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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Services.Connectors.SimianGrid
- {
- /// <summary>
- /// Permissions bitflags
- /// </summary>
- [Flags]
- public enum PermissionMask : uint
- {
- None = 0,
- Transfer = 1 << 13,
- Modify = 1 << 14,
- Copy = 1 << 15,
- Move = 1 << 19,
- Damage = 1 << 20,
- All = 0x7FFFFFFF
- }
- /// <summary>
- /// Connects avatar inventories to the SimianGrid backend
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
- public class SimianInventoryServiceConnector : IInventoryService, ISharedRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private string m_serverUrl = String.Empty;
- private string m_userServerUrl = String.Empty;
- private object m_gestureSyncRoot = new object();
- #region ISharedRegionModule
- public Type ReplaceableInterface { get { return null; } }
- public void RegionLoaded(Scene scene) { }
- public void PostInitialise() { }
- public void Close() { }
- public SimianInventoryServiceConnector() { }
- public string Name { get { return "SimianInventoryServiceConnector"; } }
- public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface<IInventoryService>(this); } }
- public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface<IInventoryService>(this); } }
- #endregion ISharedRegionModule
- public SimianInventoryServiceConnector(IConfigSource source)
- {
- Initialise(source);
- }
- public void Initialise(IConfigSource source)
- {
- if (Simian.IsSimianEnabled(source, "InventoryServices", this.Name))
- {
- IConfig gridConfig = source.Configs["InventoryService"];
- if (gridConfig == null)
- {
- m_log.Error("[SIMIAN INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
- throw new Exception("Inventory connector init error");
- }
- string serviceUrl = gridConfig.GetString("InventoryServerURI");
- if (String.IsNullOrEmpty(serviceUrl))
- {
- m_log.Error("[SIMIAN INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
- throw new Exception("Inventory connector init error");
- }
- m_serverUrl = serviceUrl;
- gridConfig = source.Configs["UserAccountService"];
- if (gridConfig != null)
- {
- serviceUrl = gridConfig.GetString("UserAccountServerURI");
- if (!String.IsNullOrEmpty(serviceUrl))
- m_userServerUrl = serviceUrl;
- else
- m_log.Info("[SIMIAN INVENTORY CONNECTOR]: No Server URI named in section UserAccountService");
- }
- else
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: UserAccountService missing from OpenSim.ini");
- }
- }
- }
- /// <summary>
- /// Create the entire inventory for a given user
- /// </summary>
- /// <param name="user"></param>
- /// <returns></returns>
- public bool CreateUserInventory(UUID userID)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "AddInventory" },
- { "OwnerID", userID.ToString() }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- bool success = response["Success"].AsBoolean();
- if (!success)
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Inventory creation for " + userID + " failed: " + response["Message"].AsString());
- return success;
- }
- /// <summary>
- /// Gets the skeleton of the inventory -- folders only
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- public List<InventoryFolderBase> GetInventorySkeleton(UUID userID)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNode" },
- { "ItemID", userID.ToString() },
- { "OwnerID", userID.ToString() },
- { "IncludeFolders", "1" },
- { "IncludeItems", "0" },
- { "ChildrenOnly", "0" }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
- {
- OSDArray items = (OSDArray)response["Items"];
- return GetFoldersFromResponse(items, userID, true);
- }
- else
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Failed to retrieve inventory skeleton for " + userID + ": " +
- response["Message"].AsString());
- return new List<InventoryFolderBase>(0);
- }
- }
- /// <summary>
- /// Synchronous inventory fetch.
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- [Obsolete]
- public InventoryCollection GetUserInventory(UUID userID)
- {
- m_log.Error("[SIMIAN INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
- InventoryCollection inventory = new InventoryCollection();
- inventory.UserID = userID;
- inventory.Folders = new List<InventoryFolderBase>();
- inventory.Items = new List<InventoryItemBase>();
- return inventory;
- }
- /// <summary>
- /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
- /// inventory has been received
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="callback"></param>
- [Obsolete]
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
- {
- m_log.Error("[SIMIAN INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
- callback(new List<InventoryFolderImpl>(0), new List<InventoryItemBase>(0));
- }
- /// <summary>
- /// Retrieve the root inventory folder for the given user.
