OpenSim.ini.example 42 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075
  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. ; Set this to true if you are connecting your OpenSimulator regions to a grid
  19. ; Set this to false if you are running OpenSimulator in standalone mode
  20. gridmode = false
  21. startup_console_commands_file = "startup_commands.txt"
  22. shutdown_console_commands_file = "shutdown_commands.txt"
  23. ; To run a script every few minutes, set the script filename here
  24. ; timer_Script = "filename"
  25. ; ##
  26. ; ## CLIENTS
  27. ; ##
  28. ; Enables EventQueueGet Service.
  29. EventQueue = true
  30. ; Set this to the DLL containig the client stack to use.
  31. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  32. ; ##
  33. ; ## REGIONS
  34. ; ##
  35. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  36. ; Defaults to "filesystem" if this setting isn't present
  37. region_info_source = "filesystem"
  38. ; region_info_source = "web"
  39. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  40. ; Defaults to bin/Regions in your OpenSimulator installation directory
  41. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  42. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  43. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  44. ; except that everything is also enclosed in a <Regions> tag.
  45. ; regionload_webserver_url = "http://example.com/regions.xml";
  46. ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
  47. ; objects, so you can turn it off here if you'd like.
  48. DrawPrimOnMapTile = true
  49. ; Use terrain texture for maptiles if true, use shaded green if false
  50. TextureOnMapTile = false
  51. ; Maximum total size, and maximum size where a prim can be physical
  52. NonPhysicalPrimMax = 256
  53. PhysicalPrimMax = 10
  54. ClampPrimSize = false
  55. ; Region crossing
  56. AllowScriptCrossing = false
  57. ; If you set this to "true", any region that can teleport to you can
  58. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  59. ; YOU HAVE BEEN WARNED!!!
  60. TrustBinaries = false
  61. ; ##
  62. ; ## STORAGE
  63. ; ##
  64. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  65. ; --- Null stores nothing - effectively disabling persistence:
  66. ;storage_plugin = "OpenSim.Data.Null.dll"
  67. ; --- To use sqlite as region storage:
  68. storage_plugin = "OpenSim.Data.SQLite.dll"
  69. storage_connection_string="URI=file:OpenSim.db,version=3";
  70. ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
  71. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  72. ; storage_plugin="OpenSim.Data.MySQL.dll"
  73. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  74. ; If you want to use a different database/server for estate data, then
  75. ; uncomment and change this connect string. Defaults to the above if not set
  76. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  77. ; Select whether you want to use local or grid asset storage.
  78. ;
  79. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  80. ; really be eliminated). The database itself is defined in asset_plugin below
  81. ;
  82. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  83. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  84. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  85. ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
  86. ;
  87. ; If set to default, then
  88. ; In standalone mode the local database based asset service will be used
  89. ; In grid mode the grid asset service will be used for asset storage
  90. ; This is probably the setting that you want.
  91. ;
  92. ; If set to local then the local database based asset service will be used in standalone and grid modes
  93. ; If set to grid then the grid based asset service will be used in standalone and grid modes
  94. ; All other values will cause a search for a matching assembly that contains an asset server client.
  95. ; See also: AssetCache
  96. asset_database = "default"
  97. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  98. ; prevent frequently changing objects from heavily loading the region data store.
  99. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  100. ;
  101. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  102. MinimumTimeBeforePersistenceConsidered = 60
  103. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  104. MaximumTimeBeforePersistenceConsidered = 600
  105. ; Should avatars in neighbor sims see objects in this sim?
  106. see_into_this_sim_from_neighbor = True
  107. ; ##
  108. ; ## PHYSICS
  109. ; ##
  110. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  111. physical_prim = true
  112. ; Select a mesher here. ZeroMesher is save and fast.
  113. ; ZeroMesher also means that the physics engine models the physics of prims
  114. ; sticking to the basic shapes the engine does support. Usually this is only a box.
  115. ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
  116. ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
  117. ;
  118. meshing = ZeroMesher
  119. ;meshing = Meshmerizer
  120. ; Choose one of the physics engines below
  121. physics = basicphysics
  122. ;physics = POS
  123. ;physics = OpenDynamicsEngine
  124. ;physics = modified_BulletX
  125. ; ##
  126. ; ## PERMISSIONS
  127. ; ##
  128. ;permissionmodules = "DefaultPermissionsModule"
  129. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  130. ; any item, etc. This may not yet be implemented uniformally.
