SQLiteXInventoryData.cs 5.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. using Mono.Data.SqliteClient;
  32. using log4net;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. namespace OpenSim.Data.SQLiteLegacy
  36. {
  37. /// <summary>
  38. /// A MySQL Interface for the Asset Server
  39. /// </summary>
  40. public class SQLiteXInventoryData : IXInventoryData
  41. {
  42. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
  44. private SqliteItemHandler m_Items;
  45. public SQLiteXInventoryData(string conn, string realm)
  46. {
  47. m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
  48. conn, "inventoryfolders", "InventoryStore");
  49. m_Items = new SqliteItemHandler(
  50. conn, "inventoryitems", String.Empty);
  51. }
  52. public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
  53. {
  54. return m_Folders.Get(fields, vals);
  55. }
  56. public XInventoryItem[] GetItems(string[] fields, string[] vals)
  57. {
  58. return m_Items.Get(fields, vals);
  59. }
  60. public bool StoreFolder(XInventoryFolder folder)
  61. {
  62. return m_Folders.Store(folder);
  63. }
  64. public bool StoreItem(XInventoryItem item)
  65. {
  66. return m_Items.Store(item);
  67. }
  68. public bool DeleteFolders(string field, string val)
  69. {
  70. return m_Folders.Delete(field, val);
  71. }
  72. public bool DeleteItems(string field, string val)
  73. {
  74. return m_Items.Delete(field, val);
  75. }
  76. public bool MoveItem(string id, string newParent)
  77. {
  78. return m_Items.MoveItem(id, newParent);
  79. }
  80. public XInventoryItem[] GetActiveGestures(UUID principalID)
  81. {
  82. return m_Items.GetActiveGestures(principalID);
  83. }
  84. public int GetAssetPermissions(UUID principalID, UUID assetID)
  85. {
  86. return m_Items.GetAssetPermissions(principalID, assetID);
  87. }
  88. }
  89. public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
  90. {
  91. public SqliteItemHandler(string c, string t, string m) :
  92. base(c, t, m)
  93. {
  94. }
  95. public bool MoveItem(string id, string newParent)
  96. {
  97. SqliteCommand cmd = new SqliteCommand();
  98. cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
  99. cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
  100. cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
  101. return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
  102. }
  103. public XInventoryItem[] GetActiveGestures(UUID principalID)
  104. {
  105. SqliteCommand cmd = new SqliteCommand();
  106. cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
  107. cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
  108. cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
  109. return DoQuery(cmd);
  110. }
  111. public int GetAssetPermissions(UUID principalID, UUID assetID)
  112. {
  113. SqliteCommand cmd = new SqliteCommand();
  114. cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
  115. cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
  116. cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
  117. IDataReader reader = ExecuteReader(cmd, m_Connection);
  118. int perms = 0;
  119. while (reader.Read())
  120. {
  121. perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
  122. }
  123. reader.Close();
  124. CloseCommand(cmd);
  125. return perms;
  126. }
  127. }
  128. }