OpenSim.ini.example 47 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. startup_console_commands_file = "startup_commands.txt"
  19. shutdown_console_commands_file = "shutdown_commands.txt"
  20. ; To run a script every few minutes, set the script filename here
  21. ; timer_Script = "filename"
  22. ; ##
  23. ; ## SYSTEM
  24. ; ##
  25. ; Sets the method that OpenSim will use to fire asynchronous
  26. ; events. Valid values are UnsafeQueueUserWorkItem,
  27. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  28. ; SmartThreadPool is reported to work well on Mono/Linux, but
  29. ; UnsafeQueueUserWorkItem has been benchmarked with better
  30. ; performance on .NET/Windows
  31. async_call_method = SmartThreadPool
  32. ; Max threads to allocate on the FireAndForget thread pool
  33. ; when running with the SmartThreadPool option above
  34. MaxPoolThreads = 15
  35. ; ##
  36. ; ## CLIENTS
  37. ; ##
  38. ; Enables EventQueueGet Service.
  39. EventQueue = true
  40. ; Set this to the DLL containing the client stack to use.
  41. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  42. ; ##
  43. ; ## REGIONS
  44. ; ##
  45. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  46. ; Defaults to "filesystem" if this setting isn't present
  47. region_info_source = "filesystem"
  48. ; region_info_source = "web"
  49. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  50. ; Defaults to bin/Regions in your OpenSimulator installation directory
  51. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  52. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  53. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  54. ; except that everything is also enclosed in a <Regions> tag.
  55. ; regionload_webserver_url = "http://example.com/regions.xml";
  56. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  57. ; objects, so you can turn it off here if you'd like.
  58. DrawPrimOnMapTile = true
  59. ; Use terrain texture for maptiles if true, use shaded green if false
  60. TextureOnMapTile = false
  61. ; Maximum total size, and maximum size where a prim can be physical
  62. NonPhysicalPrimMax = 256
  63. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  64. ClampPrimSize = false
  65. ; Allow scripts to cross region boundaries. These are recompiled on the new region.
  66. AllowScriptCrossing = false
  67. ; Allow compiled script binary code to cross region boundaries.
  68. ; If you set this to "true", any region that can teleport to you can
  69. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  70. ; YOU HAVE BEEN WARNED!!!
  71. TrustBinaries = false
  72. ; Combine all contiguous regions into one large megaregion
  73. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  74. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  75. CombineContiguousRegions = false
  76. ; If you have only one region in an instance, or to avoid the many bugs
  77. ; that you can trigger in modules by restarting a region, set this to
  78. ; true to make the entire instance exit instead of restarting the region.
  79. ; This is meant to be used on systems where some external system like
  80. ; Monit will restart any instance that exits, thereby making the shutdown
  81. ; into a restart.
  82. ;InworldRestartShutsDown = false
  83. ; ##
  84. ; ## PRIM STORAGE
  85. ; ##
  86. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  87. ; --- Null stores nothing - effectively disabling persistence:
  88. ;storage_plugin = "OpenSim.Data.Null.dll"
  89. ; --- To use sqlite as region storage:
  90. ;
  91. ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
  92. ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
  93. ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
  94. ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
  95. ;
  96. ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
  97. storage_plugin = "OpenSim.Data.SQLite.dll"
  98. ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
  99. storage_connection_string="URI=file:OpenSim.db,version=3";
  100. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  101. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  102. ;
  103. ; -->>> There are multiple connection strings defined in several places. Check it carefully!
  104. ;
  105. ; storage_plugin="OpenSim.Data.MySQL.dll"
  106. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"
  107. ; If you want to use a different database/server for estate data, then
  108. ; uncomment and change this connect string. Defaults to the above if not set
  109. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  110. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  111. ; prevent frequently changing objects from heavily loading the region data store.
  112. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  113. ;
  114. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  115. MinimumTimeBeforePersistenceConsidered = 60
  116. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  117. MaximumTimeBeforePersistenceConsidered = 600
  118. ; Should avatars in neighbor sims see objects in this sim?
  119. see_into_this_sim_from_neighbor = true
  120. ; ##
  121. ; ## PHYSICS
  122. ; ##
  123. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  124. physical_prim = true
  125. ; Select a mesher here.
  126. ;
  127. ; Meshmerizer properly handles complex prims by using triangle meshes.
  128. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  129. ;
  130. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  131. ; Usually this is only a box
  132. meshing = Meshmerizer
  133. ;meshing = ZeroMesher
  134. ; Choose one of the physics engines below
  135. ; OpenDynamicsEngine is by some distance the most developed physics engine
  136. ; basicphysics effectively does not model physics at all, making all objects phantom
  137. physics = OpenDynamicsEngine
  138. ;physics = basicphysics
  139. ;physics = POS
  140. ;physics = modified_BulletX
  141. ; ##
  142. ; ## PERMISSIONS
  143. ; ##
  144. ;permissionmodules = "DefaultPermissionsModule"
  145. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  146. ; any item, etc. This may not yet be implemented uniformally.