  131. ; If set to true, then all permissions checks are carried out
  132. ; Default is false
  133. serverside_object_permissions = false
  134. allow_grid_gods = false
  135. ; This allows somne control over permissions
  136. ; please note that this still doesn't duplicate SL, and is not intended to
  137. ;region_owner_is_god = true
  138. ;parcel_owner_is_god = true
  139. ; Control user types that are allowed to create new scripts
  140. ; Only enforced if serviceside_object_permissions is true
  141. ;
  142. ; Current possible values are
  143. ; all - anyone can create scripts (subject to normal permissions)
  144. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  145. ; Default value is all
  146. ; allowed_script_creators = all
  147. ; Control user types that are allowed to edit (save) scripts
  148. ; Only enforced if serviceside_object_permissions is true
  149. ;
  150. ; Current possible values are
  151. ; all - anyone can edit scripts (subject to normal permissions)
  152. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  153. ; Default value is all
  154. ; allowed_script_editors = all
  155. ; ##
  156. ; ## SCRIPT ENGINE
  157. ; ##
  158. ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
  159. DefaultScriptEngine = "XEngine"
  160. ; ##
  161. ; ## WORLD MAP
  162. ; ##
  163. ;WorldMapModule = "WorldMap"
  164. ;MapImageModule = "MapImageModule"
  165. ; ##
  166. ; ## Customized Cache Implementation
  167. ; ##
  168. ;
  169. ; The AssetCache value allows the name of an alternative caching
  170. ; implementation to be specified. This can normally be omitted.
  171. ; This value corresponds to the provider value associated with the
  172. ; intended cache implementation plugin.
  173. ; See also: asset_database
  174. ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
  175. ; ##
  176. ; ## EMAIL MODULE
  177. ; ##
  178. ;emailmodule = DefaultEmailModule
  179. [SMTP]
  180. enabled=false
  181. ;enabled=true
  182. ;internal_object_host=lsl.opensim.local
  183. ;host_domain_header_from=127.0.0.1
  184. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  185. ;SMTP_SERVER_PORT=25
  186. ;SMTP_SERVER_LOGIN=foo
  187. ;SMTP_SERVER_PASSWORD=bar
  188. [Communications]
  189. ;InterregionComms = "LocalComms"
  190. InterregionComms = "RESTComms"
  191. [StandAlone]
  192. accounts_authenticate = true
  193. welcome_message = "Welcome to OpenSim"
  194. ; Asset database provider
  195. asset_plugin = "OpenSim.Data.SQLite.dll"
  196. ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
  197. ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  198. ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
  199. ; Asset Source SQLite example
  200. ; asset_source = "URI=file:Asset.db,version=3"
  201. ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
  202. ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
  203. ; Asset Source MySQL example
  204. ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  205. ; Inventory database provider
  206. inventory_plugin = "OpenSim.Data.SQLite.dll"
  207. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  208. ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  209. ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
  210. ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
  211. ; Inventory Source MySQL example
  212. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  213. ; User Data Database provider
  214. ;
  215. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  216. ; If multiple providers are specified then if a profile is requested, each is queried until one
  217. ; provides a valid profile, or until all providers have been queried.
