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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Xml;
- using System.Xml.Serialization;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class LandAccessEntry
- {
- public UUID AgentID;
- public int Expires;
- public AccessList Flags;
- }
- /// <summary>
- /// Details of a Parcel of land
- /// </summary>
- public class LandData
- {
- // use only one serializer to give the runtime a chance to
- // optimize it (it won't do that if you use a new instance
- // every time)
- private static XmlSerializer serializer = new XmlSerializer(typeof (LandData));
-
- private Vector3 _AABBMax = new Vector3();
- private Vector3 _AABBMin = new Vector3();
- private int _area = 0;
- private uint _auctionID = 0; //Unemplemented. If set to 0, not being auctioned
- private UUID _authBuyerID = UUID.Zero; //Unemplemented. Authorized Buyer's UUID
- private ParcelCategory _category = ParcelCategory.None; //Unemplemented. Parcel's chosen category
- private int _claimDate = 0;
- private int _claimPrice = 0; //Unemplemented
- private UUID _globalID = UUID.Zero;
- private UUID _groupID = UUID.Zero;
- private bool _isGroupOwned = false;
- private byte[] _bitmap = new byte[512];
- private string _description = String.Empty;
- private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
- (uint) ParcelFlags.AllowAPrimitiveEntry |
- (uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
- (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
- (uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
- private byte _landingType = 0;
- private string _name = "Your Parcel";
- private ParcelStatus _status = ParcelStatus.Leased;
- private int _localID = 0;
- private byte _mediaAutoScale = 0;
- private UUID _mediaID = UUID.Zero;
- private string _mediaURL = String.Empty;
- private string _musicURL = String.Empty;
- private UUID _ownerID = UUID.Zero;
- private List<LandAccessEntry> _parcelAccessList = new List<LandAccessEntry>();
- private float _passHours = 0;
- private int _passPrice = 0;
- private int _salePrice = 0; //Unemeplemented. Parcels price.
- private int _simwideArea = 0;
- private int _simwidePrims = 0;
- private UUID _snapshotID = UUID.Zero;
- private Vector3 _userLocation = new Vector3();
- private Vector3 _userLookAt = new Vector3();
- private int _otherCleanTime = 0;
- private string _mediaType = "none/none";
- private string _mediaDescription = "";
- private int _mediaHeight = 0;
- private int _mediaWidth = 0;
- private bool _mediaLoop = false;
- private bool _obscureMusic = false;
- private bool _obscureMedia = false;
- /// <summary>
- /// Whether to obscure parcel media URL
- /// </summary>
- [XmlIgnore]
- public bool ObscureMedia {
- get {
- return _obscureMedia;
- }
- set {
- _obscureMedia = value;
- }
- }
- /// <summary>
- /// Whether to obscure parcel music URL
- /// </summary>
- [XmlIgnore]
- public bool ObscureMusic {
- get {
- return _obscureMusic;
- }
- set {
- _obscureMusic = value;
- }
- }
- /// <summary>
- /// Whether to loop parcel media
- /// </summary>
- [XmlIgnore]
- public bool MediaLoop {
- get {
- return _mediaLoop;
- }
- set {
- _mediaLoop = value;
- }
- }
- /// <summary>
- /// Height of parcel media render
- /// </summary>
- [XmlIgnore]
- public int MediaHeight {
- get {
- return _mediaHeight;
- }
- set {
- _mediaHeight = value;
- }
- }
- /// <summary>
- /// Width of parcel media render
- /// </summary>
- [XmlIgnore]
- public int MediaWidth {
- get {
- return _mediaWidth;
- }
- set {
- _mediaWidth = value;
- }
- }
- /// <summary>
- /// Upper corner of the AABB for the parcel
- /// </summary>
- [XmlIgnore]
- public Vector3 AABBMax {
- get {
- return _AABBMax;
- }
- set {
- _AABBMax = value;
- }
- }
- /// <summary>
- /// Lower corner of the AABB for the parcel
- /// </summary>
- [XmlIgnore]
- public Vector3 AABBMin {
- get {
- return _AABBMin;
- }
- set {
- _AABBMin = value;
- }
- }
- /// <summary>
- /// Area in meters^2 the parcel contains
- /// </summary>
- public int Area {
- get {
- return _area;
- }
- set {
- _area = value;
- }
- }
- /// <summary>
- /// ID of auction (3rd Party Integration) when parcel is being auctioned
- /// </summary>
- public uint AuctionID {
- get {
- return _auctionID;
- }
- set {
- _auctionID = value;
- }
- }
- /// <summary>
