NHibernateAssetData.cs 4.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using log4net;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Data.NHibernate
  32. {
  33. /// <summary>
  34. /// A User storage interface for the DB4o database system
  35. /// </summary>
  36. public class NHibernateAssetData : AssetDataBase
  37. {
  38. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. private NHibernateManager manager;
  40. public NHibernateManager Manager
  41. {
  42. get
  43. {
  44. return manager;
  45. }
  46. }
  47. override public void Dispose() { }
  48. public override void Initialise()
  49. {
  50. m_log.Info("[NHibernateGridData]: " + Name + " cannot be default-initialized!");
  51. throw new PluginNotInitialisedException(Name);
  52. }
  53. public override void Initialise(string connect)
  54. {
  55. m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateAssetData");
  56. manager = new NHibernateManager(connect, "AssetStore");
  57. }
  58. override public AssetBase FetchAsset(UUID uuid)
  59. {
  60. return (AssetBase)manager.Get(typeof(AssetBase), uuid);
  61. }
  62. private void Save(AssetBase asset)
  63. {
  64. AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
  65. if (temp == null)
  66. {
  67. manager.Insert(asset);
  68. }
  69. }
  70. override public void CreateAsset(AssetBase asset)
  71. {
  72. m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
  73. Save(asset);
  74. }
  75. override public void UpdateAsset(AssetBase asset)
  76. {
  77. m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
  78. manager.Update(asset);
  79. }
  80. // private void LogAssetLoad(AssetBase asset)
  81. // {
  82. // string temporary = asset.Temporary ? "Temporary" : "Stored";
  83. // string local = asset.Local ? "Local" : "Remote";
  84. // int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
  85. // m_log.Info("[SQLITE]: " +
  86. // string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
  87. // asset.FullID, asset.Name, asset.Description, asset.Type,
  88. // asset.InvType, temporary, local, assetLength));
  89. // }
  90. override public bool ExistsAsset(UUID uuid)
  91. {
  92. m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
  93. return (FetchAsset(uuid) != null);
  94. }
  95. public void DeleteAsset(UUID uuid)
  96. {
  97. }
  98. public override string Name {
  99. get { return "NHibernate"; }
  100. }
  101. public override string Version {
  102. get { return "0.1"; }
  103. }
  104. }
  105. }