  218. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  219. ; providers are specified here). This needs to be fixed
  220. ;
  221. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  222. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  223. ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  224. ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
  225. ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
  226. ; User Source MySQL example
  227. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  228. ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
  229. ; Default is ./inventory/Libraries.xml
  230. ;LibrariesXMLFile="./inventory/Libraries.xml"
  231. ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
  232. ; Setting is optional. Default is ./assets/AssetSets.xml
  233. ;AssetSetsXMLFile="./assets/AssetSets.xml"
  234. dump_assets_to_file = false
  235. [Network]
  236. http_listener_port = 9000
  237. default_location_x = 1000
  238. default_location_y = 1000
  239. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  240. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  241. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  242. http_listener_ssl = false ; Also create a SSL server
  243. http_listener_cn = "localhost" ; Use the cert with the common name
  244. http_listener_sslport = 9001 ; Use this port for SSL connections
  245. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  246. ; Uncomment below to enable llRemoteData/remote channels
  247. ; remoteDataPort = 20800
  248. grid_server_url = "http://127.0.0.1:8001"
  249. grid_send_key = "null"
  250. grid_recv_key = "null"
  251. user_server_url = "http://127.0.0.1:8002"
  252. user_send_key = "null"
  253. user_recv_key = "null"
  254. asset_server_url = "http://127.0.0.1:8003"
  255. inventory_server_url = "http://127.0.0.1:8004"
  256. ; The MessagingServer is a companion of the UserServer. It uses
  257. ; user_send_key and user_recv_key, too
  258. messaging_server_url = "http://127.0.0.1:8006"
  259. ; What is reported as the "X-Secondlife-Shard"
  260. ; Defaults to the user server url if not set
  261. ; The old default is "OpenSim", set here fro compatibility
  262. shard = "OpenSim"
  263. ; What is reported as the "User-Agent" when using llHTTPRequest
  264. ; Defaults to not sent if not set here. See the notes section in the wiki at
  265. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  266. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  267. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  268. [ClientStack.LindenUDP]
  269. ; This is the multiplier applied to all client throttles for outgoing UDP network data
  270. ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
  271. ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
  272. ; will actually push down data at a maximum rate of 750 kilobits per second).
  273. ;
  274. ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
  275. ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
  276. ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
  277. ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
  278. ; higher network bandwidth settings directly, though this isn't always possible.
  279. ;
  280. ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
  281. ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
  282. ; of textures at different levels of quality is improved.
  283. ;
  284. ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
  285. ; unexpected difficulties
  286. client_throttle_multiplier = 2;
  287. [Chat]
  288. ; Controls whether the chat module is enabled. Default is true.
  289. enabled = true;
  290. ; Distance in meters that whispers should travel. Default is 10m
  291. whisper_distance = 10
  292. ; Distance in meters that ordinary chat should travel. Default is 30m
  293. say_distance = 30
  294. ; Distance in meters that shouts should travel. Default is 100m
  295. shout_distance = 100
  296. [Messaging]
  297. ; Control which region module is used for instant messaging.
  298. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  299. InstantMessageModule = InstantMessageModule
  300. [ODEPhysicsSettings]
  301. ;##
  302. ;## World Settings
  303. ;##
  304. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  305. world_gravityx = 0
  306. world_gravityy = 0
  307. world_gravityz = -9.8
  308. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  309. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  310. world_stepsize = 0.020
  311. world_internal_steps_without_collisions = 10
  312. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  313. world_hashspace_size_low = -4
  314. world_hashSpace_size_high = 128
  315. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  316. meters_in_small_space = 29.9
  317. small_hashspace_size_low = -4
  318. small_hashspace_size_high = 66
  319. ; ##
  320. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  321. ; ##
  322. ; surface layer around geometries other geometries can sink into before generating a contact
  323. world_contact_surface_layer = 0.001
  324. ; Filtering Collisions helps keep things stable physics wise, but sometimes
  325. ; it can be over zealous. If you notice bouncing, chances are it's being just
  326. ; that
  327. filter_collisions = false
  328. ; Non Moving Terrain Contact (avatar isn't moving)
  329. nm_terraincontact_friction = 255.0
  330. nm_terraincontact_bounce = 0.1
  331. nm_terraincontact_erp = 0.1025
  332. ; Moving Terrain Contact (avatar is moving)
  333. m_terraincontact_friction = 75.0
  334. m_terraincontact_bounce = 0.05
  335. m_terrainContact_erp = 0.05025
  336. ; Moving Avatar to object Contact
  337. m_avatarobjectcontact_friction = 75.0
  338. m_avatarobjectcontact_bounce = 0.1
  339. ; Object to Object Contact and Non-Moving Avatar to object
  340. objectcontact_friction = 250.0
  341. objectcontact_bounce = 0.2
  342. ; ##
  343. ; ## Avatar Control
  344. ; ##
  345. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  346. ; desired velocity
  347. ; See http://en.wikipedia.org/wiki/PID_controller
  348. av_pid_derivative_linux = 2200.0
  349. av_pid_proportional_linux = 900.0;
  350. av_pid_derivative_win = 2200.0
  351. av_pid_proportional_win = 900.0;
  352. ;girth of the avatar. Adds radius to the height also
  353. av_capsule_radius = 0.37
  354. ; Max force permissible to use to keep the avatar standing up straight
  355. av_capsule_standup_tensor_win = 550000
  356. av_capsule_standup_tensor_linux = 550000
  357. ; used to calculate mass of avatar.