  147. ; If set to true, then all permissions checks are carried out
  148. ; Default is false
  149. serverside_object_permissions = false
  150. allow_grid_gods = false
  151. ; This allows somne control over permissions
  152. ; please note that this still doesn't duplicate SL, and is not intended to
  153. ;region_owner_is_god = true
  154. ;region_manager_is_god = false
  155. ;parcel_owner_is_god = true
  156. ; Control user types that are allowed to create new scripts
  157. ; Only enforced if serviceside_object_permissions is true
  158. ;
  159. ; Current possible values are
  160. ; all - anyone can create scripts (subject to normal permissions)
  161. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  162. ; Default value is all
  163. ; allowed_script_creators = all
  164. ; Control user types that are allowed to edit (save) scripts
  165. ; Only enforced if serviceside_object_permissions is true
  166. ;
  167. ; Current possible values are
  168. ; all - anyone can edit scripts (subject to normal permissions)
  169. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  170. ; Default value is all
  171. ; allowed_script_editors = all
  172. ; ##
  173. ; ## SCRIPT ENGINE
  174. ; ##
  175. DefaultScriptEngine = "XEngine"
  176. ; ##
  177. ; ## WORLD MAP
  178. ; ##
  179. ;WorldMapModule = "WorldMap"
  180. ;MapImageModule = "MapImageModule"
  181. ; ##
  182. ; ## EMAIL MODULE
  183. ; ##
  184. ;emailmodule = DefaultEmailModule
  185. ; ##
  186. ; ## ANIMATIONS
  187. ; ##
  188. ; If enabled, enableFlySlow will change the primary fly state to
  189. ; FLYSLOW, and the "always run" state will be the regular fly.
  190. enableflyslow = false
  191. ; PreJump is an additional animation state, but it probably
  192. ; won't look right until the physics engine supports it
  193. ; (i.e delays takeoff for a moment)
  194. ; This is commented so it will come on automatically once it's
  195. ; supported.
  196. ; enableprejump = true
  197. ; Simulator Stats URI
  198. ; Enable JSON simulator data by setting a URI name (case sensitive)
  199. ; Stats_URI = "jsonSimStats"
  200. ; Make OpenSim start all regions woth logins disabled. They will need
  201. ; to be enabled from the console if this is set
  202. ; StartDisabled = false
  203. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  204. ; OpenJPEG if false
  205. ; UseCSJ2K = true
  206. [SMTP]
  207. enabled=false
  208. ;enabled=true
  209. ;internal_object_host=lsl.opensim.local
  210. ;host_domain_header_from=127.0.0.1
  211. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  212. ;SMTP_SERVER_PORT=25
  213. ;SMTP_SERVER_LOGIN=foo
  214. ;SMTP_SERVER_PASSWORD=bar
  215. [Network]
  216. ConsoleUser = "Test"
  217. ConsolePass = "secret"
  218. http_listener_port = 9000
  219. console_port = 0
  220. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  221. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  222. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  223. http_listener_ssl = false ; Also create a SSL server
  224. http_listener_cn = "localhost" ; Use the cert with the common name
  225. http_listener_sslport = 9001 ; Use this port for SSL connections
  226. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  227. ; Hostname to use in llRequestURL/llRequestSecureURL
  228. ; if not defined - default machine name is being used
  229. ; (on Windows this mean NETBIOS name - useably only inside local network)
  230. ; ExternalHostNameForLSL=127.0.0.1
  231. ; What is reported as the "X-Secondlife-Shard"
  232. ; Defaults to the user server url if not set
  233. ; The old default is "OpenSim", set here for compatibility
  234. shard = "OpenSim"
  235. ; What is reported as the "User-Agent" when using llHTTPRequest
  236. ; Defaults to not sent if not set here. See the notes section in the wiki at
  237. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  238. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  239. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  240. [XMLRPC]
  241. ; ##
  242. ; ## Scripting XMLRPC mapper
  243. ; ##
  244. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  245. ; script concurrently with the first remote_data event.
  246. ; This will contain the fully qualified URI an external site needs
  247. ; to use to send XMLRPC requests to that script
  248. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  249. ;XmlRpcPort = 20800
  250. [ClientStack.LindenUDP]
  251. ; Set this to true to process incoming packets asynchronously. Networking is
  252. ; already separated from packet handling with a queue, so this will only
  253. ; affect whether networking internals such as packet decoding and
  254. ; acknowledgement accounting are done synchronously or asynchronously
  255. ;
  256. ;async_packet_handling = false
  257. ; The client socket receive buffer size determines how many
  258. ; incoming requests we can process; the default on .NET is 8192
  259. ; which is about 2 4k-sized UDP datagrams. On mono this is
  260. ; whatever the underlying operating system has as default; for
  261. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  262. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  263. ; do "sysctl net.core.rmem_default" to find out what your system
  264. ; uses a default socket receive buffer size.
