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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using System.Web;
- using log4net;
- namespace OpenSim.Framework.Communications
- {
- /// <summary>
- /// Implementation of a generic REST client
- /// </summary>
- /// <remarks>
- /// This class is a generic implementation of a REST (Representational State Transfer) web service. This
- /// class is designed to execute both synchronously and asynchronously.
- ///
- /// Internally the implementation works as a two stage asynchronous web-client.
- /// When the request is initiated, RestClient will query asynchronously for for a web-response,
- /// sleeping until the initial response is returned by the server. Once the initial response is retrieved
- /// the second stage of asynchronous requests will be triggered, in an attempt to read of the response
- /// object into a memorystream as a sequence of asynchronous reads.
- ///
- /// The asynchronisity of RestClient is designed to move as much processing into the back-ground, allowing
- /// other threads to execute, while it waits for a response from the web-service. RestClient itself can be
- /// invoked by the caller in either synchronous mode or asynchronous modes.
- /// </remarks>
- public class RestClient
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // private string realuri;
- #region member variables
- /// <summary>
- /// The base Uri of the web-service e.g. http://www.google.com
- /// </summary>
- private string _url;
- /// <summary>
- /// Path elements of the query
- /// </summary>
- private List<string> _pathElements = new List<string>();
- /// <summary>
- /// Parameter elements of the query, e.g. min=34
- /// </summary>
- private Dictionary<string, string> _parameterElements = new Dictionary<string, string>();
- /// <summary>
- /// Request method. E.g. GET, POST, PUT or DELETE
- /// </summary>
- private string _method;
- /// <summary>
- /// Temporary buffer used to store bytes temporarily as they come in from the server
- /// </summary>
- private byte[] _readbuf;
- /// <summary>
- /// MemoryStream representing the resultiong resource
- /// </summary>
- private Stream _resource;
- /// <summary>
- /// WebRequest object, held as a member variable
- /// </summary>
- private HttpWebRequest _request;
- /// <summary>
- /// WebResponse object, held as a member variable, so we can close it
- /// </summary>
- private HttpWebResponse _response;
- /// <summary>
- /// This flag will help block the main synchroneous method, in case we run in synchroneous mode
- /// </summary>
- public static ManualResetEvent _allDone = new ManualResetEvent(false);
- /// <summary>
- /// Default time out period
- /// </summary>
- //private const int DefaultTimeout = 10*1000; // 10 seconds timeout
- /// <summary>
- /// Default Buffer size of a block requested from the web-server
- /// </summary>
- private const int BufferSize = 4096; // Read blocks of 4 KB.
- /// <summary>
- /// if an exception occours during async processing, we need to save it, so it can be
- /// rethrown on the primary thread;
- /// </summary>
- private Exception _asyncException;
- #endregion member variables
- #region constructors
- /// <summary>
- /// Instantiate a new RestClient
- /// </summary>
- /// <param name="url">Web-service to query, e.g. http://osgrid.org:8003</param>
- public RestClient(string url)
- {
- _url = url;
- _readbuf = new byte[BufferSize];
- _resource = new MemoryStream();
- _request = null;
- _response = null;
- _lock = new object();
- }
- private object _lock;
- #endregion constructors
- /// <summary>
- /// Add a path element to the query, e.g. assets
- /// </summary>
- /// <param name="element">path entry</param>
- public void AddResourcePath(string element)
- {
- if (isSlashed(element))
- _pathElements.Add(element.Substring(0, element.Length - 1));
- else
- _pathElements.Add(element);
- }
- /// <summary>
- /// Add a query parameter to the Url
- /// </summary>
- /// <param name="name">Name of the parameter, e.g. min</param>
- /// <param name="value">Value of the parameter, e.g. 42</param>
- public void AddQueryParameter(string name, string value)
- {
- _parameterElements.Add(HttpUtility.UrlEncode(name), HttpUtility.UrlEncode(value));
- }
- /// <summary>
- /// Add a query parameter to the Url
- /// </summary>
- /// <param name="name">Name of the parameter, e.g. min</param>
- public void AddQueryParameter(string name)
- {
- _parameterElements.Add(HttpUtility.UrlEncode(name), null);
- }
- /// <summary>
- /// Web-Request method, e.g. GET, PUT, POST, DELETE
- /// </summary>
- public string RequestMethod
- {
- get { return _method; }
- set { _method = value; }
- }
- /// <summary>
- /// True if string contains a trailing slash '/'
- /// </summary>
- /// <param name="s">string to be examined</param>
- /// <returns>true if slash is present</returns>
- private static bool isSlashed(string s)
- {
- return s.Substring(s.Length - 1, 1) == "/";
- }
- /// <summary>
