ; HTTPS for "Out of band" management applications such as the remote
  306. ; admin module
  307. ;
  308. ; Create https_listener = "True" will create a listener on the port
  309. ; specified. Provide the path to your server certificate along with it's
  310. ; password
  311. ; https_listener = False
  312. ; Set our listener to this port
  313. ; https_port = 0
  314. ; Path to X509 certificate
  315. ; cert_path = "path/to/cert.p12"
  316. ; Password for cert
  317. ; cert_pass = "password"
  318. ; Hostname to use in llRequestURL/llRequestSecureURL
  319. ; if not defined - default machine name is being used
  320. ; (on Windows this mean NETBIOS name - useably only inside local network)
  321. ; ExternalHostNameForLSL=127.0.0.1
  322. ; What is reported as the "X-Secondlife-Shard"
  323. ; Defaults to the user server url if not set
  324. ; The old default is "OpenSim", set here for compatibility
  325. shard = "OpenSim"
  326. ; What is reported as the "User-Agent" when using llHTTPRequest
  327. ; Defaults to not sent if not set here. See the notes section in the wiki at
  328. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  329. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  330. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  331. [XMLRPC]
  332. ; ##
  333. ; ## Scripting XMLRPC mapper
  334. ; ##
  335. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  336. ; script concurrently with the first remote_data event.
  337. ; This will contain the fully qualified URI an external site needs
  338. ; to use to send XMLRPC requests to that script
  339. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  340. ;XmlRpcPort = 20800
  341. [ClientStack.LindenUDP]
  342. ; Set this to true to process incoming packets asynchronously. Networking is
  343. ; already separated from packet handling with a queue, so this will only
  344. ; affect whether networking internals such as packet decoding and
  345. ; acknowledgement accounting are done synchronously or asynchronously
  346. ; Default is true.
  347. ;
  348. ;async_packet_handling = true
  349. ; The client socket receive buffer size determines how many
  350. ; incoming requests we can process; the default on .NET is 8192
  351. ; which is about 2 4k-sized UDP datagrams. On mono this is
  352. ; whatever the underlying operating system has as default; for
  353. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  354. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  355. ; do "sysctl net.core.rmem_default" to find out what your system
  356. ; uses a default socket receive buffer size.
  357. ;
  358. ; client_socket_rcvbuf_size allows you to specify the receive
  359. ; buffer size LLUDPServer should use. NOTE: this will be limited
  360. ; by the system's settings for the maximum client receive buffer
  361. ; size (on linux systems you can set that with "sysctl -w
  362. ; net.core.rmem_max=X")
  363. ;
  364. ;client_socket_rcvbuf_size = 8388608
  365. ; Maximum outbound bytes per second for a single scene. This can be used to
  366. ; throttle total outbound UDP traffic for a simulator. The default value is
  367. ; 0, meaning no throttling at the scene level. The example given here is
  368. ; 20 megabits
  369. ;
  370. ;scene_throttle_max_bps = 2621440
  371. ; Maximum bits per second to send to any single client. This will override
  372. ; the user's viewer preference settings. The default value is 0, meaning no
  373. ; aggregate throttling on clients (only per-category throttling). The
  374. ; example given here is 1.5 megabits
  375. ;
  376. ;client_throttle_max_bps = 196608
  377. ; Adaptive throttling attempts to limit network overload when multiple
  378. ; clients login by starting each connection more slowly. Disabled by
  379. ; default
  380. ;
  381. enable_adaptive_throttles = true
  382. ; Per-client bytes per second rates for the various throttle categories.
  383. ; These are default values that will be overriden by clients. These
  384. ; defaults are approximately equivalent to the throttles set by the Imprudence
  385. ; viewer when maximum bandwidth is set to 350kbps
  386. ;resend_default = 6625
  387. ;land_default = 9125
  388. ;wind_default = 1750
  389. ;cloud_default = 1750
  390. ;task_default = 18500
  391. ;texture_default = 18500
  392. ;asset_default = 10500
  393. ; Configures how ObjectUpdates are aggregated. These numbers
  394. ; do not literally mean how many updates will be put in each
  395. ; packet that goes over the wire, as packets are
  396. ; automatically split on a 1400 byte boundary. These control
  397. ; the balance between responsiveness of interest list updates
  398. ; and total throughput. Higher numbers will ensure more full-
  399. ; sized packets and faster sending of data, but more delay in
  400. ; updating interest lists
  401. ;
  402. ;PrimUpdatesPerCallback = 100
  403. ; TextureSendLimit determines how many packets will be put on
  404. ; the outgoing queue each cycle. Like the settings above, this
  405. ; is a balance between responsiveness to priority updates and
  406. ; total throughput. Higher numbers will give a better
  407. ; throughput at the cost of reduced responsiveness to client
  408. ; priority changes or transfer aborts
  409. ;
  410. ;TextureSendLimit = 20
  411. ; Quash and remove any light properties from attachments not on the
  412. ; hands. This allows flashlights and lanterns to function, but kills
  413. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  414. ; will also be affected.
