OpenSim.ini.example 48 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. ; Set this to true if you are connecting your regions to a grid
  19. ; Set this to false if you are running in standalone mode
  20. gridmode = false
  21. ; Set this to true if you want Hypergrid functionality
  22. hypergrid = false
  23. startup_console_commands_file = "startup_commands.txt"
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; To run a script every few minutes, set the script filename here
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## SYSTEM
  29. ; ##
  30. ; Sets the method that OpenSim will use to fire asynchronous
  31. ; events. Valid values are UnsafeQueueUserWorkItem,
  32. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  33. ; SmartThreadPool is reported to work well on Mono/Linux, but
  34. ; UnsafeQueueUserWorkItem has been benchmarked with better
  35. ; performance on .NET/Windows
  36. async_call_method = SmartThreadPool
  37. ; There are several operations on large collections (such as
  38. ; the current avatar list) that can be run synchronously or
  39. ; in parallel. Running in parallel should increase performance
  40. ; on a multi-core system, but will make debugging more
  41. ; difficult if something deadlocks or times out
  42. use_async_when_possible = false
  43. ; Max threads to allocate on the FireAndForget thread pool
  44. ; when running with the SmartThreadPool option above
  45. MaxPoolThreads = 15
  46. ; ##
  47. ; ## CLIENTS
  48. ; ##
  49. ; Enables EventQueueGet Service.
  50. EventQueue = true
  51. ; Set this to the DLL containing the client stack to use.
  52. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  53. ; ##
  54. ; ## REGIONS
  55. ; ##
  56. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  57. ; Defaults to "filesystem" if this setting isn't present
  58. region_info_source = "filesystem"
  59. ; region_info_source = "web"
  60. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  61. ; Defaults to bin/Regions in your OpenSimulator installation directory
  62. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  63. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  64. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  65. ; except that everything is also enclosed in a <Regions> tag.
  66. ; regionload_webserver_url = "http://example.com/regions.xml";
  67. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  68. ; objects, so you can turn it off here if you'd like.
  69. DrawPrimOnMapTile = true
  70. ; Use terrain texture for maptiles if true, use shaded green if false
  71. TextureOnMapTile = false
  72. ; Maximum total size, and maximum size where a prim can be physical
  73. NonPhysicalPrimMax = 256
  74. PhysicalPrimMax = 10
  75. ClampPrimSize = false
  76. ; Region crossing
  77. AllowScriptCrossing = false
  78. ; If you set this to "true", any region that can teleport to you can
  79. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  80. ; YOU HAVE BEEN WARNED!!!
  81. TrustBinaries = false
  82. ; How many prims to send to each avatar in the scene on each Update()
  83. ; MaxPrimsPerFrame = 200
  84. ; Combine all contiguous regions into one large region
  85. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  86. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  87. CombineContiguousRegions=false
  88. ; ##
  89. ; ## STORAGE
  90. ; ##
  91. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  92. ; --- Null stores nothing - effectively disabling persistence:
  93. ;storage_plugin = "OpenSim.Data.Null.dll"
  94. ; --- To use sqlite as region storage:
  95. storage_plugin = "OpenSim.Data.SQLite.dll"
  96. storage_connection_string="URI=file:OpenSim.db,version=3";
  97. ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
  98. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  99. ; storage_plugin="OpenSim.Data.MySQL.dll"
  100. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  101. ; If you want to use a different database/server for estate data, then
  102. ; uncomment and change this connect string. Defaults to the above if not set
  103. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  104. ; Select whether you want to use local or grid asset storage.
  105. ;
  106. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  107. ; really be eliminated). The database itself is defined in asset_plugin below
  108. ;
  109. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  110. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  111. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  112. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  113. ; prevent frequently changing objects from heavily loading the region data store.
  114. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  115. ;
  116. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  117. MinimumTimeBeforePersistenceConsidered = 60
  118. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  119. MaximumTimeBeforePersistenceConsidered = 600
  120. ; Should avatars in neighbor sims see objects in this sim?
  121. see_into_this_sim_from_neighbor = true
  122. ; ##
  123. ; ## PHYSICS
  124. ; ##
  125. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  126. physical_prim = true
  127. ; Select a mesher here.
  128. ;
  129. ; Meshmerizer properly handles complex prims by using triangle meshes.
  130. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  131. ;
  132. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  133. ; Usually this is only a box
  134. meshing = Meshmerizer
  135. ;meshing = ZeroMesher
  136. ; Choose one of the physics engines below
  137. ; OpenDynamicsEngine is by some distance the most developed physics engine
  138. ; basicphysics effectively does not model physics at all, making all objects phantom
  139. physics = OpenDynamicsEngine
  140. ;physics = basicphysics
  141. ;physics = POS
  142. ;physics = modified_BulletX
  143. ; ##
  144. ; ## PERMISSIONS
  145. ; ##
  146. ;permissionmodules = "DefaultPermissionsModule"
  147. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  148. ; any item, etc. This may not yet be implemented uniformally.