  265. ;
  266. ; client_socket_rcvbuf_size allows you to specify the receive
  267. ; buffer size LLUDPServer should use. NOTE: this will be limited
  268. ; by the system's settings for the maximum client receive buffer
  269. ; size (on linux systems you can set that with "sysctl -w
  270. ; net.core.rmem_max=X")
  271. ;
  272. ;client_socket_rcvbuf_size = 8388608
  273. ; Maximum outbound bytes per second for a single scene. This can be used to
  274. ; throttle total outbound UDP traffic for a simulator. The default value is
  275. ; 0, meaning no throttling at the scene level. The example given here is
  276. ; 20 megabits
  277. ;
  278. ;scene_throttle_max_bps = 2621440
  279. ; Maximum bits per second to send to any single client. This will override
  280. ; the user's viewer preference settings. The default value is 0, meaning no
  281. ; aggregate throttling on clients (only per-category throttling). The
  282. ; example given here is 1.5 megabits
  283. ;
  284. ;client_throttle_max_bps = 196608
  285. ; Per-client bytes per second rates for the various throttle categories.
  286. ; These are default values that will be overriden by clients
  287. ;
  288. ;resend_default = 12500
  289. ;land_default = 1000
  290. ;wind_default = 1000
  291. ;cloud_default = 1000
  292. ;task_default = 1000
  293. ;texture_default = 1000
  294. ;asset_default = 1000
  295. ;state_default = 1000
  296. ; Per-client maximum burst rates in bytes per second for the various
  297. ; throttle categories. These are default values that will be overriden by
  298. ; clients
  299. ;
  300. ;resend_limit = 18750
  301. ;land_limit = 29750
  302. ;wind_limit = 18750
  303. ;cloud_limit = 18750
  304. ;task_limit = 18750
  305. ;texture_limit = 55750
  306. ;asset_limit = 27500
  307. ;state_limit = 37000
  308. ; Configures how ObjectUpdates are aggregated. These numbers
  309. ; do not literally mean how many updates will be put in each
  310. ; packet that goes over the wire, as packets are
  311. ; automatically split on a 1400 byte boundary. These control
  312. ; the balance between responsiveness of interest list updates
  313. ; and total throughput. Higher numbers will ensure more full-
  314. ; sized packets and faster sending of data, but more delay in
  315. ; updating interest lists
  316. ;
  317. ;PrimTerseUpdatesPerPacket = 25
  318. ;AvatarTerseUpdatesPerPacket = 10
  319. ;PrimFullUpdatesPerPacket = 100
  320. ; TextureSendLimit determines how many packets will be put on
  321. ; the outgoing queue each cycle. Like the settings above, this
  322. ; is a balance between responsiveness to priority updates and
  323. ; total throughput. Higher numbers will give a better
  324. ; throughput at the cost of reduced responsiveness to client
  325. ; priority changes or transfer aborts
  326. ;
  327. ;TextureSendLimit = 20
  328. [Chat]
  329. ; Controls whether the chat module is enabled. Default is true.
  330. enabled = true;
  331. ; Distance in meters that whispers should travel. Default is 10m
  332. whisper_distance = 10
  333. ; Distance in meters that ordinary chat should travel. Default is 30m
  334. say_distance = 30
  335. ; Distance in meters that shouts should travel. Default is 100m
  336. shout_distance = 100
  337. [Messaging]
  338. ; Control which region module is used for instant messaging.
  339. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  340. InstantMessageModule = InstantMessageModule
  341. ; MessageTransferModule = MessageTransferModule
  342. ; OfflineMessageModule = OfflineMessageModule
  343. ; OfflineMessageURL = http://yourserver/Offline.php
  344. ; MuteListModule = MuteListModule
  345. ; MuteListURL = http://yourserver/Mute.php
  346. ; Control whether group messages are forwarded to offline users. Default is true.
  347. ; ForwardOfflineGroupMessages = true
  348. [ODEPhysicsSettings]
  349. ;##
  350. ;## World Settings
  351. ;##
  352. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  353. world_gravityx = 0
  354. world_gravityy = 0
  355. world_gravityz = -9.8
  356. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  357. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  358. world_stepsize = 0.020
  359. world_internal_steps_without_collisions = 10
  360. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  361. world_hashspace_size_low = -4
  362. world_hashSpace_size_high = 128
  363. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  364. meters_in_small_space = 29.9
  365. small_hashspace_size_low = -4
  366. small_hashspace_size_high = 66
  367. ; ##
  368. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  369. ; ##
  370. ; surface layer around geometries other geometries can sink into before generating a contact
  371. world_contact_surface_layer = 0.001
  372. ; Filtering collisions helps keep things stable physics wise, but sometimes
  373. ; it can be overzealous. If you notice bouncing, chances are it's that.
  374. filter_collisions = false
  375. ; Non Moving Terrain Contact (avatar isn't moving)
  376. nm_terraincontact_friction = 255.0
  377. nm_terraincontact_bounce = 0.1
  378. nm_terraincontact_erp = 0.1025
  379. ; Moving Terrain Contact (avatar is moving)
  380. m_terraincontact_friction = 75.0
  381. m_terraincontact_bounce = 0.05
  382. m_terrainContact_erp = 0.05025
  383. ; Moving Avatar to object Contact
  384. m_avatarobjectcontact_friction = 75.0
  385. m_avatarobjectcontact_bounce = 0.1
  386. ; Object to Object Contact and Non-Moving Avatar to object
  387. objectcontact_friction = 250.0
  388. objectcontact_bounce = 0.2
  389. ; ##
  390. ; ## Avatar Control
  391. ; ##
  392. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  393. ; desired velocity
  394. ; See http://en.wikipedia.org/wiki/PID_controller
  395. av_pid_derivative_linux = 2200.0
  396. av_pid_proportional_linux = 900.0;
  397. av_pid_derivative_win = 2200.0
  398. av_pid_proportional_win = 900.0;
  399. ;girth of the avatar. Adds radius to the height also
  400. av_capsule_radius = 0.37
  401. ; Max force permissible to use to keep the avatar standing up straight
  402. av_capsule_standup_tensor_win = 550000
  403. av_capsule_standup_tensor_linux = 550000
  404. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  405. ; or straight up-and-down (=false; better and more consistent physics behavior)
  406. av_capsule_tilted = false
  407. ; used to calculate mass of avatar.
  408. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  409. ; av_density * AVvolume;
  410. av_density = 80
  411. ; use this value to cut 52% of the height the sim gives us
  412. av_height_fudge_factor = 0.52
  413. ; Movement. Smaller is faster.
  414. ; speed of movement with Always Run off
  415. av_movement_divisor_walk = 1.3
  416. ; speed of movement with Always Run on
  417. av_movement_divisor_run = 0.8
  418. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  419. minimum_ground_flight_offset = 3.0
  420. ; ##
  421. ; ## Object options
  422. ; ##
  423. ; used in the mass calculation.
  424. geometry_default_density = 10.000006836
  425. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  426. body_frames_auto_disable = 20
  427. ; used to control llMove2Target
  428. body_pid_derivative = 35
  429. body_pid_gain = 25
  430. ; maximum number of contact points to generate per collision
  431. contacts_per_collision = 80
  432. ; amount of time a geom/body will try to cross a region border before it gets disabled
  433. geom_crossing_failures_before_outofbounds = 5
  434. ; start throttling the object updates if object comes in contact with 3 or more other objects
  435. geom_contactpoints_start_throttling = 3
  436. ; send 1 update for every x updates below when throttled
  437. geom_updates_before_throttled_update = 15
  438. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  439. body_motor_joint_maxforce_tensor_linux = 5
  440. body_motor_joint_maxforce_tensor_win = 5
  441. ; Maximum mass an object can be before it is clamped
  442. maximum_mass_object = 10000.01
  443. ; ##
  444. ; ## Sculpted Prim settings
  445. ; ##
  446. ; Do we want to mesh sculpted prim to collide like they look?
  447. mesh_sculpted_prim = true
  448. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  449. mesh_lod = 32
  450. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  451. mesh_physical_lod = 16
  452. ; ##
  453. ; ## Physics logging settings - logfiles are saved to *.DIF files
  454. ; ##
  455. ; default is false
  456. ;physics_logging = true
  457. ;; every n simulation iterations, the physics snapshot file is updated
  458. ;physics_logging_interval = 50
  459. ;; append to existing physics logfile, or overwrite existing logfiles?
  460. ;physics_logging_append_existing_logfile = true
  461. ; ##
  462. ; ## Joint support
  463. ; ##
  464. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  465. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  466. ; default is false
  467. ;use_NINJA_physics_joints = true
  468. ; ##
  469. ; ## additional meshing options
  470. ; ##
  471. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  472. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  473. ; true. Note that this will increase memory usage and region startup time. Default is false.
  474. ;force_simple_prim_meshing = true
  475. [RemoteAdmin]
  476. enabled = false
  477. ; Set this to a nonzero value to have remote admin use a different port
  478. port = 0
  479. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  480. access_password = unknown
  481. ; set this variable to true if you want the create_region XmlRpc
  482. ; call to unconditionally enable voice on all parcels for a newly
  483. ; created region [default: false]
  484. create_region_enable_voice = false
  485. ; set this variable to false if you want the create_region XmlRpc
  486. ; call to create all regions as private per default (can be
  487. ; overridden in the XmlRpc call) [default: true]
  488. create_region_public = false
  489. ; the create_region XmlRpc call uses region_file_template to generate
  490. ; the file name of newly create regions (if they are created
  491. ; persistent). the parameter available are:
  492. ; {0} - X location
  493. ; {1} - Y location
  494. ; {2} - region UUID
  495. ; {3} - region port
  496. ; {4} - region name with " ", ":", "/" mapped to "_"
  497. region_file_template = "{0}x{1}-{2}.xml"
  498. ; we can limit the number of regions that XmlRpcCreateRegion will
  499. ; allow by setting this to a positive, non-0 number: as long as the
  500. ; number of regions is below region_limits, XmlRpcCreateRegion will
  501. ; succeed. setting region_limit to 0 disables the check.