- /// Build a Uri based on the initial Url, path elements and parameters
- /// </summary>
- /// <returns>fully constructed Uri</returns>
- private Uri buildUri()
- {
- StringBuilder sb = new StringBuilder();
- sb.Append(_url);
- foreach (string e in _pathElements)
- {
- sb.Append("/");
- sb.Append(e);
- }
- bool firstElement = true;
- foreach (KeyValuePair<string, string> kv in _parameterElements)
- {
- if (firstElement)
- {
- sb.Append("?");
- firstElement = false;
- }
- else
- sb.Append("&");
- sb.Append(kv.Key);
- if (!string.IsNullOrEmpty(kv.Value))
- {
- sb.Append("=");
- sb.Append(kv.Value);
- }
- }
- // realuri = sb.ToString();
- //m_log.InfoFormat("[REST CLIENT]: RestURL: {0}", realuri);
- return new Uri(sb.ToString());
- }
- #region Async communications with server
- /// <summary>
- /// Async method, invoked when a block of data has been received from the service
- /// </summary>
- /// <param name="ar"></param>
- private void StreamIsReadyDelegate(IAsyncResult ar)
- {
- try
- {
- Stream s = (Stream) ar.AsyncState;
- int read = s.EndRead(ar);
- if (read > 0)
- {
- _resource.Write(_readbuf, 0, read);
- // IAsyncResult asynchronousResult =
- // s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
- s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
- // TODO! Implement timeout, without killing the server
- //ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
- }
- else
- {
- s.Close();
- _allDone.Set();
- }
- }
- catch (Exception e)
- {
- _allDone.Set();
- _asyncException = e;
- }
- }
- #endregion Async communications with server
- /// <summary>
- /// Perform a synchronous request
- /// </summary>
- public Stream Request()
- {
- lock (_lock)
- {
- _request = (HttpWebRequest) WebRequest.Create(buildUri());
- _request.KeepAlive = false;
- _request.ContentType = "application/xml";
- _request.Timeout = 200000;
- _request.Method = RequestMethod;
- _asyncException = null;
- // IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
- try
- {
- _response = (HttpWebResponse) _request.GetResponse();
- }
- catch (WebException e)
- {
- m_log.ErrorFormat("[ASSET] Error fetching asset from asset server");
- m_log.Debug(e.ToString());
- return null;
- }
- Stream src = _response.GetResponseStream();
- int length = src.Read(_readbuf, 0, BufferSize);
- while (length > 0)
- {
- _resource.Write(_readbuf, 0, length);
- length = src.Read(_readbuf, 0, BufferSize);
- }
- // TODO! Implement timeout, without killing the server
- // this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
- //ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
- // _allDone.WaitOne();
- if (_response != null)
- _response.Close();
- if (_asyncException != null)
- throw _asyncException;
- if (_resource != null)
- {
- _resource.Flush();
- _resource.Seek(0, SeekOrigin.Begin);
- }
- return _resource;
- }
- }
- public Stream Request(Stream src)
- {
- _request = (HttpWebRequest) WebRequest.Create(buildUri());
- _request.KeepAlive = false;
- _request.ContentType = "application/xml";
- _request.Timeout = 900000;
- _request.Method = RequestMethod;
- _asyncException = null;
- _request.ContentLength = src.Length;
- m_log.InfoFormat("[REST]: Request Length {0}", _request.ContentLength);
- m_log.InfoFormat("[REST]: Sending Web Request {0}", buildUri());
- src.Seek(0, SeekOrigin.Begin);
- m_log.Info("[REST]: Seek is ok");
- Stream dst = _request.GetRequestStream();
- m_log.Info("[REST]: GetRequestStream is ok");
- byte[] buf = new byte[1024];
- int length = src.Read(buf, 0, 1024);
- m_log.Info("[REST]: First Read is ok");
- while (length > 0)
- {
- dst.Write(buf, 0, length);
- length = src.Read(buf, 0, 1024);
- }
- _response = (HttpWebResponse) _request.GetResponse();
- // IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
- // TODO! Implement timeout, without killing the server
- // this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
- //ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
- return null;
- }
- #region Async Invocation
- public IAsyncResult BeginRequest(AsyncCallback callback, object state)
- {
- /// <summary>
- /// In case, we are invoked asynchroneously this object will keep track of the state
- /// </summary>
- AsyncResult<Stream> ar = new AsyncResult<Stream>(callback, state);
- ThreadPool.QueueUserWorkItem(RequestHelper, ar);
- return ar;
- }
- public Stream EndRequest(IAsyncResult asyncResult)
- {
- AsyncResult<Stream> ar = (AsyncResult<Stream>) asyncResult;
- // Wait for operation to complete, then return result or
- // throw exception
- return ar.EndInvoke();
- }
- private void RequestHelper(Object asyncResult)
- {
- // We know that it's really an AsyncResult<DateTime> object
- AsyncResult<Stream> ar = (AsyncResult<Stream>) asyncResult;
- try
- {
- // Perform the operation; if sucessful set the result
- Stream s = Request();
- ar.SetAsCompleted(s, false);
- }
- catch (Exception e)
- {
- // If operation fails, set the exception
- ar.HandleException(e, false);
- }
- }
- #endregion Async Invocation
- }
- }
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