  149. ; If set to true, then all permissions checks are carried out
  150. ; Default is false
  151. serverside_object_permissions = false
  152. allow_grid_gods = false
  153. ; This allows somne control over permissions
  154. ; please note that this still doesn't duplicate SL, and is not intended to
  155. ;region_owner_is_god = true
  156. ;parcel_owner_is_god = true
  157. ; Control user types that are allowed to create new scripts
  158. ; Only enforced if serviceside_object_permissions is true
  159. ;
  160. ; Current possible values are
  161. ; all - anyone can create scripts (subject to normal permissions)
  162. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  163. ; Default value is all
  164. ; allowed_script_creators = all
  165. ; Control user types that are allowed to edit (save) scripts
  166. ; Only enforced if serviceside_object_permissions is true
  167. ;
  168. ; Current possible values are
  169. ; all - anyone can edit scripts (subject to normal permissions)
  170. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  171. ; Default value is all
  172. ; allowed_script_editors = all
  173. ; ##
  174. ; ## SCRIPT ENGINE
  175. ; ##
  176. DefaultScriptEngine = "XEngine"
  177. ; ##
  178. ; ## WORLD MAP
  179. ; ##
  180. ;WorldMapModule = "WorldMap"
  181. ;MapImageModule = "MapImageModule"
  182. ; ##
  183. ; ## EMAIL MODULE
  184. ; ##
  185. ;emailmodule = DefaultEmailModule
  186. ; ##
  187. ; ## ANIMATIONS
  188. ; ##
  189. ; If enabled, enableFlySlow will change the primary fly state to
  190. ; FLYSLOW, and the "always run" state will be the regular fly.
  191. enableflyslow = false
  192. ; PreJump is an additional animation state, but it probably
  193. ; won't look right until the physics engine supports it
  194. ; (i.e delays takeoff for a moment)
  195. ; This is commented so it will come on automatically once it's
  196. ; supported.
  197. ; enableprejump = true
  198. ; Simulator Stats URI
  199. ; Enable JSON simulator data by setting a URI name (case sensitive)
  200. ; Stats_URI = "jsonSimStats"
  201. [SMTP]
  202. enabled=false
  203. ;enabled=true
  204. ;internal_object_host=lsl.opensim.local
  205. ;host_domain_header_from=127.0.0.1
  206. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  207. ;SMTP_SERVER_PORT=25
  208. ;SMTP_SERVER_LOGIN=foo
  209. ;SMTP_SERVER_PASSWORD=bar
  210. [Communications]
  211. ;InterregionComms = "LocalComms"
  212. InterregionComms = "RESTComms"
  213. [StandAlone]
  214. accounts_authenticate = true
  215. welcome_message = "Welcome to OpenSimulator"
  216. ; Inventory database provider
  217. inventory_plugin = "OpenSim.Data.SQLite.dll"
  218. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  219. ; Inventory source SQLite example
  220. inventory_source = "URI=file:inventoryStore.db,version=3"
  221. ; Inventory Source MySQL example
  222. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  223. ; User Data Database provider
  224. ;
  225. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  226. ; If multiple providers are specified then if a profile is requested, each is queried until one
  227. ; provides a valid profile, or until all providers have been queried.
  228. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  229. ; providers are specified here). This needs to be fixed
  230. ;
  231. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  232. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  233. ; User source SQLite example
  234. user_source = "URI=file:userprofiles.db,version=3"
  235. ; User Source MySQL example
  236. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  237. ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
  238. ; Default is ./inventory/Libraries.xml
  239. LibrariesXMLFile="./inventory/Libraries.xml"
  240. [Network]
  241. ConsoleUser = "Test"
  242. ConsolePass = "secret"
  243. http_listener_port = 9000
  244. default_location_x = 1000
  245. default_location_y = 1000
  246. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  247. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  248. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  249. http_listener_ssl = false ; Also create a SSL server
  250. http_listener_cn = "localhost" ; Use the cert with the common name
  251. http_listener_sslport = 9001 ; Use this port for SSL connections
  252. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  253. ; Hostname to use in llRequestURL/llRequestSecureURL
  254. ; if not defined - default machine name is being used
  255. ; (on Windows this mean NETBIOS name - useably only inside local network)
  256. ; ExternalHostNameForLSL=127.0.0.1
  257. ; Uncomment below to enable llRemoteData/remote channels
  258. ; remoteDataPort = 20800
  259. grid_server_url = "http://127.0.0.1:8003"
  260. grid_send_key = "null"
  261. grid_recv_key = "null"
  262. user_server_url = "http://127.0.0.1:8002"
  263. user_send_key = "null"
  264. user_recv_key = "null"
  265. asset_server_url = "http://127.0.0.1:8003"
  266. inventory_server_url = "http://127.0.0.1:8003"
  267. ; The MessagingServer is a companion of the UserServer. It uses
  268. ; user_send_key and user_recv_key, too
  269. messaging_server_url = "http://127.0.0.1:8006"
  270. ; What is reported as the "X-Secondlife-Shard"
  271. ; Defaults to the user server url if not set
  272. ; The old default is "OpenSim", set here fro compatibility
  273. shard = "OpenSim"
  274. ; What is reported as the "User-Agent" when using llHTTPRequest
  275. ; Defaults to not sent if not set here. See the notes section in the wiki at
  276. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  277. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  278. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  279. [ClientStack.LindenUDP]
  280. ; Set this to true to process incoming packets asynchronously. Networking is
  281. ; already separated from packet handling with a queue, so this will only
  282. ; affect whether networking internals such as packet decoding and
  283. ; acknowledgement accounting are done synchronously or asynchronously
  284. ;
  285. ;async_packet_handling = false
  286. ; The client socket receive buffer size determines how many
  287. ; incoming requests we can process; the default on .NET is 8192
  288. ; which is about 2 4k-sized UDP datagrams. On mono this is
  289. ; whatever the underlying operating system has as default; for
  290. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  291. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  292. ; do "sysctl net.core.rmem_default" to find out what your system
  293. ; uses a default socket receive buffer size.
