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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Data;
- namespace OpenSim.Tests.Common.Mock
- {
- /// <summary>
- /// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
- /// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit
- /// tests are single threaded.
- /// </summary>
- public class TestUserDataPlugin : IUserDataPlugin
- {
- public string Version { get { return "0"; } }
- public string Name { get { return "TestUserDataPlugin"; } }
- /// <summary>
- /// User profiles keyed by name
- /// </summary>
- private Dictionary<string, UserProfileData> m_userProfilesByName = new Dictionary<string, UserProfileData>();
- /// <summary>
- /// User profiles keyed by uuid
- /// </summary>
- private Dictionary<UUID, UserProfileData> m_userProfilesByUuid = new Dictionary<UUID, UserProfileData>();
- /// <summary>
- /// User profiles and their agents
- /// </summary>
- private Dictionary<UUID, UserAgentData> m_agentByProfileUuid = new Dictionary<UUID, UserAgentData>();
- /// <summary>
- /// Friends list by uuid
- /// </summary>
- private Dictionary<UUID, List<FriendListItem>> m_friendsListByUuid = new Dictionary<UUID, List<FriendListItem>>();
- public void Initialise() {}
- public void Dispose() {}
- public void AddNewUserProfile(UserProfileData user)
- {
- UpdateUserProfile(user);
- }
- public UserProfileData GetUserByUUID(UUID user)
- {
- UserProfileData userProfile = null;
- m_userProfilesByUuid.TryGetValue(user, out userProfile);
- return userProfile;
- }
- public UserProfileData GetUserByName(string fname, string lname)
- {
- UserProfileData userProfile = null;
- m_userProfilesByName.TryGetValue(fname + " " + lname, out userProfile);
- return userProfile;
- }
- public bool UpdateUserProfile(UserProfileData user)
- {
- m_userProfilesByUuid[user.ID] = user;
- m_userProfilesByName[user.FirstName + " " + user.SurName] = user;
- return true;
- }
- public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) { return null; }
- public UserAgentData GetAgentByUUID(UUID user)
- {
- UserAgentData userAgent = null;
- m_agentByProfileUuid.TryGetValue(user, out userAgent);
- return userAgent;
- }
- public UserAgentData GetAgentByName(string name)
- {
- UserProfileData userProfile = null;
- m_userProfilesByName.TryGetValue(name, out userProfile);
- UserAgentData userAgent = null;
- m_agentByProfileUuid.TryGetValue(userProfile.ID, out userAgent);
- return userAgent;
- }
- public UserAgentData GetAgentByName(string fname, string lname)
- {
- UserProfileData userProfile = GetUserByName(fname,lname);
- UserAgentData userAgent = null;
- m_agentByProfileUuid.TryGetValue(userProfile.ID, out userAgent);
- return userAgent;
- }
- public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {}
- public void AddNewUserAgent(UserAgentData agent)
- {
- m_agentByProfileUuid[agent.ProfileID] = agent;
- }
- public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
- {
- FriendListItem newfriend = new FriendListItem();
- newfriend.FriendPerms = perms;
- newfriend.Friend = friend;
- newfriend.FriendListOwner = friendlistowner;
- if (!m_friendsListByUuid.ContainsKey(friendlistowner))
- {
- List<FriendListItem> friendslist = new List<FriendListItem>();
- m_friendsListByUuid[friendlistowner] = friendslist;
- }
- m_friendsListByUuid[friendlistowner].Add(newfriend);
- }
- public void RemoveUserFriend(UUID friendlistowner, UUID friend)
- {
- if (m_friendsListByUuid.ContainsKey(friendlistowner))
- {
- List<FriendListItem> friendslist = m_friendsListByUuid[friendlistowner];
- foreach (FriendListItem frienditem in friendslist)
- {
- if (frienditem.Friend == friend)
- {
- friendslist.Remove(frienditem);
- break;
- }
- }
- }
- }
- public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
- {
- if (m_friendsListByUuid.ContainsKey(friendlistowner))
- {
- List<FriendListItem> friendslist = m_friendsListByUuid[friendlistowner];
- foreach (FriendListItem frienditem in friendslist)
- {
- if (frienditem.Friend == friend)
- {
- frienditem.FriendPerms = perms;
- break;
- }
- }
- }
- }
- public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
- {
- if (m_friendsListByUuid.ContainsKey(friendlistowner))
- {
- return m_friendsListByUuid[friendlistowner];
- }
- else
- return new List<FriendListItem>();
- }
- public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) { return null; }
- public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; }
- public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; }
- public void Initialise(string connect) { return; }
- public AvatarAppearance GetUserAppearance(UUID user) { return null; }
- public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {}
- public void ResetAttachments(UUID userID) {}
- public void LogoutUsers(UUID regionID) {}
- }
- }
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