  358. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  359. ; av_density * AVvolume;
  360. av_density = 80
  361. ; use this value to cut 52% of the height the sim gives us
  362. av_height_fudge_factor = 0.52
  363. ; Movement. Smaller is faster.
  364. ; speed of movement with Always Run off
  365. av_movement_divisor_walk = 1.3
  366. ; speed of movement with Always Run on
  367. av_movement_divisor_run = 0.8
  368. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  369. minimum_ground_flight_offset = 3.0
  370. ; ##
  371. ; ## Object options
  372. ; ##
  373. ; used in the mass calculation.
  374. geometry_default_density = 10.000006836
  375. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  376. body_frames_auto_disable = 20
  377. ; used to control llMove2Target
  378. body_pid_derivative = 35
  379. body_pid_gain = 25
  380. ; amount of time a geom/body will try to cross a region border before it gets disabled
  381. geom_crossing_failures_before_outofbounds = 5
  382. ; start throttling the object updates if object comes in contact with 3 or more other objects
  383. geom_contactpoints_start_throttling = 3
  384. ; send 1 update for every x updates below when throttled
  385. geom_updates_before_throttled_update = 15
  386. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  387. body_motor_joint_maxforce_tensor_linux = 5
  388. body_motor_joint_maxforce_tensor_win = 5
  389. ; ##
  390. ; ## Sculpted Prim settings
  391. ; ##
  392. ; Do we want to mesh sculpted prim to collide like they look?
  393. mesh_sculpted_prim = true
  394. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  395. mesh_lod = 32
  396. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  397. mesh_physical_lod = 16
  398. ; ##
  399. ; ## Physics logging settings - logfiles are saved to *.DIF files
  400. ; ##
  401. ;physics_logging = true
  402. ;; every n simulation iterations, the physics snapshot file is updated
  403. ;physics_logging_interval = 50
  404. ;; append to existing physics logfile, or overwrite existing logfiles?
  405. ;physics_logging_append_existing_logfile = true
  406. ; ##
  407. ; ## Joint support
  408. ; ##
  409. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  410. ;use_NINJA_physics_joints = true
  411. [RemoteAdmin]
  412. enabled = false
  413. access_password = unknown
  414. ; the create_region XmlRpc call uses region_file_template to generate
  415. ; the file name of newly create regions (if they are created
  416. ; persistent). the parameter available are:
  417. ; {0} - X location
  418. ; {1} - Y location
  419. ; {2} - region UUID
  420. ; {3} - region port
  421. ; {4} - region name with " ", ":", "/" mapped to "_"
  422. region_file_template = "{0}x{1}-{2}.xml"
  423. ; we can limit the number of regions that XmlRpcCreateRegion will
  424. ;allow by setting this to a positive, non-0 number: as long as the
  425. ;number of regions is below region_limits, XmlRpcCreateRegion will
  426. ;succeed. setting region_limit to 0 disables the check.