  294. ;
  295. ; client_socket_rcvbuf_size allows you to specify the receive
  296. ; buffer size LLUDPServer should use. NOTE: this will be limited
  297. ; by the system's settings for the maximum client receive buffer
  298. ; size (on linux systems you can set that with "sysctl -w
  299. ; net.core.rmem_max=X")
  300. ;
  301. ;client_socket_rcvbuf_size = 8388608
  302. ; Maximum outbound bytes per second for a single scene. This can be used to
  303. ; throttle total outbound UDP traffic for a simulator. The default value is
  304. ; 0, meaning no throttling at the scene level. The example given here is
  305. ; 20 megabits
  306. ;
  307. ;scene_throttle_max_bps = 2621440
  308. ; Maximum bits per second to send to any single client. This will override
  309. ; the user's viewer preference settings. The default value is 0, meaning no
  310. ; aggregate throttling on clients (only per-category throttling). The
  311. ; example given here is 1.5 megabits
  312. ;
  313. ;client_throttle_max_bps = 196608
  314. ; Per-client bytes per second rates for the various throttle categories.
  315. ; These are default values that will be overriden by clients
  316. ;
  317. ;resend_default = 12500
  318. ;land_default = 1000
  319. ;wind_default = 1000
  320. ;cloud_default = 1000
  321. ;task_default = 1000
  322. ;texture_default = 1000
  323. ;asset_default = 1000
  324. ;state_default = 1000
  325. ; Per-client maximum burst rates in bytes per second for the various
  326. ; throttle categories. These are default values that will be overriden by
  327. ; clients
  328. ;
  329. ;resend_limit = 18750
  330. ;land_limit = 29750
  331. ;wind_limit = 18750
  332. ;cloud_limit = 18750
  333. ;task_limit = 18750
  334. ;texture_limit = 55750
  335. ;asset_limit = 27500
  336. ;state_limit = 37000
  337. ; Configures how ObjectUpdates are aggregated. These numbers
  338. ; do not literally mean how many updates will be put in each
  339. ; packet that goes over the wire, as packets are
  340. ; automatically split on a 1400 byte boundary. These control
  341. ; the balance between responsiveness of interest list updates
  342. ; and total throughput. Higher numbers will ensure more full-
  343. ; sized packets and faster sending of data, but more delay in
  344. ; updating interest lists
  345. ;
  346. ;PrimTerseUpdatesPerPacket = 25
  347. ;AvatarTerseUpdatesPerPacket = 10
  348. ;PrimFullUpdatesPerPacket = 100
  349. ; TextureSendLimit determines how many packets will be put on
  350. ; the outgoing queue each cycle. Like the settings above, this
  351. ; is a balance between responsiveness to priority updates and
  352. ; total throughput. Higher numbers will give a better
  353. ; throughput at the cost of reduced responsiveness to client
  354. ; priority changes or transfer aborts
  355. ;
  356. ;TextureSendLimit = 20
  357. [Chat]
  358. ; Controls whether the chat module is enabled. Default is true.
  359. enabled = true;
  360. ; Distance in meters that whispers should travel. Default is 10m
  361. whisper_distance = 10
  362. ; Distance in meters that ordinary chat should travel. Default is 30m
  363. say_distance = 30
  364. ; Distance in meters that shouts should travel. Default is 100m
  365. shout_distance = 100
  366. [Messaging]
  367. ; Control which region module is used for instant messaging.
  368. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  369. InstantMessageModule = InstantMessageModule
  370. ; MessageTransferModule = MessageTransferModule
  371. ; OfflineMessageModule = OfflineMessageModule
  372. ; OfflineMessageURL = http://yourserver/Offline.php
  373. ; MuteListModule = MuteListModule
  374. ; MuteListURL = http://yourserver/Mute.php
  375. [ODEPhysicsSettings]
  376. ;##
  377. ;## World Settings
  378. ;##
  379. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  380. world_gravityx = 0
  381. world_gravityy = 0
  382. world_gravityz = -9.8
  383. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  384. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  385. world_stepsize = 0.020
  386. world_internal_steps_without_collisions = 10
  387. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  388. world_hashspace_size_low = -4
  389. world_hashSpace_size_high = 128
  390. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  391. meters_in_small_space = 29.9
  392. small_hashspace_size_low = -4
  393. small_hashspace_size_high = 66
  394. ; ##
  395. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  396. ; ##
  397. ; surface layer around geometries other geometries can sink into before generating a contact
  398. world_contact_surface_layer = 0.001
  399. ; Filtering collisions helps keep things stable physics wise, but sometimes
  400. ; it can be overzealous. If you notice bouncing, chances are it's that.
