.. |
Access
|
1f45e6c649
Merge branch 'master' into presence-refactor
|
14 years ago |
Archiver
|
6f1b351cf4
Revert "don't report the null uuid as a missing asset on saving oars/iars"
|
14 years ago |
Cloud
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
Estate
|
34d882b70d
Add perms check to the teleport home client command handlers.
|
14 years ago |
Land
|
4c740e1717
Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
|
14 years ago |
Permissions
|
0ea908291d
Fix some symbol errors
|
14 years ago |
Serialiser
|
ee205e7e81
Formatting cleanup.
|
15 years ago |
Sound
|
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
|
14 years ago |
Sun
|
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
|
14 years ago |
Terrain
|
9821c4f566
Revolution is on the roll again! :)
|
14 years ago |
Tests
|
3fe42386e4
Add copyright headers.
|
15 years ago |
Vegetation
|
ee205e7e81
Formatting cleanup.
|
15 years ago |
Wind
|
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
|
14 years ago |
WorldMap
|
aa8002de05
Fixes mantis #4782
|
14 years ago |