  427. ;region_limit = 0
  428. enabled_methods = all
  429. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  430. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  431. ; if this parameter is not specified but enabled = true, all methods will be available
  432. [RestPlugins]
  433. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  434. ; REST Region or REST Asset and Inventory Plugins
  435. enabled = false
  436. god_key = SECRET
  437. prefix = /admin
  438. [RestRegionPlugin]
  439. ; Change this to true to enable the REST Region Plugin
  440. enabled = false
  441. [RestHandler]
  442. ; Change this to true to enable the REST Asset and Inventory Plugin
  443. enabled = false
  444. authenticate=true
  445. secured=true
  446. extended-escape=true
  447. realm=OpenSim REST
  448. dump-asset=false
  449. path-fill=true
  450. dump-line-size=32
  451. flush-on-error=true
  452. ; Uncomment the following for IRC bridge
  453. ; experimental, so if it breaks... keep both parts... yada yada
  454. ; also, not good error detection when it fails
  455. ;[IRC]
  456. ;enabled = true ; you need to set this otherwise it won't connect
  457. ;server = name.of.irc.server.on.the.net
  458. ;; user password - only use this if the server requires one
  459. ;password = mypass
  460. ;nick = OpenSimBotNameProbablyMakeThisShorter
  461. ;channel = #the_irc_channel_you_want_to_connect_to
  462. ;port = 6667
  463. ;; channel to listen for configuration commands
  464. ;commands_enabled = false
  465. ;command_channel = 2777
  466. ;report_clients = true
  467. ;; relay private chat connections
  468. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  469. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  470. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  471. ;; relay_chat = false: IRC bridge will not relay normal chat
  472. ;; access_password -- simple security device
  473. ;;
  474. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  475. ;;
  476. ;; relay_private_channels = false
  477. ;; relay_chat = true
  478. ;;
  479. ;; to relay chat only to/from private in-world channels:
  480. ;;
  481. ;; relay_chat = false
  482. ;; relay_private_channels = true
  483. ;; relay_private_channel_in = 2226
  484. ;; relay_private_channel_out = 2225
  485. ;;
  486. ;; in this example, all chat coming in from IRC will be send out via
  487. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  488. ;; be relayed to the IRC channel.
  489. ;;
  490. ;relay_private_channels = false
  491. ;relay_private_channel_in = 2226
  492. ;relay_private_channel_out = 2225
  493. ;relay_chat = true
  494. ;access_password = foobar
  495. ;fallback_region = name of "default" region
  496. ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  497. ; must start with "PRIVMSG {0} : " or irc server will get upset
  498. ;for <bot>:<user in region> :<message>
  499. ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  500. ;for <bot>:<message> - <user of region> :
  501. msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  502. ;for <bot>:<message> - from <user> :
  503. ;msgformat = "PRIVMSG {0} : {3} - from {1}"
  504. ;[CMS]
  505. ;enabled = true
  506. ;channel = 345
  507. [Voice]
  508. ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
  509. enabled = false
  510. ; This is not supported by the SLViewer right now and
  511. ; hardcoded within the SL Viewer. Maybe it will be
  512. ; changed in future. :-)
  513. account_management_server = https://www.bhr.vivox.com/api2
  514. ; Global SIP Server for conference calls
  515. sip_domain = testserver.com
  516. [AsteriskVoice]
  517. ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
  518. enabled = false
  519. ; SIP account server domain
  520. sip_domain = testserver.com
  521. ; SIP conf server domain
  522. conf_domain = testserver.com
  523. ; URL of the asterisk opensim frontend
  524. asterisk_frontend = http://testserver.com:49153/
  525. ; password for the asterisk frontend XmlRpc calls
  526. asterisk_password = bah-humbug
  527. ; timeout for XmlRpc calls to asterisk front end (in ms)
  528. asterisk_timeout = 3000
  529. ; salt for asterisk nonces
  530. asterisk_salt = paluempalum
  531. ; Uncomment the following to control the progression of daytime
  532. ; in the Sim. The defaults are what is shown below
  533. ;[Sun]
  534. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  535. ;day_length = 4
  536. ; Year length in days
  537. ;year_length = 60
  538. ; Day to Night Ratio
  539. ;day_night_offset = 0.45
  540. ; send a Sun update every update_interval # of frames. A lower number will
  541. ; make for smoother sun transition at the cost of network
  542. ;update_interval = 100
  543. [ScriptEngine.DotNetEngine]
  544. Enabled = true
  545. ScriptDelayFactor = 1.0
  546. ScriptDistanceLimitFactor = 1.0
  547. ;
  548. ; These settings are specific to DotNetEngine script engine
  549. ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
  550. ;
  551. ; When a script receives an event the event is queued.
  552. ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
  553. ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
  554. ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
  555. ; But because most scripts exit after their task, the threads are free to go on to the next script.