  401. filter_collisions = false
  402. ; Non Moving Terrain Contact (avatar isn't moving)
  403. nm_terraincontact_friction = 255.0
  404. nm_terraincontact_bounce = 0.1
  405. nm_terraincontact_erp = 0.1025
  406. ; Moving Terrain Contact (avatar is moving)
  407. m_terraincontact_friction = 75.0
  408. m_terraincontact_bounce = 0.05
  409. m_terrainContact_erp = 0.05025
  410. ; Moving Avatar to object Contact
  411. m_avatarobjectcontact_friction = 75.0
  412. m_avatarobjectcontact_bounce = 0.1
  413. ; Object to Object Contact and Non-Moving Avatar to object
  414. objectcontact_friction = 250.0
  415. objectcontact_bounce = 0.2
  416. ; ##
  417. ; ## Avatar Control
  418. ; ##
  419. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  420. ; desired velocity
  421. ; See http://en.wikipedia.org/wiki/PID_controller
  422. av_pid_derivative_linux = 2200.0
  423. av_pid_proportional_linux = 900.0;
  424. av_pid_derivative_win = 2200.0
  425. av_pid_proportional_win = 900.0;
  426. ;girth of the avatar. Adds radius to the height also
  427. av_capsule_radius = 0.37
  428. ; Max force permissible to use to keep the avatar standing up straight
  429. av_capsule_standup_tensor_win = 550000
  430. av_capsule_standup_tensor_linux = 550000
  431. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  432. ; or straight up-and-down (=false; better and more consistent physics behavior)
  433. av_capsule_tilted = false
  434. ; used to calculate mass of avatar.
  435. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  436. ; av_density * AVvolume;
  437. av_density = 80
  438. ; use this value to cut 52% of the height the sim gives us
  439. av_height_fudge_factor = 0.52
  440. ; Movement. Smaller is faster.
  441. ; speed of movement with Always Run off
  442. av_movement_divisor_walk = 1.3
  443. ; speed of movement with Always Run on
  444. av_movement_divisor_run = 0.8
  445. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  446. minimum_ground_flight_offset = 3.0
  447. ; ##
  448. ; ## Object options
  449. ; ##
  450. ; used in the mass calculation.
  451. geometry_default_density = 10.000006836
  452. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  453. body_frames_auto_disable = 20
  454. ; used to control llMove2Target
  455. body_pid_derivative = 35
  456. body_pid_gain = 25
  457. ; maximum number of contact points to generate per collision
  458. contacts_per_collision = 80
  459. ; amount of time a geom/body will try to cross a region border before it gets disabled
  460. geom_crossing_failures_before_outofbounds = 5
  461. ; start throttling the object updates if object comes in contact with 3 or more other objects
  462. geom_contactpoints_start_throttling = 3
  463. ; send 1 update for every x updates below when throttled
  464. geom_updates_before_throttled_update = 15
  465. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  466. body_motor_joint_maxforce_tensor_linux = 5
  467. body_motor_joint_maxforce_tensor_win = 5
  468. ; ##
  469. ; ## Sculpted Prim settings
  470. ; ##
  471. ; Do we want to mesh sculpted prim to collide like they look?
  472. mesh_sculpted_prim = true
  473. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  474. mesh_lod = 32
  475. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  476. mesh_physical_lod = 16
  477. ; ##
  478. ; ## Physics logging settings - logfiles are saved to *.DIF files
  479. ; ##
  480. ; default is false
  481. ;physics_logging = true
  482. ;; every n simulation iterations, the physics snapshot file is updated
  483. ;physics_logging_interval = 50
  484. ;; append to existing physics logfile, or overwrite existing logfiles?
  485. ;physics_logging_append_existing_logfile = true
  486. ; ##
  487. ; ## Joint support
  488. ; ##
  489. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  490. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  491. ; default is false
  492. ;use_NINJA_physics_joints = true
  493. ; ##
  494. ; ## additional meshing options
  495. ; ##
  496. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  497. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  498. ; true. Note that this will increase memory usage and region startup time. Default is false.
  499. ;force_simple_prim_meshing = true
  500. [RemoteAdmin]
  501. enabled = false
  502. access_password = unknown
  503. ; set this variable to true if you want the create_region XmlRpc
  504. ; call to unconditionally enable voice on all parcels for a newly
  505. ; created region [default: false]
  506. create_region_enable_voice = false
  507. ; set this variable to false if you want the create_region XmlRpc
  508. ; call to create all regions as private per default (can be
  509. ; overridden in the XmlRpc call) [default: true]
  510. create_region_public = false
  511. ; the create_region XmlRpc call uses region_file_template to generate
  512. ; the file name of newly create regions (if they are created
  513. ; persistent). the parameter available are:
  514. ; {0} - X location
  515. ; {1} - Y location
  516. ; {2} - region UUID
  517. ; {3} - region port
  518. ; {4} - region name with " ", ":", "/" mapped to "_"
  519. region_file_template = "{0}x{1}-{2}.xml"
  520. ; we can limit the number of regions that XmlRpcCreateRegion will
  521. ; allow by setting this to a positive, non-0 number: as long as the
  522. ; number of regions is below region_limits, XmlRpcCreateRegion will
  523. ; succeed. setting region_limit to 0 disables the check.