  502. ; default is 0
  503. ;region_limit = 0
  504. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  505. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  506. ; if this parameter is not specified but enabled = true, all methods will be available
  507. enabled_methods = all
  508. ; specify the default appearance for an avatar created through the remote admin interface
  509. ; This will only take effect is the file specified by the default_appearance setting below exists
  510. ;default_male = Default Male
  511. ;default_female = Default Female
  512. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  513. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  514. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  515. ;copy_folders = false
  516. ; path to default appearance XML file that specifies the look of the default avatars
  517. ;default_appearance = default_appearance.xml
  518. [RestPlugins]
  519. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  520. ; REST Region or REST Asset and Inventory Plugins
  521. enabled = false
  522. god_key = SECRET
  523. prefix = /admin
  524. [RestRegionPlugin]
  525. ; Change this to true to enable the REST Region Plugin
  526. enabled = false
  527. [RestHandler]
  528. ; Change this to true to enable the REST Asset and Inventory Plugin
  529. enabled = false
  530. authenticate = true
  531. secured = true
  532. extended-escape = true
  533. realm = OpenSim REST
  534. dump-asset = false
  535. path-fill = true
  536. dump-line-size = 32
  537. flush-on-error = true
  538. ; Uncomment the following for IRC bridge
  539. ; experimental, so if it breaks... keep both parts... yada yada
  540. ; also, not good error detection when it fails
  541. ;[IRC]
  542. ;enabled = true ; you need to set this otherwise it won't connect
  543. ;server = name.of.irc.server.on.the.net
  544. ;; user password - only use this if the server requires one
  545. ;password = mypass
  546. ;nick = OpenSimBotNameProbablyMakeThisShorter
  547. ;channel = #the_irc_channel_you_want_to_connect_to
  548. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  549. ;port = 6667
  550. ;; channel to listen for configuration commands
  551. ;commands_enabled = false
  552. ;command_channel = 2777
  553. ;report_clients = true
  554. ;; relay private chat connections
  555. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  556. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  557. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  558. ;; relay_chat = false: IRC bridge will not relay normal chat
  559. ;; access_password -- simple security device
  560. ;;
  561. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  562. ;;
  563. ;; relay_private_channels = false
  564. ;; relay_chat = true
  565. ;;
  566. ;; to relay chat only to/from private in-world channels:
  567. ;;
  568. ;; relay_chat = false
  569. ;; relay_private_channels = true
  570. ;; relay_private_channel_in = 2226
  571. ;; relay_private_channel_out = 2225
  572. ;;
  573. ;; in this example, all chat coming in from IRC will be send out via
  574. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  575. ;; be relayed to the IRC channel.
  576. ;;
  577. ;relay_private_channels = false
  578. ;relay_private_channel_in = 2226
  579. ;relay_private_channel_out = 2225
  580. ;relay_chat = true
  581. ;access_password = foobar
  582. ;;fallback_region = name of "default" region
  583. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  584. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  585. ;;for <bot>:<user in region> :<message>
  586. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  587. ;;for <bot>:<message> - <user of region> :
  588. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  589. ;;for <bot>:<message> - from <user> :
  590. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  591. ;; exclude_list allows you to stop the IRC connector from announcing the
  592. ;;arrival and departure of certain users. For example: admins, bots.
  593. ;exclude_list=User 1,User 2,User 3
  594. ;[CMS]
  595. ;enabled = true
  596. ;channel = 345
  597. ; Uncomment the following to control the progression of daytime
  598. ; in the Sim. The defaults are what is shown below
  599. ;[Sun]
  600. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  601. ;day_length = 4
  602. ; Year length in days
  603. ;year_length = 60
  604. ; Day to Night Ratio
  605. ;day_night_offset = 0.45
  606. ; send a Sun update every update_interval # of frames. A lower number will
  607. ; make for smoother sun transition at the cost of network
  608. ;update_interval = 100
  609. [Wind]
  610. ; Enables the wind module. Default is true
  611. enabled = true
  612. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  613. wind_update_rate = 150
  614. ; The Default Wind Plugin to load
  615. wind_plugin = SimpleRandomWind
  616. ; These settings are specific to the ConfigurableWind plugin
  617. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  618. ; avg_strength = 5.0
  619. ; avg_direction = 0.0
  620. ; var_strength = 0.0
  621. ; var_direction = 0.0
  622. ; rate_change = 1.0
  623. ; This setting is specific to the SimpleRandomWind plugin
  624. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  625. strength = 1.0
  626. [Cloud]
  627. ; Enable this to generate classic particle clouds above the sim.
  628. ; default is disabled - turn it on here
  629. enabled = false
  630. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  631. density = 0.5
  632. ; update interval for the cloud cover data returned by llCloud().
  633. ; default is 1000
  634. cloud_update_rate = 1000
  635. [LightShare]
  636. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  637. ; It has no ill effect on viewers which do not support server-side windlight settings.
  638. ; Currently we only have support for MySQL databases.
  639. enable_windlight = false;
  640. [Trees]
  641. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  642. ; default is false
  643. active_trees = false
  644. ; Density of tree population
  645. tree_density = 1000.0
  646. [VectorRender]
  647. ; the font to use for rendering text (default: Arial)
  648. ; font_name = "Arial"
  649. [LL-Functions]
  650. ; Set the following to true to allow administrator owned scripts to execute console commands
  651. ; currently unused
  652. ; AllowosConsoleCommand=false
  653. AllowGodFunctions = false
  654. ; Maximum number of llListen events we allow per script
  655. ; Set this to 0 to have no limit imposed.
