OpenSim.ini.example 49 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. ; Set this to true if you are connecting your OpenSimulator regions to a grid
  19. ; Set this to false if you are running OpenSimulator in standalone mode
  20. gridmode = false
  21. ; Set this to true if you want this OpenSimulator to run the Hypergrid functionality
  22. hypergrid = false
  23. startup_console_commands_file = "startup_commands.txt"
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; To run a script every few minutes, set the script filename here
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## CLIENTS
  29. ; ##
  30. ; Enables EventQueueGet Service.
  31. EventQueue = true
  32. ; Set this to the DLL containig the client stack to use.
  33. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  34. ; ##
  35. ; ## REGIONS
  36. ; ##
  37. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  38. ; Defaults to "filesystem" if this setting isn't present
  39. region_info_source = "filesystem"
  40. ; region_info_source = "web"
  41. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  42. ; Defaults to bin/Regions in your OpenSimulator installation directory
  43. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  44. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  45. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  46. ; except that everything is also enclosed in a <Regions> tag.
  47. ; regionload_webserver_url = "http://example.com/regions.xml";
  48. ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
  49. ; objects, so you can turn it off here if you'd like.
  50. DrawPrimOnMapTile = true
  51. ; Use terrain texture for maptiles if true, use shaded green if false
  52. TextureOnMapTile = false
  53. ; Maximum total size, and maximum size where a prim can be physical
  54. NonPhysicalPrimMax = 256
  55. PhysicalPrimMax = 10
  56. ClampPrimSize = false
  57. ; Region crossing
  58. AllowScriptCrossing = false
  59. ; If you set this to "true", any region that can teleport to you can
  60. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  61. ; YOU HAVE BEEN WARNED!!!
  62. TrustBinaries = false
  63. ; How many prims to send to each avatar in the scene on each Update()
  64. ; MaxPrimsPerFrame = 200
  65. ; ##
  66. ; ## STORAGE
  67. ; ##
  68. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  69. ; --- Null stores nothing - effectively disabling persistence:
  70. ;storage_plugin = "OpenSim.Data.Null.dll"
  71. ; --- To use sqlite as region storage:
  72. storage_plugin = "OpenSim.Data.SQLite.dll"
  73. storage_connection_string="URI=file:OpenSim.db,version=3";
  74. ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
  75. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  76. ; storage_plugin="OpenSim.Data.MySQL.dll"
  77. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  78. ; If you want to use a different database/server for estate data, then
  79. ; uncomment and change this connect string. Defaults to the above if not set
  80. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  81. ; Select whether you want to use local or grid asset storage.
  82. ;
  83. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  84. ; really be eliminated). The database itself is defined in asset_plugin below
  85. ;
  86. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  87. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  88. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  89. ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
  90. ;
  91. ; If set to default, then
  92. ; In standalone mode the local database based asset service will be used
  93. ; In grid mode the grid asset service will be used for asset storage
  94. ; This is probably the setting that you want.
  95. ;
  96. ; If set to local then the local database based asset service will be used in standalone and grid modes
  97. ; If set to grid then the grid based asset service will be used in standalone and grid modes
  98. ; All other values will cause a search for a matching assembly that contains an asset server client.
  99. ; See also: AssetCache
  100. asset_database = "default"
  101. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  102. ; prevent frequently changing objects from heavily loading the region data store.
  103. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  104. ;
  105. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  106. MinimumTimeBeforePersistenceConsidered = 60
  107. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  108. MaximumTimeBeforePersistenceConsidered = 600
  109. ; Should avatars in neighbor sims see objects in this sim?
  110. see_into_this_sim_from_neighbor = True
  111. ; ##
  112. ; ## PHYSICS
  113. ; ##
  114. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  115. physical_prim = true
  116. ; Select a mesher here. ZeroMesher is save and fast.
  117. ; ZeroMesher also means that the physics engine models the physics of prims
  118. ; sticking to the basic shapes the engine does support. Usually this is only a box.
  119. ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
  120. ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
  121. ;
  122. meshing = ZeroMesher
  123. ;meshing = Meshmerizer
  124. ; Choose one of the physics engines below
  125. physics = basicphysics
  126. ;physics = POS
  127. ;physics = OpenDynamicsEngine
  128. ;physics = modified_BulletX
  129. ; ##
  130. ; ## PERMISSIONS
  131. ; ##
  132. ;permissionmodules = "DefaultPermissionsModule"
  133. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  134. ; any item, etc. This may not yet be implemented uniformally.