  556. ; Refresh ScriptEngine config options (these settings) every xx seconds
  557. ; 0 = Do not refresh
  558. ; Set it to number of seconds between refresh, for example 30.
  559. ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
  560. ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
  561. ; NOTE! Disabled for now. Feature does not work.
  562. RefreshConfig=0
  563. ; Number of threads to use for script event execution
  564. ; Threads are shared across all regions
  565. NumberOfScriptThreads=2
  566. ; Script event execution thread priority inside application.
  567. ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
  568. ScriptThreadPriority=BelowNormal
  569. ; How long MAX should a script event be allowed to run (per event execution)?
  570. ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
  571. ; There is also a small speed penalty for every kill that is made
  572. MaxEventExecutionTimeMs=5000
  573. ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
  574. EnforceMaxEventExecutionTime=true
  575. ; Should we stop the script completely when time exceeds?
  576. ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
  577. ; Note that for example physics engine can slow down the system and make scripts spend more time
  578. DeactivateScriptOnTimeout=false
  579. ; If no scripts have executed in this pass how long should we sleep before checking again
  580. ; Impact:
  581. ; Too low and you will waste lots of CPU
  582. ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
  583. SleepTimeIfNoScriptExecutionMs=50
  584. ; AppDomains are used for two things:
  585. ; * Security: Scripts inside AppDomains are limited in permissions.
  586. ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
  587. ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
  588. ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
  589. ScriptsPerAppDomain=1
  590. ; MaintenanceLoop
  591. ; How often to run maintenance loop
  592. ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
  593. MaintenanceLoopms=50
  594. ; How many maintenanceloops between each of these.
  595. ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
  596. ; Script loading/unloading
  597. ; How long load/unload thread should sleep if there is nothing to do
  598. ; Higher value makes it respond slower when scripts are added/removed from prims
  599. ; But once active it will process all in queue before sleeping again
  600. MaintenanceLoopTicks_ScriptLoadUnload=1
  601. ; Other tasks
  602. ; check if we need to reload config, adjust running config and enforce max execution time
  603. MaintenanceLoopTicks_Other=10
  604. ; Allow the use of os* functions (some are dangerous)
  605. ; Default is false
  606. AllowOSFunctions = false
  607. ; Threat level to allow if os functions are enabled
  608. ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  609. ; Default is VeryLow
  610. OSFunctionThreatLevel = VeryLow
  611. ; Maximum number of items in load/unload queue before we start rejecting loads
  612. ; Note that we will only be rejecting load. Unloads will still be able to queue.
  613. LoadUnloadMaxQueueSize=100
  614. ; Maximum number of (LSL) events that can be queued before new events are ignored.
  615. EventExecutionMaxQueueSize=300
  616. ; Async LL command sleep
  617. ; If no async LL commands are waiting, how long should thread sleep before checking again
  618. ; Async LL commands are LSL-commands that causes an event to be fired back with result
  619. AsyncLLCommandLoopms=50
  620. ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
  621. WriteScriptSourceToDebugFile=true
  622. ; Specify default script compiler
  623. ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
  624. ; Valid languages are: lsl, cs, js and vb
  625. DefaultCompileLanguage=lsl
  626. ; Specify what compilers are allowed to be used
  627. ; Note vb only works on Windows for now (Mono lacks VB compile support)
  628. ; Valid languages are: lsl, cs, js and vb
  629. ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  630. AllowedCompilers=lsl
  631. ; Compile scripts with debugging
  632. ; Probably a thousand times slower, but gives you a line number when something goes wrong.
  633. CompileWithDebugInformation=true
  634. ; Remove old scripts on next startup
  635. CleanUpOldScriptsOnStartup=true
  636. [LL-Functions]
  637. ; Set the following to true to allow administrator owned scripts to execute console commands
  638. AllowosConsoleCommand=false
  639. AllowGodFunctions = false
  640. ; Maximum number of llListen events we allow per script
  641. ; Set this to 0 to have no limit imposed.
  642. max_listens_per_script = 64
  643. [DataSnapshot]
  644. ; The following set of configs pertains to search.
