John Hurliman f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart 15 ani în urmă
..
AuraMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
BeamMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
CMController.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
CMEntityCollection.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
CMModel.cs a23d64dec1 Formatting cleanup. 15 ani în urmă
CMView.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
ContentManagementEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
ContentManagementModule.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
FileSystemDatabase.cs a23d64dec1 Formatting cleanup. 15 ani în urmă
GitDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
IContentDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
MetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
PointMetaEntity.cs f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart 15 ani în urmă
README 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. 16 ani în urmă
SceneObjectGroupDiff.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă

README

This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a
reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/
directory.

To compile: nant
To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory.


--------------------------------------------------------------------------------------------------------------------
To build the libgit.so file:

#Download GIT git repository
$ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git
$ cd git

#Compile GIT
#Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC)
$ autoconf
$ ./configure
$ CFLAGS="-g -O2 -Wall -c -fPIC" make

#Copy necessary object files (and some not so necessary) to their own directory for shared object file creation
$ mkdir ../libgit-objects
$ cp builtin*.o ../libgit-objects
$ cp xdiff/*.o ../libgit-objects
$ cp libgit.a ../libgit-objects

#Remove the main symbol from any object files (like git.o)
$ cd ../libgit-objects
$ strip -N main *.o

#Uncompress the plumbing objects from archive created by git
$ ar x libgit.a

#Create shared object file from all objects (including the zlib library)
$ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o


#You can also just copy the following commands into a file and run as a script inside the git directory

make clean
autoconf
./configure
CFLAGS="-g -O2 -Wall -c -fPIC" make
mkdir libgit-objects
cp builtin*.o libgit-objects
cp xdiff/*.o libgit-objects
cp libgit.a libgit-objects
cd libgit-objects
strip -N main *.o
ar x libgit.a
ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o