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Application
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b9dc4ab4a1
Remove StandAlone from default hardcoded config
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il y a 14 ans |
ClientStack
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020ed93418
Fixes mantis #4845
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il y a 14 ans |
CoreModules
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a0fa6dc967
Marck's patch on 4096 checks with conflicts resolved.
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il y a 14 ans |
DataSnapshot
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f5d5898964
Switched order of conditionals.
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il y a 14 ans |
Examples
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c8ed972443
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
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il y a 14 ans |
Framework
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f30cd8391e
minor: Remove overly verbose schedule full update log message for attachments
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il y a 14 ans |
OptionalModules
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85a9c305a2
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
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il y a 14 ans |
Physics
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4a5979c311
minor: remove some mono compiler warnings
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il y a 14 ans |
RegionCombinerModule
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ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
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il y a 14 ans |
ReplaceableModules
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ec1a5d8933
Some module reshuffling, no user functionality yet
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il y a 15 ans |
ScriptEngine
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875a623654
Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't
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il y a 14 ans |
UserStatistics
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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il y a 14 ans |