  645. ; Set index_sims to true to enable search engines to index your searchable data
  646. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  647. index_sims = false
  648. ; The variable data_exposure controls what the regions expose:
  649. ; minimum: exposes only things explicitly marked for search
  650. ; all: exposes everything
  651. data_exposure = minimum
  652. ; If search is on, change this to your grid name; will be ignored for standalones
  653. gridname = "OSGrid"
  654. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  655. ; Later, you may want to increase this to 3600 (1 hour) or more
  656. default_snapshot_period = 1200
  657. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  658. snapshot_cache_directory = "DataSnapshot"
  659. ; This semicolon-separated string serves to notify specific data services about the existence
  660. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  661. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  662. [Economy]
  663. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  664. ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
  665. CurrencyServer = ""
  666. ; "http://192.168.1.127/currency.php"
  667. ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
  668. LandServer = ""
  669. ;"http://192.168.1.127/landtool.php"
  670. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  671. ObjectCapacity = 45000
  672. ; Money Unit fee to upload textures, animations etc
  673. PriceUpload = 0
  674. ; Money Unit fee to create groups
  675. PriceGroupCreate = 0
  676. ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
  677. EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
  678. ; This is the type of user that will pay fees.
  679. ; Set this to 2 for users, estate managers and Estate Owners
  680. ; Set this to 1 for Users and Estate Managers
  681. ; Set this to 0 for Users only.
  682. ; -1 disables
  683. UserLevelPaysFees = -1
  684. ; Amount to give to user as a stipend
  685. UserStipend = 1000
  686. ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
  687. ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
  688. IssueStipendWhenClientIsBelowAmount = 10
  689. ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
  690. KeepMoneyAcrossLogins = true
  691. ; We don't really know what the rest of these values do. These get sent to the client
  692. ; These taken from Agni at a Public Telehub. Change at your own risk.
  693. ObjectCount = 0
  694. PriceEnergyUnit = 100
  695. PriceObjectClaim = 10
  696. PricePublicObjectDecay = 4
  697. PricePublicObjectDelete = 4
  698. PriceParcelClaim = 1
  699. PriceParcelClaimFactor = 1
  700. PriceRentLight = 5
  701. TeleportMinPrice = 2
  702. TeleportPriceExponent = 2
  703. EnergyEfficiency = 1
  704. PriceObjectRent = 1
  705. PriceObjectScaleFactor = 10
  706. PriceParcelRent = 1
  707. [SVN]
  708. Enabled = false
  709. Directory = SVNmodule\repo
  710. URL = "svn://your.repo.here/"
  711. Username = "user"
  712. Password = "password"
  713. ImportOnStartup = false
  714. Autosave = false
  715. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  716. [XEngine]
  717. ; Enable this engine in this OpenSim instance
  718. Enabled = true
  719. ; How many threads to keep alive even if nothing is happening
  720. MinThreads = 2
  721. ; How many threads to start at maximum load
  722. MaxThreads = 100
  723. ; Time a thread must be idle (in seconds) before it dies
  724. IdleTimeout = 60
  725. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  726. Priority = "BelowNormal"
  727. ; Maximum number of events to queue for a script (excluding timers)
  728. MaxScriptEventQueue = 300
  729. ; Stack size per thread created
  730. ThreadStackSize = 262144
  731. ; Rate to poll for asynchronous command replies (ms)
  732. AsyncLLCommandLoopms = 50
  733. ; Save the source of all compiled scripts
  734. WriteScriptSourceToDebugFile = false
  735. ; Default language for scripts
  736. DefaultCompileLanguage = lsl
  737. ; List of allowed languages (lsl,vb,js,cs)
  738. ; AllowedCompilers=lsl,cs,js,vb.
  739. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  740. AllowedCompilers=lsl
  741. ; Compile debug info (line numbers) into the script assemblies
  742. CompileWithDebugInformation = true
  743. ; Allow the use of os* functions (some are dangerous)
  744. AllowOSFunctions = false
  745. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  746. OSFunctionThreatLevel = VeryLow
  747. ; Interval (s) between background save of script states
  748. SaveInterval = 120
  749. ; Interval (s) between maintenance runs (0 = disable)
  750. MaintenanceInterval = 10
  751. ; Time a script can spend in an event handler before it is interrupted
  752. EventLimit = 30
  753. ; If a script overruns it's event limit, kill the script?
