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DynamicTexture
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639d147231
Add missing DynamicTexture.cs file from last commit
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%!s(int64=12) %!d(string=hai) anos |
EMailModules
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4f56c732bc
Comment out some startup logging lines to make up for the one I added earlier on.
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%!s(int64=13) %!d(string=hai) anos |
HttpRequest
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ec299bfa87
Allow SmtpClients and other SSL users to work with our cert handler installed
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%!s(int64=13) %!d(string=hai) anos |
LSLHttp
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c5e5308120
Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap
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%!s(int64=12) %!d(string=hai) anos |
LoadImageURL
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a53f90cf7a
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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%!s(int64=12) %!d(string=hai) anos |
VectorRender
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f6aa262585
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
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%!s(int64=12) %!d(string=hai) anos |
WorldComm
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45c617b5c3
Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
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%!s(int64=12) %!d(string=hai) anos |
XMLRPC
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2b4e97eeaf
Make XMLRPCModule use an existing HTTP server if one already exists on the desired port.
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%!s(int64=12) %!d(string=hai) anos |