- /// </summary>
- /// <param name="userID"></param>
- /// <returns>null if no root folder was found</returns>
- public InventoryFolderBase GetRootFolder(UUID userID)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNode" },
- { "ItemID", userID.ToString() },
- { "OwnerID", userID.ToString() },
- { "IncludeFolders", "1" },
- { "IncludeItems", "0" },
- { "ChildrenOnly", "1" }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
- {
- OSDArray items = (OSDArray)response["Items"];
- List<InventoryFolderBase> folders = GetFoldersFromResponse(items, userID, true);
- if (folders.Count > 0)
- return folders[0];
- }
- return null;
- }
- /// <summary>
- /// Gets the user folder for the given folder-type
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="type"></param>
- /// <returns></returns>
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
- string contentType = SLUtil.SLAssetTypeToContentType((int)type);
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetFolderForType" },
- { "ContentType", contentType },
- { "OwnerID", userID.ToString() }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- if (response["Success"].AsBoolean() && response["Folder"] is OSDMap)
- {
- OSDMap folder = (OSDMap)response["Folder"];
- return new InventoryFolderBase(
- folder["ID"].AsUUID(),
- folder["Name"].AsString(),
- folder["OwnerID"].AsUUID(),
- (short)SLUtil.ContentTypeToSLAssetType(folder["ContentType"].AsString()),
- folder["ParentID"].AsUUID(),
- (ushort)folder["Version"].AsInteger()
- );
- }
- else
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Default folder not found for content type " + contentType + ": " + response["Message"].AsString());
- return GetRootFolder(userID);
- }
- }
- /// <summary>
- /// Get an item, given by its UUID
- /// </summary>
- /// <param name="item"></param>
- /// <returns></returns>
- public InventoryItemBase GetItem(InventoryItemBase item)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNode" },
- { "ItemID", item.ID.ToString() },
- { "OwnerID", item.Owner.ToString() },
- { "IncludeFolders", "1" },
- { "IncludeItems", "1" },
- { "ChildrenOnly", "1" }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
- {
- List<InventoryItemBase> items = GetItemsFromResponse((OSDArray)response["Items"]);
- if (items.Count > 0)
- {
- // The requested item should be the first in this list, but loop through
- // and sanity check just in case
- for (int i = 0; i < items.Count; i++)
- {
- if (items[i].ID == item.ID)
- return items[i];
- }
- }
- }
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Item " + item.ID + " owned by " + item.Owner + " not found");
- return null;
- }
- /// <summary>
- /// Get a folder, given by its UUID
- /// </summary>
- /// <param name="folder"></param>
- /// <returns></returns>
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNode" },
- { "ItemID", folder.ID.ToString() },
- { "OwnerID", folder.Owner.ToString() },
- { "IncludeFolders", "1" },
- { "IncludeItems", "0" },
- { "ChildrenOnly", "1" }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
- {
- OSDArray items = (OSDArray)response["Items"];
- List<InventoryFolderBase> folders = GetFoldersFromResponse(items, folder.ID, true);
- if (folders.Count > 0)
- return folders[0];
- }
- return null;
- }
- /// <summary>
- /// Gets everything (folders and items) inside a folder
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="folderID"></param>
- /// <returns></returns>
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- InventoryCollection inventory = new InventoryCollection();
- inventory.UserID = userID;
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNode" },
- { "ItemID", folderID.ToString() },
- { "OwnerID", userID.ToString() },
- { "IncludeFolders", "1" },
- { "IncludeItems", "1" },
- { "ChildrenOnly", "1" }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
- {
- OSDArray items = (OSDArray)response["Items"];
- inventory.Folders = GetFoldersFromResponse(items, folderID, false);