  524. ; default is 0
  525. ;region_limit = 0
  526. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  527. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  528. ; if this parameter is not specified but enabled = true, all methods will be available
  529. enabled_methods = all
  530. [RestPlugins]
  531. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  532. ; REST Region or REST Asset and Inventory Plugins
  533. enabled = false
  534. god_key = SECRET
  535. prefix = /admin
  536. [RestRegionPlugin]
  537. ; Change this to true to enable the REST Region Plugin
  538. enabled = false
  539. [RestHandler]
  540. ; Change this to true to enable the REST Asset and Inventory Plugin
  541. enabled = false
  542. authenticate = true
  543. secured = true
  544. extended-escape = true
  545. realm = OpenSim REST
  546. dump-asset = false
  547. path-fill = true
  548. dump-line-size = 32
  549. flush-on-error = true
  550. ; Uncomment the following for IRC bridge
  551. ; experimental, so if it breaks... keep both parts... yada yada
  552. ; also, not good error detection when it fails
  553. ;[IRC]
  554. ;enabled = true ; you need to set this otherwise it won't connect
  555. ;server = name.of.irc.server.on.the.net
  556. ;; user password - only use this if the server requires one
  557. ;password = mypass
  558. ;nick = OpenSimBotNameProbablyMakeThisShorter
  559. ;channel = #the_irc_channel_you_want_to_connect_to
  560. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  561. ;port = 6667
  562. ;; channel to listen for configuration commands
  563. ;commands_enabled = false
  564. ;command_channel = 2777
  565. ;report_clients = true
  566. ;; relay private chat connections
  567. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  568. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  569. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  570. ;; relay_chat = false: IRC bridge will not relay normal chat
  571. ;; access_password -- simple security device
  572. ;;
  573. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  574. ;;
  575. ;; relay_private_channels = false
  576. ;; relay_chat = true
  577. ;;
  578. ;; to relay chat only to/from private in-world channels:
  579. ;;
  580. ;; relay_chat = false
  581. ;; relay_private_channels = true
  582. ;; relay_private_channel_in = 2226
  583. ;; relay_private_channel_out = 2225
  584. ;;
  585. ;; in this example, all chat coming in from IRC will be send out via
  586. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  587. ;; be relayed to the IRC channel.
  588. ;;
  589. ;relay_private_channels = false
  590. ;relay_private_channel_in = 2226
  591. ;relay_private_channel_out = 2225
  592. ;relay_chat = true
  593. ;access_password = foobar
  594. ;;fallback_region = name of "default" region
  595. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  596. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  597. ;;for <bot>:<user in region> :<message>
  598. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  599. ;;for <bot>:<message> - <user of region> :
  600. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  601. ;;for <bot>:<message> - from <user> :
  602. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  603. ;; exclude_list allows you to stop the IRC connector from announcing the
  604. ;;arrival and departure of certain users. For example: admins, bots.
  605. ;exclude_list=User 1,User 2,User 3
  606. ;[CMS]
  607. ;enabled = true
  608. ;channel = 345
  609. ; Uncomment the following to control the progression of daytime
  610. ; in the Sim. The defaults are what is shown below
  611. ;[Sun]
  612. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  613. ;day_length = 4
  614. ; Year length in days
  615. ;year_length = 60
  616. ; Day to Night Ratio
  617. ;day_night_offset = 0.45
  618. ; send a Sun update every update_interval # of frames. A lower number will
  619. ; make for smoother sun transition at the cost of network
  620. ;update_interval = 100
  621. [Wind]
  622. ; Enables the wind module. Default is true
  623. enabled = true
  624. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  625. wind_update_rate = 150
  626. ; The Default Wind Plugin to load
  627. wind_plugin = SimpleRandomWind
  628. ; These settings are specific to the ConfigurableWind plugin
  629. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  630. ; avg_strength = 5.0
  631. ; avg_direction = 0.0
  632. ; var_strength = 0.0
  633. ; var_direction = 0.0
  634. ; rate_change = 1.0
  635. ; This setting is specific to the SimpleRandomWind plugin
  636. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  637. strength = 1.0
  638. [Cloud]
  639. ; Enable this to generate classic particle clouds above the sim.
  640. ; default is disabled - turn it on here
  641. enabled = false
  642. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  643. density = 0.5
  644. ; update interval for the cloud cover data returned by llCloud().
  645. ; default is 1000
  646. cloud_update_rate = 1000
  647. [Trees]
  648. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  649. ; default is false
  650. active_trees = false
  651. ; Density of tree population
  652. tree_density = 1000.0
  653. [VectorRender]
  654. ; the font to use for rendering text (default: Arial)
  655. ; font_name = "Arial"
  656. [LL-Functions]
  657. ; Set the following to true to allow administrator owned scripts to execute console commands
  658. ; currently unused
  659. ; AllowosConsoleCommand=false
  660. AllowGodFunctions = false
  661. ; Maximum number of llListen events we allow per script
  662. ; Set this to 0 to have no limit imposed.
  663. max_listens_per_script = 64
  664. [DataSnapshot]
  665. ; The following set of configs pertains to search.
