IScriptInstance.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using OpenMetaverse;
  31. using log4net;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.ScriptEngine.Shared;
  34. using OpenSim.Region.ScriptEngine.Interfaces;
  35. namespace OpenSim.Region.ScriptEngine.Interfaces
  36. {
  37. public enum StateSource
  38. {
  39. RegionStart = 0,
  40. NewRez = 1,
  41. PrimCrossing = 2,
  42. ScriptedRez = 3,
  43. AttachedRez = 4,
  44. Teleporting = 5
  45. }
  46. public interface IScriptWorkItem
  47. {
  48. bool Cancel();
  49. void Abort();
  50. bool Wait(TimeSpan t);
  51. }
  52. /// <summary>
  53. /// Interface for interaction with a particular script instance
  54. /// </summary>
  55. public interface IScriptInstance
  56. {
  57. /// <summary>
  58. /// Is the script currently running?
  59. /// </summary>
  60. bool Running { get; set; }
  61. /// <summary>
  62. /// Is the script suspended?
  63. /// </summary>
  64. bool Suspended { get; set; }
  65. bool ShuttingDown { get; set; }
  66. string State { get; set; }
  67. IScriptEngine Engine { get; }
  68. UUID AppDomain { get; set; }
  69. string PrimName { get; }
  70. string ScriptName { get; }
  71. UUID ItemID { get; }
  72. UUID ObjectID { get; }
  73. uint LocalID { get; }
  74. UUID AssetID { get; }
  75. Queue EventQueue { get; }
  76. void ClearQueue();
  77. int StartParam { get; set; }
  78. void RemoveState();
  79. void Init();
  80. void Start();
  81. /// <summary>
  82. /// Stop the script.
  83. /// </summary>
  84. /// <param name="timeout"></param>
  85. /// <returns>true if the script was successfully stopped, false otherwise</returns>
  86. bool Stop(int timeout);
  87. void SetState(string state);
  88. void PostEvent(EventParams data);
  89. void Suspend();
  90. void Resume();
  91. /// <summary>
  92. /// Process the next event queued for this script
  93. /// </summary>
  94. /// <returns></returns>
  95. object EventProcessor();
  96. int EventTime();
  97. void ResetScript();
  98. void ApiResetScript();
  99. Dictionary<string, object> GetVars();
  100. void SetVars(Dictionary<string, object> vars);
  101. DetectParams GetDetectParams(int idx);
  102. UUID GetDetectID(int idx);
  103. void SaveState(string assembly);
  104. void DestroyScriptInstance();
  105. IScriptApi GetApi(string name);
  106. Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap
  107. { get; set; }
  108. string GetAssemblyName();
  109. string GetXMLState();
  110. double MinEventDelay { set; }
  111. UUID RegionID { get; }
  112. }
  113. }