CoreAssetCache.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.IO;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Services.Interfaces;
  37. namespace OpenSim.Region.CoreModules.Asset
  38. {
  39. public class CoreAssetCache : ISharedRegionModule, IImprovedAssetCache
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. private bool m_Enabled = false;
  45. private Cache m_Cache = new Cache(CacheMedium.Memory,
  46. CacheStrategy.Aggressive,
  47. CacheFlags.AllowUpdate);
  48. public string Name
  49. {
  50. get { return "CoreAssetCache"; }
  51. }
  52. public void Initialise(IConfigSource source)
  53. {
  54. IConfig moduleConfig = source.Configs["Modules"];
  55. if (moduleConfig != null)
  56. {
  57. string name = moduleConfig.GetString("AssetCaching");
  58. m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
  59. if (name == Name)
  60. {
  61. IConfig assetConfig = source.Configs["AssetCache"];
  62. if (assetConfig == null)
  63. {
  64. m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini");
  65. return;
  66. }
  67. m_Enabled = true;
  68. m_log.Info("[ASSET CACHE]: Core asset cache enabled");
  69. m_Cache.Size = assetConfig.GetInt("CacheBuckets", 32768);
  70. }
  71. }
  72. }
  73. public void PostInitialise()
  74. {
  75. }
  76. public void Close()
  77. {
  78. }
  79. public void AddRegion(Scene scene)
  80. {
  81. if (m_Enabled)
  82. scene.RegisterModuleInterface<IImprovedAssetCache>(this);
  83. }
  84. public void RemoveRegion(Scene scene)
  85. {
  86. }
  87. public void RegionLoaded(Scene scene)
  88. {
  89. }
  90. ////////////////////////////////////////////////////////////
  91. // IImprovedAssetCache
  92. //
  93. public void Cache(AssetBase asset)
  94. {
  95. if (asset != null)
  96. m_Cache.Store(asset.ID, asset);
  97. }
  98. public AssetBase Get(string id)
  99. {
  100. return (AssetBase)m_Cache.Get(id);
  101. }
  102. public void Expire(string id)
  103. {
  104. m_Cache.Invalidate(id);
  105. }
  106. public void Clear()
  107. {
  108. m_Cache.Clear();
  109. }
  110. }
  111. }