  135. ; If set to true, then all permissions checks are carried out
  136. ; Default is false
  137. serverside_object_permissions = false
  138. allow_grid_gods = false
  139. ; This allows somne control over permissions
  140. ; please note that this still doesn't duplicate SL, and is not intended to
  141. ;region_owner_is_god = true
  142. ;parcel_owner_is_god = true
  143. ; Control user types that are allowed to create new scripts
  144. ; Only enforced if serviceside_object_permissions is true
  145. ;
  146. ; Current possible values are
  147. ; all - anyone can create scripts (subject to normal permissions)
  148. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  149. ; Default value is all
  150. ; allowed_script_creators = all
  151. ; Control user types that are allowed to edit (save) scripts
  152. ; Only enforced if serviceside_object_permissions is true
  153. ;
  154. ; Current possible values are
  155. ; all - anyone can edit scripts (subject to normal permissions)
  156. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  157. ; Default value is all
  158. ; allowed_script_editors = all
  159. ; ##
  160. ; ## SCRIPT ENGINE
  161. ; ##
  162. ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
  163. DefaultScriptEngine = "XEngine"
  164. ; ##
  165. ; ## WORLD MAP
  166. ; ##
  167. ;WorldMapModule = "WorldMap"
  168. ;MapImageModule = "MapImageModule"
  169. ; ##
  170. ; ## Scripting XMLRPC mapper
  171. ; ##
  172. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  173. ; script concurrently with the first remote_data event.
  174. ; This will contain the fully qualified URI an external site needs
  175. ; to use to send XMLRPC requests to that script
  176. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  177. ; ##
  178. ; ## Customized Cache Implementation
  179. ; ##
  180. ;
  181. ; The AssetCache value allows the name of an alternative caching
  182. ; implementation to be specified. This can normally be omitted.
  183. ; This value corresponds to the provider value associated with the
  184. ; intended cache implementation plugin.
  185. ; See also: asset_database
  186. ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
  187. ; ##
  188. ; ## EMAIL MODULE
  189. ; ##
  190. ;emailmodule = DefaultEmailModule
  191. ; ##
  192. ; ## ANIMATIONS
  193. ; ##
  194. ; If enabled, enableFlySlow will change the primary fly state to
  195. ; FLYSLOW, and the "always run" state will be the regular fly.
  196. enableflyslow = false
  197. ; PreJump is an additional animation state, but it probably
  198. ; won't look right until the physics engine supports it
  199. ; (i.e delays takeoff for a moment)
  200. ; This is commented so it will come on automatically once it's
  201. ; supported.
  202. ; enableprejump = true
  203. ; Simulator Stats URI
  204. ; Enable JSON simulator data by setting a URI name (case sensitive)
  205. ; Stats_URI = "jsonSimStats"
  206. [SMTP]
  207. enabled=false
  208. ;enabled=true
  209. ;internal_object_host=lsl.opensim.local
  210. ;host_domain_header_from=127.0.0.1
  211. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  212. ;SMTP_SERVER_PORT=25
  213. ;SMTP_SERVER_LOGIN=foo
  214. ;SMTP_SERVER_PASSWORD=bar
  215. [Communications]
  216. ;InterregionComms = "LocalComms"
  217. InterregionComms = "RESTComms"
  218. [StandAlone]
  219. accounts_authenticate = true
  220. welcome_message = "Welcome to OpenSimulator"
  221. ; Asset database provider
  222. asset_plugin = "OpenSim.Data.SQLite.dll"
  223. ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
  224. ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  225. ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
  226. ; Asset source SQLite example
  227. asset_source = "URI=file:Asset.db,version=3"
  228. ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
  229. ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
  230. ; Asset Source MySQL example
  231. ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  232. ; Inventory database provider
  233. inventory_plugin = "OpenSim.Data.SQLite.dll"
  234. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  235. ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  236. ; Inventory source SQLite example
  237. inventory_source = "URI=file:inventoryStore.db,version=3"
  238. ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
  239. ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
  240. ; Inventory Source MySQL example
  241. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  242. ; User Data Database provider
  243. ;
  244. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  245. ; If multiple providers are specified then if a profile is requested, each is queried until one
  246. ; provides a valid profile, or until all providers have been queried.
  247. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  248. ; providers are specified here). This needs to be fixed
  249. ;
  250. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  251. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  252. ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  253. ; User source SQLite example
  254. user_source = "URI=file:userprofiles.db,version=3"
  255. ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
  256. ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
  257. ; User Source MySQL example
  258. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  259. ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
  260. ; Default is ./inventory/Libraries.xml
  261. LibrariesXMLFile="./inventory/Libraries.xml"
  262. ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
  263. ; Setting is optional. Default is ./assets/AssetSets.xml
  264. AssetSetsXMLFile="./assets/AssetSets.xml"
  265. dump_assets_to_file = false
  266. [Network]
  267. http_listener_port = 9000
  268. default_location_x = 1000
  269. default_location_y = 1000
  270. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  271. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  272. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  273. http_listener_ssl = false ; Also create a SSL server
  274. http_listener_cn = "localhost" ; Use the cert with the common name
  275. http_listener_sslport = 9001 ; Use this port for SSL connections
  276. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  277. ; Uncomment below to enable llRemoteData/remote channels
  278. ; remoteDataPort = 20800
  279. grid_server_url = "http://127.0.0.1:8001"
  280. grid_send_key = "null"
  281. grid_recv_key = "null"
  282. user_server_url = "http://127.0.0.1:8002"
  283. user_send_key = "null"
  284. user_recv_key = "null"
  285. asset_server_url = "http://127.0.0.1:8003"
  286. inventory_server_url = "http://127.0.0.1:8004"
  287. ; The MessagingServer is a companion of the UserServer. It uses
  288. ; user_send_key and user_recv_key, too
  289. messaging_server_url = "http://127.0.0.1:8006"
  290. ; What is reported as the "X-Secondlife-Shard"
  291. ; Defaults to the user server url if not set
  292. ; The old default is "OpenSim", set here fro compatibility
  293. shard = "OpenSim"
  294. ; What is reported as the "User-Agent" when using llHTTPRequest
  295. ; Defaults to not sent if not set here. See the notes section in the wiki at
  296. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  297. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  298. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  299. [ClientStack.LindenUDP]
  300. ; This is the multiplier applied to all client throttles for outgoing UDP network data
  301. ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
  302. ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
  303. ; will actually push down data at a maximum rate of 750 kilobits per second).
