Homer Horwitz 13128c4e9d Thanks jonc for a new and better cloud image (for classic clouds). 15 anni fa
..
AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) 16 anni fa
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 16 anni fa
BodyPartsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 anni fa
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 anni fa
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) 16 anni fa
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. 17 anni fa
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 16 anni fa
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 anni fa
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. 17 anni fa
OpenSimAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 anni fa
PhotosAssetSet 82af9b7a78 Set svn:eol-style. 17 anni fa
ScriptsAssetSet fb8faa8336 * Apply http://opensimulator.org/mantis/view.php?id=2913 16 anni fa
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 anni fa
TexturesAssetSet 13128c4e9d Thanks jonc for a new and better cloud image (for classic clouds). 15 anni fa
AssetSets.xml 77ae4bb3fb Mantis#1971. Thank you kindly, ChrisDown for a patch that: 16 anni fa
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 17 anni fa

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.