  415. ;
  416. ;DisableFacelights = "false(1815)
  417. [ClientStack.LindenCaps]
  418. ;; Long list of capabilities taken from
  419. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  420. ;; Not all are supported by OpenSim. The ones supported are
  421. ;; set to localhost. These defaults can be overwritten
  422. ;; in OpenSim.ini
  423. ;;
  424. Cap_AttachmentResources = ""
  425. Cap_AvatarPickerSearch = ""
  426. Cap_ChatSessionRequest = ""
  427. Cap_CopyInventoryFromNotecard = "localhost"
  428. Cap_DispatchRegionInfo = ""
  429. Cap_EstateChangeInfo = ""
  430. Cap_EventQueueGet = "localhost"
  431. Cap_FetchInventory = ""
  432. Cap_ObjectMedia = "localhost"
  433. Cap_ObjectMediaNavigate = "localhost"
  434. Cap_FetchLib = ""
  435. Cap_FetchLibDescendents = ""
  436. Cap_GetDisplayNames = ""
  437. Cap_GetTexture = "localhost"
  438. Cap_GetMesh = "localhost"
  439. Cap_GetObjectCost = ""
  440. Cap_GetObjectPhysicsData = ""
  441. Cap_GroupProposalBallot = ""
  442. Cap_HomeLocation = ""
  443. Cap_LandResources = ""
  444. Cap_MapLayer = "localhost"
  445. Cap_MapLayerGod = "localhost"
  446. Cap_NewFileAgentInventory = "localhost"
  447. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  448. Cap_ObjectAdd = "localhost"
  449. Cap_ParcelPropertiesUpdate = "localhost"
  450. Cap_ParcelMediaURLFilterList = ""
  451. Cap_ParcelNavigateMedia = ""
  452. Cap_ParcelVoiceInfoRequest = ""
  453. Cap_ProductInfoRequest = ""
  454. Cap_ProvisionVoiceAccountRequest = ""
  455. Cap_RemoteParcelRequest = "localhost"
  456. Cap_RequestTextureDownload = ""
  457. Cap_SearchStatRequest = ""
  458. Cap_SearchStatTracking = ""
  459. Cap_SendPostcard = ""
  460. Cap_SendUserReport = ""
  461. Cap_SendUserReportWithScreenshot = ""
  462. Cap_ServerReleaseNotes = ""
  463. Cap_SimConsole = ""
  464. Cap_SimulatorFeatures = ""
  465. Cap_SetDisplayName = ""
  466. Cap_StartGroupProposal = ""
  467. Cap_TextureStats = ""
  468. Cap_UntrustedSimulatorMessage = ""
  469. Cap_UpdateAgentInformation = ""
  470. Cap_UpdateAgentLanguage = ""
  471. Cap_UpdateGestureAgentInventory = ""
  472. Cap_UpdateNotecardAgentInventory = "localhost"
  473. Cap_UpdateScriptAgent = "localhost"
  474. Cap_UpdateGestureTaskInventory = ""
  475. Cap_UpdateNotecardTaskInventory = "localhost"
  476. Cap_UpdateScriptTask = "localhost"
  477. Cap_UploadBakedTexture = "localhost"
  478. Cap_UploadObjectAsset = "localhost"
  479. Cap_ViewerStartAuction = ""
  480. Cap_ViewerStats = ""
  481. ; Capabilities for fetching inventory over HTTP rather than UDP
  482. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  483. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  484. Cap_WebFetchInventoryDescendents = ""
  485. Cap_FetchInventoryDescendents2 = "localhost"
  486. Cap_FetchInventory2 = "localhost"
  487. [Chat]
  488. ; Controls whether the chat module is enabled. Default is true.
  489. enabled = true;
  490. ; Distance in meters that whispers should travel. Default is 10m
  491. whisper_distance = 10
  492. ; Distance in meters that ordinary chat should travel. Default is 20m
  493. say_distance = 20
  494. ; Distance in meters that shouts should travel. Default is 100m
  495. shout_distance = 100
  496. [EntityTransfer]
  497. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  498. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  499. max_distance = 4095
  500. [Messaging]
  501. ; Control which region module is used for instant messaging.
  502. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  503. InstantMessageModule = InstantMessageModule
  504. ; MessageTransferModule = MessageTransferModule
  505. ; OfflineMessageModule = OfflineMessageModule
  506. ; OfflineMessageURL = http://yourserver/Offline.php
  507. ; MuteListModule = MuteListModule
  508. ; MuteListURL = http://yourserver/Mute.php
  509. ; Control whether group messages are forwarded to offline users. Default is true.