  304. ;
  305. ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
  306. ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
  307. ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
  308. ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
  309. ; higher network bandwidth settings directly, though this isn't always possible.
  310. ;
  311. ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
  312. ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
  313. ; of textures at different levels of quality is improved.
  314. ;
  315. ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
  316. ; unexpected difficulties
  317. client_throttle_multiplier = 2;
  318. [Chat]
  319. ; Controls whether the chat module is enabled. Default is true.
  320. enabled = true;
  321. ; Distance in meters that whispers should travel. Default is 10m
  322. whisper_distance = 10
  323. ; Distance in meters that ordinary chat should travel. Default is 30m
  324. say_distance = 30
  325. ; Distance in meters that shouts should travel. Default is 100m
  326. shout_distance = 100
  327. [Messaging]
  328. ; Control which region module is used for instant messaging.
  329. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  330. InstantMessageModule = InstantMessageModule
  331. ; MessageTransferModule = MessageTransferModule
  332. ; OfflineMessageModule = OfflineMessageModule
  333. ; OfflineMessageURL = http://yourserver/Offline.php
  334. ; MuteListModule = MuteListModule
  335. ; MuteListURL = http://yourserver/Mute.php
  336. [ODEPhysicsSettings]
  337. ;##
  338. ;## World Settings
  339. ;##
  340. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  341. world_gravityx = 0
  342. world_gravityy = 0
  343. world_gravityz = -9.8
  344. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  345. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  346. world_stepsize = 0.020
  347. world_internal_steps_without_collisions = 10
  348. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  349. world_hashspace_size_low = -4
  350. world_hashSpace_size_high = 128
  351. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  352. meters_in_small_space = 29.9
  353. small_hashspace_size_low = -4
  354. small_hashspace_size_high = 66
  355. ; ##
  356. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  357. ; ##
  358. ; surface layer around geometries other geometries can sink into before generating a contact
  359. world_contact_surface_layer = 0.001
  360. ; Filtering Collisions helps keep things stable physics wise, but sometimes
  361. ; it can be over zealous. If you notice bouncing, chances are it's being just
  362. ; that
  363. filter_collisions = false
  364. ; Non Moving Terrain Contact (avatar isn't moving)
  365. nm_terraincontact_friction = 255.0
  366. nm_terraincontact_bounce = 0.1
  367. nm_terraincontact_erp = 0.1025
  368. ; Moving Terrain Contact (avatar is moving)
  369. m_terraincontact_friction = 75.0
  370. m_terraincontact_bounce = 0.05
  371. m_terrainContact_erp = 0.05025
  372. ; Moving Avatar to object Contact
  373. m_avatarobjectcontact_friction = 75.0
  374. m_avatarobjectcontact_bounce = 0.1
  375. ; Object to Object Contact and Non-Moving Avatar to object
  376. objectcontact_friction = 250.0
  377. objectcontact_bounce = 0.2
  378. ; ##
  379. ; ## Avatar Control
  380. ; ##
  381. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  382. ; desired velocity
  383. ; See http://en.wikipedia.org/wiki/PID_controller
  384. av_pid_derivative_linux = 2200.0
  385. av_pid_proportional_linux = 900.0;
  386. av_pid_derivative_win = 2200.0
  387. av_pid_proportional_win = 900.0;
  388. ;girth of the avatar. Adds radius to the height also
  389. av_capsule_radius = 0.37
  390. ; Max force permissible to use to keep the avatar standing up straight
  391. av_capsule_standup_tensor_win = 550000
  392. av_capsule_standup_tensor_linux = 550000
  393. ; used to calculate mass of avatar.
  394. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  395. ; av_density * AVvolume;
  396. av_density = 80
  397. ; use this value to cut 52% of the height the sim gives us
  398. av_height_fudge_factor = 0.52
  399. ; Movement. Smaller is faster.
  400. ; speed of movement with Always Run off
  401. av_movement_divisor_walk = 1.3
  402. ; speed of movement with Always Run on
  403. av_movement_divisor_run = 0.8
  404. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  405. minimum_ground_flight_offset = 3.0
  406. ; ##
  407. ; ## Object options
  408. ; ##
  409. ; used in the mass calculation.