- inventory.Items = GetItemsFromResponse(items);
- }
- else
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Error fetching folder " + folderID + " content for " + userID + ": " +
- response["Message"].AsString());
- inventory.Folders = new List<InventoryFolderBase>(0);
- inventory.Items = new List<InventoryItemBase>(0);
- }
- return inventory;
- }
- /// <summary>
- /// Gets the items inside a folder
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="folderID"></param>
- /// <returns></returns>
- public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
- {
- InventoryCollection inventory = new InventoryCollection();
- inventory.UserID = userID;
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNode" },
- { "ItemID", folderID.ToString() },
- { "OwnerID", userID.ToString() },
- { "IncludeFolders", "0" },
- { "IncludeItems", "1" },
- { "ChildrenOnly", "1" }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
- {
- OSDArray items = (OSDArray)response["Items"];
- return GetItemsFromResponse(items);
- }
- else
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Error fetching folder " + folderID + " for " + userID + ": " +
- response["Message"].AsString());
- return new List<InventoryItemBase>(0);
- }
- }
- /// <summary>
- /// Add a new folder to the user's inventory
- /// </summary>
- /// <param name="folder"></param>
- /// <returns>true if the folder was successfully added</returns>
- public bool AddFolder(InventoryFolderBase folder)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "AddInventoryFolder" },
- { "FolderID", folder.ID.ToString() },
- { "ParentID", folder.ParentID.ToString() },
- { "OwnerID", folder.Owner.ToString() },
- { "Name", folder.Name },
- { "ContentType", SLUtil.SLAssetTypeToContentType(folder.Type) }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- bool success = response["Success"].AsBoolean();
- if (!success)
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Error creating folder " + folder.Name + " for " + folder.Owner + ": " +
- response["Message"].AsString());
- }
- return success;
- }
- /// <summary>
- /// Update a folder in the user's inventory
- /// </summary>
- /// <param name="folder"></param>
- /// <returns>true if the folder was successfully updated</returns>
- public bool UpdateFolder(InventoryFolderBase folder)
- {
- return AddFolder(folder);
- }
- /// <summary>
- /// Move an inventory folder to a new location
- /// </summary>
- /// <param name="folder">A folder containing the details of the new location</param>
- /// <returns>true if the folder was successfully moved</returns>
- public bool MoveFolder(InventoryFolderBase folder)
- {
- return AddFolder(folder);
- }
- /// <summary>
- /// Delete an item from the user's inventory
- /// </summary>
- /// <param name="item"></param>
- /// <returns>true if the item was successfully deleted</returns>
- //bool DeleteItem(InventoryItemBase item);
- public bool DeleteFolders(UUID userID, List<UUID> folderIDs)
- {
- return DeleteItems(userID, folderIDs);
- }
- /// <summary>
- /// Delete an item from the user's inventory
- /// </summary>
- /// <param name="item"></param>
- /// <returns>true if the item was successfully deleted</returns>
- public bool DeleteItems(UUID userID, List<UUID> itemIDs)
- {
- // TODO: RemoveInventoryNode should be replaced with RemoveInventoryNodes
- bool allSuccess = true;
- for (int i = 0; i < itemIDs.Count; i++)
- {
- UUID itemID = itemIDs[i];
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "RemoveInventoryNode" },
- { "OwnerID", userID.ToString() },
- { "ItemID", itemID.ToString() }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- bool success = response["Success"].AsBoolean();
- if (!success)
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Error removing item " + itemID + " for " + userID + ": " +
- response["Message"].AsString());
- allSuccess = false;
- }
- }
-
- return allSuccess;
- }
- /// <summary>
- /// Purge an inventory folder of all its items and subfolders.