  510. ; ForwardOfflineGroupMessages = true
  511. [Inventory]
  512. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  513. ; There are still some issues with coalescence, including the fact that rotation is not restored
  514. ; and some assets may be missing from archive files.
  515. CoalesceMultipleObjectsToInventory = true
  516. [Attachments]
  517. ; Controls whether avatar attachments are enabled.
  518. ; Defaults to true - only set to false for debugging purposes
  519. Enabled = true
  520. [Mesh]
  521. ; enable / disable Collada mesh support
  522. ; default is true
  523. AllowMeshUpload = true
  524. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  525. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  526. ; mesh, and use it for collisions.
  527. UseMeshiesPhysicsMesh = true
  528. [ODEPhysicsSettings]
  529. ;##
  530. ;## World Settings
  531. ;##
  532. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  533. world_gravityx = 0
  534. world_gravityy = 0
  535. world_gravityz = -9.8
  536. ; Terminal velocity of a falling avatar
  537. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  538. ; Max value is 255, min value is 0
  539. avatar_terminal_velocity = 54
  540. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  541. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  542. world_stepsize = 0.0178
  543. world_internal_steps_without_collisions = 10
  544. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  545. world_hashspace_size_low = -4
  546. world_hashSpace_size_high = 128
  547. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  548. meters_in_small_space = 29.9
  549. small_hashspace_size_low = -4
  550. small_hashspace_size_high = 66
  551. ; ##
  552. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  553. ; ##
  554. ; surface layer around geometries other geometries can sink into before generating a contact
  555. world_contact_surface_layer = 0.001
  556. ; Filtering collisions helps keep things stable physics wise, but sometimes
  557. ; it can be overzealous. If you notice bouncing, chances are it's that.
  558. filter_collisions = false
  559. ; Non Moving Terrain Contact (avatar isn't moving)
  560. nm_terraincontact_friction = 255.0
  561. nm_terraincontact_bounce = 0.1
  562. nm_terraincontact_erp = 0.1025
  563. ; Moving Terrain Contact (avatar is moving)
  564. m_terraincontact_friction = 75.0
  565. m_terraincontact_bounce = 0.05
  566. m_terrainContact_erp = 0.05025
  567. ; Moving Avatar to object Contact
  568. m_avatarobjectcontact_friction = 75.0
  569. m_avatarobjectcontact_bounce = 0.1
  570. ; Object to Object Contact and Non-Moving Avatar to object
  571. objectcontact_friction = 250.0
  572. objectcontact_bounce = 0.2
  573. ; ##
  574. ; ## Avatar Control
  575. ; ##
  576. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  577. ; desired velocity
  578. ; See http://en.wikipedia.org/wiki/PID_controller
  579. av_pid_derivative_linux = 2200.0
  580. av_pid_proportional_linux = 900.0;
  581. av_pid_derivative_win = 2200.0
  582. av_pid_proportional_win = 900.0;
  583. ;girth of the avatar. Adds radius to the height also
  584. av_capsule_radius = 0.37
  585. ; Max force permissible to use to keep the avatar standing up straight
  586. av_capsule_standup_tensor_win = 550000
  587. av_capsule_standup_tensor_linux = 550000
  588. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  589. ; or straight up-and-down (=false; better and more consistent physics behavior)
  590. av_capsule_tilted = false
  591. ; used to calculate mass of avatar.
  592. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  593. ; av_density * AVvolume;
  594. av_density = 80
  595. ; use this value to cut 52% of the height the sim gives us
  596. ; Currently unused
  597. ; av_height_fudge_factor = 0.52
  598. ; Movement. Smaller is faster.
  599. ; speed of movement with Always Run off
  600. av_movement_divisor_walk = 1.3
  601. ; speed of movement with Always Run on
  602. av_movement_divisor_run = 0.8
  603. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  604. minimum_ground_flight_offset = 3.0
  605. ; ##
  606. ; ## Object options
  607. ; ##
  608. ; used in the mass calculation.
  609. geometry_default_density = 10.000006836
  610. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  611. body_frames_auto_disable = 20
  612. ; used to control llMove2Target
  613. body_pid_derivative = 35
  614. body_pid_gain = 25
  615. ; maximum number of contact points to generate per collision
  616. contacts_per_collision = 80
  617. ; amount of time a geom/body will try to cross a region border before it gets disabled
  618. geom_crossing_failures_before_outofbounds = 5
  619. ; start throttling the object updates if object comes in contact with 3 or more other objects
  620. geom_contactpoints_start_throttling = 3
  621. ; send 1 update for every x updates below when throttled
  622. geom_updates_before_throttled_update = 15
  623. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  624. body_motor_joint_maxforce_tensor_linux = 5
  625. body_motor_joint_maxforce_tensor_win = 5
  626. ; Maximum mass an object can be before it is clamped
  627. maximum_mass_object = 10000.01
  628. ; ##
  629. ; ## Sculpted Prim settings
  630. ; ##
  631. ; Do we want to mesh sculpted prim to collide like they look?
  632. mesh_sculpted_prim = true
  633. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  634. mesh_lod = 32
  635. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  636. mesh_physical_lod = 16
  637. ; ##
  638. ; ## Physics logging settings - logfiles are saved to *.DIF files
  639. ; ##
  640. ; default is false
  641. ;physics_logging = true
  642. ;; every n simulation iterations, the physics snapshot file is updated
  643. ;physics_logging_interval = 50
  644. ;; append to existing physics logfile, or overwrite existing logfiles?
  645. ;physics_logging_append_existing_logfile = true
  646. ; ##
  647. ; ## Joint support
  648. ; ##
  649. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  650. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  651. ; default is false
  652. ;use_NINJA_physics_joints = true
  653. ; ##
  654. ; ## additional meshing options
  655. ; ##
  656. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  657. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  658. ; true. Note that this will increase memory usage and region startup time. Default is false.
  659. ;force_simple_prim_meshing = true
  660. [BulletSim]
  661. ; World parameters
  662. DefaultFriction = 0.50
  663. DefaultDensity = 10.000006836
  664. DefaultRestitution = 0.0
  665. Gravity = -9.80665
  666. TerrainFriction = 0.50
  667. TerrainHitFriction = 0.8
  668. TerrainRestitution = 0
  669. AvatarFriction = 0
  670. AvatarDensity = 60.0
  671. AvatarCapsuleRadius = 0.37
  672. AvatarCapsuleHeight = 1.5
  673. MaxObjectMass = 10000.01
  674. ; Dynamic parameters
  675. LinearDamping = 0.0
  676. AngularDamping = 0.0
  677. DeactivationTime = 0.2
  678. LinearSleepingThreshold = 0.8
  679. AngularSleepingThreshold = 1.0
  680. CcdMotionThreshold = 0.0
  681. CcdSweptSphereRadius = 0.0
  682. ContactProcessingThreshold = 0.1
  683. ; Whether to mesh sculpties
  684. MeshSculptedPrim = true
  685. ; If 'true', force simple prims (box and sphere) to be meshed
  686. ForceSimplePrimMeshing = false
  687. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  688. MeshLevelOfDetail = 8
  689. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  690. SculptLevelOfDetail = 32
  691. ; Bullet step parameters
  692. MaxSubSteps = 10;
  693. FixedTimeStep = .01667
  694. MaxCollisionsPerFrame = 2048
  695. MaxUpdatesPerFrame = 2048
  696. [RemoteAdmin]
  697. enabled = false
  698. ; Set this to a nonzero value to have remote admin use a different port
  699. port = 0
  700. ; Set this to the ip address that you want the admin server to bind to
  701. bind_ip_address = "0.0.0.0"
  702. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  703. access_password = unknown
  704. ; List the IP addresses allowed to call RemoteAdmin
  705. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  706. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  707. ; access_ip_addresses =
  708. ; set this variable to true if you want the create_region XmlRpc
  709. ; call to unconditionally enable voice on all parcels for a newly
  710. ; created region [default: false]
  711. create_region_enable_voice = false
  712. ; set this variable to false if you want the create_region XmlRpc
  713. ; call to create all regions as private per default (can be
  714. ; overridden in the XmlRpc call) [default: true]
  715. create_region_public = false
  716. ; the create_region XmlRpc call uses region_file_template to generate
  717. ; the file name of newly create regions (if they are created
  718. ; persistent). the parameter available are:
  719. ; {0} - X location
  720. ; {1} - Y location
  721. ; {2} - region UUID
  722. ; {3} - region port
  723. ; {4} - region name with " ", ":", "/" mapped to "_"
  724. region_file_template = "{0}x{1}-{2}.ini"
  725. ; we can limit the number of regions that XmlRpcCreateRegion will
  726. ; allow by setting this to a positive, non-0 number: as long as the
  727. ; number of regions is below region_limits, XmlRpcCreateRegion will
  728. ; succeed. setting region_limit to 0 disables the check.