  410. geometry_default_density = 10.000006836
  411. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  412. body_frames_auto_disable = 20
  413. ; used to control llMove2Target
  414. body_pid_derivative = 35
  415. body_pid_gain = 25
  416. ; amount of time a geom/body will try to cross a region border before it gets disabled
  417. geom_crossing_failures_before_outofbounds = 5
  418. ; start throttling the object updates if object comes in contact with 3 or more other objects
  419. geom_contactpoints_start_throttling = 3
  420. ; send 1 update for every x updates below when throttled
  421. geom_updates_before_throttled_update = 15
  422. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  423. body_motor_joint_maxforce_tensor_linux = 5
  424. body_motor_joint_maxforce_tensor_win = 5
  425. ; ##
  426. ; ## Sculpted Prim settings
  427. ; ##
  428. ; Do we want to mesh sculpted prim to collide like they look?
  429. mesh_sculpted_prim = true
  430. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  431. mesh_lod = 32
  432. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  433. mesh_physical_lod = 16
  434. ; ##
  435. ; ## Physics logging settings - logfiles are saved to *.DIF files
  436. ; ##
  437. ; default is false
  438. ;physics_logging = true
  439. ;; every n simulation iterations, the physics snapshot file is updated
  440. ;physics_logging_interval = 50
  441. ;; append to existing physics logfile, or overwrite existing logfiles?
  442. ;physics_logging_append_existing_logfile = true
  443. ; ##
  444. ; ## Joint support
  445. ; ##
  446. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  447. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  448. ; default is false
  449. ;use_NINJA_physics_joints = true
  450. ; ##
  451. ; ## additional meshing options
  452. ; ##
  453. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  454. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  455. ; true. Note that this will increase memory usage and region startup time. Default is false.
  456. ;force_simple_prim_meshing = true
  457. [RemoteAdmin]
  458. enabled = false
  459. access_password = unknown
  460. ; set this variable to true if you want the create_region XmlRpc
  461. ; call to unconditionally enable voice on all parcels for a newly
  462. ; created region [default: false]
  463. create_region_enable_voice = false
  464. ; set this variable to false if you want the create_region XmlRpc
  465. ; call to create all regions as private per default (can be
  466. ; overridden in the XmlRpc call) [default: true]
  467. create_region_public = false
  468. ; the create_region XmlRpc call uses region_file_template to generate
  469. ; the file name of newly create regions (if they are created
  470. ; persistent). the parameter available are:
  471. ; {0} - X location
  472. ; {1} - Y location
  473. ; {2} - region UUID
  474. ; {3} - region port
  475. ; {4} - region name with " ", ":", "/" mapped to "_"
  476. region_file_template = "{0}x{1}-{2}.xml"
  477. ; we can limit the number of regions that XmlRpcCreateRegion will
  478. ; allow by setting this to a positive, non-0 number: as long as the
  479. ; number of regions is below region_limits, XmlRpcCreateRegion will
  480. ; succeed. setting region_limit to 0 disables the check.
  481. ; default is 0
  482. ;region_limit = 0
  483. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  484. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  485. ; if this parameter is not specified but enabled = true, all methods will be available
  486. enabled_methods = all
  487. [RestPlugins]
  488. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  489. ; REST Region or REST Asset and Inventory Plugins
  490. enabled = false
  491. god_key = SECRET
  492. prefix = /admin
  493. [RestRegionPlugin]
  494. ; Change this to true to enable the REST Region Plugin
  495. enabled = false
  496. [RestHandler]
  497. ; Change this to true to enable the REST Asset and Inventory Plugin
  498. enabled = false
  499. authenticate = true
  500. secured = true
  501. extended-escape = true
  502. realm = OpenSim REST
  503. dump-asset = false
  504. path-fill = true
  505. dump-line-size = 32
  506. flush-on-error = true
  507. ; Uncomment the following for IRC bridge
  508. ; experimental, so if it breaks... keep both parts... yada yada
  509. ; also, not good error detection when it fails
  510. ;[IRC]
  511. ;enabled = true ; you need to set this otherwise it won't connect
  512. ;server = name.of.irc.server.on.the.net
  513. ;; user password - only use this if the server requires one
  514. ;password = mypass
  515. ;nick = OpenSimBotNameProbablyMakeThisShorter
  516. ;channel = #the_irc_channel_you_want_to_connect_to
  517. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  518. ;port = 6667
  519. ;; channel to listen for configuration commands
  520. ;commands_enabled = false
  521. ;command_channel = 2777
  522. ;report_clients = true
  523. ;; relay private chat connections
  524. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  525. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  526. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  527. ;; relay_chat = false: IRC bridge will not relay normal chat
  528. ;; access_password -- simple security device
  529. ;;
  530. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  531. ;;
  532. ;; relay_private_channels = false
  533. ;; relay_chat = true
  534. ;;
  535. ;; to relay chat only to/from private in-world channels:
  536. ;;
  537. ;; relay_chat = false
  538. ;; relay_private_channels = true
  539. ;; relay_private_channel_in = 2226
  540. ;; relay_private_channel_out = 2225
  541. ;;
  542. ;; in this example, all chat coming in from IRC will be send out via
  543. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  544. ;; be relayed to the IRC channel.
  545. ;;
  546. ;relay_private_channels = false
  547. ;relay_private_channel_in = 2226
  548. ;relay_private_channel_out = 2225
  549. ;relay_chat = true
  550. ;access_password = foobar
  551. ;fallback_region = name of "default" region
  552. ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  553. ; must start with "PRIVMSG {0} : " or irc server will get upset
  554. ;for <bot>:<user in region> :<message>
  555. ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  556. ;for <bot>:<message> - <user of region> :
  557. msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  558. ;for <bot>:<message> - from <user> :
  559. ;msgformat = "PRIVMSG {0} : {3} - from {1}"
  560. ;[CMS]
  561. ;enabled = true
  562. ;channel = 345
  563. ; Uncomment the following to control the progression of daytime
  564. ; in the Sim. The defaults are what is shown below
  565. ;[Sun]
  566. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  567. ;day_length = 4
  568. ; Year length in days
  569. ;year_length = 60
  570. ; Day to Night Ratio
  571. ;day_night_offset = 0.45
  572. ; send a Sun update every update_interval # of frames. A lower number will
  573. ; make for smoother sun transition at the cost of network
  574. ;update_interval = 100
  575. [Wind]
  576. ; Enables the wind module. Default is true
  577. enabled = true
  578. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  579. wind_update_rate = 150
  580. ; The Default Wind Plugin to load
  581. wind_plugin = SimpleRandomWind
  582. ; These settings are specific to the ConfigurableWind plugin
  583. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  584. ; avg_strength = 5.0
  585. ; avg_direction = 0.0
  586. ; var_strength = 0.0
  587. ; var_direction = 0.0
  588. ; rate_change = 1.0
  589. ; This setting is specific to the SimpleRandomWind plugin
  590. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  591. strength = 1.0
  592. [Cloud]
  593. ; Enable this to generate classic particle clouds above the sim.
  594. ; default is disabled - turn it on here
  595. enabled = false
  596. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  597. density = 0.5
  598. ; update interval for the cloud cover data returned by llCloud().
  599. ; default is 1000
  600. cloud_update_rate = 1000
  601. [Trees]
  602. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  603. ; default is false
  604. active_trees = false
  605. ; Density of tree population
  606. tree_density = 1000.0
  607. [ScriptEngine.DotNetEngine]
  608. Enabled = true
  609. ScriptDelayFactor = 1.0
  610. ScriptDistanceLimitFactor = 1.0
  611. ; Maximum length of notecard line read
  612. ; Increasing this to large values potentially opens
  613. ; up the system to malicious scripters
  614. ; NotecardLineReadCharsMax = 255
  615. ;
  616. ; These settings are specific to DotNetEngine script engine
  617. ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
  618. ;
  619. ; When a script receives an event the event is queued.
  620. ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
  621. ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
  622. ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
  623. ; But because most scripts exit after their task, the threads are free to go on to the next script.
  624. ; Refresh ScriptEngine config options (these settings) every xx seconds
  625. ; 0 = Do not refresh
  626. ; Set it to number of seconds between refresh, for example 30.
  627. ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
  628. ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
  629. ; NOTE! Disabled for now. Feature does not work.
  630. RefreshConfig=0
  631. ; Number of threads to use for script event execution
  632. ; Threads are shared across all regions
  633. NumberOfScriptThreads=2
  634. ; Script event execution thread priority inside application.
  635. ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
  636. ScriptThreadPriority=BelowNormal
  637. ; How long MAX should a script event be allowed to run (per event execution)?
  638. ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
  639. ; There is also a small speed penalty for every kill that is made
  640. MaxEventExecutionTimeMs=5000
  641. ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
  642. EnforceMaxEventExecutionTime=true
  643. ; Should we stop the script completely when time exceeds?
  644. ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
  645. ; Note that for example physics engine can slow down the system and make scripts spend more time
  646. DeactivateScriptOnTimeout=false
  647. ; If no scripts have executed in this pass how long should we sleep before checking again
  648. ; Impact:
  649. ; Too low and you will waste lots of CPU
  650. ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
  651. SleepTimeIfNoScriptExecutionMs=50
  652. ; AppDomains are used for two things:
  653. ; * Security: Scripts inside AppDomains are limited in permissions.
  654. ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
  655. ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
  656. ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
  657. ScriptsPerAppDomain=1
  658. ; MaintenanceLoop
  659. ; How often to run maintenance loop
  660. ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
  661. MaintenanceLoopms=50
  662. ; How many maintenanceloops between each of these.