  666. ; Set index_sims to true to enable search engines to index your searchable data
  667. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  668. ; default is false
  669. index_sims = false
  670. ; The variable data_exposure controls what the regions expose:
  671. ; minimum: exposes only things explicitly marked for search
  672. ; all: exposes everything
  673. data_exposure = minimum
  674. ; If search is on, change this to your grid name; will be ignored for standalones
  675. gridname = "OSGrid"
  676. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  677. ; Later, you may want to increase this to 3600 (1 hour) or more
  678. default_snapshot_period = 1200
  679. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  680. snapshot_cache_directory = "DataSnapshot"
  681. ; This semicolon-separated string serves to notify specific data services about the existence
  682. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  683. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  684. [Economy]
  685. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  686. ; Enables selling things for $0
  687. SellEnabled = "false"
  688. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  689. ObjectCapacity = 45000
  690. ; Money Unit fee to upload textures, animations etc
  691. PriceUpload = 0
  692. ; Money Unit fee to create groups
  693. PriceGroupCreate = 0
  694. ; We don't really know what the rest of these values do. These get sent to the client
  695. ; These taken from Agni at a Public Telehub. Change at your own risk.
  696. ObjectCount = 0
  697. PriceEnergyUnit = 100
  698. PriceObjectClaim = 10
  699. PricePublicObjectDecay = 4
  700. PricePublicObjectDelete = 4
  701. PriceParcelClaim = 1
  702. PriceParcelClaimFactor = 1
  703. PriceRentLight = 5
  704. TeleportMinPrice = 2
  705. TeleportPriceExponent = 2
  706. EnergyEfficiency = 1
  707. PriceObjectRent = 1
  708. PriceObjectScaleFactor = 10
  709. PriceParcelRent = 1
  710. [SVN]
  711. Enabled = false
  712. Directory = SVNmodule\repo
  713. URL = "svn://your.repo.here/"
  714. Username = "user"
  715. Password = "password"
  716. ImportOnStartup = false
  717. Autosave = false
  718. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  719. [XEngine]
  720. ; Enable this engine in this OpenSim instance
  721. Enabled = true
  722. ; How many threads to keep alive even if nothing is happening
  723. MinThreads = 2
  724. ; How many threads to start at maximum load
  725. MaxThreads = 100
  726. ; Time a thread must be idle (in seconds) before it dies
  727. IdleTimeout = 60
  728. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  729. Priority = "BelowNormal"
  730. ; Maximum number of events to queue for a script (excluding timers)
  731. MaxScriptEventQueue = 300
  732. ; Stack size per thread created
  733. ThreadStackSize = 262144
  734. ; Set this to true (the default) to load each script into a separate
  735. ; AppDomain. Setting this to false will load all script assemblies into the
  736. ; current AppDomain, which will reduce the per-script overhead at the
  737. ; expense of reduced security and the inability to garbage collect the
  738. ; script assemblies
  739. AppDomainLoading = true
  740. ; Rate to poll for asynchronous command replies (ms)
  741. ; currently unused
  742. ;AsyncLLCommandLoopms = 50
  743. ; Save the source of all compiled scripts
  744. WriteScriptSourceToDebugFile = false
  745. ; Default language for scripts
  746. DefaultCompileLanguage = lsl
  747. ; List of allowed languages (lsl,vb,js,cs)
  748. ; AllowedCompilers=lsl,cs,js,vb.
  749. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  750. AllowedCompilers=lsl
  751. ; Compile debug info (line numbers) into the script assemblies
  752. CompileWithDebugInformation = true
  753. ; Allow the use of os* functions (some are dangerous)
  754. AllowOSFunctions = false
  755. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  756. OSFunctionThreatLevel = VeryLow
  757. ; Interval (s) between background save of script states
  758. SaveInterval = 120
  759. ; Interval (s) between maintenance runs (0 = disable)
  760. MaintenanceInterval = 10
  761. ; Time a script can spend in an event handler before it is interrupted
  762. EventLimit = 30
  763. ; If a script overruns it's event limit, kill the script?
  764. KillTimedOutScripts = false
  765. ; Sets the multiplier for the scripting delays
  766. ScriptDelayFactor = 1.0
  767. ; The factor the 10 m distances llimits are multiplied by
  768. ScriptDistanceLimitFactor = 1.0
  769. ; Maximum length of notecard line read
  770. ; Increasing this to large values potentially opens
  771. ; up the system to malicious scripters
  772. ; NotecardLineReadCharsMax = 255
  773. ; Sensor settings
  774. SensorMaxRange = 96.0
  775. SensorMaxResults = 16
  776. ; OS Functions enable/disable
  777. ; For each function, you can add one line, as shown
  778. ; The default for all functions allows them if below threat level
  779. ; true allows the use of the function unconditionally
  780. ; Allow_osSetRegionWaterHeight = true
  781. ; false disables the function completely
  782. ; Allow_osSetRegionWaterHeight = false
  783. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  784. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  785. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  786. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  787. ; AutomaticLinkPermission = false
  788. ; Disable underground movement of prims (default true); set to
  789. ; false to allow script controlled underground positioning of
  790. ; prims
  791. ; DisableUndergroundMovement = true
  792. [GridInfo]
  793. ; These settings are used to return information on a get_grid_info call.
  794. ; Client launcher scripts and third-party clients make use of this to
  795. ; autoconfigure the client and to provide a nice user experience. If you
  796. ; want to facilitate that, you should configure the settings here according
  797. ; to your grid or standalone setup.