- /// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
- /// </summary>
- public UUID AuthBuyerID {
- get {
- return _authBuyerID;
- }
- set {
- _authBuyerID = value;
- }
- }
- /// <summary>
- /// Category of parcel. Used for classifying the parcel in classified listings
- /// </summary>
- public ParcelCategory Category {
- get {
- return _category;
- }
- set {
- _category = value;
- }
- }
- /// <summary>
- /// Date that the current owner purchased or claimed the parcel
- /// </summary>
- public int ClaimDate {
- get {
- return _claimDate;
- }
- set {
- _claimDate = value;
- }
- }
- /// <summary>
- /// The last price that the parcel was sold at
- /// </summary>
- public int ClaimPrice {
- get {
- return _claimPrice;
- }
- set {
- _claimPrice = value;
- }
- }
- /// <summary>
- /// Global ID for the parcel. (3rd Party Integration)
- /// </summary>
- public UUID GlobalID {
- get {
- return _globalID;
- }
- set {
- _globalID = value;
- }
- }
- /// <summary>
- /// Unique ID of the Group that owns
- /// </summary>
- public UUID GroupID {
- get {
- return _groupID;
- }
- set {
- _groupID = value;
- }
- }
- /// <summary>
- /// Returns true if the Land Parcel is owned by a group
- /// </summary>
- public bool IsGroupOwned {
- get {
- return _isGroupOwned;
- }
- set {
- _isGroupOwned = value;
- }
- }
- /// <summary>
- /// jp2 data for the image representative of the parcel in the parcel dialog
- /// </summary>
- public byte[] Bitmap {
- get {
- return _bitmap;
- }
- set {
- _bitmap = value;
- }
- }
- /// <summary>
- /// Parcel Description
- /// </summary>
- public string Description {
- get {
- return _description;
- }
- set {
- _description = value;
- }
- }
- /// <summary>
- /// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
- /// </summary>
- public uint Flags {
- get {
- return _flags;
- }
- set {
- _flags = value;
- }
- }
- /// <summary>
- /// Determines if people are able to teleport where they please on the parcel or if they
- /// get constrainted to a specific point on teleport within the parcel
- /// </summary>
- public byte LandingType {
- get {
- return _landingType;
- }
- set {
- _landingType = value;
- }
- }
- /// <summary>
- /// Parcel Name
- /// </summary>
- public string Name {
- get {
- return _name;
- }
- set {
- _name = value;
- }
- }
- /// <summary>
- /// Status of Parcel, Leased, Abandoned, For Sale
- /// </summary>
- public ParcelStatus Status {
- get {
- return _status;
- }
- set {
- _status = value;
- }
- }
- /// <summary>
- /// Internal ID of the parcel. Sometimes the client will try to use this value
- /// </summary>
- public int LocalID {
- get {
- return _localID;
- }
- set {
- _localID = value;
- }
- }
- /// <summary>
- /// Determines if we scale the media based on the surface it's on
- /// </summary>
- public byte MediaAutoScale {
- get {
- return _mediaAutoScale;
- }
- set {
- _mediaAutoScale = value;
- }
- }
- /// <summary>
- /// Texture Guid to replace with the output of the media stream
- /// </summary>
- public UUID MediaID {
- get {
- return _mediaID;
- }
- set {
- _mediaID = value;
- }
- }
- /// <summary>
- /// URL to the media file to display
- /// </summary>
- public string MediaURL {
- get {
- return _mediaURL;
- }
- set {
- _mediaURL = value;
- }
- }
- public string MediaType
- {
- get
- {
- return _mediaType;
- }
- set
- {
- _mediaType = value;
- }
- }
- /// <summary>
- /// URL to the shoutcast music stream to play on the parcel
- /// </summary>
- public string MusicURL {
- get {
- return _musicURL;
- }
- set {
- _musicURL = value;
- }
- }
- /// <summary>
- /// Owner Avatar or Group of the parcel. Naturally, all land masses must be
- /// owned by someone
- /// </summary>
- public UUID OwnerID {
- get {
- return _ownerID;
- }
- set {
- _ownerID = value;
- }
- }
- /// <summary>
- /// List of access data for the parcel. User data, some bitflags, and a time
- /// </summary>
- public List<LandAccessEntry> ParcelAccessList {
- get {
- return _parcelAccessList;
- }
- set {
- _parcelAccessList = value;
- }
- }
- /// <summary>
- /// How long in hours a Pass to the parcel is given
- /// </summary>
- public float PassHours {
- get {
- return _passHours;
- }
- set {
- _passHours = value;
- }
- }
- /// <summary>
- /// Price to purchase a Pass to a restricted parcel
- /// </summary>
- public int PassPrice {