  663. ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
  664. ; Script loading/unloading
  665. ; How long load/unload thread should sleep if there is nothing to do
  666. ; Higher value makes it respond slower when scripts are added/removed from prims
  667. ; But once active it will process all in queue before sleeping again
  668. MaintenanceLoopTicks_ScriptLoadUnload=1
  669. ; Other tasks
  670. ; check if we need to reload config, adjust running config and enforce max execution time
  671. MaintenanceLoopTicks_Other=10
  672. ; Allow the use of os* functions (some are dangerous)
  673. ; Default is false
  674. AllowOSFunctions = false
  675. ; Threat level to allow if os functions are enabled
  676. ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  677. ; Default is VeryLow
  678. OSFunctionThreatLevel = VeryLow
  679. ; Maximum number of items in load/unload queue before we start rejecting loads
  680. ; Note that we will only be rejecting load. Unloads will still be able to queue.
  681. LoadUnloadMaxQueueSize=100
  682. ; Maximum number of (LSL) events that can be queued before new events are ignored.
  683. EventExecutionMaxQueueSize=300
  684. ; Async LL command sleep
  685. ; If no async LL commands are waiting, how long should thread sleep before checking again
  686. ; Async LL commands are LSL-commands that causes an event to be fired back with result
  687. ; currently unused
  688. ; AsyncLLCommandLoopms=50
  689. ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
  690. WriteScriptSourceToDebugFile=false
  691. ; Specify default script compiler
  692. ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
  693. ; Valid languages are: lsl, cs, js and vb
  694. DefaultCompileLanguage=lsl
  695. ; Specify what compilers are allowed to be used
  696. ; Note vb only works on Windows for now (Mono lacks VB compile support)
  697. ; Valid languages are: lsl, cs, js and vb
  698. ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  699. AllowedCompilers=lsl
  700. ; Compile scripts with debugging
  701. ; Probably a thousand times slower, but gives you a line number when something goes wrong.
  702. CompileWithDebugInformation=true
  703. ; Remove old scripts on next startup
  704. ; currently unused
  705. ;CleanUpOldScriptsOnStartup=true
  706. [LL-Functions]
  707. ; Set the following to true to allow administrator owned scripts to execute console commands
  708. ; currently unused
  709. ; AllowosConsoleCommand=false
  710. AllowGodFunctions = false
  711. ; Maximum number of llListen events we allow per script
  712. ; Set this to 0 to have no limit imposed.
  713. max_listens_per_script = 64
  714. [DataSnapshot]
  715. ; The following set of configs pertains to search.
  716. ; Set index_sims to true to enable search engines to index your searchable data
  717. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  718. ; default is false
  719. index_sims = false
  720. ; The variable data_exposure controls what the regions expose:
  721. ; minimum: exposes only things explicitly marked for search
  722. ; all: exposes everything
  723. data_exposure = minimum
  724. ; If search is on, change this to your grid name; will be ignored for standalones
  725. gridname = "OSGrid"
  726. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  727. ; Later, you may want to increase this to 3600 (1 hour) or more
  728. default_snapshot_period = 1200
  729. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  730. snapshot_cache_directory = "DataSnapshot"
  731. ; This semicolon-separated string serves to notify specific data services about the existence
  732. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  733. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  734. [Economy]
  735. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  736. ; Enables selling things for $0
  737. SellEnabled = "false"
  738. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  739. ObjectCapacity = 45000
  740. ; Money Unit fee to upload textures, animations etc
  741. PriceUpload = 0
  742. ; Money Unit fee to create groups
  743. PriceGroupCreate = 0
  744. ; We don't really know what the rest of these values do. These get sent to the client
  745. ; These taken from Agni at a Public Telehub. Change at your own risk.
  746. ObjectCount = 0
  747. PriceEnergyUnit = 100
  748. PriceObjectClaim = 10
  749. PricePublicObjectDecay = 4
  750. PricePublicObjectDelete = 4
  751. PriceParcelClaim = 1
  752. PriceParcelClaimFactor = 1
  753. PriceRentLight = 5
  754. TeleportMinPrice = 2
  755. TeleportPriceExponent = 2
  756. EnergyEfficiency = 1
  757. PriceObjectRent = 1
  758. PriceObjectScaleFactor = 10
  759. PriceParcelRent = 1
  760. [SVN]
  761. Enabled = false
  762. Directory = SVNmodule\repo
  763. URL = "svn://your.repo.here/"
  764. Username = "user"
  765. Password = "password"
  766. ImportOnStartup = false
  767. Autosave = false
  768. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  769. [XEngine]
  770. ; Enable this engine in this OpenSim instance
  771. Enabled = true
  772. ; How many threads to keep alive even if nothing is happening
  773. MinThreads = 2
  774. ; How many threads to start at maximum load
  775. MaxThreads = 100
  776. ; Time a thread must be idle (in seconds) before it dies
  777. IdleTimeout = 60
  778. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  779. Priority = "BelowNormal"
  780. ; Maximum number of events to queue for a script (excluding timers)
  781. MaxScriptEventQueue = 300
  782. ; Stack size per thread created
  783. ThreadStackSize = 262144
  784. ; Rate to poll for asynchronous command replies (ms)
  785. ; currently unused
  786. ;AsyncLLCommandLoopms = 50
  787. ; Save the source of all compiled scripts
  788. WriteScriptSourceToDebugFile = false
  789. ; Default language for scripts
  790. DefaultCompileLanguage = lsl
  791. ; List of allowed languages (lsl,vb,js,cs)
  792. ; AllowedCompilers=lsl,cs,js,vb.