  656. max_listens_per_script = 64
  657. [DataSnapshot]
  658. ; The following set of configs pertains to search.
  659. ; Set index_sims to true to enable search engines to index your searchable data
  660. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  661. ; default is false
  662. index_sims = false
  663. ; The variable data_exposure controls what the regions expose:
  664. ; minimum: exposes only things explicitly marked for search
  665. ; all: exposes everything
  666. data_exposure = minimum
  667. ; If search is on, change this to your grid name; will be ignored for standalones
  668. gridname = "OSGrid"
  669. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  670. ; Later, you may want to increase this to 3600 (1 hour) or more
  671. default_snapshot_period = 1200
  672. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  673. snapshot_cache_directory = "DataSnapshot"
  674. ; This semicolon-separated string serves to notify specific data services about the existence
  675. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  676. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  677. [Economy]
  678. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  679. ; Enables selling things for $0
  680. SellEnabled = "false"
  681. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  682. ObjectCapacity = 45000
  683. ; Money Unit fee to upload textures, animations etc
  684. PriceUpload = 0
  685. ; Money Unit fee to create groups
  686. PriceGroupCreate = 0
  687. ; We don't really know what the rest of these values do. These get sent to the client
  688. ; These taken from Agni at a Public Telehub. Change at your own risk.
  689. ObjectCount = 0
  690. PriceEnergyUnit = 100
  691. PriceObjectClaim = 10
  692. PricePublicObjectDecay = 4
  693. PricePublicObjectDelete = 4
  694. PriceParcelClaim = 1
  695. PriceParcelClaimFactor = 1
  696. PriceRentLight = 5
  697. TeleportMinPrice = 2
  698. TeleportPriceExponent = 2
  699. EnergyEfficiency = 1
  700. PriceObjectRent = 1
  701. PriceObjectScaleFactor = 10
  702. PriceParcelRent = 1
  703. [SVN]
  704. Enabled = false
  705. Directory = SVNmodule\repo
  706. URL = "svn://your.repo.here/"
  707. Username = "user"
  708. Password = "password"
  709. ImportOnStartup = false
  710. Autosave = false
  711. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  712. [XEngine]
  713. ; Enable this engine in this OpenSim instance
  714. Enabled = true
  715. ; How many threads to keep alive even if nothing is happening
  716. MinThreads = 2
  717. ; How many threads to start at maximum load
  718. MaxThreads = 100
  719. ; Time a thread must be idle (in seconds) before it dies
  720. IdleTimeout = 60
  721. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  722. Priority = "BelowNormal"
  723. ; Maximum number of events to queue for a script (excluding timers)
  724. MaxScriptEventQueue = 300
  725. ; Stack size per thread created
  726. ThreadStackSize = 262144
  727. ; Set this to true (the default) to load each script into a separate
  728. ; AppDomain. Setting this to false will load all script assemblies into the
  729. ; current AppDomain, which will reduce the per-script overhead at the
  730. ; expense of reduced security and the inability to garbage collect the
  731. ; script assemblies
  732. AppDomainLoading = true
  733. ; Rate to poll for asynchronous command replies (ms)
  734. ; currently unused
  735. ;AsyncLLCommandLoopms = 50
  736. ; Save the source of all compiled scripts
  737. WriteScriptSourceToDebugFile = false
  738. ; Default language for scripts
  739. DefaultCompileLanguage = lsl
  740. ; List of allowed languages (lsl,vb,js,cs)
  741. ; AllowedCompilers=lsl,cs,js,vb.
  742. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  743. AllowedCompilers=lsl
  744. ; Compile debug info (line numbers) into the script assemblies
  745. CompileWithDebugInformation = true
  746. ; Allow the user of mod* functions. This allows a script to pass messages
  747. ; to a region module via the modSendCommand() function
  748. ; Default is false
  749. AllowMODFunctions = false
  750. ; Allow the use of os* functions (some are dangerous)
  751. AllowOSFunctions = false
  752. ; Allow the user of LightShare functions
  753. AllowLightShareFunctions = false
  754. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  755. OSFunctionThreatLevel = VeryLow
  756. ; Interval (s) between background save of script states
  757. SaveInterval = 120
  758. ; Interval (s) between maintenance runs (0 = disable)
  759. MaintenanceInterval = 10
  760. ; Time a script can spend in an event handler before it is interrupted
  761. EventLimit = 30
  762. ; If a script overruns it's event limit, kill the script?