  798. ;
  799. ; See http://opensimulator.org/wiki/GridInfo
  800. ; login uri: for grid this is the user server URI
  801. login = http://127.0.0.1:9000/
  802. ; long grid name: the long name of your grid
  803. gridname = "the lost continent of hippo"
  804. ; short grid name: the short name of your grid
  805. gridnick = "hippogrid"
  806. ; login page: optional: if it exists it will be used to tell the client to use
  807. ; this as splash page
  808. ; currently unused
  809. ;welcome = http://127.0.0.1/welcome
  810. ; helper uri: optional: if it exists if will be used to tell the client to use
  811. ; this for all economy related things
  812. ; currently unused
  813. ;economy = http://127.0.0.1:9000/
  814. ; web page of grid: optional: page providing further information about your grid
  815. ; currently unused
  816. ;about = http://127.0.0.1/about/
  817. ; account creation: optional: page providing further information about obtaining
  818. ; a user account on your grid
  819. ; currently unused
  820. ;register = http://127.0.0.1/register
  821. ; help: optional: page providing further assistance for users of your grid
  822. ; currently unused
  823. ;help = http://127.0.0.1/help
  824. ; password help: optional: page providing password assistance for users of your grid
  825. ; currently unused
  826. ;password = http://127.0.0.1/password
  827. [OpenGridProtocol]
  828. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  829. ;On/true or Off/false
  830. ogp_enabled=false
  831. ;Name Prefix/suffix when using OGP
  832. ogp_firstname_prefix=""
  833. ogp_lastname_suffix="_EXTERNAL"
  834. [Concierge]
  835. ; Enable concierge module
  836. ; Default is false
  837. enabled = false
  838. ; name of the concierge
  839. whoami = "jeeves"
  840. ; password for updating the welcome message templates via XmlRpc
  841. password = SECRET
  842. ; regex specifying for which regions concierge service is desired; if
  843. ; empty, then for all
  844. regions = "^MeetingSpace-"
  845. ; for each region that matches the regions regexp you can provide
  846. ; (optionally) a welcome template using format substitution:
  847. ; {0} is replaced with the name of the avatar entering the region
  848. ; {1} is replaced with the name of the region
  849. ; {2} is replaced with the name of the concierge (whoami variable above)
  850. welcomes = /path/to/welcome/template/directory
  851. ; Concierge can send attendee lists to an event broker whenever an
  852. ; avatar enters or leaves a concierged region. the URL is subject
  853. ; to format substitution:
  854. ; {0} is replaced with the region's name
  855. ; {1} is replaced with the region's UUID
  856. broker = "http://broker.place.com/{1}"
  857. [RegionReady]
  858. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  859. ; default is false
  860. enabled = false
  861. ; Channel on which to signal region readiness through a message
  862. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  863. ; - the first field indicating whether this is an initial server startup
  864. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  865. ; - the third field is a number indicating how many scripts failed to compile
  866. ; - "oar error" if supplied, provides the error message from the OAR load
  867. channel_notify = -800
  868. [MRM]
  869. ; Enables the Mini Region Modules Script Engine.
  870. ; default is false
  871. Enabled = false
  872. ; Runs MRM in a Security Sandbox
  873. ; WARNING: DISABLING IS A SECURITY RISK.
  874. Sandboxed = true
  875. ; The level sandbox to use, adjust at your OWN RISK.
  876. ; Valid values are:
  877. ; * FullTrust
  878. ; * SkipVerification
  879. ; * Execution
  880. ; * Nothing
  881. ; * LocalIntranet
  882. ; * Internet
  883. ; * Everything
  884. SandboxLevel = "Internet"
  885. ; Only allow Region Owners to run MRMs
  886. ; May represent a security risk if you disable this.
  887. OwnerOnly = true
  888. [Hypergrid]
  889. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  890. safemode = false
  891. [VivoxVoice]
  892. ; The VivoxVoice module will allow you to provide voice on your
  893. ; region(s). It uses the same voice technology as the LL grid and
  894. ; works with recent LL clients (we have tested 1.22.9.110075, so
  895. ; anything later ought to be fine as well).
  896. ;
  897. ; For this to work you need to obtain an admin account from Vivox
  898. ; that allows you to create voice accounts and region channels.
  899. enabled = false
  900. ; vivox voice server
  901. vivox_server = www.foobar.vivox.com
  902. ; vivox SIP URI
  903. vivox_sip_uri = foobar.vivox.com
  904. ; vivox admin user name
  905. vivox_admin_user = DeepThroat
  906. ; vivox admin password
  907. vivox_admin_password = VoiceG4te
  908. ; channel type: "channel" or "positional"
  909. ; - positional: spatial sound (default)
  910. ; - channel: normal "conference call", no spatial sound
  911. ;vivox_channel_type = positional
  912. ; channel characteristics (unless you know what you are doing, i'd
  913. ; leave them as they are --- now you WILL muck around with them,
  914. ; huh? sigh)
  915. ; channel distance model:
  916. ; 0 - no attenuation
  917. ; 1 - inverse distance attenuation
  918. ; 2 - linear attenuation (default)
  919. ; 3 - exponential attenuation
  920. ;vivox_channel_distance_model = 2
  921. ; channel mode:
  922. ; - "open" (default)
  923. ; - "lecture"
  924. ; - "presentation"
  925. ; - "auditorium"
  926. ;vivox_channel_mode = "open"
  927. ; channel roll off: rate of attenuation
  928. ; - a value between 1.0 and 4.0, default is 2.0
  929. ;vivox_channel_roll_off = 2.0
  930. ; channel max range: distance at which channel is silent
  931. ; - a value between 0 and 160, default is 80
  932. ;vivox_channel_max_range = 80
  933. ; channel clamping distance: distance before attenuation applies
  934. ; - a value between 0 and 160, default is 10
  935. ;vivox_channel_clamping_distance = 10
  936. [FreeSwitchVoice]
  937. ; In order for this to work you need a functioning freeswitch pbx set
  938. ; up. Configuration for that will be posted in the wiki soon.