  793. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  794. AllowedCompilers=lsl
  795. ; Compile debug info (line numbers) into the script assemblies
  796. CompileWithDebugInformation = true
  797. ; Allow the use of os* functions (some are dangerous)
  798. AllowOSFunctions = false
  799. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  800. OSFunctionThreatLevel = VeryLow
  801. ; Interval (s) between background save of script states
  802. SaveInterval = 120
  803. ; Interval (s) between maintenance runs (0 = disable)
  804. MaintenanceInterval = 10
  805. ; Time a script can spend in an event handler before it is interrupted
  806. EventLimit = 30
  807. ; If a script overruns it's event limit, kill the script?
  808. KillTimedOutScripts = false
  809. ; Sets the multiplier for the scripting delays
  810. ScriptDelayFactor = 1.0
  811. ; The factor the 10 m distances llimits are multiplied by
  812. ScriptDistanceLimitFactor = 1.0
  813. ; Maximum length of notecard line read
  814. ; Increasing this to large values potentially opens
  815. ; up the system to malicious scripters
  816. ; NotecardLineReadCharsMax = 255
  817. ; Sensor settings
  818. SensorMaxRange = 96.0
  819. SensorMaxResults = 16
  820. ; OS Functions enable/disable
  821. ; For each function, you can add one line, as shown
  822. ; The default for all functions allows them if below threat level
  823. ; true allows the use of the function unconditionally
  824. ; Allow_osSetRegionWaterHeight = true
  825. ; false disables the function completely
  826. ; Allow_osSetRegionWaterHeight = false
  827. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  828. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  829. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  830. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  831. ; AutomaticLinkPermission = false
  832. [GridInfo]
  833. ; These settings are used to return information on a get_grid_info call.
  834. ; Client launcher scripts and third-party clients make use of this to
  835. ; autoconfigure the client and to provide a nice user experience. If you
  836. ; want to facilitate that, you should configure the settings here according
  837. ; to your grid or standalone setup.
  838. ;
  839. ; See http://opensimulator.org/wiki/GridInfo
  840. ; login uri: for grid this is the user server URI
  841. login = http://127.0.0.1:9000/
  842. ; long grid name: the long name of your grid
  843. gridname = "the lost continent of hippo"
  844. ; short grid name: the short name of your grid
  845. gridnick = "hippogrid"
  846. ; login page: optional: if it exists it will be used to tell the client to use
  847. ; this as splash page
  848. ; currently unused
  849. ;welcome = http://127.0.0.1/welcome
  850. ; helper uri: optional: if it exists if will be used to tell the client to use
  851. ; this for all economy related things
  852. ; currently unused
  853. ;economy = http://127.0.0.1:9000/
  854. ; web page of grid: optional: page providing further information about your grid
  855. ; currently unused
  856. ;about = http://127.0.0.1/about/
  857. ; account creation: optional: page providing further information about obtaining
  858. ; a user account on your grid
  859. ; currently unused
  860. ;register = http://127.0.0.1/register
  861. ; help: optional: page providing further assistance for users of your grid
  862. ; currently unused
  863. ;help = http://127.0.0.1/help
  864. ; password help: optional: page providing password assistance for users of your grid
  865. ; currently unused
  866. ;password = http://127.0.0.1/password
  867. [OpenGridProtocol]
  868. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  869. ;On/true or Off/false
  870. ogp_enabled=false
  871. ;Name Prefix/suffix when using OGP
  872. ogp_firstname_prefix=""
  873. ogp_lastname_suffix="_EXTERNAL"
  874. [Concierge]
  875. ; Enable concierge module
  876. ; Default is false
  877. enabled = false
  878. ; name of the concierge
  879. whoami = "jeeves"
  880. ; password for updating the welcome message templates via XmlRpc
  881. password = SECRET
  882. ; regex specifying for which regions concierge service is desired; if
  883. ; empty, then for all
  884. regions = "^MeetingSpace-"
  885. ; for each region that matches the regions regexp you can provide
  886. ; (optionally) a welcome template using format substitution:
  887. ; {0} is replaced with the name of the avatar entering the region
  888. ; {1} is replaced with the name of the region
  889. ; {2} is replaced with the name of the concierge (whoami variable above)
  890. welcomes = /path/to/welcome/template/directory
  891. ; Concierge can send attendee lists to an event broker whenever an
  892. ; avatar enters or leaves a concierged region. the URL is subject
  893. ; to format substitution:
  894. ; {0} is replaced with the region's name
  895. ; {1} is replaced with the region's UUID
  896. broker = "http://broker.place.com/{1}"
  897. [RegionReady]
  898. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  899. ; default is false
  900. enabled = false
  901. ; Channel on which to signal region readiness through a message
  902. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  903. ; - the first field indicating whether this is an initial server startup
  904. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  905. ; - the third field is a number indicating how many scripts failed to compile
  906. ; - "oar error" if supplied, provides the error message from the OAR load
  907. channel_notify = -800
  908. [MRM]
  909. ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
  910. ; default is false
  911. Enabled = false
  912. [Hypergrid]
  913. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  914. safemode = false
  915. [FreeSwitchVoice]
  916. ; In order for this to work you need a functioning freeswitch pbx set
  917. ; up. Configuration for that will be posted in the wiki soon.