  729. ; default is 0
  730. ;region_limit = 0
  731. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  732. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  733. ; if this parameter is not specified but enabled = true, all methods will be available
  734. enabled_methods = all
  735. ; specify the default appearance for an avatar created through the remote admin interface
  736. ; This will only take effect is the file specified by the default_appearance setting below exists
  737. ;default_male = Default Male
  738. ;default_female = Default Female
  739. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  740. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  741. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  742. ;copy_folders = false
  743. ; path to default appearance XML file that specifies the look of the default avatars
  744. ;default_appearance = default_appearance.xml
  745. [RestPlugins]
  746. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  747. ; REST Region or REST Asset and Inventory Plugins
  748. enabled = false
  749. god_key = SECRET
  750. prefix = /admin
  751. [RestRegionPlugin]
  752. ; Change this to true to enable the REST Region Plugin
  753. enabled = false
  754. [RestHandler]
  755. ; Change this to true to enable the REST Asset and Inventory Plugin
  756. enabled = false
  757. authenticate = true
  758. secured = true
  759. extended-escape = true
  760. realm = OpenSim REST
  761. dump-asset = false
  762. path-fill = true
  763. dump-line-size = 32
  764. flush-on-error = true
  765. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  766. ; also, not good error detection when it fails
  767. [IRC]
  768. enabled = false; you need to set this to true otherwise it won't connect
  769. ;server = name.of.irc.server.on.the.net
  770. ;; user password - only use this if the server requires one
  771. ;password = mypass
  772. ;nick = OpenSimBotNameProbablyMakeThisShorter
  773. ;channel = #the_irc_channel_you_want_to_connect_to
  774. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  775. ;port = 6667
  776. ;; channel to listen for configuration commands
  777. ;commands_enabled = false
  778. ;command_channel = 2777
  779. ;report_clients = true
  780. ;; relay private chat connections
  781. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  782. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  783. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  784. ;; relay_chat = false: IRC bridge will not relay normal chat
  785. ;; access_password -- simple security device
  786. ;;
  787. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  788. ;;
  789. ;; relay_private_channels = false
  790. ;; relay_chat = true
  791. ;;
  792. ;; to relay chat only to/from private in-world channels:
  793. ;;
  794. ;; relay_chat = false
  795. ;; relay_private_channels = true
  796. ;; relay_private_channel_in = 2226
  797. ;; relay_private_channel_out = 2225
  798. ;;
  799. ;; in this example, all chat coming in from IRC will be send out via
  800. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  801. ;; be relayed to the IRC channel.
  802. ;;
  803. ;relay_private_channels = false
  804. ;relay_private_channel_in = 2226
  805. ;relay_private_channel_out = 2225
  806. ;relay_chat = true
  807. ;access_password = foobar
  808. ;;fallback_region = name of "default" region
  809. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  810. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  811. ;;for <bot>:<user in region> :<message>
  812. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  813. ;;for <bot>:<message> - <user of region> :
  814. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  815. ;;for <bot>:<message> - from <user> :
  816. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  817. ;; exclude_list allows you to stop the IRC connector from announcing the
  818. ;;arrival and departure of certain users. For example: admins, bots.
  819. ;exclude_list=User 1,User 2,User 3
  820. ; The following settings control the progression of daytime
  821. ; in the Sim. The defaults are the same as the commented out settings
  822. [Sun]
  823. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  824. ;day_length = 4
  825. ; Year length in days
  826. ;year_length = 60
  827. ; Day to Night Ratio
  828. ;day_night_offset = 0.45
  829. ; send a Sun update every update_interval # of frames. A lower number will
  830. ; make for smoother sun transition at the cost of network
  831. ;update_interval = 100
  832. [Wind]
  833. ; Enables the wind module. Default is true
  834. enabled = true
  835. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  836. wind_update_rate = 150
  837. ; The Default Wind Plugin to load
  838. wind_plugin = SimpleRandomWind
  839. ; These settings are specific to the ConfigurableWind plugin
  840. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  841. ; avg_strength = 5.0
  842. ; avg_direction = 0.0
  843. ; var_strength = 0.0
  844. ; var_direction = 0.0
  845. ; rate_change = 1.0
  846. ; This setting is specific to the SimpleRandomWind plugin
  847. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  848. strength = 1.0
  849. [Cloud]
  850. ; Enable this to generate classic particle clouds above the sim.
  851. ; default is disabled - turn it on here
  852. enabled = false
  853. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  854. density = 0.5
  855. ; update interval for the cloud cover data returned by llCloud().
  856. ; default is 1000
  857. cloud_update_rate = 1000
  858. [LightShare]
  859. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  860. ; It has no ill effect on viewers which do not support server-side windlight settings.
  861. enable_windlight = false
  862. [Trees]
  863. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  864. ; default is false
  865. active_trees = false
  866. ; Density of tree population
  867. tree_density = 1000.0
  868. [VectorRender]
  869. ; the font to use for rendering text (default: Arial)
  870. ; font_name = "Arial"
  871. [LL-Functions]
  872. ; Set the following to true to allow administrator owned scripts to execute console commands
  873. ; currently unused
  874. ; AllowosConsoleCommand=false
  875. AllowGodFunctions = false
  876. ; Maximum number of llListen events we allow over the entire region.
