TestAssetService.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Data;
  32. using OpenSim.Services.Interfaces;
  33. namespace OpenSim.Tests.Common.Mock
  34. {
  35. public class TestAssetService : IAssetService
  36. {
  37. private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
  38. public AssetBase Get(string id)
  39. {
  40. return Assets[ id ];
  41. }
  42. public AssetMetadata GetMetadata(string id)
  43. {
  44. throw new System.NotImplementedException();
  45. }
  46. public byte[] GetData(string id)
  47. {
  48. throw new System.NotImplementedException();
  49. }
  50. public bool Get(string id, object sender, AssetRetrieved handler)
  51. {
  52. throw new NotImplementedException();
  53. }
  54. public string Store(AssetBase asset)
  55. {
  56. Assets[asset.ID] = asset;
  57. return asset.ID;
  58. }
  59. public bool UpdateContent(string id, byte[] data)
  60. {
  61. throw new System.NotImplementedException();
  62. }
  63. public bool Delete(string id)
  64. {
  65. throw new System.NotImplementedException();
  66. }
  67. }
  68. }