  939. enabled = false
  940. ;FreeSwitch server is going to contact us and ask us all
  941. ;sorts of things.
  942. freeswitch_server_user = freeswitch
  943. freeswitch_server_pass = password
  944. freeswitch_api_prefix = /api
  945. ; this is the IP of your sim
  946. freeswitch_service_server = ip.address.of.your.sim
  947. ;freeswitch_service_port = 80
  948. ; this should be the same port the region listens on
  949. freeswitch_service_port = 9000
  950. freeswitch_realm = ip.address.of.freeswitch.server
  951. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  952. freeswitch_attempt_stun = false
  953. freeswitch_stun_server = ip.address.of.freeswitch.server
  954. freeswitch_echo_server = ip.address.of.freeswitch.server
  955. freeswitch_echo_port = 50505
  956. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  957. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  958. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  959. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  960. freeswitch_default_timeout = 5000
  961. freeswitch_subscribe_retry = 120
  962. ; freeswitch_password_reset_url =
  963. [Groups]
  964. Enabled = false
  965. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  966. Module = Default
  967. ; The PHP code for the server is available from the Flotsam project for you to deploy
  968. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  969. ;
  970. ;Module = GroupsModule
  971. ; Enable Group Notices
  972. ;NoticesEnabled = true
  973. ; This makes the Groups modules very chatty on the console.
  974. DebugEnabled = false
  975. ; Specify which messaging module to use for groups messaging and if it's enabled
  976. ;MessagingModule = GroupsMessagingModule
  977. ;MessagingEnabled = true
  978. ; Service connector to Groups Service [Select One]
  979. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service Implementation
  980. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  981. ;XmlRpcServiceURL = http://yourxmlrpcserver.com/xmlrpc.php
  982. ;XmlRpcServiceReadKey = 1234
  983. ;XmlRpcServiceWriteKey = 1234
  984. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  985. ; this is a work around fora problem discovered on some Windows based region servers.
  986. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  987. ; System.Net.WebException: The request was aborted: The request was canceled.
  988. ;
  989. ; XmlRpcDisableKeepAlive = false
  990. [PacketPool]
  991. ; Enables the experimental packet pool. Yes, we've been here before.
  992. ;RecyclePackets = true;
  993. ;RecycleDataBlocks = true;
  994. [InterestManagement]
  995. ; This section controls how state updates are prioritized for each client
  996. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  997. UpdatePrioritizationScheme = FrontBack
  998. ReprioritizationEnabled = true
  999. ReprioritizationInterval = 2000.0
  1000. RootReprioritizationDistance = 10.0
  1001. ChildReprioritizationDistance = 20.0
  1002. [WebStats]
  1003. ; View region statistics via a web page
  1004. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1005. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1006. ; For example- http://127.0.0.1:9000/SStats/
  1007. ; enabled=false
  1008. ;;
  1009. ;; These are defaults that are overwritten below in [Architecture].
  1010. ;; These defaults allow OpenSim to work out of the box with
  1011. ;; zero configuration
  1012. ;;
  1013. [DatabaseService]
  1014. ;; default standalone, overridable in StandaloneCommon.ini
  1015. StorageProvider = "OpenSim.Data.SQLite.dll"
  1016. [AssetService]
  1017. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1018. AssetLoaderArgs = "assets/AssetSets.xml"
  1019. ; Disable this to prevent the default asset set from being inserted into the
  1020. ; asset store each time the region starts
  1021. AssetLoaderEnabled = true
  1022. [GridService]
  1023. ;; default standalone, overridable in StandaloneCommon.ini
  1024. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1025. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1026. ;; The following is the configuration section for the new style services
  1027. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1028. [Architecture]
  1029. ; Choose exactly one and only one of the architectures below.
  1030. Include-Standalone = "config-include/Standalone.ini"
  1031. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  1032. ;Include-Grid = "config-include/Grid.ini"
  1033. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  1034. ; Then choose
  1035. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  1036. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  1037. ; Copy to your own .ini there (without .example extension) and edit it
  1038. ; to customize your data
  1039. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1040. ;; The below pulls in optional module config files
  1041. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1042. [Modules]
  1043. Include-modules = "addon-modules/*/config/*.ini"
  1044. [XMLRPC]
  1045. ; ##
  1046. ; ## Scripting XMLRPC mapper
  1047. ; ##
  1048. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  1049. ; script concurrently with the first remote_data event.
  1050. ; This will contain the fully qualified URI an external site needs
  1051. ; to use to send XMLRPC requests to that script
  1052. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  1053. ;XmlRpcPort = 20800