  754. KillTimedOutScripts = false
  755. ; Sets the multiplier for the scripting delays
  756. ScriptDelayFactor = 1.0
  757. ; The factor the 10 m distances llimits are multiplied by
  758. ScriptDistanceLimitFactor = 1.0
  759. ; OS Functions enable/disable
  760. ; For each function, you can add one line, as shown
  761. ; The default for all functions allows them if below threat level
  762. ; true allows the use of the function unconditionally
  763. ; Allow_osSetRegionWaterHeight = true
  764. ; false disables the function completely
  765. ; Allow_osSetRegionWaterHeight = false
  766. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  767. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  768. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  769. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  770. ; AutomaticLinkPermission = false
  771. [GridInfo]
  772. ; These settings are used to return information on a get_grid_info call.
  773. ; Client launcher scripts and third-party clients make use of this to
  774. ; autoconfigure the client and to provide a nice user experience. If you
  775. ; want to facilitate that, you should configure the settings here according
  776. ; to your grid or standalone setup.
  777. ;
  778. ; See http://opensimulator.org/wiki/GridInfo
  779. ; login uri: for grid this is the user server URI
  780. login = http://127.0.0.1:9000/
  781. ; long grid name: the long name of your grid
  782. gridname = "the lost continent of hippo"
  783. ; short grid name: the short name of your grid
  784. gridnick = "hippogrid"
  785. ; login page: optional: if it exists it will be used to tell the client to use
  786. ; this as splash page
  787. welcome = http://127.0.0.1/welcome
  788. ; helper uri: optional: if it exists if will be used to tell the client to use
  789. ; this for all economy related things
  790. economy = http://127.0.0.1:9000/
  791. ; web page of grid: optional: page providing further information about your grid
  792. about = http://127.0.0.1/about/
  793. ; account creation: optional: page providing further information about obtaining
  794. ; a user account on your grid
  795. register = http://127.0.0.1/register
  796. ; help: optional: page providing further assistance for users of your grid
  797. help = http://127.0.0.1/help
  798. ; password help: optional: page providing password assistance for users of your grid
  799. password = http://127.0.0.1/password
  800. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  801. [OpenGridProtocol]
  802. ;On/true or Off/false
  803. ogp_enabled=false
  804. ;Name Prefix/suffix when using OGP
  805. ogp_firstname_prefix=""
  806. ogp_lastname_suffix="_EXTERNAL"
  807. [Concierge]
  808. ; Enable concierge module
  809. ; Default is false
  810. enabled = false
  811. ; name of the concierge
  812. whoami = "jeeves"
  813. ; password for updating the welcome message templates via XmlRpc
  814. password = SECRET
  815. ; regex specifying for which regions concierge service is desired; if
  816. ; empty, then for all
  817. regions = "^MeetingSpace-"
  818. ; for each region that matches the regions regexp you can provide
  819. ; (optionally) a welcome template using format substitution:
  820. ; {0} is replaced with the name of the avatar entering the region
  821. ; {1} is replaced with the name of the region
  822. ; {2} is replaced with the name of the concierge (whoami variable above)
  823. welcomes = /path/to/welcome/template/directory
  824. ; Concierge can send attendee lists to an event broker whenever an
  825. ; avatar enters or leaves a concierged region. the URL is subject
  826. ; to format substitution:
  827. ; {0} is replaced with the region's name
  828. ; {1} is replaced with the region's UUID
  829. broker = "http://broker.place.com/{1}"
  830. [Trees]
  831. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  832. active_trees = false
  833. ; Density of tree population
  834. tree_density = 1000.0
  835. [RegionReady]
  836. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  837. enabled = false
  838. ; Channel on which to signal region readiness through a message
  839. ; formatted as follows: "{0|1},n,[oar error]"
  840. ; - the first number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  841. ; - the second number indicates how many scrips failed to compile
  842. ; - "oar error" if supplied, provides the error message from the OAR load
  843. channel_notify = -800
  844. [MRM]
  845. Enabled = false ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.