  918. enabled = false
  919. ;FreeSwitch server is going to contact us and ask us all
  920. ;sorts of things.
  921. freeswitch_server_user = freeswitch
  922. freeswitch_server_pass = password
  923. freeswitch_api_prefix = /api
  924. ; this is the IP of your sim
  925. freeswitch_service_server = ip.address.of.your.sim
  926. ;freeswitch_service_port = 80
  927. ; this should be the same port the region listens on
  928. freeswitch_service_port = 9000
  929. freeswitch_realm = ip.address.of.freeswitch.server
  930. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  931. freeswitch_attempt_stun = false
  932. freeswitch_stun_server = ip.address.of.freeswitch.server
  933. freeswitch_echo_server = ip.address.of.freeswitch.server
  934. freeswitch_echo_port = 50505
  935. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  936. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  937. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  938. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  939. freeswitch_default_timeout = 5000
  940. freeswitch_subscribe_retry = 120
  941. ; freeswitch_password_reset_url =
  942. [Groups]
  943. Enabled = false
  944. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  945. Module = Default
  946. ; The PHP code for the server is available from the Flotsam project for you to deploy
  947. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  948. ;
  949. ;Module = XmlRpcGroups
  950. ;XmlRpcServiceURL = http://yourxmlrpcserver.com/xmlrpc.php
  951. ;XmlRpcServiceReadKey = 1234
  952. ;XmlRpcServiceWriteKey = 1234
  953. ;XmlRpcMessagingEnabled = true
  954. ;XmlRpcNoticesEnabled = true
  955. ; This makes the XmlRpcGroups modules very chatty on the console.
  956. ;XmlRpcDebugEnabled = true
  957. ; Disables HTTP Keep-Alive for Groups Module HTTP Requests, work around for
  958. ; a problem discovered on some Windows based region servers. Only disable
  959. ; if you see a large number (dozens) of the following Exceptions:
  960. ; System.Net.WebException: The request was aborted: The request was canceled.
  961. ;
  962. ; XmlRpcDisableKeepAlive = false
  963. [PacketPool]
  964. ; Enables the experimental packet pool. Yes, we've been here before.
  965. ;RecyclePackets = true;
  966. ;RecycleDataBlocks = true;
  967. [LLClient]
  968. ; Resend packets markes as reliable until they are received
  969. ;ReliableIsImportant = false
  970. ; Configures how ObjectUpdates are compressed.
  971. ;TerseUpdatesPerPacket=10
  972. ;FullUpdatesPerPacket=14
  973. ;TerseUpdateRate=10
  974. ;FullUpdateRate=14
  975. ;PacketMTU = 1400
  976. ; The following is the configuration section for the new style gtid servers
  977. ; If you don't know what this is, don't enable it. It will eat your data,
  978. ; format your hard drive and make all meat in your fridge spoil.
  979. ; You have been warned.
  980. ; Some of this may actually work!
  981. [Modules]
  982. ; Choose one
  983. ;AssetServices = "LocalAssetServicesConnector"
  984. ;AssetServices = "RemoteAssetServicesConnector"
  985. ;AssetServices = "HGAssetBroker"
  986. ;AssetCaching = "CoreAssetCache"
  987. ; Choose one
  988. ;UserServices = "LocalUserServicesConnector"
  989. ;UserServices = "RemoteUserServicesConnector"
  990. [AssetService]
  991. ; Parameters for local assets
  992. ;LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
  993. ;StorageProvider = "OpenSim.Data.MySQL.dll"
  994. ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim;"
  995. ;DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  996. ;AssetLoaderArgs = "assets/AssetSets.xml"
  997. ; Parameters for remote assets
  998. ;AssetServerURI = "http://localhost:8003/"
  999. ; Paremeters for the Hypergrid connector
  1000. ; Parameters for the HG Broker
  1001. ;LocalModule = "OpenSim.Services.AssetService.dll:AssetService"
  1002. ;HypergridModule = "OpenSim.Services.AssetService.dll:HGAssetService"
  1003. [AssetCache]
  1004. ; Number of buckets for assets
  1005. ;CacheBuckets = 32768
  1006. [UserService]
  1007. ;LocalServiceModule = "OpenSim.Services.UserService.dll:UserService"