  763. KillTimedOutScripts = false
  764. ; Sets the multiplier for the scripting delays
  765. ScriptDelayFactor = 1.0
  766. ; The factor the 10 m distances llimits are multiplied by
  767. ScriptDistanceLimitFactor = 1.0
  768. ; Maximum length of notecard line read
  769. ; Increasing this to large values potentially opens
  770. ; up the system to malicious scripters
  771. ; NotecardLineReadCharsMax = 255
  772. ; Sensor settings
  773. SensorMaxRange = 96.0
  774. SensorMaxResults = 16
  775. ; OS Functions enable/disable
  776. ; For each function, you can add one line, as shown
  777. ; The default for all functions allows them if below threat level
  778. ; true allows the use of the function unconditionally
  779. ; Allow_osSetRegionWaterHeight = true
  780. ; false disables the function completely
  781. ; Allow_osSetRegionWaterHeight = false
  782. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  783. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  784. ; You can also use script creators as the uuid
  785. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  786. ; If both Allow_ and Creators_ are given, effective permissions
  787. ; are the union of the two.
  788. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  789. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  790. ; AutomaticLinkPermission = false
  791. ; Disable underground movement of prims (default true); set to
  792. ; false to allow script controlled underground positioning of
  793. ; prims
  794. ; DisableUndergroundMovement = true
  795. [OpenGridProtocol]
  796. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  797. ;On/true or Off/false
  798. ogp_enabled=false
  799. ;Name Prefix/suffix when using OGP
  800. ogp_firstname_prefix=""
  801. ogp_lastname_suffix="_EXTERNAL"
  802. [Concierge]
  803. ; Enable concierge module
  804. ; Default is false
  805. enabled = false
  806. ; name of the concierge
  807. whoami = "jeeves"
  808. ; password for updating the welcome message templates via XmlRpc
  809. password = SECRET
  810. ; regex specifying for which regions concierge service is desired; if
  811. ; empty, then for all
  812. regions = "^MeetingSpace-"
  813. ; for each region that matches the regions regexp you can provide
  814. ; (optionally) a welcome template using format substitution:
  815. ; {0} is replaced with the name of the avatar entering the region
  816. ; {1} is replaced with the name of the region
  817. ; {2} is replaced with the name of the concierge (whoami variable above)
  818. welcomes = /path/to/welcome/template/directory
  819. ; Concierge can send attendee lists to an event broker whenever an
  820. ; avatar enters or leaves a concierged region. the URL is subject
  821. ; to format substitution:
  822. ; {0} is replaced with the region's name
  823. ; {1} is replaced with the region's UUID
  824. broker = "http://broker.place.com/{1}"
  825. [RegionReady]
  826. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  827. ; default is false
  828. enabled = false
  829. ; Channel on which to signal region readiness through a message
  830. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  831. ; - the first field indicating whether this is an initial server startup
  832. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  833. ; - the third field is a number indicating how many scripts failed to compile
  834. ; - "oar error" if supplied, provides the error message from the OAR load
  835. channel_notify = -800
  836. [MRM]
  837. ; Enables the Mini Region Modules Script Engine.
  838. ; default is false
  839. Enabled = false
  840. ; Runs MRM in a Security Sandbox
  841. ; WARNING: DISABLING IS A SECURITY RISK.
  842. Sandboxed = true
  843. ; The level sandbox to use, adjust at your OWN RISK.
  844. ; Valid values are:
  845. ; * FullTrust
  846. ; * SkipVerification
  847. ; * Execution
  848. ; * Nothing
  849. ; * LocalIntranet
  850. ; * Internet
  851. ; * Everything
  852. SandboxLevel = "Internet"
  853. ; Only allow Region Owners to run MRMs
  854. ; May represent a security risk if you disable this.
  855. OwnerOnly = true
  856. [Hypergrid]
  857. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  858. safemode = false
  859. [VivoxVoice]
  860. ; The VivoxVoice module will allow you to provide voice on your
  861. ; region(s). It uses the same voice technology as the LL grid and
  862. ; works with recent LL clients (we have tested 1.22.9.110075, so
  863. ; anything later ought to be fine as well).
  864. ;
  865. ; For this to work you need to obtain an admin account from Vivox
  866. ; that allows you to create voice accounts and region channels.
  867. enabled = false
  868. ; vivox voice server
  869. vivox_server = www.foobar.vivox.com
  870. ; vivox SIP URI
  871. vivox_sip_uri = foobar.vivox.com
  872. ; vivox admin user name
  873. vivox_admin_user = DeepThroat
  874. ; vivox admin password
  875. vivox_admin_password = VoiceG4te
  876. ; channel type: "channel" or "positional"
  877. ; - positional: spatial sound (default)
  878. ; - channel: normal "conference call", no spatial sound
  879. ;vivox_channel_type = positional
  880. ; channel characteristics (unless you know what you are doing, i'd
  881. ; leave them as they are --- now you WILL muck around with them,
  882. ; huh? sigh)
  883. ; channel distance model:
  884. ; 0 - no attenuation
  885. ; 1 - inverse distance attenuation
  886. ; 2 - linear attenuation (default)
  887. ; 3 - exponential attenuation
  888. ;vivox_channel_distance_model = 2
  889. ; channel mode:
  890. ; - "open" (default)
  891. ; - "lecture"
  892. ; - "presentation"
  893. ; - "auditorium"
  894. ;vivox_channel_mode = "open"
  895. ; channel roll off: rate of attenuation
  896. ; - a value between 1.0 and 4.0, default is 2.0
  897. ;vivox_channel_roll_off = 2.0
  898. ; channel max range: distance at which channel is silent
  899. ; - a value between 0 and 160, default is 80
  900. ;vivox_channel_max_range = 80
  901. ; channel clamping distance: distance before attenuation applies
  902. ; - a value between 0 and 160, default is 10
  903. ;vivox_channel_clamping_distance = 10
  904. [FreeSwitchVoice]
  905. ; In order for this to work you need a functioning FreeSWITCH PBX set up.
