John Hurliman f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart %!s(int64=15) %!d(string=hai) anos
..
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Resources e033f4028d * Consistently use dashed uuid format for sqlite region data, as was previously done for sqlite inventory data. %!s(int64=15) %!d(string=hai) anos
Tests b0e6d0fc01 skip sqlite tests on z linux, as sqlite doesn't work right on the platform %!s(int64=15) %!d(string=hai) anos
SQLiteAssetData.cs f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. %!s(int64=15) %!d(string=hai) anos
SQLiteEstateData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
SQLiteGridData.cs b1853d9f26 Fixing a spot I missed in assets. Switching Grid to the new naming schema with Store/Get %!s(int64=15) %!d(string=hai) anos
SQLiteInventoryStore.cs 6e35ddb0e9 Fixes GetItem and GetFolder for SQLite. Turns out some methods were no-op in SQlite. Fixes most grief in %!s(int64=15) %!d(string=hai) anos
SQLiteManager.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
SQLiteRegionData.cs f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart %!s(int64=15) %!d(string=hai) anos
SQLiteUserData.cs 831264fc98 Thank you kindly, BlueWall, for a patch that solves: %!s(int64=15) %!d(string=hai) anos
SQLiteUtils.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos