123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Data;
- using System.Reflection;
- using System.Collections.Generic;
- using log4net;
- using MySql.Data.MySqlClient;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data.MySQL
- {
- /// <summary>
- /// A MySQL Interface for the Asset Server
- /// </summary>
- public class MySQLAssetData : AssetDataBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private MySQLManager _dbConnection;
- private long TicksToEpoch;
- #region IPlugin Members
- /// <summary>
- /// <para>Initialises Asset interface</para>
- /// <para>
- /// <list type="bullet">
- /// <item>Loads and initialises the MySQL storage plugin.</item>
- /// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
- /// <item>Check for migration</item>
- /// </list>
- /// </para>
- /// </summary>
- /// <param name="connect">connect string</param>
- override public void Initialise(string connect)
- {
- TicksToEpoch = new DateTime(1970,1,1).Ticks;
- // TODO: This will let you pass in the connect string in
- // the config, though someone will need to write that.
- if (connect == String.Empty)
- {
- // This is old seperate config file
- m_log.Warn("no connect string, using old mysql_connection.ini instead");
- Initialise();
- }
- else
- {
- _dbConnection = new MySQLManager(connect);
- }
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore");
- m.Update();
- }
- /// <summary>
- /// <para>Initialises Asset interface</para>
- /// <para>
- /// <list type="bullet">
- /// <item>Loads and initialises the MySQL storage plugin</item>
- /// <item>uses the obsolete mysql_connection.ini</item>
- /// </list>
- /// </para>
- /// </summary>
- /// <remarks>DEPRECATED and shouldn't be used</remarks>
- public override void Initialise()
- {
- IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
- string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
- string database = GridDataMySqlFile.ParseFileReadValue("database");
- string username = GridDataMySqlFile.ParseFileReadValue("username");
- string password = GridDataMySqlFile.ParseFileReadValue("password");
- string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
- string port = GridDataMySqlFile.ParseFileReadValue("port");
- _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
- }
- public override void Dispose() { }
- /// <summary>
- /// Database provider version
- /// </summary>
- override public string Version
- {
- get { return _dbConnection.getVersion(); }
- }
- /// <summary>
- /// The name of this DB provider
- /// </summary>
- override public string Name
- {
- get { return "MySQL Asset storage engine"; }
- }
- #endregion
- #region IAssetDataPlugin Members
- /// <summary>
- /// Fetch Asset <paramref name="assetID"/> from database
- /// </summary>
- /// <param name="assetID">Asset UUID to fetch</param>
- /// <returns>Return the asset</returns>
- /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
- override public AssetBase GetAsset(UUID assetID)
- {
- AssetBase asset = null;
- lock (_dbConnection)
- {
- _dbConnection.CheckConnection();
- MySqlCommand cmd =
- new MySqlCommand(
- "SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id",
- _dbConnection.Connection);
- cmd.Parameters.AddWithValue("?id", assetID.ToString());
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
- {
- if (dbReader.Read())
- {
- asset = new AssetBase();
- asset.Data = (byte[]) dbReader["data"];
- asset.Description = (string) dbReader["description"];
- asset.FullID = assetID;
- try
- {
- asset.Local = (bool)dbReader["local"];
- }
- catch (InvalidCastException)
- {
- asset.Local = false;
- }
- asset.Name = (string) dbReader["name"];
- asset.Type = (sbyte) dbReader["assetType"];
- asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
- }
- dbReader.Close();
- cmd.Dispose();
- }
- if (asset != null)
- UpdateAccessTime(asset);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Reconnecting", assetID);
- _dbConnection.Reconnect();
- }
- }
- return asset;
- }
- /// <summary>
- /// Create an asset in database, or update it if existing.
- /// </summary>
- /// <param name="asset">Asset UUID to create</param>
- /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
- override public void StoreAsset(AssetBase asset)
- {
- lock (_dbConnection)
- {
- _dbConnection.CheckConnection();
- MySqlCommand cmd =
- new MySqlCommand(
- "replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, data)" +
- "VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?data)",
- _dbConnection.Connection);
- string assetName = asset.Name;
- if (asset.Name.Length > 64)
- {
- assetName = asset.Name.Substring(0, 64);
- m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
- }
-
- string assetDescription = asset.Description;
- if (asset.Description.Length > 64)
- {
- assetDescription = asset.Description.Substring(0, 64);
- m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
- }
-
- // need to ensure we dispose
- try
- {
- using (cmd)
- {
- // create unix epoch time
- int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- cmd.Parameters.AddWithValue("?id", asset.ID);
- cmd.Parameters.AddWithValue("?name", assetName);
- cmd.Parameters.AddWithValue("?description", assetDescription);
- cmd.Parameters.AddWithValue("?assetType", asset.Type);
- cmd.Parameters.AddWithValue("?local", asset.Local);
- cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
- cmd.Parameters.AddWithValue("?create_time", now);
- cmd.Parameters.AddWithValue("?access_time", now);
- cmd.Parameters.AddWithValue("?data", asset.Data);
- cmd.ExecuteNonQuery();
- cmd.Dispose();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ASSETS DB]: " +
- "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
- _dbConnection.Reconnect();
- }
- }
- }
- private void UpdateAccessTime(AssetBase asset)
- {
- lock (_dbConnection)
- {
- _dbConnection.CheckConnection();
- MySqlCommand cmd =
- new MySqlCommand("update assets set access_time=?access_time where id=?id",
- _dbConnection.Connection);
- // need to ensure we dispose
- try
- {
- using (cmd)
- {
- // create unix epoch time
- int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- cmd.Parameters.AddWithValue("?id", asset.ID);
- cmd.Parameters.AddWithValue("?access_time", now);
- cmd.ExecuteNonQuery();
- cmd.Dispose();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ASSETS DB]: " +
- "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
- _dbConnection.Reconnect();
- }
- }
- }
- /// <summary>
- /// check if the asset UUID exist in database
- /// </summary>
- /// <param name="uuid">The asset UUID</param>
- /// <returns>true if exist.</returns>
- override public bool ExistsAsset(UUID uuid)
- {
- bool assetExists = false;
- lock (_dbConnection)
- {
- _dbConnection.CheckConnection();
- MySqlCommand cmd =
- new MySqlCommand(
- "SELECT id FROM assets WHERE id=?id",
- _dbConnection.Connection);
- cmd.Parameters.AddWithValue("?id", uuid.ToString());
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
- {
- if (dbReader.Read())
- {
- assetExists = true;
- }
- dbReader.Close();
- cmd.Dispose();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", uuid);
- _dbConnection.Reconnect();
- }
- }
- return assetExists;
- }
- /// <summary>
- /// Returns a list of AssetMetadata objects. The list is a subset of
- /// the entire data set offset by <paramref name="start" /> containing
- /// <paramref name="count" /> elements.
- /// </summary>
- /// <param name="start">The number of results to discard from the total data set.</param>
- /// <param name="count">The number of rows the returned list should contain.</param>
- /// <returns>A list of AssetMetadata objects.</returns>
- public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
- {
- List<AssetMetadata> retList = new List<AssetMetadata>(count);
- lock (_dbConnection)
- {
- _dbConnection.CheckConnection();
- MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id FROM assets LIMIT ?start, ?count", _dbConnection.Connection);
- cmd.Parameters.AddWithValue("?start", start);
- cmd.Parameters.AddWithValue("?count", count);
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader())
- {
- while (dbReader.Read())
- {
- AssetMetadata metadata = new AssetMetadata();
- metadata.Name = (string) dbReader["name"];
- metadata.Description = (string) dbReader["description"];
- metadata.Type = (sbyte) dbReader["assetType"];
- metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
- metadata.FullID = new UUID((string) dbReader["id"]);
- // Current SHA1s are not stored/computed.
- metadata.SHA1 = new byte[] {};
- retList.Add(metadata);
- }
- }
- }
- catch (Exception e)
- {
- m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection");
- _dbConnection.Reconnect();
- }
- }
- return retList;
- }
- #endregion
- }
- }
|