  877. ; Set this to 0 to have no limit imposed
  878. max_listeners_per_region = 1000
  879. ; Maximum number of llListen events we allow per script
  880. ; Set this to 0 to have no limit imposed.
  881. max_listens_per_script = 64
  882. [DataSnapshot]
  883. ; The following set of configs pertains to search.
  884. ; Set index_sims to true to enable search engines to index your searchable data
  885. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  886. ; default is false
  887. index_sims = false
  888. ; The variable data_exposure controls what the regions expose:
  889. ; minimum: exposes only things explicitly marked for search
  890. ; all: exposes everything
  891. data_exposure = minimum
  892. ; If search is on, change this to your grid name; will be ignored for standalones
  893. gridname = "OSGrid"
  894. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  895. ; Later, you may want to increase this to 3600 (1 hour) or more
  896. default_snapshot_period = 1200
  897. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  898. snapshot_cache_directory = "DataSnapshot"
  899. ; This semicolon-separated string serves to notify specific data services about the existence
  900. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  901. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  902. [Economy]
  903. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  904. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  905. ; There is no intention to implement anything further in core OpenSimulator.
  906. ; This functionality has to be provided by third party modules.
  907. ;; Enables selling things for $0. Default is true.
  908. SellEnabled = true
  909. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  910. PriceUpload = 0
  911. ;; Money Unit fee to create groups. Default is 0.
  912. PriceGroupCreate = 0
  913. ; We don't really know what the rest of these values do. These get sent to the client
  914. ; These taken from Agni at a Public Telehub. Change at your own risk.
  915. ObjectCount = 0
  916. PriceEnergyUnit = 100
  917. PriceObjectClaim = 10
  918. PricePublicObjectDecay = 4
  919. PricePublicObjectDelete = 4
  920. PriceParcelClaim = 1
  921. PriceParcelClaimFactor = 1
  922. PriceRentLight = 5
  923. TeleportMinPrice = 2
  924. TeleportPriceExponent = 2
  925. EnergyEfficiency = 1
  926. PriceObjectRent = 1
  927. PriceObjectScaleFactor = 10
  928. PriceParcelRent = 1
  929. [XEngine]
  930. ; Enable this engine in this OpenSim instance
  931. Enabled = true
  932. ; How many threads to keep alive even if nothing is happening
  933. MinThreads = 2
  934. ; How many threads to start at maximum load
  935. MaxThreads = 100
  936. ; Time a thread must be idle (in seconds) before it dies
  937. IdleTimeout = 60
  938. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  939. Priority = "BelowNormal"
  940. ; Maximum number of events to queue for a script (excluding timers)
  941. MaxScriptEventQueue = 300
  942. ; Stack size per thread created
  943. ThreadStackSize = 262144
  944. ; Set this to true (the default) to load each script into a separate
  945. ; AppDomain. Setting this to false will load all script assemblies into the
  946. ; current AppDomain, which will reduce the per-script overhead at the
  947. ; expense of reduced security and the inability to garbage collect the
  948. ; script assemblies
  949. AppDomainLoading = true
  950. ; Rate to poll for asynchronous command replies (ms)
  951. ; currently unused
  952. ;AsyncLLCommandLoopms = 50
  953. ; Save the source of all compiled scripts
  954. WriteScriptSourceToDebugFile = false
  955. ; Default language for scripts
  956. DefaultCompileLanguage = lsl
  957. ; List of allowed languages (lsl,vb,js,cs)
  958. ; AllowedCompilers=lsl,cs,js,vb.
  959. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  960. AllowedCompilers=lsl
  961. ; Compile debug info (line numbers) into the script assemblies
  962. CompileWithDebugInformation = true
  963. ; Allow the user of mod* functions. This allows a script to pass messages
  964. ; to a region module via the modSendCommand() function
  965. ; Default is false
  966. AllowMODFunctions = false
  967. ; Allow the use of os* functions (some are dangerous)
  968. AllowOSFunctions = false
  969. ; Allow the user of LightShare functions
  970. AllowLightShareFunctions = false
  971. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  972. OSFunctionThreatLevel = VeryLow
  973. ; OS Functions enable/disable
  974. ; For each function, you can add one line, as shown
  975. ; The default for all functions allows them if below threat level
  976. ; true allows the use of the function unconditionally
  977. ; Allow_osSetRegionWaterHeight = true
  978. ; false disables the function completely
  979. ; Allow_osSetRegionWaterHeight = false
  980. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  981. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  982. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  983. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  984. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  985. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  986. ; - ESTATE_OWNER: allow if objectowner is estateowner
  987. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  988. ; You can also use script creators as the uuid
  989. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  990. ; If both Allow_ and Creators_ are given, effective permissions
  991. ; are the union of the two.
  992. ; Interval (s) between background save of script states
  993. SaveInterval = 120
  994. ; Interval (s) between maintenance runs (0 = disable)
  995. MaintenanceInterval = 10
  996. ; Time a script can spend in an event handler before it is interrupted
  997. EventLimit = 30
  998. ; If a script overruns it's event limit, kill the script?
  999. KillTimedOutScripts = false
  1000. ; Sets the multiplier for the scripting delays
  1001. ScriptDelayFactor = 1.0
  1002. ; The factor the 10 m distances llimits are multiplied by
  1003. ScriptDistanceLimitFactor = 1.0
  1004. ; Maximum length of notecard line read
  1005. ; Increasing this to large values potentially opens
  1006. ; up the system to malicious scripters
  1007. ; NotecardLineReadCharsMax = 255
  1008. ; Sensor settings
  1009. SensorMaxRange = 96.0
  1010. SensorMaxResults = 16
  1011. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1012. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1013. ; AutomaticLinkPermission = false
  1014. ; Disable underground movement of prims (default true); set to
  1015. ; false to allow script controlled underground positioning of
  1016. ; prims
  1017. ; DisableUndergroundMovement = true
  1018. ;; Path to script assemblies
  1019. ; ScriptEnginesPath = "ScriptEngines"
  1020. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1021. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1022. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1023. ; by scripts have changed.
  1024. ; DeleteScriptsOnStartup = false
  1025. [OpenGridProtocol]
  1026. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  1027. ;On/true or Off/false
  1028. ogp_enabled=false
  1029. ;Name Prefix/suffix when using OGP
  1030. ogp_firstname_prefix=""
  1031. ogp_lastname_suffix="_EXTERNAL"
  1032. [Concierge]
  1033. ; Enable concierge module
  1034. ; Default is false
  1035. enabled = false
  1036. ; name of the concierge
  1037. whoami = "jeeves"
  1038. ; password for updating the welcome message templates via XmlRpc
  1039. password = SECRET
  1040. ; regex specifying for which regions concierge service is desired; if
  1041. ; empty, then for all
  1042. regions = "^MeetingSpace-"
  1043. ; for each region that matches the regions regexp you can provide
  1044. ; (optionally) a welcome template using format substitution:
  1045. ; {0} is replaced with the name of the avatar entering the region
  1046. ; {1} is replaced with the name of the region
  1047. ; {2} is replaced with the name of the concierge (whoami variable above)
  1048. welcomes = /path/to/welcome/template/directory
  1049. ; Concierge can send attendee lists to an event broker whenever an
  1050. ; avatar enters or leaves a concierged region. the URL is subject
  1051. ; to format substitution:
  1052. ; {0} is replaced with the region's name
  1053. ; {1} is replaced with the region's UUID
  1054. broker = "http://broker.place.com/{1}"
  1055. [MRM]
  1056. ; Enables the Mini Region Modules Script Engine.
  1057. ; default is false
  1058. Enabled = false
  1059. ; Runs MRM in a Security Sandbox
  1060. ; WARNING: DISABLING IS A SECURITY RISK.
  1061. Sandboxed = true
  1062. ; The level sandbox to use, adjust at your OWN RISK.
  1063. ; Valid values are:
  1064. ; * FullTrust
  1065. ; * SkipVerification
  1066. ; * Execution
  1067. ; * Nothing
  1068. ; * LocalIntranet
  1069. ; * Internet
  1070. ; * Everything
  1071. SandboxLevel = "Internet"
  1072. ; Only allow Region Owners to run MRMs
  1073. ; May represent a security risk if you disable this.
  1074. OwnerOnly = true
  1075. [Hypergrid]
  1076. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1077. safemode = false
  1078. [VivoxVoice]
  1079. ; The VivoxVoice module will allow you to provide voice on your
  1080. ; region(s). It uses the same voice technology as the LL grid and
  1081. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1082. ; anything later ought to be fine as well).
  1083. ;
  1084. ; For this to work you need to obtain an admin account from Vivox
  1085. ; that allows you to create voice accounts and region channels.
