AssetHelpers.cs 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Text;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Scenes;
  31. using OpenSim.Region.Framework.Scenes.Serialization;
  32. namespace OpenSim.Tests.Common
  33. {
  34. public class AssetHelpers
  35. {
  36. /// <summary>
  37. /// Create a notecard asset with a random uuid and dummy text.
  38. /// </summary>
  39. /// <param name="creatorId">/param>
  40. /// <returns></returns>
  41. public static AssetBase CreateAsset(UUID creatorId)
  42. {
  43. return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
  44. }
  45. /// <summary>
  46. /// Create and store a notecard asset with a random uuid and dummy text.
  47. /// </summary>
  48. /// <param name="creatorId">/param>
  49. /// <returns></returns>
  50. public static AssetBase CreateAsset(Scene scene, UUID creatorId)
  51. {
  52. AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
  53. scene.AssetService.Store(asset);
  54. return asset;
  55. }
  56. /// <summary>
  57. /// Create an asset from the given scene object.
  58. /// </summary>
  59. /// <param name="assetUuid"></param>
  60. /// <param name="sog"></param>
  61. /// <returns></returns>
  62. public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
  63. {
  64. return CreateAsset(
  65. assetUuid,
  66. AssetType.Object,
  67. Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
  68. sog.OwnerID);
  69. }
  70. /// <summary>
  71. /// Create an asset from the given data.
  72. /// </summary>
  73. public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
  74. {
  75. return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
  76. }
  77. /// <summary>
  78. /// Create an asset from the given data.
  79. /// </summary>
  80. public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
  81. {
  82. AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
  83. asset.Data = data;
  84. return asset;
  85. }
  86. }
  87. }