- get {
- return _passPrice;
- }
- set {
- _passPrice = value;
- }
- }
- /// <summary>
- /// When the parcel is being sold, this is the price to purchase the parcel
- /// </summary>
- public int SalePrice {
- get {
- return _salePrice;
- }
- set {
- _salePrice = value;
- }
- }
- /// <summary>
- /// Number of meters^2 in the Simulator
- /// </summary>
- [XmlIgnore]
- public int SimwideArea {
- get {
- return _simwideArea;
- }
- set {
- _simwideArea = value;
- }
- }
- /// <summary>
- /// Number of SceneObjectPart in the Simulator
- /// </summary>
- [XmlIgnore]
- public int SimwidePrims {
- get {
- return _simwidePrims;
- }
- set {
- _simwidePrims = value;
- }
- }
- /// <summary>
- /// ID of the snapshot used in the client parcel dialog of the parcel
- /// </summary>
- public UUID SnapshotID {
- get {
- return _snapshotID;
- }
- set {
- _snapshotID = value;
- }
- }
- /// <summary>
- /// When teleporting is restricted to a certain point, this is the location
- /// that the user will be redirected to
- /// </summary>
- public Vector3 UserLocation {
- get {
- return _userLocation;
- }
- set {
- _userLocation = value;
- }
- }
- /// <summary>
- /// When teleporting is restricted to a certain point, this is the rotation
- /// that the user will be positioned
- /// </summary>
- public Vector3 UserLookAt {
- get {
- return _userLookAt;
- }
- set {
- _userLookAt = value;
- }
- }
- /// <summary>
- /// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
- /// the parcel and isn't set to the same 'group' as the parcel.
- /// </summary>
- public int OtherCleanTime {
- get {
- return _otherCleanTime;
- }
- set {
- _otherCleanTime = value;
- }
- }
- /// <summary>
- /// parcel media description
- /// </summary>
- public string MediaDescription {
- get {
- return _mediaDescription;
- }
- set {
- _mediaDescription = value;
- }
- }
- public LandData()
- {
- _globalID = UUID.Random();
- }
- /// <summary>
- /// Make a new copy of the land data
- /// </summary>
- /// <returns></returns>
- public LandData Copy()
- {
- LandData landData = new LandData();
- landData._AABBMax = _AABBMax;
- landData._AABBMin = _AABBMin;
- landData._area = _area;
- landData._auctionID = _auctionID;
- landData._authBuyerID = _authBuyerID;
- landData._category = _category;
- landData._claimDate = _claimDate;
- landData._claimPrice = _claimPrice;
- landData._globalID = _globalID;
- landData._groupID = _groupID;
- landData._isGroupOwned = _isGroupOwned;
- landData._localID = _localID;
- landData._landingType = _landingType;
- landData._mediaAutoScale = _mediaAutoScale;
- landData._mediaID = _mediaID;
- landData._mediaURL = _mediaURL;
- landData._musicURL = _musicURL;
- landData._ownerID = _ownerID;
- landData._bitmap = (byte[]) _bitmap.Clone();
- landData._description = _description;
- landData._flags = _flags;
- landData._name = _name;
- landData._status = _status;
- landData._passHours = _passHours;
- landData._passPrice = _passPrice;
- landData._salePrice = _salePrice;
- landData._snapshotID = _snapshotID;
- landData._userLocation = _userLocation;
- landData._userLookAt = _userLookAt;
- landData._otherCleanTime = _otherCleanTime;
- landData._mediaType = _mediaType;
- landData._mediaDescription = _mediaDescription;
- landData._mediaWidth = _mediaWidth;
- landData._mediaHeight = _mediaHeight;
- landData._mediaLoop = _mediaLoop;
- landData._obscureMusic = _obscureMusic;
- landData._obscureMedia = _obscureMedia;
- landData._simwideArea = _simwideArea;
- landData._simwidePrims = _simwidePrims;
- landData._parcelAccessList.Clear();
- foreach (LandAccessEntry entry in _parcelAccessList)
- {
- LandAccessEntry newEntry = new LandAccessEntry();
- newEntry.AgentID = entry.AgentID;
- newEntry.Flags = entry.Flags;
- newEntry.Expires = entry.Expires;
- landData._parcelAccessList.Add(newEntry);
- }
- return landData;
- }
- public void ToXml(XmlWriter xmlWriter)
- {
- serializer.Serialize(xmlWriter, this);
- }
- /// <summary>
- /// Restore a LandData object from the serialized xml representation.
- /// </summary>
- /// <param name="xmlReader"></param>
- /// <returns></returns>
- public static LandData FromXml(XmlReader xmlReader)
- {
- LandData land = (LandData)serializer.Deserialize(xmlReader);
- return land;
- }
- }
- }
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