  1086. enabled = false
  1087. ; vivox voice server
  1088. vivox_server = www.foobar.vivox.com
  1089. ; vivox SIP URI
  1090. vivox_sip_uri = foobar.vivox.com
  1091. ; vivox admin user name
  1092. vivox_admin_user = DeepThroat
  1093. ; vivox admin password
  1094. vivox_admin_password = VoiceG4te
  1095. ; channel type: "channel" or "positional"
  1096. ; - positional: spatial sound (default)
  1097. ; - channel: normal "conference call", no spatial sound
  1098. ;vivox_channel_type = positional
  1099. ; channel characteristics (unless you know what you are doing, i'd
  1100. ; leave them as they are --- now you WILL muck around with them,
  1101. ; huh? sigh)
  1102. ; channel distance model:
  1103. ; 0 - no attenuation
  1104. ; 1 - inverse distance attenuation
  1105. ; 2 - linear attenuation (default)
  1106. ; 3 - exponential attenuation
  1107. ;vivox_channel_distance_model = 2
  1108. ; channel mode:
  1109. ; - "open" (default)
  1110. ; - "lecture"
  1111. ; - "presentation"
  1112. ; - "auditorium"
  1113. ;vivox_channel_mode = "open"
  1114. ; channel roll off: rate of attenuation
  1115. ; - a value between 1.0 and 4.0, default is 2.0
  1116. ;vivox_channel_roll_off = 2.0
  1117. ; channel max range: distance at which channel is silent
  1118. ; - a value between 0 and 160, default is 80
  1119. ;vivox_channel_max_range = 80
  1120. ; channel clamping distance: distance before attenuation applies
  1121. ; - a value between 0 and 160, default is 10
  1122. ;vivox_channel_clamping_distance = 10
  1123. [Groups]
  1124. Enabled = false
  1125. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1126. ; apply to the Flotsam/SimianGrid GroupsModule
  1127. Module = Default
  1128. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1129. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1130. ;Module = GroupsModule
  1131. ; Enable Group Notices
  1132. ;NoticesEnabled = true
  1133. ; This makes the Groups modules very chatty on the console.
  1134. DebugEnabled = false
  1135. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1136. ; Set to 0 to disable the cache.
  1137. ; Default is 30 seconds
  1138. GroupsCacheTimeout = 30
  1139. ; Specify which messaging module to use for groups messaging and if it's enabled
  1140. MessagingModule = GroupsMessagingModule
  1141. ;MessagingEnabled = true
  1142. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1143. ; SimianGrid Service for Groups
  1144. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1145. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1146. ; Flotsam XmlRpc Service for Groups
  1147. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1148. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1149. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1150. ;XmlRpcServiceReadKey = 1234
  1151. ;XmlRpcServiceWriteKey = 1234
  1152. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1153. ; this is a work around fora problem discovered on some Windows based region servers.
  1154. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1155. ; System.Net.WebException: The request was aborted: The request was canceled.
  1156. ; XmlRpcDisableKeepAlive = false
  1157. [PacketPool]
  1158. ; Enables the experimental packet pool. Yes, we've been here before.
  1159. ;RecyclePackets = true;
  1160. ;RecycleDataBlocks = true;
  1161. [InterestManagement]
  1162. ; This section controls how state updates are prioritized for each client
  1163. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1164. ; SimpleAngularDistance, and FrontBack
  1165. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1166. ReprioritizationEnabled = true
  1167. ReprioritizationInterval = 2000.0
  1168. RootReprioritizationDistance = 10.0
  1169. ChildReprioritizationDistance = 20.0
  1170. [Monitoring]
  1171. ; Enable region monitoring
  1172. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1173. ; Also is another source of region statistics provided via the regionstats URL
  1174. Enabled = true
  1175. ; View region statistics via a web page
  1176. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1177. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1178. ; For example- http://127.0.0.1:9000/SStats/
  1179. [WebStats]
  1180. ; enabled=false
  1181. [MediaOnAPrim]
  1182. ; Enable media on a prim facilities
  1183. Enabled = true;
  1184. [NPC]
  1185. ;; Enable Non Player Character (NPC) facilities
  1186. Enabled = false
  1187. [Terrain]
  1188. InitialTerrain = "pinhead-island"
  1189. ;;
  1190. ;; If you are using a simian grid frontend you can enable
  1191. ;; this module to upload tile images for the mapping fn
  1192. ;;
  1193. [SimianGridMaptiles]
  1194. Enabled = False
  1195. MaptileURL = "http://www.mygrid.com/Grid/"
  1196. RefreshTime = 3600
  1197. ;;
  1198. ;; These are defaults that are overwritten below in [Architecture].
  1199. ;; These defaults allow OpenSim to work out of the box with
  1200. ;; zero configuration
  1201. ;;
  1202. [AssetService]
  1203. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1204. AssetLoaderArgs = "assets/AssetSets.xml"
  1205. ; Disable this to prevent the default asset set from being inserted into the
  1206. ; asset store each time the region starts
  1207. AssetLoaderEnabled = true
  1208. [GridService]
  1209. ;; default standalone, overridable in StandaloneCommon.ini
  1210. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1211. [AutoBackupModule]
  1212. ;; default is module is disabled at the top level
  1213. AutoBackupModuleEnabled = false
  1214. [Modules]
  1215. Include-modules = "addon-modules/*/config/*.ini"