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MockScene.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenSim.Framework;
  29. using OpenSim.Region.Framework.Scenes;
  30. namespace OpenSim.Region.ClientStack.LindenUDP.Tests
  31. {
  32. /// <summary>
  33. /// Mock scene for unit tests
  34. /// </summary>
  35. public class MockScene : SceneBase
  36. {
  37. public int ObjectNameCallsReceived
  38. {
  39. get { return m_objectNameCallsReceived; }
  40. }
  41. protected int m_objectNameCallsReceived;
  42. public MockScene()
  43. {
  44. m_regInfo = new RegionInfo(1000, 1000, null, null);
  45. m_regStatus = RegionStatus.Up;
  46. }
  47. public override void Update() {}
  48. public override void LoadWorldMap() {}
  49. public override void AddNewClient(IClientAPI client)
  50. {
  51. client.OnObjectName += RecordObjectNameCall;
  52. }
  53. public override void RemoveClient(UUID agentID) {}
  54. public override void CloseAllAgents(uint circuitcode) {}
  55. public override bool OtherRegionUp(RegionInfo thisRegion) { return false; }
  56. /// <summary>
  57. /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
  58. /// </summary>
  59. protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message)
  60. {
  61. m_objectNameCallsReceived++;
  62. }
  63. }
  64. }