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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data
- {
- /// <summary>
- /// An interface for accessing inventory data from a storage server
- /// </summary>
- public interface IInventoryDataPlugin : IPlugin
- {
- /// <summary>
- /// Initialises the interface
- /// </summary>
- void Initialise(string connect);
- /// <summary>
- /// Returns all descendent folders of this folder. Does not return the parent folder itself.
- /// </summary>
- /// <param name="parentID">The folder to get subfolders for</param>
- /// <returns>A list of inventory folders</returns>
- List<InventoryFolderBase> getFolderHierarchy(UUID parentID);
- /// <summary>
- /// Returns a list of inventory items contained within the specified folder
- /// </summary>
- /// <param name="folderID">The UUID of the target folder</param>
- /// <returns>A List of InventoryItemBase items</returns>
- List<InventoryItemBase> getInventoryInFolder(UUID folderID);
- /// <summary>
- /// Returns a list of the root folders within a users inventory
- /// </summary>
- /// <param name="user">The user whos inventory is to be searched</param>
- /// <returns>A list of folder objects</returns>
- List<InventoryFolderBase> getUserRootFolders(UUID user);
- /// <summary>
- /// Returns the users inventory root folder.
- /// </summary>
- /// <param name="user">The UUID of the user who is having inventory being returned</param>
- /// <returns>Root inventory folder, null if no root inventory folder was found</returns>
- InventoryFolderBase getUserRootFolder(UUID user);
- /// <summary>
- /// Returns a list of inventory folders contained in the folder 'parentID'
- /// </summary>
- /// <param name="parentID">The folder to get subfolders for</param>
- /// <returns>A list of inventory folders</returns>
- List<InventoryFolderBase> getInventoryFolders(UUID parentID);
- /// <summary>
- /// Returns an inventory item by its UUID
- /// </summary>
- /// <param name="item">The UUID of the item to be returned</param>
- /// <returns>A class containing item information</returns>
- InventoryItemBase getInventoryItem(UUID item);
- /// <summary>
- /// Returns a specified inventory folder by its UUID
- /// </summary>
- /// <param name="folder">The UUID of the folder to be returned</param>
- /// <returns>A class containing folder information</returns>
- InventoryFolderBase getInventoryFolder(UUID folder);
- /// <summary>
- /// Creates a new inventory item based on item
- /// </summary>
- /// <param name="item">The item to be created</param>
- void addInventoryItem(InventoryItemBase item);
- /// <summary>
- /// Updates an inventory item with item (updates based on ID)
- /// </summary>
- /// <param name="item">The updated item</param>
- void updateInventoryItem(InventoryItemBase item);
- /// <summary>
- ///
- /// </summary>
- /// <param name="item"></param>
- void deleteInventoryItem(UUID item);
- /// <summary>
- /// Adds a new folder specified by folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- void addInventoryFolder(InventoryFolderBase folder);
- /// <summary>
- /// Updates a folder based on its ID with folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- void updateInventoryFolder(InventoryFolderBase folder);
- /// <summary>
- /// Updates a folder based on its ID with folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- void moveInventoryFolder(InventoryFolderBase folder);
- /// <summary>
- /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
- /// </summary>
- /// <param name="folder">The id of the folder</param>
- void deleteInventoryFolder(UUID folder);
- /// <summary>
- /// Returns all activated gesture-items in the inventory of the specified avatar.
- /// </summary>
- /// <param name="avatarID">
- /// The <see cref="UUID"/> of the avatar
- /// </param>
- /// <returns>
- /// The list of gestures (<see cref="InventoryItemBase"/>s)
- /// </returns>
- List<InventoryItemBase> fetchActiveGestures(UUID avatarID);
- }
- public class InventoryDataInitialiser : PluginInitialiserBase
- {
- private string connect;
- public InventoryDataInitialiser (string s) { connect = s; }
- public override void Initialise (IPlugin plugin)
- {
- IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
- p.Initialise (connect);
- }
- }
- }
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