- /// </summary>
- /// <param name="folder"></param>
- /// <returns>true if the folder was successfully purged</returns>
- public bool PurgeFolder(InventoryFolderBase folder)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "PurgeInventoryFolder" },
- { "OwnerID", folder.Owner.ToString() },
- { "FolderID", folder.ID.ToString() }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- bool success = response["Success"].AsBoolean();
- if (!success)
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Error purging folder " + folder.ID + " for " + folder.Owner + ": " +
- response["Message"].AsString());
- }
- return success;
- }
- /// <summary>
- /// Add a new item to the user's inventory
- /// </summary>
- /// <param name="item"></param>
- /// <returns>true if the item was successfully added</returns>
- public bool AddItem(InventoryItemBase item)
- {
- // A folder of UUID.Zero means we need to find the most appropriate home for this item
- if (item.Folder == UUID.Zero)
- {
- InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType);
- if (folder != null && folder.ID != UUID.Zero)
- item.Folder = folder.ID;
- else
- item.Folder = item.Owner; // Root folder
- }
- if ((AssetType)item.AssetType == AssetType.Gesture)
- UpdateGesture(item.Owner, item.ID, item.Flags == 1);
- if (item.BasePermissions == 0)
- m_log.WarnFormat("[SIMIAN INVENTORY CONNECTOR]: Adding inventory item {0} ({1}) with no base permissions", item.Name, item.ID);
- OSDMap permissions = new OSDMap
- {
- { "BaseMask", OSD.FromInteger(item.BasePermissions) },
- { "EveryoneMask", OSD.FromInteger(item.EveryOnePermissions) },
- { "GroupMask", OSD.FromInteger(item.GroupPermissions) },
- { "NextOwnerMask", OSD.FromInteger(item.NextPermissions) },
- { "OwnerMask", OSD.FromInteger(item.CurrentPermissions) }
- };
- OSDMap extraData = new OSDMap()
- {
- { "Flags", OSD.FromInteger(item.Flags) },
- { "GroupID", OSD.FromUUID(item.GroupID) },
- { "GroupOwned", OSD.FromBoolean(item.GroupOwned) },
- { "SalePrice", OSD.FromInteger(item.SalePrice) },
- { "SaleType", OSD.FromInteger(item.SaleType) },
- { "Permissions", permissions }
- };
- // Add different asset type only if it differs from inventory type
- // (needed for links)
- string invContentType = SLUtil.SLInvTypeToContentType(item.InvType);
- string assetContentType = SLUtil.SLAssetTypeToContentType(item.AssetType);
- if (invContentType != assetContentType)
- extraData["LinkedItemType"] = OSD.FromString(assetContentType);
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "AddInventoryItem" },
- { "ItemID", item.ID.ToString() },
- { "AssetID", item.AssetID.ToString() },
- { "ParentID", item.Folder.ToString() },
- { "OwnerID", item.Owner.ToString() },
- { "Name", item.Name },
- { "Description", item.Description },
- { "CreatorID", item.CreatorId },
- { "ContentType", invContentType },
- { "ExtraData", OSDParser.SerializeJsonString(extraData) }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- bool success = response["Success"].AsBoolean();
- if (!success)
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Error creating item " + item.Name + " for " + item.Owner + ": " +
- response["Message"].AsString());
- }
- return success;
- }
- /// <summary>
- /// Update an item in the user's inventory
- /// </summary>
- /// <param name="item"></param>
- /// <returns>true if the item was successfully updated</returns>
- public bool UpdateItem(InventoryItemBase item)
- {
- if (item.AssetID != UUID.Zero)
- {
- return AddItem(item);
- }
- else
- {
- // This is actually a folder update
- InventoryFolderBase folder = new InventoryFolderBase(item.ID, item.Name, item.Owner, (short)item.AssetType, item.Folder, 0);
- return UpdateFolder(folder);
- }
- }
- public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
- {
- bool success = true;
- while (items.Count > 0)
- {
- List<InventoryItemBase> currentItems = new List<InventoryItemBase>();
- UUID destFolderID = items[0].Folder;
- // Find all of the items being moved to the current destination folder
- for (int i = 0; i < items.Count; i++)
- {
- InventoryItemBase item = items[i];
- if (item.Folder == destFolderID)
- currentItems.Add(item);
- }
- // Do the inventory move for the current items
- success &= MoveItems(ownerID, items, destFolderID);
- // Remove the processed items from the list
- for (int i = 0; i < currentItems.Count; i++)
- items.Remove(currentItems[i]);
- }
- return success;
- }
- /// <summary>
- /// Does the given user have an inventory structure?
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- public bool HasInventoryForUser(UUID userID)
- {
- return GetRootFolder(userID) != null;
- }
- /// <summary>
- /// Get the active gestures of the agent.
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- public List<InventoryItemBase> GetActiveGestures(UUID userID)
- {
- OSDArray items = FetchGestures(userID);
- string[] itemIDs = new string[items.Count];
- for (int i = 0; i < items.Count; i++)
- itemIDs[i] = items[i].AsUUID().ToString();
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNodes" },
- { "OwnerID", userID.ToString() },
- { "Items", String.Join(",", itemIDs) }
- };
- // FIXME: Implement this in SimianGrid
- return new List<InventoryItemBase>(0);
- }
- /// <summary>
- /// Get the union of permissions of all inventory items
- /// that hold the given assetID.
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="assetID"></param>
- /// <returns>The permissions or 0 if no such asset is found in
- /// the user's inventory</returns>
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetInventoryNodes" },
- { "OwnerID", userID.ToString() },
- { "AssetID", assetID.ToString() }
- };
- // FIXME: Implement this in SimianGrid
- return (int)PermissionMask.All;
- }
- private List<InventoryFolderBase> GetFoldersFromResponse(OSDArray items, UUID baseFolder, bool includeBaseFolder)
- {
- List<InventoryFolderBase> invFolders = new List<InventoryFolderBase>(items.Count);
- for (int i = 0; i < items.Count; i++)
- {
- OSDMap item = items[i] as OSDMap;
- if (item != null && item["Type"].AsString() == "Folder")
- {
- UUID folderID = item["ID"].AsUUID();
- if (folderID == baseFolder && !includeBaseFolder)
- continue;
- invFolders.Add(new InventoryFolderBase(
- folderID,
- item["Name"].AsString(),
- item["OwnerID"].AsUUID(),
- (short)SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString()),
- item["ParentID"].AsUUID(),
- (ushort)item["Version"].AsInteger()
- ));
- }
- }
- return invFolders;
- }
- private List<InventoryItemBase> GetItemsFromResponse(OSDArray items)
- {
- List<InventoryItemBase> invItems = new List<InventoryItemBase>(items.Count);
- for (int i = 0; i < items.Count; i++)
- {
- OSDMap item = items[i] as OSDMap;
- if (item != null && item["Type"].AsString() == "Item")
- {
- InventoryItemBase invItem = new InventoryItemBase();
-
- invItem.AssetID = item["AssetID"].AsUUID();
- invItem.AssetType = SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString());
- invItem.CreationDate = item["CreationDate"].AsInteger();
- invItem.CreatorId = item["CreatorID"].AsString();
- invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
- invItem.Description = item["Description"].AsString();
- invItem.Folder = item["ParentID"].AsUUID();
- invItem.ID = item["ID"].AsUUID();
- invItem.InvType = SLUtil.ContentTypeToSLInvType(item["ContentType"].AsString());
- invItem.Name = item["Name"].AsString();
- invItem.Owner = item["OwnerID"].AsUUID();
- OSDMap extraData = item["ExtraData"] as OSDMap;
- if (extraData != null && extraData.Count > 0)
- {
- invItem.Flags = extraData["Flags"].AsUInteger();
- invItem.GroupID = extraData["GroupID"].AsUUID();
- invItem.GroupOwned = extraData["GroupOwned"].AsBoolean();
- invItem.SalePrice = extraData["SalePrice"].AsInteger();
- invItem.SaleType = (byte)extraData["SaleType"].AsInteger();
- OSDMap perms = extraData["Permissions"] as OSDMap;
- if (perms != null)
- {
- invItem.BasePermissions = perms["BaseMask"].AsUInteger();
