Justin Clark-Casey (justincc) f30cd8391e minor: Remove overly verbose schedule full update log message for attachments il y a 14 ans
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Application b9dc4ab4a1 Remove StandAlone from default hardcoded config il y a 14 ans
ClientStack 020ed93418 Fixes mantis #4845 il y a 14 ans
CoreModules a0fa6dc967 Marck's patch on 4096 checks with conflicts resolved. il y a 14 ans
DataSnapshot f5d5898964 Switched order of conditionals. il y a 14 ans
Examples c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet il y a 14 ans
Framework f30cd8391e minor: Remove overly verbose schedule full update log message for attachments il y a 14 ans
OptionalModules 85a9c305a2 Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never il y a 14 ans
Physics 4a5979c311 minor: remove some mono compiler warnings il y a 14 ans
RegionCombinerModule ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. il y a 14 ans
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet il y a 15 ans
ScriptEngine 875a623654 Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't il y a 14 ans
UserStatistics 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). il y a 14 ans