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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- namespace OpenSim.Framework
- {
- public delegate void AssetRequestCallback(UUID assetId, AssetBase asset);
- public interface IAssetCache : IAssetReceiver, IPlugin
- {
- IAssetServer AssetServer { get; }
- void ShowState();
- void Clear();
- bool TryGetCachedAsset(UUID assetID, out AssetBase asset);
- void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture);
- AssetBase GetAsset(UUID assetID, bool isTexture);
- void AddAsset(AssetBase asset);
- void ExpireAsset(UUID assetID);
- void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest);
- void Initialise(ConfigSettings cs, IAssetServer server);
- }
- public class AssetCachePluginInitialiser : PluginInitialiserBase
- {
- private ConfigSettings config;
- private IAssetServer server;
- public AssetCachePluginInitialiser (ConfigSettings p_sv, IAssetServer p_as)
- {
- config = p_sv;
- server = p_as;
- }
- public override void Initialise (IPlugin plugin)
- {
- IAssetCache p = plugin as IAssetCache;
- p.Initialise (config, server);
- }
- }
- }
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