  906. ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
  907. enabled = false
  908. ; FreeSWITCH server is going to contact us and ask us all sorts of things
  909. freeswitch_server_user = freeswitch
  910. freeswitch_server_pass = password
  911. freeswitch_api_prefix = /api
  912. ; external IP address of your OpenSim voice enabled region
  913. ; note: all regions running on same OpenSim.exe will be enabled
  914. freeswitch_service_server = ip.address.of.your.sim
  915. ; this should be the same port the region listens on
  916. freeswitch_service_port = 9000
  917. freeswitch_realm = ip.address.of.freeswitch.server
  918. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  919. ; STUN = Simple Traversal of UDP through NATs
  920. ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
  921. ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
  922. freeswitch_attempt_stun = false
  923. freeswitch_stun_server = ip.address.of.stun.server
  924. freeswitch_echo_server = ip.address.of.freeswitch.server
  925. freeswitch_echo_port = 50505
  926. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  927. ;
  928. ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  929. ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
  930. ;
  931. ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
  932. ;
  933. freeswitch_default_timeout = 5000
  934. freeswitch_subscribe_retry = 120
  935. ; freeswitch_password_reset_url =
  936. [Groups]
  937. Enabled = false
  938. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  939. ; apply to the Flotsam/SimianGrid GroupsModule
  940. Module = Default
  941. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  942. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  943. ;Module = GroupsModule
  944. ; Enable Group Notices
  945. ;NoticesEnabled = true
  946. ; This makes the Groups modules very chatty on the console.
  947. DebugEnabled = false
  948. ; Specify which messaging module to use for groups messaging and if it's enabled
  949. ;MessagingModule = GroupsMessagingModule
  950. ;MessagingEnabled = true
  951. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  952. ; SimianGrid Service for Groups
  953. ;ServicesConnectorModule = SimianGroupsServicesConnector
  954. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  955. ; Flotsam XmlRpc Service for Groups
  956. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  957. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  958. ; XmlRpc Security settings. These must match those set on your backend groups service.
  959. ;XmlRpcServiceReadKey = 1234
  960. ;XmlRpcServiceWriteKey = 1234
  961. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  962. ; this is a work around fora problem discovered on some Windows based region servers.
  963. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  964. ; System.Net.WebException: The request was aborted: The request was canceled.
  965. ; XmlRpcDisableKeepAlive = false
  966. [PacketPool]
  967. ; Enables the experimental packet pool. Yes, we've been here before.
  968. ;RecyclePackets = true;
  969. ;RecycleDataBlocks = true;
  970. [InterestManagement]
  971. ; This section controls how state updates are prioritized for each client
  972. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  973. UpdatePrioritizationScheme = FrontBack
  974. ReprioritizationEnabled = true
  975. ReprioritizationInterval = 2000.0
  976. RootReprioritizationDistance = 10.0
  977. ChildReprioritizationDistance = 20.0
  978. [WebStats]
  979. ; View region statistics via a web page
  980. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  981. ; Use a web browser and type in the "Login URI" + "/SStats/"
  982. ; For example- http://127.0.0.1:9000/SStats/
  983. ; enabled=false
  984. ;;
  985. ;; These are defaults that are overwritten below in [Architecture].
  986. ;; These defaults allow OpenSim to work out of the box with
  987. ;; zero configuration
  988. ;;
  989. [AssetService]
  990. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  991. AssetLoaderArgs = "assets/AssetSets.xml"
  992. ; Disable this to prevent the default asset set from being inserted into the
  993. ; asset store each time the region starts
  994. AssetLoaderEnabled = true
  995. [GridService]
  996. ;; default standalone, overridable in StandaloneCommon.ini
  997. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  998. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  999. ;; The following is the configuration section for the new style services
  1000. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1001. [Architecture]
  1002. ; Choose exactly one and only one of the architectures below.
  1003. Include-Standalone = "config-include/Standalone.ini"
  1004. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  1005. ;Include-Grid = "config-include/Grid.ini"
  1006. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  1007. ;Include-SimianGrid = "config-include/SimianGrid.ini"
  1008. ; Then choose
  1009. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  1010. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  1011. ; Copy to your own .ini there (without .example extension) and edit it
  1012. ; to customize your data
  1013. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1014. ;; The below pulls in optional module config files
  1015. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1016. [Modules]
  1017. Include-modules = "addon-modules/*/config/*.ini"
  1018. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1019. ;; ENSURE [Architecture] and [Modules] Sections with their "includes"
  1020. ;; are last to allow for overrides
  1021. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;