- invItem.CurrentPermissions = perms["OwnerMask"].AsUInteger();
- invItem.EveryOnePermissions = perms["EveryoneMask"].AsUInteger();
- invItem.GroupPermissions = perms["GroupMask"].AsUInteger();
- invItem.NextPermissions = perms["NextOwnerMask"].AsUInteger();
- }
- if (extraData.ContainsKey("LinkedItemType"))
- invItem.AssetType = SLUtil.ContentTypeToSLAssetType(extraData["LinkedItemType"].AsString());
- }
- if (invItem.BasePermissions == 0)
- {
- m_log.InfoFormat("[SIMIAN INVENTORY CONNECTOR]: Forcing item permissions to full for item {0} ({1})",
- invItem.Name, invItem.ID);
- invItem.BasePermissions = (uint)PermissionMask.All;
- invItem.CurrentPermissions = (uint)PermissionMask.All;
- invItem.EveryOnePermissions = (uint)PermissionMask.All;
- invItem.GroupPermissions = (uint)PermissionMask.All;
- invItem.NextPermissions = (uint)PermissionMask.All;
- }
- invItems.Add(invItem);
- }
- }
- return invItems;
- }
- private bool MoveItems(UUID ownerID, List<InventoryItemBase> items, UUID destFolderID)
- {
- string[] itemIDs = new string[items.Count];
- for (int i = 0; i < items.Count; i++)
- itemIDs[i] = items[i].ID.ToString();
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "MoveInventoryNodes" },
- { "OwnerID", ownerID.ToString() },
- { "FolderID", destFolderID.ToString() },
- { "Items", String.Join(",", itemIDs) }
- };
- OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
- bool success = response["Success"].AsBoolean();
- if (!success)
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Failed to move " + items.Count + " items to " +
- destFolderID + ": " + response["Message"].AsString());
- }
- return success;
- }
- private void UpdateGesture(UUID userID, UUID itemID, bool enabled)
- {
- OSDArray gestures = FetchGestures(userID);
- OSDArray newGestures = new OSDArray();
- for (int i = 0; i < gestures.Count; i++)
- {
- UUID gesture = gestures[i].AsUUID();
- if (gesture != itemID)
- newGestures.Add(OSD.FromUUID(gesture));
- }
- if (enabled)
- newGestures.Add(OSD.FromUUID(itemID));
- SaveGestures(userID, newGestures);
- }
- private OSDArray FetchGestures(UUID userID)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "GetUser" },
- { "UserID", userID.ToString() }
- };
- OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
- if (response["Success"].AsBoolean())
- {
- OSDMap user = response["User"] as OSDMap;
- if (user != null && response.ContainsKey("Gestures"))
- {
- OSD gestures = OSDParser.DeserializeJson(response["Gestures"].AsString());
- if (gestures != null && gestures is OSDArray)
- return (OSDArray)gestures;
- else
- m_log.Error("[SIMIAN INVENTORY CONNECTOR]: Unrecognized active gestures data for " + userID);
- }
- }
- else
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Failed to fetch active gestures for " + userID + ": " +
- response["Message"].AsString());
- }
- return new OSDArray();
- }
- private void SaveGestures(UUID userID, OSDArray gestures)
- {
- NameValueCollection requestArgs = new NameValueCollection
- {
- { "RequestMethod", "AddUserData" },
- { "UserID", userID.ToString() },
- { "Gestures", OSDParser.SerializeJsonString(gestures) }
- };
- OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
- if (!response["Success"].AsBoolean())
- {
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Failed to save active gestures for " + userID + ": " +
- response["Message"].AsString());
- }
- }
- }
- }
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